Boombox: Difference between revisions
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{{PhighterNav}} |
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{{Character |
{{Character |
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| name = Boombox |
| name = Boombox |
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| image = |
| image = Classrenderboombox1.png |
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| imagecaption = "Let's |
| imagecaption = "Let's lay down the beat!" |
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| class = Support |
| class = Support |
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| faction = [[Playground]] |
| faction = [[Playground]] |
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| health = 100 |
| health = 100 |
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| shield = 50 |
| shield = 50 |
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| |
| addedin = [[Playtest 1]] |
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| chatcolor = {{Color|{{ClassColor|Boombox}}}} |
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| gender = Male |
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}} |
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| relations = [[Skateboard]] (faction affiliate)<br>[[Rocket]] (faction affiliate) |
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'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Support|support]] Phighter. He was released on 19 February 2022 with [[Playtest 1]]. |
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}} |
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==Overview== |
==Overview== |
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'''Boombox''' is a support [[Phighters|Phighter]] who specializes in controlling the battlefield with his intense knockback and shield-based abilities. Perfectly timing {{Abilitylink|BoomboxPrimary}} allows Boombox to increase his own damage or the supportive effects of {{Abilitylink|BoomboxSecondary}} through gaining charges. {{Abilitylink|BoomboxE}} grants Boombox a forcefield that blocks incoming projectiles, allowing for him and his teammates to close the gap against the opposition. His Phinisher, {{Abilitylink|BoomboxPhinisher}}, can turn the tides of the battle with a powerful crowd control, as well as granting his teammates a huge overshield, making them nearly invincible for a few seconds. |
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'''Boombox''' is an offensive support Phighter that provides crowd control and AoE healing to the team. His weapon and abilities create space for the team while healing them, allowing his team to anchor themself within the fight for longer. |
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{{Clear|both}} |
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==Abilities== |
==Abilities== |
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{{AbilityNew |
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<table class="fandom-table" style="undefined;table-layout: fixed; width: 520px; border-style: solid; border-width: 1px"> |
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|color = #{{ClassColor|Boombox}} |
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<tr> |
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|tabclass = Boombox |
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<th colspan="3">'''Pulse''' </th> |
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|ability = Charging Blitz |
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</tr> |
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|icon = Placeholder.png |
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<tr> |
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|type = Passive |
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<td rowspan="2">an ability<br>image<br>goes here!</td> |
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|description = Perfectly timing your primary boosts your primary, grants you and allies short burst of speed, and grants you a charge if you hit an enemy. Being late or early only grants a charge. |
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<td style="text-align: center">'''Type'''<br>Weapon<br></td> |
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|details = '''Time between perfects:''' 1 second<br>'''Max. charges:''' 4<br>'''{{Status|Haste}}:''' 20% for 1 second |
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<td style="text-align: center">'''Aim Type'''<br>AoE</td> |
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|notes = {{ListFix}} |
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</tr> |
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* The player must damage at least one enemy to obtain a charge. |
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<tr> |
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* Perfectly timing Pulse Wave displays various messages above the crosshair: |
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<td colspan="2">Release a pulse from your boombox, healing allies and dealing damage to enemies. Also has knockback.</td> |
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** ''COOL!'' |
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</tr> |
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** ''GREAT!'' |
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<tr> |
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** ''NEAT!'' |
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<td colspan="3">'''Damage:''' 16<br>'''Knockback Force:''' 10<br>'''Healing:''' 16<br>'''Fire Rate:''' 1 second<br>'''Ammo:''' ∞</td> |
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** ''PERF!'' |
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</tr> |
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** ''PERFECT!'' |
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</table> |
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'' |
** ''RADICAL!'' |
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|demo = [[File:Demonstration BoomboxPassive.webm]] |
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}} |
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{{AbilityNew |
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*This ability can damage and heal at the same time. |
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|color = #{{ClassColor|Boombox}} |
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*The ring is centered around Boombox's upper torso. |
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|tabclass = Boombox |
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|ability = Pulse Wave |
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|icon = Placeholder.png |
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|type = Primary |
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|description = Fire a pulse wave forward. |
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|details = '''Damage:''' 6 + 2 * no. of charges<br>'''Fire rate:''' 0.9 seconds<br>'''Range:''' 20 studs<br>'''{{Status|Haste}} buff:''' 15% (on perfect hit) |
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|notes = {{ListFix}} |
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* The ring is centered around Boombox's upper torso. |
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|demo = [[File:Demonstration BoomboxM1.webm]] |
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}} |
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{{AbilityNew |
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<table class="fandom-table" style="undefined;table-layout: fixed; width: 520px; border-style: solid; border-width: 1px"> |
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|color = #{{ClassColor|Boombox}} |
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<tr> |
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|tabclass = Boombox |
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<th colspan="3">'''Soundwave'''</th> |
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|ability = Shielding Amplifier |
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</tr> |
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|icon = BoomboxM2.png |
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<tr> |
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|type = Secondary |
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<td rowspan="2">an ability<br>image<br>goes here!</td> |
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|description = Fire a soundwave that shields allies and grants haste depending on your charges. |
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<td style="text-align: center">'''Type'''<br>Ability</td> |
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|details = '''Damage:''' 5 + 2.5 * no. of charges <br>'''Shield:''' 10 + 10 * no. of charges (to allies), 10 + 5 * no. of charges (to self)<br>'''Radius:''' 15 (at 0-2 charges), 20 (at 3 charges), 25 (at 4 charges)<br>'''Overshield duration:''' 6 seconds<br>'''{{Status|Haste}}:''' 10 * no. of charges for 3 seconds<br>'''Cooldown:''' 8 seconds |
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<td style="text-align: center">'''Aim Type'''<br>Projectile</td> |
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|demo = [[File:Demonstration BoomboxM2.webm]] |
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</tr> |
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}} |
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<tr> |
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<td colspan="2">Fire a sound wave that travels quickly, pushing back anyone who comes into contact.</td> |
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</tr> |
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<tr> |
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<td colspan="3">'''Damage and Healing:''' 10 x no. of charges (max. 4)<br>'''Knockback Force:'''5 x no. of charges (max. 4)<br>'''Range:''' TBA<br>'''Cooldown:''' 3 seconds</td> |
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</tr> |
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</table> |
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''Details:'' |
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{{AbilityNew |
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*This ability can only knock enemies back once. |
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|color = #{{ClassColor|Boombox}} |
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|tabclass = Boombox |
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|ability = Bass Boost / Beat Drop |
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|icon = BoomboxQ.png |
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|type = Q Ability |
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|description = Jump in the air and pull enemies in, reactivate to slam down and push enemies away. |
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|details = '''Damage:''' 10 (initial) + 5 + (8 * airtime duration) (recast) (max. 25)<br>'''Range:''' 15 studs<br>'''Max. hover duration:''' 0.65 seconds<br>'''Pull force:''' 15 (jump only)<br>'''Knockback force:''' 15 (recast only)<br>'''{{Status|Slow}} penalty:''' 100% (recast)<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Cooldown:''' 7 seconds |
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|notes = {{ListFix}} |
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* {{PAGENAME}} cannot cast any abilities during Bass Boost / Beat Drop until he lands. |
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|demo = [[File:Demonstration BoomboxQ.webm]] |
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}} |
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{{AbilityNew |
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<table class="fandom-table" style="undefined;table-layout: fixed; width: 520px; border-style: solid; border-width: 1px"> |
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|color = #{{ClassColor|Boombox}} |
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<tr> |
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|tabclass = Boombox |
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<th colspan="3">Jump Smash Move</th> |
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|ability = Protecting Overtone |
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</tr> |
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|icon = BoomboxE.png |
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<tr> |
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|type = E Ability |
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<td rowspan="2">an ability<br>image<br>goes here!</td> |
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|description = Deploy a forcefield that follows you for 15 seconds or until it is destroyed. Reactivate while the forcefield is up to destroy it and push any enemies back. |
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<td colspan="2"; style="text-align: center">'''Type'''<br>Ability</td> |
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|details = '''Damage:''' 10 (cast) + 10 (recast)<br>'''Forcefield health:''' 175<br>'''Hitbox size:''' 30x10x15<br>'''Max. duration:''' 15 seconds<br>'''Knockback force:''' 15<br>'''Cooldown:''' 14 seconds |
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</tr> |
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|notes = {{ListFix}} |
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<tr> |
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* Cooldown starts when the forcefield expires or is destroyed. |
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<td colspan="2">Jump into the air and pull enemies in. Reactivate to slam, dealing AoE damage and knockback.</td> |
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* AoE damage can damage through the forcefield. |
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</tr> |
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* Turns at a fixed rate. |
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<tr> |
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* Does not block the following projectile or hitscan abilities: |
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<td colspan="3">'''Damage (first cast):''' 10<br>'''Pull Force:''' 20<br>'''Damage (second cast):''' 5 + 8 x airtime duration (max. 25)<br> '''Knockback Force:''' 15<br>'''Hover Duration:''' 0.65 seconds<br>'''Cooldown:''' 5 seconds</td> |
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** [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserSecondary}} |
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</tr> |
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** [[Medkit|Medkit's]] {{Abilitylink|MedkitE}} |
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</table> |
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** [[Scythe|Scythe's]] {{Abilitylink|ScytheQGun}} |
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''Details:'' |
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** [[Slingshot|Slingshot's]] {{Abilitylink|SlingshotSecondary}} |
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** [[Sword|Sword's]] {{Abilitylink|SwordSecondary}}. |
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* [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}} will instantly destroy Protecting Overtone and grant Hyperlaser another shot. |
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|demo = [[File:Demonstration BoomboxE.webm]] |
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}} |
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{{AbilityNew |
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*This ability makes you hover slightly if you don't activate the slam. |
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|color = #{{ClassColor|Boombox}} |
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*You can jump before activating this ability to gain slightly more height. |
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|tabclass = Boombox |
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**This also works with "Raining Tacos", as using your ultimate will prevent you from moving in any direction until the animation ends. |
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|ability = Raining Tacos |
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|icon = BoomboxUlt.png |
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|type = Phinisher |
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|description = Instantly grant shield to nearby allies. Jump high into the air and slam the ground. Allies nearby are granted a rapidly decaying shield, haste, and 50 shield. |
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|details = '''Damage:''' 5 + 15 * airtime duration (max. 40)<br>'''Shield:''' 300 (decays over 3.38 seconds), 50 (permanent)<br>'''Range:''' 60<br>'''Fling force:''' 20 + 7 * airtime duration (max. 50)<br>'''{{Status|Haste}}:''' 50% (decays at 0.25% per tick after 3 seconds)<br>'''Phinisher points:''' 150<br>'''{{Status|Slow}} penalty during cast:''' 100%<br>'''{{Status|Bound}} penalty during cast:''' 100% |
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|notes = {{ListFix}} |
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* If {{PAGENAME}} dies during the casting time, its effects will be cancelled. |
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* Raining Tacos grants 50 permanent shield as part of the 300 shield that decays, which will stay until it is destroyed by damage. |
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* Multiple instances of Raining Tacos' shield does not stack. If the player is provided a second Raining Tacos' shield, it will not apply. |
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|demo = [[File:Demonstration BoomboxUlt.webm]] |
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}} |
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==Strategy== |
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<table class="fandom-table" style="undefined;table-layout: fixed; width: 520px; border-style: solid; border-width: 1px"> |
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{{Phighterproscons |
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<tr> |
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| |
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<th colspan="3">Forcefield</th> |
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* Versatile support, with charge allowing for greater offense and defense simultaneously |
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</tr> |
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* Shield of {{Abilitylink|BoomboxPhinisher}} can deny enemy Phinishers |
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<tr> |
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* Can provide large shields to protect teammates |
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<td rowspan="2">an ability<br>image<br>goes here!</td> |
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| |
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<td colspan="2"; style="text-align: center">'''Type'''<br>Ability</td> |
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* High skill floor due to {{PAGENAME}}'s passive |
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</tr> |
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* Low hitpoints |
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<tr> |
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* Low range |
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<td colspan="2">Summon a forcefield, dealing damage to enemies around you and knocking them back.</td> |
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* Long Phinisher cast animation |
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</tr> |
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}} |
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<tr> |
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<td colspan="3">'''Damage:''' 10<br>'''Knockback Force:''' 6<br>'''Forcefield Health:''' 400<br>'''Forcefield Duration:''' 15 seconds<br>'''Forcefield Size:''' TBA<br>'''Cooldown:''' 14 seconds</td> |
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</tr> |
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</table> |
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''Details:'' |
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Boombox excels when he can consistently hit his Charging Blitz. Not only does it give anyone around him a 25% speed boost, but it also allows him to constantly deal damage and then bring his team's shields back up. Boombox is best played around his team or at least one teammate. |
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*Forcefield does not block the following abilities: |
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**[[Slingshot]]'s RMB and Leg Day. |
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**[[Sword]]'s Blade Assault. |
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===Ability usage=== |
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<table class="fandom-table" style="undefined;table-layout: fixed; width: 520px; border-style: solid; border-width: 1px"> |
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* {{Abilitylink|BoomboxPassive}} |
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<tr> |
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** Charges stay even if you stop hitting Charging Blitz unless you die, so you can use other abilities to create combos with Pulse Wave and Shielding Amplifier. |
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<th colspan="3">Raining Tacos</th> |
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* {{Abilitylink|BoomboxPrimary}} |
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</tr> |
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** At maximum charges, hitting Pulse Wave will deal 14 total damage per hit, which can make enemies lose health quicker than expected. |
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<tr> |
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* {{Abilitylink|BoomboxSecondary}} |
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<td rowspan="2">an ability<br>image<br>goes here!</td> |
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** Even without charges, you can use Shielding Amplifier for 10 shield to escape tricky situations. |
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<td style="text-align: center">'''Type'''<br>Ultimate Ability</td> |
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**At maximum charges, Shielding Amplifier grants you a whopping 50 shield to your teammates, allowing your team to last longer in battles. |
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<td style="text-align: center">'''Aim Type'''<br>AoE</td> |
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* {{Abilitylink|BoomboxQ}} |
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</tr> |
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**Bass Boost's and Beat Drop's pull and knockback respectively may disorient enemies if used quickly. |
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<tr> |
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**Use Bass Boost before Raining Tacos to gain additional height and damage for Q2. |
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<td colspan="2">Jump into the air and slam into the ground, dealing heavy AoE damage and leaving behind a lingering area that heals allies.</td> |
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**Bass Boost's initial pull can force enemies into [[Map Elements#Killbricks|killbricks]]. |
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</tr> |
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**Recasting Bass Boost on a slope will launch the player in the direction of the slope, useful for quick escapes or to close distance rapidly. |
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<tr> |
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**After recasting, {{Abilitylink|BoomboxPrimary}}, {{Abilitylink|BoomboxSecondary}} or {{Abilitylink|BoomboxE}} can be used to squeeze in extra damage. |
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<td colspan="3">'''Damage and Healing:''' 8 + 15 x airtime duration (max. 40)<br>'''Knockback Force:''' 20 + 7 x airtime duration (going up only, max. 50)<br>'''Shield Amount:''' 200 (starts decaying after 2 seconds)<br>'''AoE Size:''' TBD<br>'''Ultimate Cost:''' 100<br></td> |
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**Utilizing {{Abilitylink|BoomboxPhinisher}} at the peak of the first jump will make you harder to hit. |
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</tr> |
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*{{Abilitylink|BoomboxE}} |
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</table> |
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**Position in front of your teammates to make the most of Forcefield. |
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''Details:'' |
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**{{Abilitylink|BoomboxE}} can also be utilized to protect ranged Phighters, such as [[Hyperlaser]] in ranged exchanges. |
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**{{Abilitylink|BoomboxE}}'s knockback on activation and reactivation is powerful enough to throw Phighters out of bounds on maps such as [[Rocket Arena]] and [[The Iron Cafe]] when given the opportunity. |
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**Pulse, Sound Wave and {{Abilitylink|BoomboxE}} can be used during the end-lag of the reactivation. Use it to squeeze in additional damage. |
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* {{Abilitylink|BoomboxPhinisher}} |
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**It is not recommended to use Raining Tacos at low health as there is a large risk of dying and wasting the Phinisher. |
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**Similarly to {{Abilitylink|MedkitPhinisher}}, this can be used to save your team from dangerous situations (such as [[Subspace|Subspace's]] {{Abilitylink|SubspacePhinisher}}). |
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===Counterplay against {{PAGENAME}}=== |
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Ranged Phighters with any source of mobility can outrun a Boombox. Maintaining distance from Boombox prevents him from gaining charges for Sound Wave and doing damage with Pulse and Jump Smash Move. On smaller maps, the player should be mindful to avoid backing themselves into a corner/dead-end. |
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A significant weakness to {{Abilitylink|BoomboxE}} is its lack of aerial coverage and semi-cylinder shape. Ranged Phighters such as [[Rocket]] or [[Slingshot]] can take up a higher elevation and damage Boombox and his teammates without issue. In addition, shield piercing and AoE damage can pass through the forcefield. Without {{Abilitylink|BoomboxE}}, Boombox is frail and can be taken out from the fight with ease. |
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*If Boombox dies, the AoE disappears. |
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Furthermore, recasting {{Abilitylink|BoomboxQ}} leaves Boombox vulnerable on the ground for a few seconds, giving opportunities for other Phighters to land powerful attacks during the downtime such as [[Sword|Sword's]] {{Abilitylink|SwordE}} or [[Skateboard|Skateboard's]] {{Abilitylink|SkateboardSecondary}}. |
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== Strategy== |
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TBA |
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Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as [[Hyperlaser]] and [[Slingshot]] have the opportunity to shoot down the mid-air Boombox. If Boombox is too healthy to kill in this state, the best option is to back out or seek high-ground to avoid the damage. |
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==Badge== |
==[[Badges|Badge]]== |
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<table class=" |
<table class="phtable" width="70%" style="text-align:center;"> |
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<tr> |
<tr> |
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<th>Name</th> |
<th> Name </th> |
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<th>Icon</th> |
<th>Icon</th> |
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<th>Description</th> |
<th>Description</th> |
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Line 131: | Line 169: | ||
</tr> |
</tr> |
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<tr> |
<tr> |
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<td>'' |
<td> ''bass drop'' </td> |
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<td>[[FIle: |
<td> [[FIle:Badgebassdrop.png|150x150px]] </td> |
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<td> |
<td> land directly on an enemy during your phinisher and kill them </td> |
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<td> [[Titles|Title]] - '''Jammer'''<br>[[Stickers|Sticker]] - '''GG'''<br>[[FIle:Boomboxgg.png|150x150px]] </td> |
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<td>N/A</td> |
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</tr> |
</tr> |
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</table> |
</table> |
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==Skins== |
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<gallery> |
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File:Boombox Full Body.png|Boombox |
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</gallery> |
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==Trivia== |
==Trivia== |
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'''General:''' |
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* Boomboxes ultimate "Raining Tacos" is a reference to the default song played on ROBLOX's Boombox gear, "Raining Tacos". |
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* {{PAGENAME}} is based on the [https://www.roblox.com/catalog/193769809/Boombox-Gear-3-0 Boombox Gear 3.0] gear. |
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* {{Abilitylink|BoomboxPhinisher}} is a reference to the default song played on ROBLOX's Boombox gears. |
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* Bass Drop used to require staying in the air for 3 seconds when using {{Abilitylink|BoomboxPhinisher}} |
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* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to oooxxx_musiclovr_xxxooo. |
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** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to sonic the hedgehog's right leg, and remodeled to reference Sonic from the [https://en.wikipedia.org/wiki/Sonic_the_Hedgehog Sonic the Hedgehog franchise]. |
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'''Development:''' |
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==References== |
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TBA |
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'''Skins:''' |
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* Cooler Boombox is a community contributed skin created by ebobebo4. |
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** The skin placed 3rd in the 2022 Summer Skin Contest. |
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* Eggsquerade Boombox is a community contributed skin created by meridiancities. |
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** The skin was one of three winners of the 2023 Easter Skin Contest. |
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** The sound effects for the skin were created by Key After Key. |
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* Rainbox is a community contributed skin created by Baylabi. |
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** The skin won the Community Choice category of the 2023 Easter Skin Contest. |
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** Speaking to the Rainbox NPC after purchasing the skin will cause it to rain in [[Crossroads]]. Speaking to Rainbox again will stop the rain. |
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** The boombox he holds is based on waterproof speakers. |
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== |
==[[Version history]]== |
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{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
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'''[[V0.5.0/Additional Versions#9 June 2023|9 June 2023]]''' |
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*'''19 May 2022''' |
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* {{Abilitylink|BoomboxE}} |
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**Forcefield now disappears and goes on cooldown after 11 seconds. |
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** Health reduced from 300 to 200. |
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**'''BUG FIX:''' Forcefield no longer becomes invulnerable if the player who casted it leaves. |
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'''[[V0.5.0/Additional Versions#6 June 2023|6 June 2023]]''' |
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*'''15 May 2022''' |
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* Received new dialogue. |
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**Soundwave lifetime increased from 1 second to 2 seconds. |
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**Forcefield health reduced from 450 to 400. |
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***'''NOTE:''' This change was previously noted on the update notes of 17th April 2022 |
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**Forcefield knockback decreased from 10 to 6. |
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**Forcefield shield duration reduced from 45 seconds to 10 seconds. |
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**Forcefield duration no longer resets when recasted. |
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**Forcefield first cast cooldown decreased from 15 seconds to 12 seconds. |
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**Forcefield now goes on its first cast cooldown when the duration expires. |
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'''[[V0.5.0/Additional Versions#4 June 2023|4 June 2023]]''' |
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*'''18 April 2022''' |
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* Received new dialogue. |
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**'''BUG FIX:''' Soundwave no longer does more damage than intended. |
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* '''BUG FIX:''' Fixed Boombox's eyes. |
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'''[[V0.5.0/Additional Versions#25 April 2023|25 April 2023]]''' |
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*'''17 April 2022''' |
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* The "Rainbox" skin was added to the game. |
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**Forcefield health reduced from 450 to 400. |
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**Forcefield knockback reduced from 15 to 10. |
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**Forcefield first cast cooldown increased from 12 seconds to 15 seconds. |
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**Forcefield subsequent cast cooldown increased from 5 seconds to 8 seconds. |
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'''[[V0.5.0/Additional Versions#22 April 2023|22 April 2023]]''' |
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*'''16 April 2022''' |
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* The Eggsquerade Boombox skin was added to the game. |
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**Pulse knockback reduced. |
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**Forcefield first cast cooldown increased from 10 seconds to 12 seconds. |
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**The Bass Drop badge was added to the game. |
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'''[[V0.5.0/Additional Versions#18 April 2023|18 April 2023]]''' |
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*'''20 February 2022''' |
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* {{Abilitylink|BoomboxPassive}} |
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**All abilities except for Raining Tacos have had their damage reduced. |
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** |
** Haste reduced from 25% to 20%. |
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* {{Abilitylink|BoomboxPrimary}} |
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**Jump Smash Move range increased from 30 to 40. |
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** Damage reduced from 6 + (3 * charges) to 6 + (2 * charges). |
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**Jump Smash Move damage now scales with Boombox's airborne duration. |
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* {{Abilitylink|BoomboxSecondary}} |
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**Raining Tacos damage and healing now scales with Boombox's airborne duration. |
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** Haste reduced from 10 + (10 * charges) to (10 * charges). |
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**'''BUG FIX:''' Pulse, Jump Smash Move and Raining Tacos now have improved hit detection. |
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**'''BUG FIX:''' Boombox shields now work properly. |
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'''[[V0.5.0/Additional Versions#16 April 2023|16 April 2023]]''' |
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* Boombox has received an updated voice sound. |
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* The "bass drop" badge condition was changed from "be airborne for 3 or more seconds while using your phinisher" to "land directly on an enemy during your phinisher and kill them". |
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* {{Abilitylink|BoomboxPassive}} |
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** <s>'''NEW EFFECT:''' Now grants a charge if the player misses the beat twice in a row.</s> |
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** Haste duration increased from 0.5 seconds to 1 second. |
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** Perfect timing hitbox size increased. |
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* {{Abilitylink|BoomboxPrimary}} |
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** Damage changed from 8 + (2 * charges) to 6 + (3 * charges). |
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** Hitbox changed from server to client. |
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* {{Abilitylink|BoomboxSecondary}} |
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** '''NEW EFFECT:''' Boombox receives 10 + (5 * charges) shield from {{Abilitylink|BoomboxSecondary}}. |
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** Overshield reduced from 15 + (15 * charges) to 10 + (10 * charges) |
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** Hitbox height increased. |
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** Ally hitbox increased. |
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** Haste changed from (12% * charges) to 10% + (10% * charges). |
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** Haste duration increased from 2 seconds to 3 seconds. |
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** Cooldown reduced from 8 seconds to 7 seconds. |
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* {{Abilitylink|BoomboxPhinisher}} |
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** '''NEW EFFECT:''' Now grants Boombox and allies 75% haste for 4 seconds on landing. |
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** Shield on landing reduced from 400 to 250. |
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** Shield decay delay increased from 0 seconds to 3 seconds. |
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'''[[v0.5.0]] - 8 April 2023''' |
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* Any changes made tp {{PAGENAME}} during [[The Voice Line Update]] were reverted. |
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* {{Abilitylink|BoomboxPrimary}} |
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** '''REMOVED:''' No longer has knockback force. |
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* {{Abilitylink|BoomboxSecondary}} |
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** '''REMOVED:''' No longer has knockback force. |
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* {{Abilitylink|BoomboxQ}} |
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** Pull force reduced from 20 to 15. |
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* {{Abilitylink|BoomboxE}} |
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** Knockback force reduced from 20 to 15. |
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'''[[The Voice Line Update]] - 1 April 2023''' |
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* Renamed from Boombox to oooxxx_musiclovr_xxxooo. |
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* Dialogue reworked. |
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* {{Abilitylink|BoomboxPhinisher}} |
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** Now plays a voiceline provided by aidn. |
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'''[[V0.4.5/Additional Versions#1 January 2023|1 January 2023]] |
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* {{Abilitylink|BoomboxPhinisher}} |
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** '''NEW EFFECT:''' Shield on initial cast now decays. |
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** Initial shield reduced from 100 to 75. |
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** Phinisher cost increased from 125 to 150. |
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'''[[v0.4.5]] - 31 December 2022''' |
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* {{Abilitylink|BoomboxSecondary}} |
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** '''BUG FIX:''' Now properly applies the haste status. |
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* {{Abilitylink|BoomboxPhinisher}} |
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** '''NEW EFFECT:''' Now gives a 100 shield to other nearby allies on cast. |
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** Shield on landing reduced from 500 to 400. |
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** Shield decay delay reduced from 1.5 seconds to 0 seconds. |
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'''[[Playtest 4/Additional Versions#28 December 2022|28 December 2022]]''' |
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* {{Abilitylink|BoomboxPassive}} |
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** Changed metronome UI. |
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* {{Abilitylink|BoomboxPrimary}} |
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** '''REMOVED:''' No longer applies 25% bound. |
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'''[[Playtest 4/Additional Versions#27 December 2022|27 December 2022]]''' |
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* {{Abilitylink|BoomboxPassive}} |
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** All metronome-related effects are moved to Charging Blitz. |
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** '''NEW EFFECTS:''' |
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*** Metronome UI changed. |
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*** Now plays a metronome sound after 0.5 seconds. |
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* {{Abilitylink|BoomboxPrimary}} |
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** Renamed from Pulse. |
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* {{Abilitylink|BoomboxSecondary}} |
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** Renamed from Sound Wave. |
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** '''NEW EFFECT:''' No longer applies additional overshield if it regenerates innate shield by more than 50. |
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** Shield increased from 10 + 15 * no. of charges to 15 + 15 * no. of charges. |
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** Shield duration reduced from 8 seconds to 6 seconds. |
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** Cooldown increased from 5 seconds to 8 seconds. |
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* {{Abilitylink|BoomboxQ}} |
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** Renamed from Jump Smash Move. |
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* {{Abilitylink|BoomboxE}} |
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** Renamed from Forcefield. |
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'''[[Playtest 4/Additional Versions#26 December 2022|26 December 2022]]''' |
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* {{Abilitylink|BoomboxPrimary}} |
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** '''NEW EFFECTS:''' |
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*** Boombox now uses a metronome. |
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**** Timing Pulse when the two rectangles meet adds one charge and increases the number of additional pulses fired by 1 (max. 4) if an enemy was damaged. |
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**** In addition, Boombox and nearby allies are granted 25% haste for 0.5 seconds. |
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**** Timing it early or late will only fire one pulse, but a charge will be gained if an enemy was hit. |
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**** Missing the timing only fires one pulse. |
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**** The metronome is positioned under the crosshair. |
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*** Pulse now fires in a semi-circle instead of around Boombox. |
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** Damage per pulse changed from 8 to 8 + (2 * no. of charges) |
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** Knockback force per pulse changed from 8 to 8 + (2 * no. of charges) |
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* {{Abilitylink|BoomboxSecondary}} |
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** '''NEW EFFECTS:''' |
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*** Now grants 12% * no. of charges haste for X seconds to Boombox and nearby allies. |
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*** Now displays number of charges on the ability hotbar. |
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** '''BUG FIX:''' Now regenerates ally shields properly and only overshields if their shield goes above their maximum shield. |
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* {{Abilitylink|BoomboxPhinisher}} |
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** '''NEW EFFECT:''' Shield now decays 1.5 seconds after being applied. |
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'''[[Playtest 4/Additional Versions#24 December 2022|24 December 2022]]''' |
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* {{Abilitylink|BoomboxQ}} |
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** '''BUG FIX:''' No longer applies the jump height penalty permanently in certain instances. |
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'''[[Playtest 4/Additional Versions#27 November 2022|27 November 2022]]''' |
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* {{Abilitylink|BoomboxQ}} |
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** '''BUG FIX:''' Not reactivating Jump Smash Move no longer keeps the Bound status effect. |
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'''[[Playtest 4/Additional Versions#20 November 2022|20 November 2022]]''' |
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* {{Abilitylink|BoomboxPhinisher}} |
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** Slow reduced from 50% to 30%. |
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'''[[Playtest 4/Additional Versions#16 November 2022|16 November 2022]]''' |
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* {{Abilitylink|BoomboxE}} |
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** '''NEW EFFECTS:''' |
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*** Now uses a open semi-cylinder shape instead of a cylinder. |
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**** The shield now follows the players crosshair. |
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*** The player can now look up and down to tilt the shield. |
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*** Now applies knockback force on activation |
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*** The player can now reactivate {{Abilitylink|BoomboxE}} to end its effects early, dealing damage and appling knockback force. |
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** Health increased from 200 to 300. |
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** Duration increased from 8 seconds to 15 seconds. |
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** Size decreased from 40x10x40 to 30x10x15 |
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* {{Abilitylink|BoomboxPhinisher}} |
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** Shield increased from 200 to 500. |
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** Shield decay delay reduced from 5 seconds to 0 seconds. |
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** Shield decay rate per tick increased from 0.5 to 2. |
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** '''REMOVED:''' Slow no longer stacks. |
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'''[[Playtest 4/Additional Versions#10 November 2022|10 November 2022]]''' |
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* {{Abilitylink|BoomboxPhinisher}} |
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** '''NEW EFFECT:''' Multiple instances of Raining Tacos' shield no longer stack. If a Raining Tacos shield is already applied on a player, nothing happens. |
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** Ult points increased from 100 to 125. |
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'''[[Playtest 4/Additional Versions#6 November 2022|6 November 2022]]''' |
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* [[Boombox#Soundwave|Soundwave]] |
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** '''NEW EFFECTS:''' |
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*** Boombox can only gain charges while Sound Wave is off cooldown. |
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*** Sound Wave shield now overwrites itself if the player or allies have a shield. |
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** '''BUG FIX:''' Now shields allies as intended. |
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'''[[Playtest 4/Additional Versions#30 October 2022|30 October 2022]]''' |
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* [[Boombox#Soundwave|Soundwave]] |
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** '''NEW EFFECTS:''' |
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*** Now grants Boombox and nearby allies a shield for 8 seconds. |
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*** The shield does not stack. If the new shield has more health than the old shield, it overwrites the shield. Otherwise the duration is refreshed. |
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** Shielding increased from 10 * no. of charges to 15 + 10 * no. of charges. |
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** Cooldown increased from 3 seconds to 5 seconds. |
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** '''REMOVED:''' No longer heals. |
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'''[[Playtest 4/Additional Versions#28 October 2022|28 October 2022]]''' |
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* {{Abilitylink|BoomboxPhinisher}} |
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** '''BUG FIX:''' Raining Tacos no longer slows damaged players for more than intended. |
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'''[[V0.3.0/Additional Versions#12 September 2022|12 September 2022]]''' |
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* {{Abilitylink|BoomboxPrimary}} |
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** '''IMPLEMENTED:''' No longer reduces walkspeed during use. |
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* {{Abilitylink|BoomboxE}} |
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** '''BUG FIX:''' {{Abilitylink|BoomboxE}} now properly disappears if its owner leaves the game. |
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'''[[V0.3.0/Additional Versions#6 September 2022|6 September 2022]]''' |
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* {{Abilitylink|BoomboxPrimary}} |
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** '''REMOVED:''' No longer reduces walkspeed during use. |
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'''[[V0.3.0/Additional Versions#5 September 2022|5 September 2022]]''' |
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* {{Abilitylink|BoomboxPrimary}} |
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** '''NEW EFFECT:''' Now reduces walkspeed by 50% and jump height by 25% during use. |
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** Knockback force reduced from to 10 to 8. |
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* Sound Wave |
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** Damage reduced from 5 + 10 * no. of charges to 5 + 5 * no. of charges. |
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* {{Abilitylink|BoomboxE}} |
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** Health reduced from 250 to 200. |
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** Knockback force reduced from 10 to 0. |
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'''[[V0.3.0/Additional Versions#4 September 2022|4 September 2022]]''' |
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* The Cooler Boombox skin was added to the game. |
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'''[[V0.3.0|26 August 2022]]''' |
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* General additions and changes |
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** [[Health and Shields#Health|Health]] reduced from 150 to 100. |
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* {{Abilitylink|BoomboxPrimary}} |
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** Damage reduced from 12 to 8. |
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** '''REMOVED:''' No longer heals allies. |
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* {{Abilitylink|BoomboxSecondary}} |
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** '''REWORKED:''' Damaging at least one enemy with Pulse grants you a charge, max. 4 charges. On activation, consumes all charges to release an AoE that heals allies and damages enemies. Each charge increases the damage, healing and knockback force. |
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** Damage changed from 10 to 5 x no. of charges. |
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** Healing changed from 0 to 10 x no. of charges. |
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** Knockback force changed from unknown to 5 x no. of charges. |
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* {{Abilitylink|BoomboxE}} |
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** '''NEW EFFECTS:''' {{Abilitylink|BoomboxE}} now follows the player instead of staying at an area. Now uses an open cylinder shape instead of a sphere. |
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** Health reduced from 400 to 250. |
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** Size significantly reduced. |
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** Duration increased from 11 seconds to 15 seconds. |
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** '''REMOVED:''' {{Abilitylink|BoomboxE}} can no longer be recasted. |
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* {{Abilitylink|BoomboxPhinisher}} |
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** '''REWORKED:''' On landing, allies in the AoE are granted a 200 HP shield that starts to decay after 2 seconds. Damaged enemies are slowed by TBA% for 4 seconds. |
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** '''REMOVED:''' No longer creates an 12 HP/sec AoE heal on landing. No longer heals allies. |
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'''19 May 2022''' |
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* {{Abilitylink|BoomboxE}} |
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*'''NEW EFFECT:''' {{Abilitylink|BoomboxE}} disappears and goes on cooldown after 11 seconds. |
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**'''BUG FIX:''' No longer becomes invulnerable if the player who casted it leaves. |
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'''15 May 2022''' |
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* {{Abilitylink|BoomboxSecondary}} |
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** Lifetime increased from 1 second to 2 seconds. |
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* {{Abilitylink|BoomboxE}} |
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** '''NEW EFFECTS:''' Duration no longer resets when recasted. Now goes on its first cast cooldown when the duration expires. |
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** Knockback force decreased from 10 to 6. |
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** Duration reduced from 45 seconds to 10 seconds. |
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** Cooldown decreased from 15 seconds to 12 seconds. |
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'''18 April 2022''' |
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* {{Abilitylink|BoomboxSecondary}} |
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**'''BUG FIX:''' No longer does more damage than intended. |
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'''17 April 2022''' |
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* {{Abilitylink|BoomboxE}} |
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** Health reduced from 450 to 400. |
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** Knockback force reduced from 15 to 10. |
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** Recast cooldown increased from 5 seconds to 8 seconds. |
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** Cooldown increased from 12 seconds to 15 seconds. |
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'''16 April 2022''' |
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* General additions and changes |
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** The Bass Drop badge was added to the game. |
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* {{Abilitylink|BoomboxPrimary}} |
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** Knockback force reduced. |
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* {{Abilitylink|BoomboxE}} |
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** {{Abilitylink|BoomboxE}} first cast cooldown increased from 10 seconds to 12 seconds. |
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'''[[Playtest 1#20 February 2022|20 February 2022]]''' |
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* General additions and changes |
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** All abilities except for Raining Tacos have had their damage reduced. |
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** '''BUG FIX:''' Pulse, Jump Smash Move and Raining Tacos now have improved hit detection. |
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* {{Abilitylink|BoomboxPrimary}} |
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** Range increased from 20 to 30. |
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* Jump Smash Move |
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** Damage changed from unknown to 5 + 8 * airtime duration, max 25. |
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** Range increased from 30 to 40. |
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* {{Abilitylink|BoomboxE}} |
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** '''BUG FIX:''' Now works properly. |
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* {{Abilitylink|BoomboxPhinisher}} |
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** Damage and healing changed from unknown to 8 + 15 * airtime, max 40. |
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}} |
}} |
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==References== |
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<references/> |
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{{NavboxCharacters}} |
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{{PhightersNavbox}} |
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[[Category:Characters]] |
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Support]] |
Revision as of 17:46, 19 June 2024
Boombox is a support Phighter. He was released on 19 February 2022 with Playtest 1.
Overview
Boombox is a support Phighter who specializes in controlling the battlefield with his intense knockback and shield-based abilities. Perfectly timing Pulse Wave allows Boombox to increase his own damage or the supportive effects of Shielding Amplifier through gaining charges. Protecting Overtone grants Boombox a forcefield that blocks incoming projectiles, allowing for him and his teammates to close the gap against the opposition. His Phinisher, Raining Tacos, can turn the tides of the battle with a powerful crowd control, as well as granting his teammates a huge overshield, making them nearly invincible for a few seconds.
Abilities
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Charging Blitz | |||
Perfectly timing your primary boosts your primary, grants you and allies short burst of speed, and grants you a charge if you hit an enemy. Being late or early only grants a charge.
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Pulse Wave | |||
Fire a pulse wave forward.
Damage: 6 + 2 * no. of charges Fire rate: 0.9 seconds Range: 20 studs ![]()
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Shielding Amplifier | |||
Fire a soundwave that shields allies and grants haste depending on your charges.
Damage: 5 + 2.5 * no. of charges Shield: 10 + 10 * no. of charges (to allies), 10 + 5 * no. of charges (to self) Radius: 15 (at 0-2 charges), 20 (at 3 charges), 25 (at 4 charges) Overshield duration: 6 seconds ![]() Cooldown: 8 seconds
There's nothing here yet...
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Bass Boost / Beat Drop | |||
Jump in the air and pull enemies in, reactivate to slam down and push enemies away.
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Protecting Overtone | |||
Deploy a forcefield that follows you for 15 seconds or until it is destroyed. Reactivate while the forcefield is up to destroy it and push any enemies back.
Damage: 10 (cast) + 10 (recast) Forcefield health: 175 Hitbox size: 30x10x15 Max. duration: 15 seconds Knockback force: 15 Cooldown: 14 seconds
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Raining Tacos | |||
Instantly grant shield to nearby allies. Jump high into the air and slam the ground. Allies nearby are granted a rapidly decaying shield, haste, and 50 shield.
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Strategy
Pros |
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Cons |
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Boombox excels when he can consistently hit his Charging Blitz. Not only does it give anyone around him a 25% speed boost, but it also allows him to constantly deal damage and then bring his team's shields back up. Boombox is best played around his team or at least one teammate.
Ability usage
- Charging Blitz
- Charges stay even if you stop hitting Charging Blitz unless you die, so you can use other abilities to create combos with Pulse Wave and Shielding Amplifier.
- Pulse Wave
- At maximum charges, hitting Pulse Wave will deal 14 total damage per hit, which can make enemies lose health quicker than expected.
- Shielding Amplifier
- Even without charges, you can use Shielding Amplifier for 10 shield to escape tricky situations.
- At maximum charges, Shielding Amplifier grants you a whopping 50 shield to your teammates, allowing your team to last longer in battles.
- Bass Boost / Beat Drop
- Bass Boost's and Beat Drop's pull and knockback respectively may disorient enemies if used quickly.
- Use Bass Boost before Raining Tacos to gain additional height and damage for Q2.
- Bass Boost's initial pull can force enemies into killbricks.
- Recasting Bass Boost on a slope will launch the player in the direction of the slope, useful for quick escapes or to close distance rapidly.
- After recasting, Pulse Wave, Shielding Amplifier or Protecting Overtone can be used to squeeze in extra damage.
- Utilizing Raining Tacos at the peak of the first jump will make you harder to hit.
- Protecting Overtone
- Position in front of your teammates to make the most of Forcefield.
- Protecting Overtone can also be utilized to protect ranged Phighters, such as Hyperlaser in ranged exchanges.
- Protecting Overtone's knockback on activation and reactivation is powerful enough to throw Phighters out of bounds on maps such as Rocket Arena and The Iron Cafe when given the opportunity.
- Pulse, Sound Wave and Protecting Overtone can be used during the end-lag of the reactivation. Use it to squeeze in additional damage.
- Raining Tacos
- It is not recommended to use Raining Tacos at low health as there is a large risk of dying and wasting the Phinisher.
- Similarly to Divine Resurrection, this can be used to save your team from dangerous situations (such as Subspace's Noxious Void).
Counterplay against Boombox
Ranged Phighters with any source of mobility can outrun a Boombox. Maintaining distance from Boombox prevents him from gaining charges for Sound Wave and doing damage with Pulse and Jump Smash Move. On smaller maps, the player should be mindful to avoid backing themselves into a corner/dead-end.
A significant weakness to Protecting Overtone is its lack of aerial coverage and semi-cylinder shape. Ranged Phighters such as Rocket or Slingshot can take up a higher elevation and damage Boombox and his teammates without issue. In addition, shield piercing and AoE damage can pass through the forcefield. Without Protecting Overtone, Boombox is frail and can be taken out from the fight with ease. Furthermore, recasting Bass Boost / Beat Drop leaves Boombox vulnerable on the ground for a few seconds, giving opportunities for other Phighters to land powerful attacks during the downtime such as Sword's Lunge or Skateboard's BASH 'EM!!.
Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as Hyperlaser and Slingshot have the opportunity to shoot down the mid-air Boombox. If Boombox is too healthy to kill in this state, the best option is to back out or seek high-ground to avoid the damage.
Badge
Name | Icon | Description | Reward |
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bass drop | ![]() |
land directly on an enemy during your phinisher and kill them | Title - Jammer Sticker - GG ![]() |
Trivia
General:
- Boombox is based on the Boombox Gear 3.0 gear.
- Raining Tacos is a reference to the default song played on ROBLOX's Boombox gears.
- Bass Drop used to require staying in the air for 3 seconds when using Raining Tacos
- During April Fools' 2023, Boombox was renamed to oooxxx_musiclovr_xxxooo.
- During April Fools' 2024, Boombox was renamed to sonic the hedgehog's right leg, and remodeled to reference Sonic from the Sonic the Hedgehog franchise.
Development:
Skins:
- Cooler Boombox is a community contributed skin created by ebobebo4.
- The skin placed 3rd in the 2022 Summer Skin Contest.
- Eggsquerade Boombox is a community contributed skin created by meridiancities.
- The skin was one of three winners of the 2023 Easter Skin Contest.
- The sound effects for the skin were created by Key After Key.
- Rainbox is a community contributed skin created by Baylabi.
- The skin won the Community Choice category of the 2023 Easter Skin Contest.
- Speaking to the Rainbox NPC after purchasing the skin will cause it to rain in Crossroads. Speaking to Rainbox again will stop the rain.
- The boombox he holds is based on waterproof speakers.
Version history
v0.5.0 - 8 April 2023
The Voice Line Update - 1 April 2023
v0.4.5 - 31 December 2022
19 May 2022
15 May 2022
18 April 2022
17 April 2022
16 April 2022
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References
Characters | ||||||
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Phighters
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Other
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