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{{PhighterNav}} |
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{{Character |
{{Character |
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| name = |
| name = {{PAGENAME}} |
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| image = Classrenderslingshot1.png |
| image = Classrenderslingshot1.png |
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| imagecaption = "Can't catch me!" |
| imagecaption = "Can't catch me!" |
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| shield = 50 |
| shield = 50 |
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| addedin = [[Playtest 1]] |
| addedin = [[Playtest 1]] |
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| chatcolor = {{Color|{{ClassColor|Slingshot}}}} |
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}} |
}} |
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'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Ranged|ranged]] Phighter. He was released on 19 February 2022 with [[Playtest 1]]. |
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==Overview== |
==Overview== |
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Slingshot is a ranged Phighter who specializes in high mobility and ranged damage. Slingshot has an arsenal of mobility incorporated in his abilities, enabling him to quickly traverse the map and reposition quickly. His primary damage source, |
'''Slingshot''' is a ranged Phighter who specializes in high mobility and ranged damage. Slingshot has an arsenal of mobility incorporated in his abilities, enabling him to quickly traverse the map and reposition quickly. {{Abilitylink|SlingshotPassive}} ensures he's speeding across the map after every ability combo, and {{Abilitylink|SlingshotE}} lets him flit out of harm's way (or into it!). His primary damage source, {{Abilitylink|SlingshotPrimary}} can be fired for small poke, or charged to chunk huge sections of health from opponents. Furthermore, Slingshot also has tools to burst opponents quickly. {{Abilitylink|SlingshotSecondary}}, a delayed shot that stuns targets and pierces their shields and {{Abilitylink|Slingshotq}}Scattershot, which fires 3 projectiles that ricochet off walls. Using his Phinisher, {{Abilitylink|SlingshotPhinisher}}, Slingshot becomes incredibly nimble and his next 3 shots fire out a piercing laser that travels across the map and through walls. |
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A Phighter who has an incredible amount of flexibility in playstyle and a wide skill-ceiling. Slingshot is an exceptional choice for players who want a ranged Phighter that is easy to learn, but hard to master and has many available options at their disposal. |
A Phighter who has an incredible amount of flexibility in playstyle and a wide skill-ceiling. Slingshot is an exceptional choice for players who want a ranged Phighter that is easy to learn, but hard to master and has many available options at their disposal. |
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== Abilities == |
== Abilities == |
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{{AbilityNew |
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{{Abilitytable |
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|color = #{{ClassColor|Slingshot}} |
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|Quick Feet |
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|tabclass = Slingshot |
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|Quick Feet |
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|ability = Quick Feet |
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|[[File:placeholder.png|150x150px]] |
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|icon = placeholder.png |
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|Passive |
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|type = Passive |
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|Mobility |
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|Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain |
|description = Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain {{Status|Haste}}. |
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|'''Double jump height:''' |
|details = '''Max. hover duration:''' 2 seconds<br>'''Double jump height:''' 15<br>'''{{Status|Haste}}:''' 20% for 4 seconds<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds) |
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|notes = {{ListFix}} |
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* Double jump and hover cooldown only starts upon the player making contact with the ground. |
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* {{Abilitylink|SlingshotSecondary}} and {{Abilitylink|SlingshotQ}} need to hit an enemy before {{Status|Haste}} is applied. |
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* Each instance of {{Status|Haste}} gained has its own duration. |
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* While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster. |
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|demo = [[File:Demonstration SlingshotPassive.webm]] |
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}} |
}} |
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''Details:'' |
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{{AbilityNew |
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* The cooldown for double jump and hover only starts and continues if the player is making contact with the ground. |
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|color = #{{ClassColor|Slingshot}} |
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* The haste provided by Quick Feet stacks individually. |
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|tabclass = Slingshot |
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|ability = Sling Shot |
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|icon = placeholder.png |
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{{Abilitytable |
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|type = Primary |
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|Sling Shot |
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|description = Hold to charge a shot and release to fire. |
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|Sling Shot |
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|details = '''Damage:''' 1-20<br>'''Min. fire rate:''' 0.05 seconds<br>'''Charge time:''' 0.05-1 second<br>'''Range:''' 125 studs<br>'''{{Status|Slow}} penalty:''' 25%<br>'''{{Status|Bound}} penalty:''' 100% |
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|[[File:placeholder.png|150x150px]] |
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|notes = {{ListFix}} |
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|Primary |
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* Can be charged and fired while hovering and in mid-air. |
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|Hitscan |
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* Plays a sound indicator and a small particle effect upon reaching full charge. |
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|Hold to charge a shot and release to fire. Damage decreases with distance. |
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|demo = [[File:Demonstration SlingshotPrimary.webm]] |
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|'''Damage:''' 5-20 (based on charge time)<br> '''Maximum Charge Time:''' 1.5 seconds<br>'''Damage falloff:''' Starts at 75 studs, loses 1 damage every 3 studs thereafter down to a minimum of 2<br>'''Damage falloff (charged):''' Starts at 75 studs, loses 1 damage every 5 studs thereafter down to a minimum of 15<br>'''Range:''' 300 studs<br>'''Fire Rate:''' 0.25 seconds<br>'''Ammo:''' ∞ |
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}} |
}} |
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''Details:'' |
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{{AbilityNew |
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* Sling Shot can be charged and fired while hovering and in mid-air. |
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|color = #{{ClassColor|Slingshot}} |
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|tabclass = Slingshot |
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|ability = Heavy Hurler |
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{{Abilitytable |
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|icon = SlingshotM2.png |
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|Heavy Hurler |
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|type = Secondary |
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|Heavy Hurler |
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|description = Charge up a large shot that roots enemies. |
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|[[File:placeholder.png|150x150px]] |
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|details = '''Damage:''' 30<br>'''{{Status|Slow}} inflicted:''' 50% for 1.5 seconds<br>'''Range:''' 200 studs<br>'''Hitbox:''' 2x2 <br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Casting time:''' 1 second <br>'''Cooldown:''' 10 seconds |
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|Secondary |
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|notes = {{ListFix}} |
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|Hitscan/[[Status Effects|Status]] |
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* The player's position is suspended while casting. |
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|Charge up a large shot that stuns enemies and pierces forcefields. |
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* Can pierce [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}. |
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|'''Damage:''' 40<br>'''Stun duration:''' 1 second <br>'''Casting time:''' 1 second <br>'''Range:''' ∞<br>'''Cooldown:''' 10 seconds |
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|demo = [[File:Demonstration SlingshotSecondary.webm]] |
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|[[File:Ezgif-5-fd06854930.gif|frameless|400px]] |
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}} |
}} |
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''Details:'' |
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{{AbilityNew |
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* If used while mid-air, the player's position will be suspended for the cast time. |
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|color = #{{ClassColor|Slingshot}} |
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|tabclass = Slingshot |
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|ability = Scattershot |
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{{Abilitytable |
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|icon = SlingshotQ.png |
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|Scattershot |
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|type = Q Ability |
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|Scattershot |
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|description = Shoot multiple ricocheting shots. Spread increases depending on distance. |
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|[[File:placeholder.png|150x150px]] |
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|details = '''Damage:''' 8 per shot<br>'''Projectile speed:''' ---<br>'''Shots:''' 5<br>'''Max. ricochets:''' 8 per shot<br>'''Range:''' Infinite<br>'''Hop height:''' 5 studs<br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Casting time:''' 1 second<br>'''Cooldown:''' 8 seconds |
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|Q Ability |
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|notes = {{ListFix}} |
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|Projectile/Mobility |
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* Can pierce through enemies, but will ricochet off [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}. |
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|Shoot three shots that ricochet against anything hit. Each shot will only ricochet 3 times and can hit an enemy once. |
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* On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player. |
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|'''Damage:''' 12 * 3<br>'''Max. no of ricochets:''' 3<br>'''Casting time:''' 1 second<br>'''Range:''' ∞ <br>'''Cooldown:''' 6 seconds |
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** If not moving, the hop will only travel upwards. |
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|[[File:Ezgif-3-e4fe51dd7c.gif|frameless|400px]] |
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* Each shot can only hit an enemy once. |
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|demo = [[File:Demonstration SlingshotQ.webm]] |
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}} |
}} |
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''Details:'' |
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{{AbilityNew |
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* Scattershot can pierce through <abbr title="unconfirmed, please check in-game if this interaction occurs">enemies</abbr>. |
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|color = #{{ClassColor|Slingshot}} |
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|tabclass = Slingshot |
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|ability = Sidestep |
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{{Abilitytable |
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|icon = SlingshotE.png |
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|Sidestep |
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|type = E Ability |
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|Sidestep |
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|description = Dodge in the direction you're moving. |
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|[[File:placeholder.png|150x150px]] |
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|details = '''Dodge distance:''' 30 studs<br>'''Cooldown:''' 8 seconds |
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|E Ability |
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|notes = {{ListFix}} |
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|Mobility |
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* Cooldown will only start once {{PAGENAME}} touches the ground. |
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|Dodge in the direction you're moving. |
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* Cannot be casted while using other abilities. |
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|'''Range:''' 20 studs<br>'''Cooldown:''' 7 seconds |
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* Sidestep has vertical force determined by the player's camera angle, though this cannot be used to dash downwards. |
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|[[File:Ezgif-3-83b2b6ee57.gif|frameless|300px]] |
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|demo = [[File:Demonstration SlingshotE.webm]] |
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}} |
}} |
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''Details:'' |
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* |
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{{AbilityNew |
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|color = #{{ClassColor|Slingshot}} |
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{{Abilitytable |
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|tabclass = Slingshot |
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|Leg Day |
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|Leg Day |
|ability = Leg Day |
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|icon = SlingshotUlt.png |
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|[[File:placeholder.png|150x150px]] |
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| |
|type = Phinisher |
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|description = Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls. |
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|Hitscan/Mobility |
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|details = '''Damage:''' 50 <br>'''Max recasts:''' 3<br>'''Range:''' 500 studs<br>'''Hitbox size:''' 15x15 <br>'''Max. duration:''' 20 seconds<br>'''{{Status|Slow}} inflicted:''' 10% for 2 seconds<br>'''{{Status|Haste}}:''' 100%<br>'''Phinisher cost:''' 125 |
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|Gain a large speed boost, your next 3 primaries create giant lasers that go through walls. |
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|notes = {{ListFix}} |
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|'''Damage:''' 50 <br>'''Range:''' 500 studs <br>'''Max recasts:''' 3<br>'''Haste:''' 100% for 30 seconds or until the ultimate ends<br>'''Phinisher cost:''' 100 |
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* Phinisher points cannot be gained while Leg Day is active. |
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|[[File:Ezgif-4-cd59bbcfda.gif|frameless|400px]] |
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* Pierces enemies, walls and [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}. |
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|demo = [[File:Demonstration SlingshotUlt.webm]] |
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}} |
}} |
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''Details:'' |
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* The player can only use Quick Feet and Dodge until all 3 shots are expended or the ultimate's effects expire. |
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* Dying ends the ultimate's effects. |
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* Pierces enemies, allies and [[Boombox|Boombox's]] Forcefield. |
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== Strategy == |
== Strategy == |
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}} |
}} |
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Slingshot is a Phighter who utilizes his mobility to pepper enemies with mid |
Slingshot is a Phighter who utilizes his mobility to pepper enemies with mid range damage. Slingshot's horizontal and vertical mobility is the best among the ranged Phighters due to its low downtimes and abundance in his kit. This can be used to make fast openings to harass enemies, avoid damage or to quickly reposition. In addition, Slingshot's exceptional mobility allows him to be played in a variety of positions and playstyles based on the player's preference. This versatility allows Slingshot to be slotted into many team compositions and adapt accordingly to their team's needs. Characters such as [[Katana]] can struggle to catch up to Slingshot and often fold to them due to Slingshot's haste and mobility. |
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Slingshot's 150 hitpoints is average for a ranged Phighter. However, Slingshot only has 50 shield, giving little room for error if he gets caught out. The player must be be mindful of their small shield amount as taking too much damage can be costly if the team lacks a |
Slingshot's 150 hitpoints is average for a ranged Phighter. However, Slingshot only has 50 shield, giving little room for error if he gets caught out. The player must be be mindful of their small shield amount as taking too much damage can be costly if the team lacks a healer. |
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A significant weakness for Slingshot is that all of his damaging abilities suspend him in place or slow him down during use. This can give the enemy an opening to output significant damage against him if the player is caught out of position. Mobile |
A significant weakness for Slingshot is that all of his damaging abilities suspend him in place or slow him down during use. This can give the enemy an opening to output significant damage against him if the player is caught out of position. Mobile rush down Phighters such as [[Skateboard]] or [[Biograft]] can outmatch Slingshot's mobility and give him limited opportunities to retaliate if they catch him off guard. Characters such as [[Hyperlaser]] can abuse him being suspended to dish out consistent large damage. |
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In a team, Slingshot has many options in the role he can play for his teammates. While not a comprehensive list, the following are examples of playstyles a Slingshot can play as: |
In a team, Slingshot has many options in the role he can play for his teammates. While not a comprehensive list, the following are examples of playstyles a Slingshot can play as: |
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Slingshot does not have to stick to a playstyle throughout a match. The player can choose to make adjustments midgame. |
Slingshot does not have to stick to a playstyle throughout a match. The player can choose to make adjustments midgame. |
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Maps that use narrow hallways and chokepoints such as [[DODGEBALL!]] or larger maps such as [[King of the Hill]] benefit Slingshot greatly. The former can turn Slingshot's |
Maps that use narrow hallways and chokepoints such as [[DODGEBALL!]] or larger maps such as [[King of the Hill]] benefit Slingshot greatly. The former can turn Slingshot's Phinisher into a team-wiping threat and allows his piercing trait to be utilized more. For the latter, Slingshot's mobility allows him to quickly traverse large maps and fully utilize the range of his abilities. |
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===Ability |
===Ability usage=== |
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* {{Abilitylink|SlingshotPassive}} |
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* Quick Feet |
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** The double jump can be used to gain access to high ground. |
** The double jump can be used to gain access to high ground. |
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** The double jump can also be utilized to avoid damage or juke enemies. |
** The double jump can also be utilized to avoid damage or juke enemies. |
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* {{Abilitylink|SlingshotPrimary}} |
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* Sling Shot |
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** Tap-firing shots is useful for finishing off low health targets, dealing with mobile Phighters or to reset shield |
** Tap-firing shots is useful for finishing off low health targets, dealing with mobile Phighters or to reset the shield regenation timer on Phighters with innate shield. |
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** It is recommended the player maintains a midrange distance from their opponent to maximize damage, or use fully-charged shots. |
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** Charged shots can be used in quick exchanges where the player wants to avoid exposing themselves for too long, such as against a [[Hyperlaser]]. |
** Charged shots can be used in quick exchanges where the player wants to avoid exposing themselves for too long, such as against a [[Hyperlaser]]. |
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* {{Abilitylink|SlingshotSecondary}} |
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* Heavy Hurler |
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** Landing a Heavy Hurler guarantees a free Scattershot or Sling Shot to follow-up. |
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** Heavy Sling Shot can pierce multiple enemies. The player should angle themselves in a way where multiple players can be pierced by the shot. |
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** Try to remain hovering as much as possible to greatly increase your DPS. |
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** Landing a Heavy Sling Shot guarantees a free Scattershot or Sling Shot to follow-up. |
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* {{Abilitylink|SlingshotQ}} |
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** Heavy Slingshot's shield-piercing trait allows Slingshot to two-shot Phighters with low health stats if he lands it twice. It is also effective for finishing off opponents hiding behind a large shield value. |
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* Scattershot |
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** Scattershot's hop can be aimed upward to help Slingshot gain extra height for reaching vantage points. |
** Scattershot's hop can be aimed upward to help Slingshot gain extra height for reaching vantage points. |
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** Scattershot's damage output can be maximized if the player is closer to their enemies. |
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* Sidestep |
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* {{Abilitylink|SlingshotE}} |
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** Dodge gives Slingshot slightly more height, which is useful for helping him reach vantage points. |
** Dodge gives Slingshot slightly more height, which is useful for helping him reach vantage points. |
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* {{Abilitylink|SlingshotPhinisher}} |
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* Leg Day |
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** Keep in mind that the player cannot use their other damaging abilities during the effects of Leg Day. It is recommended to use them before ulting. |
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** To maximize the value of Leg Day, utilize the increased walkspeed bonus to take angles where the beam can hit multiple players at once. |
** To maximize the value of Leg Day, utilize the increased walkspeed bonus to take angles where the beam can hit multiple players at once. |
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** Since other moves can be used during Leg Day, you can use {{Abilitylink|SlingshotSecondary}} to stun enemies and guarantee landing one shot of your Phinisher. |
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===Counterplay against {{PAGENAME}}=== |
===Counterplay against {{PAGENAME}}=== |
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While Slingshot has exceptional poke damage and mobility, he cannot do both at the same time. Melee Phighters with mobility can rush down a Slingshot and give him little room to use his abilities. |
While Slingshot has exceptional poke damage and mobility, he cannot do both at the same time. Melee Phighters with mobility can rush down a Slingshot and give him little room to use his abilities. |
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Slingshot's damaging abilities slow him down, or force him to stand still for a moment. Take any opportunity to punish a Slingshot who uses their abilities at vulnerable positions. |
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Take any opportunity to punish a Slingshot who uses their abilities at poor positions. Slingshot does not have a high shield value, it is very easy to deal unrecoverable (without a healer) damage to him. |
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==[[Badges|Badge]]== |
==[[Badges|Badge]]== |
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<table class=" |
<table class="phtable" width="70%" style="text-align:center;"> |
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<tr> |
<tr> |
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<th>Name</th> |
<th>Name</th> |
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</tr> |
</tr> |
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<tr> |
<tr> |
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<td>'' |
<td> ''sharp shooter'' </td> |
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<td>[[File:Badgesharpshooter.png|150x150px]]</td> |
<td> [[File:Badgesharpshooter.png|150x150px]] </td> |
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<td> |
<td> kill an enemy with Q after it bounces </td> |
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<td>[[File:Slingshotwoah.png|150x150px]]</td> |
<td> [[Titles|Title]] - '''Mosquito'''<br>[[Stickers|Sticker]] - '''Woah'''<br>[[File:Slingshotwoah.png|150x150px]] </td> |
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</tr> |
</tr> |
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</table> |
</table> |
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== Trivia == |
== Trivia == |
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'''General:''' |
'''General:''' |
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* |
* {{PAGENAME}} is based on the [https://roblox.fandom.com/wiki/Slingshot Slingshot] gear from [https://roblox.fandom.com/wiki/Brickbattling brickbattling] games. |
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* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to steven. |
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** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to classic cat, and remodeled to reference old 'cat' free models from the ROBLOX Marketplace. |
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'''Development:''' |
'''Development:''' |
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* |
* {{PAGENAME}}'s Phinisher is inspired by Sova's ultimate in VALORANT, "Hunter's Fury".<ref>'''aidn in boggio community, 16 April 2022''' ([https://discord.com/channels/933210573297057812/964708430508077126/964774641962991647 Link] | Image ) - "slingshot's ultimate is inspired from sova's ultimate from valorant"</ref> |
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*When being designed by Sodakettle, Slingshot was intentionally designed with cat-esque horns. |
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'''Skins:''' |
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* The Catshot skin was made as a birthday gift for the character designer of PHIGHTING!, SodaKettle. |
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* The Catshot Skin was the skin that required the greatest number of eggs to acquire during the Easter event which was 150. |
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* As of 5/26/22, Catshot is the only skin that changes the voiceline that appears when activating Slingshot's ult, which would be "Can't catch me :3" |
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* {{PAGENAME}} was specifically designed by 7GB0 and Pix to encourage their fellow developer, Soda, to play and test the game with them.<ref name="madeforsoda1">'''pix in boggio community, 6 July 2024''' ( [https://discord.com/channels/933210573297057812/1016598848212320266/1259020941124440116 Link] | Image ) - "The full story is that soda wouldn't join the testing sessions so me and g grinded out a character that would fit her playstyle lol"</ref> |
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== References == |
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** {{PAGENAME}} was based on Soda's skill in first person shooters, and was even given cat ear shaped horns to further encourage her to play.<ref name="madeforsoda2">'''pix in boggio community, 6 July 2024''' ( [https://discord.com/channels/933210573297057812/1016598848212320266/1259022120638349322 Link] | Image ) - "I do remember it was me and g's decision to make the horns look a lot more like cat ears [...] To bait soda into playing the game"</ref> <ref name="madeforsoda3">'''pix in boggio community, 6 July 2024''' ( [https://discord.com/channels/933210573297057812/1016598848212320266/1259022633400270918 Link] | Image ) - "Yea it's literally why slingshot is agile and a hitscan character [...] Cuz soda is unnaturally good at first person shooters"</ref> |
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<references /> |
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'''Skins:''' |
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* Catshot was made as a birthday gift for Soda, and was based on her ROBLOX avatar at the time. |
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** Catshot required the most amount of eggs during the Easter event, which was 150. |
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==[[Version history]]== |
==[[Version history]]== |
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{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
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'''[[V0.5.0/Additional Versions#11 July 2023|11 July 2023]]''' |
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* {{Abilitylink|SlingshotPassive}} |
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** '''BUG FIX:''' Passive indicator no longer displays unusual values. |
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'''[[V0.5.0/Additional Versions#10 July 2023|10 July 2023]]''' |
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* {{Abilitylink|SlingshotPrimary}} |
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** '''NEW EFFECT:''' Slingshot can only hold a charged shot for a maximum of 5 seconds. |
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* {{Abilitylink|SlingshotSecondary}} |
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** '''NEW EFFECT:''' Now applies a root instead of stun. |
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* {{Abilitylink|SlingshotQ}} |
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** '''NEW EFFECT:''' Projectiles spread out at further distances. |
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** Projectile formation adjusted. |
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** Damage per projectile reduced from 12 to 10. |
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** Number of projectiles increased from 3 to 5. |
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** Number of bounces increased from 4 to 8. |
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** Cooldown increased from 6 seconds to 8 seconds. |
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* {{Abilitylink|SlingshotE}} |
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** Cooldown increased from 7 seconds to 8 seconds. |
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'''[[V0.5.0/Additional Versions#21 June 2023|21 June 2023]]''' |
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* {{Abilitylink|SlingshotPrimary}} |
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** Slow penalty reduced from 50% to 30%. |
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** Slow and bound duration reduced from 0.75 seconds to 0.5 seconds. |
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'''[[V0.5.0/Additional Versions#4 June 2023|4 June 2023]]''' |
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* {{Abilitylink|SlingshotPassive}} |
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** Cooldown adjusted from 0.5 + hover duration (max. 2) to 0.75 + hover duration/2 (max. 1.5). |
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* {{Abilitylink|SlingshotPhinisher}} |
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** Phinisher points increased from 100 to 125. |
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'''[[V0.5.0/Additional Versions#8 April 2023|8 April 2023]]''' |
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* {{Abilitylink|SlingshotPassive}} |
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** '''BUG FIX:''' No longer performs a small jump when starting to hover. |
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'''[[V0.5.0]] - 8 April 2023''' |
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* Any changes made to {{PAGENAME}} during [[The Voice Line Update]] were reverted. |
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* {{Abilitylink|SlingshotSecondary}} |
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** Hitbox changed from server to client. |
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'''[[The Voice Line Update]] - 1 April 2023''' |
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* Renamed from Slingshot to steven. |
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* Dialogue reworked. |
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* {{Abilitylink|SlingshotPhinisher}} |
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** Now plays a voiceline provided by mcxnoah. |
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'''[[V0.4.5/Additional Versions#8 January 2023|8 January 2023]]''' |
'''[[V0.4.5/Additional Versions#8 January 2023|8 January 2023]]''' |
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* {{Abilitylink|SlingshotSecondary}} |
* {{Abilitylink|SlingshotSecondary}} |
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'''[[Playtest 4/Additional Versions#13 December 2022|13 December 2022]]''' |
'''[[Playtest 4/Additional Versions#13 December 2022|13 December 2022]]''' |
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* Added new kill dialogue. |
* Added new kill dialogue. |
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* {{Abilitylink|SlingshotPassive}} |
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* [[Slingshot#Quick Feet|Quick Feet]] |
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** '''BUG FIX:''' Can no longer "triple jump" by hovering. |
** '''BUG FIX:''' Can no longer "triple jump" by hovering. |
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'''[[Playtest 4/Additional Versions#5 December 2022|5 December 2022]]''' |
'''[[Playtest 4/Additional Versions#5 December 2022|5 December 2022]]''' |
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* {{Abilitylink|SlingshotPassive}} |
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* [[Slingshot#Quick Feet|Quick Feet]] |
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** '''BUG FIX:''' The hover no longer starts late. |
** '''BUG FIX:''' The hover no longer starts late. |
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'''[[Playtest 4/Additional Versions#28 November 2022|28 November 2022]]''' |
'''[[Playtest 4/Additional Versions#28 November 2022|28 November 2022]]''' |
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* {{Abilitylink|SlingshotPhinisher}} |
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* [[Slingshot#Leg Day|Leg Day]] |
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** '''BUG FIX:''' Slingshot can now use his abilities if he damages enemies with his ultimate. |
** '''BUG FIX:''' Slingshot can now use his abilities if he damages enemies with his ultimate. |
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'''[[Playtest 4/Additional Versions#27 November 2022|27 November 2022]]''' |
'''[[Playtest 4/Additional Versions#27 November 2022|27 November 2022]]''' |
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* {{Abilitylink|SlingshotPassive}} |
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* [[Slingshot#Quick Feet|Quick Feet]] |
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** '''BUG FIXES:''' |
** '''BUG FIXES:''' |
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*** Slingshot can no longer triple jump by using the hover. |
*** Slingshot can no longer triple jump by using the hover. |
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*** The player can no longer get stuck when hovering. |
*** The player can no longer get stuck when hovering. |
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* {{Abilitylink|SlingshotPhinisher}} |
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* [[Slingshot#Leg Day|Leg Day]] |
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** Damage reduced from 60 to 50. |
** Damage reduced from 60 to 50. |
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** Hitbox size increased from 10x10x500 to 15x15x500. |
** Hitbox size increased from 10x10x500 to 15x15x500. |
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'''[[Playtest 4/Additional Versions#16 November 2022|16 November 2022]]''' |
'''[[Playtest 4/Additional Versions#16 November 2022|16 November 2022]]''' |
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* {{Abilitylink|SlingshotPassive}} |
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* [[Slingshot#Quick Feet|Quick Feet]] |
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** '''NEW EFFECT:''' Double jumping no longer locks Slingshot out of abilities for 0.2 seconds. |
** '''NEW EFFECT:''' Double jumping no longer locks Slingshot out of abilities for 0.2 seconds. |
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* {{Abilitylink|SlingshotPrimary}} |
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* [[Slingshot#Sling Shot|Sling Shot]] |
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** '''NEW EFFECT:''' Can now charge and fire shots while airbourne. |
** '''NEW EFFECT:''' Can now charge and fire shots while airbourne. |
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'''[[Playtest 4/Additional Versions#1 November 2022|1 November 2022]]''' |
'''[[Playtest 4/Additional Versions#1 November 2022|1 November 2022]]''' |
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* {{Abilitylink|SlingshotPrimary}} |
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* [[Slingshot#Sling Shot|Sling Shot]] |
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** '''NEW EFFECT:''' Damage is not reduced for the first 50 studs the projectile travels. |
** '''NEW EFFECT:''' Damage is not reduced for the first 50 studs the projectile travels. |
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** Damage falloff increased from 1 damage per 5 studs to 1 damage per 3 studs. |
** Damage falloff increased from 1 damage per 5 studs to 1 damage per 3 studs. |
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'''[[Playtest 4/Additional Versions#30 October 2022|30 October 2022]]''' |
'''[[Playtest 4/Additional Versions#30 October 2022|30 October 2022]]''' |
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* {{Abilitylink|SlingshotPrimary}} |
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* [[Slingshot#Sling Shot|Sling Shot]] |
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** '''NEW EFFECT:''' Now loses 1 damage for every 5 studs travelled down to 2 damage minimum. |
** '''NEW EFFECT:''' Now loses 1 damage for every 5 studs travelled down to 2 damage minimum. |
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'''[[Playtest 4]] - 28 October 2022''' |
'''[[Playtest 4]] - 28 October 2022''' |
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* {{Abilitylink|SlingshotPrimary}} |
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* [[Slingshot#Sling Shot|Sling Shot]] |
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** '''NEW EFFECT:''' Projectile goes through ally players. |
** '''NEW EFFECT:''' Projectile goes through ally players. |
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* {{Abilitylink|SlingshotSecondary}} |
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* [[Slingshot#Heavy Hurler|Heavy Hurler]] |
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** '''NEW EFFECT:''' Projectile goes through ally players. |
** '''NEW EFFECT:''' Projectile goes through ally players. |
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* {{Abilitylink|SlingshotQ}} |
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* [[Slingshot#Scattershot|Scattershot]] |
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** '''NEW EFFECT:''' Projectile goes through ally players. |
** '''NEW EFFECT:''' Projectile goes through ally players. |
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'''[[V0.3.0/Additional Versions#24 September 2022|24 September 2022]]''' |
'''[[V0.3.0/Additional Versions#24 September 2022|24 September 2022]]''' |
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* {{Abilitylink|SlingshotSecondary}} |
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* [[Slingshot#Heavy Hurler|Heavy Hurler]] |
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** Stun duration increased from 0.5 seconds to 1 second. |
** Stun duration increased from 0.5 seconds to 1 second. |
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** '''REMOVED:''' Damage no longer pierces shields. |
** '''REMOVED:''' Damage no longer pierces shields. |
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'''[[v0.3.0/Additional Versions#5 September 2022|5 September 2022]]''' |
'''[[v0.3.0/Additional Versions#5 September 2022|5 September 2022]]''' |
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* {{Abilitylink|SlingshotPrimary}} |
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* [[Slingshot#Sling Shot|Sling Shot]] |
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** Damage changed from 10-25 to 5-30. |
** Damage changed from 10-25 to 5-30. |
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** Charge time decreased from 2 seconds to 1.5 seconds. |
** Charge time decreased from 2 seconds to 1.5 seconds. |
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'''[[v0.3.0/Additional Versions#3 September 2022|3 September 2022]]''' |
'''[[v0.3.0/Additional Versions#3 September 2022|3 September 2022]]''' |
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* {{Abilitylink|SlingshotPrimary}} |
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* [[Slingshot#Sling Shot|Sling Shot]] |
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** Damage increased from 3-25 to 10-25 (based on charge time). |
** Damage increased from 3-25 to 10-25 (based on charge time). |
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'''[[v0.3.0/Additional Versions#29 August 2022|29 August 2022]]''' |
'''[[v0.3.0/Additional Versions#29 August 2022|29 August 2022]]''' |
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* {{Abilitylink|SlingshotPrimary}} |
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* [[Slingshot#Sling Shot|Sling Shot]] |
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** Hitbox changed from server-side to client-side. |
** Hitbox changed from server-side to client-side. |
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'''[[v0.3.0/Additional Versions#26 August 2022|26 August 2022]]''' |
'''[[v0.3.0/Additional Versions#26 August 2022|26 August 2022]]''' |
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* {{Abilitylink|SlingshotPassive}} |
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* [[Slingshot#Quick Feet|Quick Feet]] |
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** Double jump cooldown reduced from 1 second + hover duration to 0.25 seconds + hover duration. |
** Double jump cooldown reduced from 1 second + hover duration to 0.25 seconds + hover duration. |
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'''[[v0.3.0]] - 26 August 2022''' |
'''[[v0.3.0]] - 26 August 2022''' |
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* {{Abilitylink|SlingshotPassive}} |
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* [[Slingshot#Quick Feet|Quick Feet]] |
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** '''NEW EFFECT:''' Double jump now has a 1 second cooldown on use. The cooldown is extended if the user hovers (based on hover duration). The cooldown does not start until the player lands. |
** '''NEW EFFECT:''' Double jump now has a 1 second cooldown on use. The cooldown is extended if the user hovers (based on hover duration). The cooldown does not start until the player lands. |
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* {{Abilitylink|SlingshotPrimary}} |
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* [[Slingshot#Sling Shot|Sling Shot]] |
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** '''REWORKED:''' Damage no longer falls off based on distance. Can now hold M1 to charge up for damage, max. 25. |
** '''REWORKED:''' Damage no longer falls off based on distance. Can now hold M1 to charge up for damage, max. 25. |
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* {{Abilitylink|SlingshotSecondary}} |
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* [[Slingshot#Heavy Hurler|Heavy Hurler]] |
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** '''NEW EFFECTS:''' Now stuns damaged enemies for 0.5 seconds. Now pierces Boombox's forcefields and [[Health and Shields#Shields|shields]]. |
** '''NEW EFFECTS:''' Now stuns damaged enemies for 0.5 seconds. Now pierces Boombox's forcefields and [[Health and Shields#Shields|shields]]. |
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** Damage reduced from 50 to 40. |
** Damage reduced from 50 to 40. |
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* {{Abilitylink|SlingshotQ}} |
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* [[Slingshot#Scattershot|Scattershot]] |
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** Number of ricochets increased from 1 to 2. |
** Number of ricochets increased from 1 to 2. |
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* {{Abilitylink|SlingshotPhinisher}} |
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* [[Slingshot#Leg Day|Leg Day]] |
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** Phinisher cost increased from 75 to 100. |
** Phinisher cost increased from 75 to 100. |
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** '''NEW EFFECT:''' Now shows a player trail while the |
** '''NEW EFFECT:''' Now shows a player trail while the Phinisher is active. |
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'''18 April 2022''' |
'''[[Playtest 2/Additional Versions#18 April 2022|18 April 2022]]''' |
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* {{Abilitylink|SlingshotPassive}} |
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* [[Slingshot#Quick Feet|Quick Feet]] |
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** Hover duration reduced from 2 seconds to 1.5 seconds. |
** Hover duration reduced from 2 seconds to 1.5 seconds. |
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** '''BUG FIX:''' Double jump no longer breaks in [[Fractured Space]]. |
** '''BUG FIX:''' Double jump no longer breaks in [[Fractured Space]]. |
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'''17 April 2022''' |
'''[[Playtest 2/Additional Versions#17 April 2022|17 April 2022]]''' |
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* {{Abilitylink|SlingshotPrimary}} |
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* [[Slingshot#Sling Shot|Sling Shot]] |
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** '''BUG FIX:''' Slingshot primary now properly registers damage. |
** '''BUG FIX:''' Slingshot primary now properly registers damage. |
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'''16 April 2022''' |
'''[[Playtest 2/Additional Versions#16 April 2022|16 April 2022]]''' |
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* The Sharp Shooter badge was added to the game. |
* The Sharp Shooter badge was added to the game. |
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* General additions and changes |
* General additions and changes |
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** Slingshot received other unknown nerfs. |
** Slingshot received other unknown nerfs. |
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* {{Abilitylink|SlingshotSecondary}} |
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* [[Slingshot#Heavy Hurler|Heavy Hurler]] |
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** Cooldown increased from 6 to 8 seconds. |
** Cooldown increased from 6 to 8 seconds. |
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* {{Abilitylink|SlingshotQ}} |
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* [[Slingshot#Scattershot|Scattershot]] |
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** Damage per projectile reduced from 10 * 3 to 8 * 3. |
** Damage per projectile reduced from 10 * 3 to 8 * 3. |
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}} |
}} |
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== References == |
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<references /> |
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---- |
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{{NavboxCharacters}} |
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[[Category:Characters]] |
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[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Ranged]] |
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{{PhightersNavbox}} |
Slingshot is a ranged Phighter. He was released on 19 February 2022 with Playtest 1.
Slingshot is a ranged Phighter who specializes in high mobility and ranged damage. Slingshot has an arsenal of mobility incorporated in his abilities, enabling him to quickly traverse the map and reposition quickly. Quick Feet ensures he's speeding across the map after every ability combo, and Sidestep lets him flit out of harm's way (or into it!). His primary damage source, Sling Shot can be fired for small poke, or charged to chunk huge sections of health from opponents. Furthermore, Slingshot also has tools to burst opponents quickly. Heavy Hurler, a delayed shot that stuns targets and pierces their shields and Scattershot, which fires 3 projectiles that ricochet off walls. Using his Phinisher, Leg Day, Slingshot becomes incredibly nimble and his next 3 shots fire out a piercing laser that travels across the map and through walls.
A Phighter who has an incredible amount of flexibility in playstyle and a wide skill-ceiling. Slingshot is an exceptional choice for players who want a ranged Phighter that is easy to learn, but hard to master and has many available options at their disposal.
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Quick Feet | |||
Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain ![]()
Max. hover duration: 2 seconds Double jump height: 15 ![]() Double jump and hover cooldown: 1 second + (hover duration/2) (max. 2 seconds)
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Sling Shot | |||
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Heavy Hurler | |||
Charge up a large shot that roots enemies.
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Scattershot | |||
Shoot multiple ricocheting shots. Spread increases depending on distance.
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Leg Day | |||
Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls.
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Pros |
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Cons |
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Slingshot is a Phighter who utilizes his mobility to pepper enemies with mid range damage. Slingshot's horizontal and vertical mobility is the best among the ranged Phighters due to its low downtimes and abundance in his kit. This can be used to make fast openings to harass enemies, avoid damage or to quickly reposition. In addition, Slingshot's exceptional mobility allows him to be played in a variety of positions and playstyles based on the player's preference. This versatility allows Slingshot to be slotted into many team compositions and adapt accordingly to their team's needs. Characters such as Katana can struggle to catch up to Slingshot and often fold to them due to Slingshot's haste and mobility.
Slingshot's 150 hitpoints is average for a ranged Phighter. However, Slingshot only has 50 shield, giving little room for error if he gets caught out. The player must be be mindful of their small shield amount as taking too much damage can be costly if the team lacks a healer.
A significant weakness for Slingshot is that all of his damaging abilities suspend him in place or slow him down during use. This can give the enemy an opening to output significant damage against him if the player is caught out of position. Mobile rush down Phighters such as Skateboard or Biograft can outmatch Slingshot's mobility and give him limited opportunities to retaliate if they catch him off guard. Characters such as Hyperlaser can abuse him being suspended to dish out consistent large damage.
In a team, Slingshot has many options in the role he can play for his teammates. While not a comprehensive list, the following are examples of playstyles a Slingshot can play as:
Slingshot does not have to stick to a playstyle throughout a match. The player can choose to make adjustments midgame.
Maps that use narrow hallways and chokepoints such as DODGEBALL! or larger maps such as King of the Hill benefit Slingshot greatly. The former can turn Slingshot's Phinisher into a team-wiping threat and allows his piercing trait to be utilized more. For the latter, Slingshot's mobility allows him to quickly traverse large maps and fully utilize the range of his abilities.
While Slingshot has exceptional poke damage and mobility, he cannot do both at the same time. Melee Phighters with mobility can rush down a Slingshot and give him little room to use his abilities.
Slingshot's damaging abilities slow him down, or force him to stand still for a moment. Take any opportunity to punish a Slingshot who uses their abilities at vulnerable positions.
Name | Icon | Description | Reward |
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sharp shooter | ![]() |
kill an enemy with Q after it bounces | Title - Mosquito Sticker - Woah File:Slingshotwoah.png |
General:
Development:
Skins:
V0.5.0 - 8 April 2023
The Voice Line Update - 1 April 2023
v0.4.5 - 31 December 2022
Playtest 4 - 28 October 2022
v0.3.0 - 26 August 2022
Playtest 2 - 15 April 2022
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Characters | ||||||
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Phighters
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Other
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