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{{PhighterNav}} |
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{{Character |
{{Character |
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| name = {{PAGENAME}} |
| name = {{PAGENAME}} |
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| shield = 50 |
| shield = 50 |
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| addedin = [[Playtest 1]] |
| addedin = [[Playtest 1]] |
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| chatcolor = {{Color|{{ClassColor|Slingshot}}}} |
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}} |
}} |
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'''{{PAGENAME}}''' is a [[:Category:Ranged|ranged]] Phighter. He was released on 19 February 2022 with [[Playtest 1]]. |
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'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Ranged|ranged]] Phighter. He was released on 19 February 2022 with [[Playtest 1]]. |
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==Overview== |
==Overview== |
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== Abilities == |
== Abilities == |
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{{AbilityNew |
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{{Abilitytable |
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|color = #{{ClassColor|Slingshot}} |
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|Quick Feet |
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|tabclass = Slingshot |
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|[[File:placeholder.png|150x150px]] |
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|ability = Quick Feet |
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|Passive |
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|icon = placeholder.png |
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|Mobility |
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|type = Passive |
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|Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain haste. |
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|description = Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain {{Status|Haste}}. |
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|'''Double jump height:''' TBA<br>'''Hover duration:''' 2 seconds (max)<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds)<br>'''Haste:''' 20% for 6 seconds|[[File:Ezgif-3-3c960d3ede.gif|frameless|300px]] |
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|details = '''Max. hover duration:''' 2 seconds<br>'''Double jump height:''' 15<br>'''{{Status|Haste}}:''' 20% for 4 seconds<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds) |
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}} |
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|notes = {{ListFix}} |
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''Details:'' |
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* Double jump and hover cooldown only starts upon the player making contact with the ground. |
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* {{Abilitylink|SlingshotSecondary}} and {{Abilitylink|SlingshotQ}} need to hit an enemy before {{Status|Haste}} is applied. |
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* The cooldown for double jump and hover only starts when the player makes contact with the ground. |
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* Each instance of {{Status|Haste}} gained has its own duration. |
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* The haste provided by Quick Feet stacks individually. |
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* While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster. |
* While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster. |
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|demo = [[File:Demonstration SlingshotPassive.webm]] |
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{{Abilitytable |
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|Sling Shot |
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|[[File:placeholder.png|150x150px]] |
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|Primary |
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|Hitscan |
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|Hold to charge a shot and release to fire. |
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|'''Damage:''' 1-20 (based on charge time)<br>'''Maximum charge time:''' 1 second<br>'''Minimum charge time:''' 0.1 seconds<br>'''Range:''' 125 studs<br>'''Fire rate:''' 0.05 seconds<br>'''Slow penalty:''' 25% for 0.5 seconds<br>'''Bound penalty:''' 100% for 0.5 seconds<br>'''Ammo:''' ∞ |
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|[[File:Ezgif-3-72547082ef.gif|frameless|400px]] |
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}} |
}} |
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''Details:'' |
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* Sling Shot can be charged and fired while hovering and in mid-air. |
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{{AbilityNew |
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{{Abilitytable |
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|color = #{{ClassColor|Slingshot}} |
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|Heavy Hurler |
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|tabclass = Slingshot |
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|[[File:placeholder.png|150x150px]] |
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|ability = Sling Shot |
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|Secondary |
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|icon = placeholder.png |
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|Hitscan/[[Status Effects|Status]] |
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|type = Primary |
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|Charge up a large shot that roots enemies. |
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|description = Hold to charge a shot and release to fire. |
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|'''Damage:''' 40<br>'''Root duration:''' 1 second <br>'''Cast time:''' 1 second <br>'''Range:''' 200 studs<br>'''Cooldown:''' 10 seconds |
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|details = '''Damage:''' 1-20<br>'''Min. fire rate:''' 0.05 seconds<br>'''Charge time:''' 0.05-1 second<br>'''Range:''' 125 studs<br>'''{{Status|Slow}} penalty:''' 25%<br>'''{{Status|Bound}} penalty:''' 100% |
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|[[File:Ezgif-5-fd06854930.gif|frameless|400px]] |
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|notes = {{ListFix}} |
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* Can be charged and fired while hovering and in mid-air. |
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* Plays a sound indicator and a small particle effect upon reaching full charge. |
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|demo = [[File:Demonstration SlingshotPrimary.webm]] |
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}} |
}} |
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''Details:'' |
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{{AbilityNew |
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* If used while mid-air, the player's position will be suspended for the cast time. |
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|color = #{{ClassColor|Slingshot}} |
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* Heavy Hurler can pierce [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}. |
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|tabclass = Slingshot |
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|ability = Heavy Hurler |
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|icon = SlingshotM2.png |
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{{Abilitytable |
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|type = Secondary |
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|Scattershot |
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|description = Charge up a large shot that roots enemies. |
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|[[File:placeholder.png|150x150px]] |
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|details = '''Damage:''' 40<br>'''Root duration:''' 0.75 seconds<br>'''Range:''' 200 studs<br>'''Hitbox:''' 2x2 <br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Casting time:''' 1 second <br>'''Cooldown:''' 10 seconds |
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|Q Ability |
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|notes = {{ListFix}} |
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|Projectile/Mobility |
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* The player's position is suspended while casting. |
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|Shoot multiple ricocheting shots. Spread increases depending on distance. |
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* Can pierce [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}. |
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|'''Damage per projectile:''' 8<br>'''Number of projectiles:''' 5<br>'''Max. no of ricochets:''' 8<br>'''Casting time:''' 1 second<br>'''Range: ∞'''<br>Projectiles: <br>Hop: 10 studs<br>'''Cooldown:''' 8 seconds |
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|demo = [[File:Demonstration SlingshotSecondary.webm]] |
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|[[File:Ezgif-3-e4fe51dd7c.gif|frameless|400px]] |
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}} |
}} |
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''Details:'' |
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{{AbilityNew |
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* Scattershot can pierce through enemies, but will ricochet off [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}. |
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|color = #{{ClassColor|Slingshot}} |
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|tabclass = Slingshot |
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|ability = Scattershot |
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|icon = SlingshotQ.png |
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|type = Q Ability |
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|description = Shoot multiple ricocheting shots. Spread increases depending on distance. |
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|details = '''Damage:''' 8 per shot<br>'''Projectile speed:''' ---<br>'''Shots:''' 5<br>'''Max. ricochets:''' 8 per shot<br>'''Range:''' Infinite<br>'''Hop height:''' 5 studs<br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Casting time:''' 1 second<br>'''Cooldown:''' 8 seconds |
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|notes = {{ListFix}} |
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* Can pierce through enemies, but will ricochet off [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}. |
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* On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player. |
* On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player. |
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** If |
** If not moving, the hop will only travel upwards. |
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* Each shot can only hit an enemy once. |
* Each shot can only hit an enemy once. |
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|demo = [[File:Demonstration SlingshotQ.webm]] |
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}} |
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{{AbilityNew |
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{{Abilitytable |
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|color = #{{ClassColor|Slingshot}} |
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|Sidestep |
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|tabclass = Slingshot |
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|[[File:placeholder.png|150x150px]] |
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|ability = Sidestep |
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|E Ability |
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|icon = SlingshotE.png |
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|Mobility |
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|type = E Ability |
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|Dodge in the direction you're moving. |
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|description = Dodge in the direction you're moving. |
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|'''Range:''' 20 studs<br>'''Cooldown:''' 8 seconds |
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|details = '''Dodge distance:''' 30 studs<br>'''Cooldown:''' 8 seconds |
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|[[File:Ezgif-3-83b2b6ee57.gif|frameless|300px]] |
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|notes = {{ListFix}} |
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* Cooldown will only start once {{PAGENAME}} touches the ground. |
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* Cannot be casted while using other abilities. |
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* If not moving, the dodge occurs in the direction of the crosshair, allowing Slingshot to dodge vertically. |
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|demo = [[File:Demonstration SlingshotE.webm]] |
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}} |
}} |
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''Details:'' |
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{{AbilityNew |
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* Sidestep cannot be casted while using {{PAGENAME}}'s other abilities. |
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|color = #{{ClassColor|Slingshot}} |
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|tabclass = Slingshot |
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|ability = Leg Day |
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{{Abilitytable |
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|icon = SlingshotUlt.png |
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|Leg Day |
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|type = Phinisher |
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|[[File:placeholder.png|150x150px]] |
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|description = Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls. |
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|[[Phinisher]] |
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|details = '''Damage:''' 50 <br>'''Max recasts:''' 3<br>'''Range:''' 500 studs<br>'''Hitbox size:''' 15x15 <br>'''Max. duration:''' 20 seconds<br>'''{{Status|Slow}} inflicted:''' 10% for 2 seconds<br>'''{{Status|Haste}}:''' 100%<br>'''Phinisher cost:''' 125 |
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|Hitscan/Mobility |
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|notes = {{ListFix}} |
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|Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls. |
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* Phinisher points cannot be gained while Leg Day is active. |
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|'''Damage:''' 50 <br>'''Range:''' 500 studs <br>'''Max recasts:''' 3<br>'''Haste:''' 100% for 20 seconds or until the Phinisher ends<br>'''Slow:''' 10% for 2 seconds<br>'''Phinisher cost:''' 125 |
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* Pierces enemies, walls and [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}. |
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|[[File:Ezgif-4-cd59bbcfda.gif|frameless|400px]] |
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|demo = [[File:Demonstration SlingshotUlt.webm]] |
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}} |
}} |
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''Details:'' |
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* Dying ends the Phinishers's effects. |
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* Pierces enemies, allies, walls and [[Boombox|Boombox's]] Forcefield. |
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* The player cannot gain any Phinisher points during {{Abilitylink|SlingshotPhinisher}}. |
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== Strategy == |
== Strategy == |
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}} |
}} |
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Slingshot is a Phighter who utilizes his mobility to pepper enemies with mid |
Slingshot is a Phighter who utilizes his mobility to pepper enemies with mid range damage. Slingshot's horizontal and vertical mobility is the best among the ranged Phighters due to its low downtimes and abundance in his kit. This can be used to make fast openings to harass enemies, avoid damage or to quickly reposition. In addition, Slingshot's exceptional mobility allows him to be played in a variety of positions and playstyles based on the player's preference. This versatility allows Slingshot to be slotted into many team compositions and adapt accordingly to their team's needs. Characters such as [[Katana]] can struggle to catch up to Slingshot and often fold to them due to Slingshot's haste and mobility. |
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Slingshot's 150 hitpoints is average for a ranged Phighter. However, Slingshot only has 50 shield, giving little room for error if he gets caught out. The player must be be mindful of their small shield amount as taking too much damage can be costly if the team lacks a healer. |
Slingshot's 150 hitpoints is average for a ranged Phighter. However, Slingshot only has 50 shield, giving little room for error if he gets caught out. The player must be be mindful of their small shield amount as taking too much damage can be costly if the team lacks a healer. |
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* {{Abilitylink|SlingshotPrimary}} |
* {{Abilitylink|SlingshotPrimary}} |
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** Tap-firing shots is useful for finishing off low health targets, dealing with mobile Phighters or to reset the shield regenation timer on Phighters with innate shield. |
** Tap-firing shots is useful for finishing off low health targets, dealing with mobile Phighters or to reset the shield regenation timer on Phighters with innate shield. |
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** |
** It is recommended the player maintains a midrange distance from their opponent to maximize damage, or use fully-charged shots. |
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** Charged shots can be used in quick exchanges where the player wants to avoid exposing themselves for too long, such as against a [[Hyperlaser]]. |
** Charged shots can be used in quick exchanges where the player wants to avoid exposing themselves for too long, such as against a [[Hyperlaser]]. |
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* {{Abilitylink|SlingshotSecondary}} |
* {{Abilitylink|SlingshotSecondary}} |
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** Landing a Heavy Hurler guarantees a free Scattershot or Sling Shot to follow-up. |
** Landing a Heavy Hurler guarantees a free Scattershot or Sling Shot to follow-up. |
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** Try to remain hovering as much as possible to greatly increase your DPS. |
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* {{Abilitylink|SlingshotQ}} |
* {{Abilitylink|SlingshotQ}} |
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** Scattershot's hop can be aimed upward to help Slingshot gain extra height for reaching vantage points. |
** Scattershot's hop can be aimed upward to help Slingshot gain extra height for reaching vantage points. |
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** Dodge gives Slingshot slightly more height, which is useful for helping him reach vantage points. |
** Dodge gives Slingshot slightly more height, which is useful for helping him reach vantage points. |
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* {{Abilitylink|SlingshotPhinisher}} |
* {{Abilitylink|SlingshotPhinisher}} |
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** Keep in mind that the player cannot use their other damaging abilities during the effects of Leg Day. It is recommended to use them before ulting. |
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** To maximize the value of Leg Day, utilize the increased walkspeed bonus to take angles where the beam can hit multiple players at once. |
** To maximize the value of Leg Day, utilize the increased walkspeed bonus to take angles where the beam can hit multiple players at once. |
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** Since other moves can be used during Leg Day, you can use {{Abilitylink|SlingshotSecondary}} to stun enemies and guarantee landing one shot of your Phinisher. |
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===Counterplay against {{PAGENAME}}=== |
===Counterplay against {{PAGENAME}}=== |
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==[[Badges|Badge]]== |
==[[Badges|Badge]]== |
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<table class=" |
<table class="phtable" width="70%" style="text-align:center;"> |
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<tr> |
<tr> |
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<th>Name</th> |
<th>Name</th> |
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== Trivia == |
== Trivia == |
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'''General:''' |
'''General:''' |
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* |
* {{PAGENAME}} is based on the [https://roblox.fandom.com/wiki/Slingshot Slingshot] gear from [https://roblox.fandom.com/wiki/Brickbattling brickbattling] games. |
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* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to steven. |
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** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to classic cat, and remodeled to reference old 'cat' free models from the ROBLOX Marketplace. |
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'''Development:''' |
'''Development:''' |
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* |
* {{PAGENAME}}'s Phinisher is inspired by Sova's ultimate in VALORANT, "Hunter's Fury".<ref>[https://cdn.discordapp.com/attachments/822983351622959125/967150031591317534/unknown.png 7GB0 on boggio community Discord]</ref> |
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* {{PAGENAME}} was specifically designed by 7GB0 and Pix to encourage their fellow developer, Soda, to play and test the game with them.<ref name="madeforsoda1">'''pix in boggio community, 6 July 2024''' ( [https://discord.com/channels/933210573297057812/1016598848212320266/1259020941124440116 Link] | Image ) - "The full story is that soda wouldn't join the testing sessions so me and g grinded out a character that would fit her playstyle lol"</ref> |
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* When being designed by Sodakettle, Slingshot was intentionally designed with cat ear-esque horns. |
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** {{PAGENAME}} was based on Soda's skill in first person shooters, and was even given cat ear shaped horns to further encourage her to play.<ref name="madeforsoda2">'''pix in boggio community, 6 July 2024''' ( [https://discord.com/channels/933210573297057812/1016598848212320266/1259022120638349322 Link] | Image ) - "I do remember it was me and g's decision to make the horns look a lot more like cat ears [...] To bait soda into playing the game"</ref> <ref name="madeforsoda3">'''pix in boggio community, 6 July 2024''' ( [https://discord.com/channels/933210573297057812/1016598848212320266/1259022633400270918 Link] | Image ) - "Yea it's literally why slingshot is agile and a hitscan character [...] Cuz soda is unnaturally good at first person shooters"</ref> |
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'''Skins:''' |
'''Skins:''' |
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* |
* Catshot was made as a birthday gift for Soda, and was based on her ROBLOX avatar at the time. |
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* |
** Catshot required the most amount of eggs during the Easter event, which was 150. |
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==[[Version history]]== |
==[[Version history]]== |
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---- |
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{{NavboxCharacters}} |
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[[Category:Phighters]] |
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[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Ranged]] |
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[[Category:Ranged]] |
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{{PhightersNavbox}} |
Slingshot is a ranged Phighter. He was released on 19 February 2022 with Playtest 1.
Slingshot is a ranged Phighter who specializes in high mobility and ranged damage. Slingshot has an arsenal of mobility incorporated in his abilities, enabling him to quickly traverse the map and reposition quickly. Quick Feet ensures he's speeding across the map after every ability combo, and Sidestep lets him flit out of harm's way (or into it!). His primary damage source, Sling Shot can be fired for small poke, or charged to chunk huge sections of health from opponents. Furthermore, Slingshot also has tools to burst opponents quickly. Heavy Hurler, a delayed shot that stuns targets and pierces their shields and Scattershot, which fires 3 projectiles that ricochet off walls. Using his Phinisher, Leg Day, Slingshot becomes incredibly nimble and his next 3 shots fire out a piercing laser that travels across the map and through walls.
A Phighter who has an incredible amount of flexibility in playstyle and a wide skill-ceiling. Slingshot is an exceptional choice for players who want a ranged Phighter that is easy to learn, but hard to master and has many available options at their disposal.
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Quick Feet | |||
Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain ![]()
Max. hover duration: 2 seconds Double jump height: 15 ![]() Double jump and hover cooldown: 1 second + (hover duration/2) (max. 2 seconds)
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Sling Shot | |||
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Heavy Hurler | |||
Charge up a large shot that roots enemies.
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Scattershot | |||
Shoot multiple ricocheting shots. Spread increases depending on distance.
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Leg Day | |||
Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls.
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Pros |
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Cons |
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Slingshot is a Phighter who utilizes his mobility to pepper enemies with mid range damage. Slingshot's horizontal and vertical mobility is the best among the ranged Phighters due to its low downtimes and abundance in his kit. This can be used to make fast openings to harass enemies, avoid damage or to quickly reposition. In addition, Slingshot's exceptional mobility allows him to be played in a variety of positions and playstyles based on the player's preference. This versatility allows Slingshot to be slotted into many team compositions and adapt accordingly to their team's needs. Characters such as Katana can struggle to catch up to Slingshot and often fold to them due to Slingshot's haste and mobility.
Slingshot's 150 hitpoints is average for a ranged Phighter. However, Slingshot only has 50 shield, giving little room for error if he gets caught out. The player must be be mindful of their small shield amount as taking too much damage can be costly if the team lacks a healer.
A significant weakness for Slingshot is that all of his damaging abilities suspend him in place or slow him down during use. This can give the enemy an opening to output significant damage against him if the player is caught out of position. Mobile rush down Phighters such as Skateboard or Biograft can outmatch Slingshot's mobility and give him limited opportunities to retaliate if they catch him off guard. Characters such as Hyperlaser can abuse him being suspended to dish out consistent large damage.
In a team, Slingshot has many options in the role he can play for his teammates. While not a comprehensive list, the following are examples of playstyles a Slingshot can play as:
Slingshot does not have to stick to a playstyle throughout a match. The player can choose to make adjustments midgame.
Maps that use narrow hallways and chokepoints such as DODGEBALL! or larger maps such as King of the Hill benefit Slingshot greatly. The former can turn Slingshot's Phinisher into a team-wiping threat and allows his piercing trait to be utilized more. For the latter, Slingshot's mobility allows him to quickly traverse large maps and fully utilize the range of his abilities.
While Slingshot has exceptional poke damage and mobility, he cannot do both at the same time. Melee Phighters with mobility can rush down a Slingshot and give him little room to use his abilities.
Slingshot's damaging abilities slow him down, or force him to stand still for a moment. Take any opportunity to punish a Slingshot who uses their abilities at vulnerable positions.
Name | Icon | Description | Reward |
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sharp shooter | ![]() |
kill an enemy with Q after it bounces | Title - Mosquito Sticker - Woah File:Slingshotwoah.png |
General:
Development:
Skins:
V0.5.0 - 8 April 2023
The Voice Line Update - 1 April 2023
v0.4.5 - 31 December 2022
Playtest 4 - 28 October 2022
v0.3.0 - 26 August 2022
Playtest 2 - 15 April 2022
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Phighters
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Other
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