Boombox: Difference between revisions
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{{ |
{{PhighterNav}} |
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{{Character |
{{Character |
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| name = Boombox |
| name = Boombox |
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| image = |
| image = Classrenderboombox1.png |
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| imagecaption = "Let's lay down the beat!" |
| imagecaption = "Let's lay down the beat!" |
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| class = Support |
| class = Support |
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| shield = 50 |
| shield = 50 |
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| addedin = [[Playtest 1]] |
| addedin = [[Playtest 1]] |
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| chatcolor = {{Color|{{ClassColor|Boombox}}}} |
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}} |
}} |
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'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Support|support]] Phighter. He was released on 19 February 2022 with [[Playtest 1]]. |
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==Overview== |
==Overview== |
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'''Boombox''' is a support [[Phighters|Phighter]] who specializes in controlling the battlefield with his intense knockback and shield-based abilities. Perfectly timing {{Abilitylink|BoomboxPrimary}} allows Boombox to increase his own damage or the supportive effects of {{Abilitylink|BoomboxSecondary}} through gaining charges. {{Abilitylink|BoomboxE}} grants Boombox a forcefield that blocks incoming projectiles, allowing for him and his teammates to close the gap against the opposition. His Phinisher, {{Abilitylink|BoomboxPhinisher}}, can turn the tides of the battle with a powerful crowd control, as well as granting his teammates a huge overshield, making them nearly invincible for a few seconds. |
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'''Boombox''' is a Support Phighter who specializes in control utilizing his kit's ability to push out consistent knockback, as well as using his [[Boombox#ForceField|Forcefield]] to take space and hold down sites. His other abilities, [[Boombox#Sound Wave|Sound Wave]] and [[Boombox#Raining Tacos|Raining Tacos]], allow him and his allies to tank more damage using temporary Shield points. |
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{{Clear|both}} |
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==Abilities== |
==Abilities== |
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{{AbilityNew |
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'''NOTE:''' Boombox does not have a Passive. |
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|color = #{{ClassColor|Boombox}} |
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|tabclass = Boombox |
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|ability = Charging Blitz |
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|icon = Placeholder.png |
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|type = Passive |
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|description = Perfectly timing your primary boosts your primary, grants you and allies short burst of speed, and grants you a charge if you hit an enemy. Being late or early only grants a charge. |
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|details = '''Time between perfects:''' 1 second<br>'''Max. charges:''' 4<br>'''{{Status|Haste}}:''' 20% for 1 second |
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|notes = {{ListFix}} |
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* The player must damage at least one enemy to obtain a charge. |
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* Perfectly timing Pulse Wave displays various messages above the crosshair: |
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** ''COOL!'' |
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** ''GREAT!'' |
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** ''NEAT!'' |
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** ''PERF!'' |
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** ''PERFECT!'' |
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** ''RADICAL!'' |
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|demo = [[File:Demonstration BoomboxPassive.webm]] |
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}} |
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{{AbilityNew |
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{{Abilitytable |
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|color = #{{ClassColor|Boombox}} |
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|Pulse |
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|tabclass = Boombox |
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|Pulse |
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|ability = Pulse Wave |
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|[[File:placeholder.png|150x150px]] |
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|icon = Placeholder.png |
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|Primary |
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|type = Primary |
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|AoE |
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|description = Fire a pulse wave forward. |
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|High cooldown attack around you that knocks enemies around you away. Boombox's jump height is reduced during use. |
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|'''Damage:''' |
|details = '''Damage:''' 6 + 2 * no. of charges<br>'''Fire rate:''' 0.9 seconds<br>'''Range:''' 20 studs<br>'''{{Status|Haste}} buff:''' 15% (on perfect hit) |
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|notes = {{ListFix}} |
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* The ring is centered around Boombox's upper torso. |
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|demo = [[File:Demonstration BoomboxM1.webm]] |
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}} |
}} |
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''Details:'' |
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{{AbilityNew |
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*The ring is centered around Boombox's upper torso. |
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|color = #{{ClassColor|Boombox}} |
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|tabclass = Boombox |
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{{Abilitytable |
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|ability = Shielding Amplifier |
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|Sound Wave |
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|icon = BoomboxM2.png |
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|Sound Wave |
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|type = Secondary |
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|[[File:placeholder.png|150x150px]] |
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|description = Fire a soundwave that shields allies and grants haste depending on your charges. |
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|Ability |
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|details = '''Damage:''' 5 + 2.5 * no. of charges <br>'''Shield:''' 10 + 10 * no. of charges (to allies), 10 + 5 * no. of charges (to self)<br>'''Radius:''' 15 (at 0-2 charges), 20 (at 3 charges), 25 (at 4 charges)<br>'''Overshield duration:''' 6 seconds<br>'''{{Status|Haste}}:''' 10 * no. of charges for 3 seconds<br>'''Cooldown:''' 8 seconds |
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|AoE |
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|demo = [[File:Demonstration BoomboxM2.webm]] |
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|While Sound Wave is off cooldown, damaging at least one enemy with Pulse generates a charge (up to 4). On use, consume all charges to fire a sound wave that shields allies and damages and knocks away enemies. |
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|'''Damage:''' 5 + 5 * no. of charges <br>'''Shield:''' 10 + 15 * no. of charges<br>'''Shield duration:''' 8 seconds<br>'''Knockback force:''' 5 * no. of charges <br>'''Max charges:''' 4<br>'''Range:''' TBA<br>'''Cooldown:''' 5 seconds |
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}} |
}} |
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''Details:'' |
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{{AbilityNew |
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* Sound Wave cannot stack. Using Sound Wave will replace the older shield with a new one. |
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|color = #{{ClassColor|Boombox}} |
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|tabclass = Boombox |
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|ability = Bass Boost / Beat Drop |
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{{Abilitytable |
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|icon = BoomboxQ.png |
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|Jump Smash Move |
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|type = Q Ability |
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|Jump Smash Move |
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|description = Jump in the air and pull enemies in, reactivate to slam down and push enemies away. |
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|[[File:placeholder.png|150x150px]] |
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|details = '''Damage:''' 10 (initial) + 5 + (8 * airtime duration) (recast) (max. 25)<br>'''Range:''' 15 studs<br>'''Max. hover duration:''' 0.65 seconds<br>'''Pull force:''' 15 (jump only)<br>'''Knockback force:''' 15 (recast only)<br>'''{{Status|Slow}} penalty:''' 100% (recast)<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Cooldown:''' 7 seconds |
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|Ability |
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|notes = {{ListFix}} |
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|AoE/Mobility |
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* {{PAGENAME}} cannot cast any abilities during Bass Boost / Beat Drop until he lands. |
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|Boombox jumps high into the air, pulling nearby enemies towards him and damaging them. Reactivate to slam towards the ground, damaging and knocking enemies away on landing. |
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|demo = [[File:Demonstration BoomboxQ.webm]] |
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|'''Damage:''' 10 (first cast) + 5 + 8 * airtime duration (recast max. 25)<br>'''Pull force:''' 20 (first cast)<br> '''Knockback force:''' 15 (recast only)<br>'''Hover duration:''' 0.65 seconds<br>'''Cooldown:''' 5 seconds |
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}} |
}} |
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''Details:'' |
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{{AbilityNew |
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|color = #{{ClassColor|Boombox}} |
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{{Abilitytable |
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|tabclass = Boombox |
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|Forcefield |
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|ability = Protecting Overtone |
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|Forcefield |
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|icon = BoomboxE.png |
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|[[File:placeholder.png|150x150px]] |
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|Ability |
|type = E Ability |
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|description = Deploy a forcefield that follows you for 15 seconds or until it is destroyed. Reactivate while the forcefield is up to destroy it and push any enemies back. |
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|Utility/AoE |
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|details = '''Damage:''' 10 (cast) + 10 (recast)<br>'''Forcefield health:''' 175<br>'''Hitbox size:''' 30x10x15<br>'''Max. duration:''' 15 seconds<br>'''Knockback force:''' 15<br>'''Cooldown:''' 14 seconds |
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|Deploy a open semi-cylinder forcefield that follows your crosshair for 15 seconds or until it is destroyed. Recast to end the forcefield early, doing damage and shoving enemies away. |
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|notes = {{ListFix}} |
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|'''Damage:''' 10<br>'''Knockback force:''' Unknown<br>'''Health:''' 300<br>'''Duration:''' 15 seconds<br>'''Size:''' 30x10x15 studs<br>'''Cooldown:''' 12 seconds |
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* Cooldown starts when the forcefield expires or is destroyed. |
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* AoE damage can damage through the forcefield. |
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* Turns at a fixed rate. |
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* Does not block the following projectile or hitscan abilities: |
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** [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserSecondary}} |
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** [[Medkit|Medkit's]] {{Abilitylink|MedkitE}} |
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** [[Scythe|Scythe's]] {{Abilitylink|ScytheQGun}} |
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** [[Slingshot|Slingshot's]] {{Abilitylink|SlingshotSecondary}} |
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** [[Sword|Sword's]] {{Abilitylink|SwordSecondary}}. |
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* [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}} will instantly destroy Protecting Overtone and grant Hyperlaser another shot. |
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|demo = [[File:Demonstration BoomboxE.webm]] |
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}} |
}} |
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''Details:'' |
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* The cooldown does not start until the forcefield expires or is destroyed. |
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* AoE damage will not go through the forcefield. |
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* The turn rate of Forcefield moves at a fixed rate. |
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* Forcefield does not block the following projectile abilities: |
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** [[Hyperlaser|Hyperlaser's]] [[Hyperlaser#Pierce Ray|Pierce Ray]]. |
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** [[Slingshot|Slingshot's]] [[Slingshot#Heavy Sling Shot|Heavy Sling Shot]] and [[Slingshot#Leg Day|Leg Day]]. |
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** [[Sword|Sword's]] [[Sword#Blade Assault|Blade Assault]]. |
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{{AbilityNew |
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{{Abilitytable |
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|color = #{{ClassColor|Boombox}} |
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|Raining Tacos |
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|tabclass = Boombox |
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|Raining Tacos |
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|ability = Raining Tacos |
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|[[File:placeholder.png|150x150px]] |
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|icon = BoomboxUlt.png |
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|[[Ultimate]] |
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|type = Phinisher |
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|AoE/Utility |
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| |
|description = Instantly grant shield to nearby allies. Jump high into the air and slam the ground. Allies nearby are granted a rapidly decaying shield, haste, and 50 shield. |
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|'''Damage:''' |
|details = '''Damage:''' 5 + 15 * airtime duration (max. 40)<br>'''Shield:''' 300 (decays over 3.38 seconds), 50 (permanent)<br>'''Range:''' 60<br>'''Fling force:''' 20 + 7 * airtime duration (max. 50)<br>'''{{Status|Haste}}:''' 50% (decays at 0.25% per tick after 3 seconds)<br>'''Phinisher points:''' 150<br>'''{{Status|Slow}} penalty during cast:''' 100%<br>'''{{Status|Bound}} penalty during cast:''' 100% |
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|notes = {{ListFix}} |
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* If {{PAGENAME}} dies during the casting time, its effects will be cancelled. |
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* Raining Tacos grants 50 permanent shield as part of the 300 shield that decays, which will stay until it is destroyed by damage. |
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* Multiple instances of Raining Tacos' shield does not stack. If the player is provided a second Raining Tacos' shield, it will not apply. |
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|demo = [[File:Demonstration BoomboxUlt.webm]] |
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}} |
}} |
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''Details:'' |
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* The effects of Raining Tacos is cancelled if Boombox dies before slamming the ground. |
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* The damage and slow of Raining Tacos will not apply if the player is out of line of sight of Boombox. The shield application ignores line of sight. |
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* Multiple instances of Raining Tacos' shield and slow does not stack. If the player is provided a second Raining Tacos' shield, nothing happens. |
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== |
==Strategy== |
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{{Phighterproscons |
{{Phighterproscons |
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| |
| |
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* Versatile support, with charge allowing for greater offense and defense simultaneously |
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* Considered to be the easiest Phighter to play due to trivial skill floor and ceiling. |
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* Shield of {{Abilitylink|BoomboxPhinisher}} can deny enemy Phinishers |
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* Raining Tacos is exceptional for offensive and defensive use for its 500 HP shield, slow and high AoE damage. |
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* Can provide large shields to protect teammates |
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* Access to displacement on multiple abilities. |
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* Forcefield allows Boombox to tank up to 300 HP worth of damage. |
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| |
| |
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* High skill floor due to {{PAGENAME}}'s passive |
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* Without Forcefield or Raining Tacos, Boombox can be easily taken out due to low hitpoints. |
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* Low hitpoints |
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* No mobility, can be outrun by many Phighters. |
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* |
* Low range |
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* Long Phinisher cast animation |
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* Extremely telegraphed ultimate, can be killed during the cast-time of Raining Tacos. |
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}} |
}} |
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Boombox excels when he can consistently hit his Charging Blitz. Not only does it give anyone around him a 25% speed boost, but it also allows him to constantly deal damage and then bring his team's shields back up. Boombox is best played around his team or at least one teammate. |
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Boombox is a support Phighter that has a wide access to displacement effects and defensive abilities to disorient fights and tank damage for his team. The defensive utility of Forcefield and Raining Tacos can be used to gain ground or protect teammates. With correct timing, Raining Tacos can turn fights into a team's favor due to the shield granted to Boombox and his allies on landing. |
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===Ability usage=== |
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This is offset by multiple weaknesses. Boombox faces significant difficulty in approaching and dealing with mobile Phighters due to limited mobility options and range in his abilities. At a frail 150 hitpoints, Boombox is dependent on Forcefield or Raining Tacos to protect himself, making him easy to dispatch if caught without them. His ultimate Raining Tacos has a slow start-up and is telegraphed. Enemies can avoid the AoE of Boombox's ultimate or kill him before he lands, effectively wasting it. It is not a feasible option for responding to burst damage due to the time it takes before Boombox lands. |
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* {{Abilitylink|BoomboxPassive}} |
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** Charges stay even if you stop hitting Charging Blitz unless you die, so you can use other abilities to create combos with Pulse Wave and Shielding Amplifier. |
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===Ability Usage=== |
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* {{Abilitylink|BoomboxPrimary}} |
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* Pulse |
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** At maximum charges, hitting Pulse Wave will deal 14 total damage per hit, which can make enemies lose health quicker than expected. |
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** placeholder |
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* {{Abilitylink|BoomboxSecondary}} |
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* Sound Wave |
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** Even without charges, you can use Shielding Amplifier for 10 shield to escape tricky situations. |
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** placeholder |
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**At maximum charges, Shielding Amplifier grants you a whopping 50 shield to your teammates, allowing your team to last longer in battles. |
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* Forcefield |
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* {{Abilitylink|BoomboxQ}} |
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** Position in front of your teammates to make the most of Forcefield. |
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**Bass Boost's and Beat Drop's pull and knockback respectively may disorient enemies if used quickly. |
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** Forcefield can also be utilized to protect ranged Phighters, such as [[Hyperlaser]] in ranged exchanges. |
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**Use Bass Boost before Raining Tacos to gain additional height and damage for Q2. |
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** Forcefield's knockback on activation and reactivation is powerful enough to throw Phighters out of bounds on maps such as [[Rocket Arena]] and [[The Iron Cafe]] when given the opportunity. |
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**Bass Boost's initial pull can force enemies into [[Map Elements#Killbricks|killbricks]]. |
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* Jump Smash Move |
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**Recasting Bass Boost on a slope will launch the player in the direction of the slope, useful for quick escapes or to close distance rapidly. |
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** Use Jump Smash Move before Raining Tacos to gain additional height and damage for Q2. |
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** |
**After recasting, {{Abilitylink|BoomboxPrimary}}, {{Abilitylink|BoomboxSecondary}} or {{Abilitylink|BoomboxE}} can be used to squeeze in extra damage. |
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**Utilizing {{Abilitylink|BoomboxPhinisher}} at the peak of the first jump will make you harder to hit. |
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* Raining Tacos |
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*{{Abilitylink|BoomboxE}} |
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** It is not recommended to use Raining Tacos at low health as there is a large risk of dying and wasting the ultimate. |
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**Position in front of your teammates to make the most of Forcefield. |
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**{{Abilitylink|BoomboxE}} can also be utilized to protect ranged Phighters, such as [[Hyperlaser]] in ranged exchanges. |
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**{{Abilitylink|BoomboxE}}'s knockback on activation and reactivation is powerful enough to throw Phighters out of bounds on maps such as [[Rocket Arena]] and [[The Iron Cafe]] when given the opportunity. |
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**Pulse, Sound Wave and {{Abilitylink|BoomboxE}} can be used during the end-lag of the reactivation. Use it to squeeze in additional damage. |
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* {{Abilitylink|BoomboxPhinisher}} |
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**It is not recommended to use Raining Tacos at low health as there is a large risk of dying and wasting the Phinisher. |
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**Similarly to {{Abilitylink|MedkitPhinisher}}, this can be used to save your team from dangerous situations (such as [[Subspace|Subspace's]] {{Abilitylink|SubspacePhinisher}}). |
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===Counterplay against {{PAGENAME}}=== |
===Counterplay against {{PAGENAME}}=== |
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Ranged Phighters with any source of mobility can outrun a Boombox. Maintaining distance from Boombox prevents him from gaining charges for Sound Wave and doing damage with Pulse and Jump Smash Move. On smaller maps, the player should be mindful to avoid backing themselves into a corner/dead-end. |
Ranged Phighters with any source of mobility can outrun a Boombox. Maintaining distance from Boombox prevents him from gaining charges for Sound Wave and doing damage with Pulse and Jump Smash Move. On smaller maps, the player should be mindful to avoid backing themselves into a corner/dead-end. |
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A significant weakness to |
A significant weakness to {{Abilitylink|BoomboxE}} is its lack of aerial coverage and semi-cylinder shape. Ranged Phighters such as [[Rocket]] or [[Slingshot]] can take up a higher elevation and damage Boombox and his teammates without issue. In addition, shield piercing and AoE damage can pass through the forcefield. Without {{Abilitylink|BoomboxE}}, Boombox is frail and can be taken out from the fight with ease. |
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Furthermore, recasting {{Abilitylink|BoomboxQ}} leaves Boombox vulnerable on the ground for a few seconds, giving opportunities for other Phighters to land powerful attacks during the downtime such as [[Sword|Sword's]] {{Abilitylink|SwordE}} or [[Skateboard|Skateboard's]] {{Abilitylink|SkateboardSecondary}}. |
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Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as [[Hyperlaser]] and [[Slingshot]] have the opportunity to shoot down the mid-air Boombox. If Boombox is too healthy to kill in this state, the best option is to back out or seek high-ground to avoid the damage. |
Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as [[Hyperlaser]] and [[Slingshot]] have the opportunity to shoot down the mid-air Boombox. If Boombox is too healthy to kill in this state, the best option is to back out or seek high-ground to avoid the damage. |
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==[[Badges|Badge]]== |
==[[Badges|Badge]]== |
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<table class=" |
<table class="phtable" width="70%" style="text-align:center;"> |
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<tr> |
<tr> |
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<th>Name</th> |
<th> Name </th> |
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<th>Icon</th> |
<th>Icon</th> |
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<th>Description</th> |
<th>Description</th> |
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</tr> |
</tr> |
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<tr> |
<tr> |
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<td>'' |
<td> ''bass drop'' </td> |
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<td>[[FIle:Badgebassdrop.png|150x150px]]</td> |
<td> [[FIle:Badgebassdrop.png|150x150px]] </td> |
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<td> |
<td> land directly on an enemy during your phinisher and kill them </td> |
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<td>[[FIle:Boomboxgg.png|150x150px]]</td> |
<td> [[Titles|Title]] - '''Jammer'''<br>[[Stickers|Sticker]] - '''GG'''<br>[[FIle:Boomboxgg.png|150x150px]] </td> |
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</tr> |
</tr> |
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</table> |
</table> |
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==Trivia== |
==Trivia== |
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'''General:''' |
'''General:''' |
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* {{PAGENAME}} is based on the [https://www.roblox.com/catalog/193769809/Boombox-Gear-3-0 Boombox Gear 3.0] gear. |
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* Boombox's ultimate "Raining Tacos" is a reference to the default song played on ROBLOX's Boombox gear, "Raining Tacos". |
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* {{Abilitylink|BoomboxPhinisher}} is a reference to the default song played on ROBLOX's Boombox gears. |
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* Bass Drop is the only Phighter badge that is obtainable outside of the main game. |
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* Bass Drop used to require staying in the air for 3 seconds when using {{Abilitylink|BoomboxPhinisher}} |
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* Boombox is the only Phighter to lack a passive. |
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* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to oooxxx_musiclovr_xxxooo. |
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** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to sonic the hedgehog's right leg, and remodeled to reference Sonic from the [https://en.wikipedia.org/wiki/Sonic_the_Hedgehog Sonic the Hedgehog franchise]. |
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'''Development:''' |
'''Development:''' |
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'''Skins:''' |
'''Skins:''' |
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* Cooler Boombox is a community contributed skin created by ebobebo4. |
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** The skin placed 3rd in the 2022 Summer Skin Contest. |
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* Eggsquerade Boombox is a community contributed skin created by meridiancities. |
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** The skin was one of three winners of the 2023 Easter Skin Contest. |
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** The sound effects for the skin were created by Key After Key. |
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* Rainbox is a community contributed skin created by Baylabi. |
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** The skin won the Community Choice category of the 2023 Easter Skin Contest. |
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** Speaking to the Rainbox NPC after purchasing the skin will cause it to rain in [[Crossroads]]. Speaking to Rainbox again will stop the rain. |
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** The boombox he holds is based on waterproof speakers. |
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==[[Version history]]== |
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{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
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'''[[V0.5.0/Additional Versions#9 June 2023|9 June 2023]]''' |
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* {{Abilitylink|BoomboxE}} |
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** Health reduced from 300 to 200. |
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'''[[V0.5.0/Additional Versions#6 June 2023|6 June 2023]]''' |
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==References== |
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* Received new dialogue. |
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TBA |
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'''[[V0.5.0/Additional Versions#4 June 2023|4 June 2023]]''' |
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* Received new dialogue. |
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* '''BUG FIX:''' Fixed Boombox's eyes. |
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'''[[V0.5.0/Additional Versions#25 April 2023|25 April 2023]]''' |
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* The "Rainbox" skin was added to the game. |
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'''[[V0.5.0/Additional Versions#22 April 2023|22 April 2023]]''' |
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* The Eggsquerade Boombox skin was added to the game. |
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'''[[V0.5.0/Additional Versions#18 April 2023|18 April 2023]]''' |
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* {{Abilitylink|BoomboxPassive}} |
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** Haste reduced from 25% to 20%. |
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* {{Abilitylink|BoomboxPrimary}} |
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** Damage reduced from 6 + (3 * charges) to 6 + (2 * charges). |
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* {{Abilitylink|BoomboxSecondary}} |
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** Haste reduced from 10 + (10 * charges) to (10 * charges). |
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'''[[V0.5.0/Additional Versions#16 April 2023|16 April 2023]]''' |
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* Boombox has received an updated voice sound. |
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* The "bass drop" badge condition was changed from "be airborne for 3 or more seconds while using your phinisher" to "land directly on an enemy during your phinisher and kill them". |
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* {{Abilitylink|BoomboxPassive}} |
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** <s>'''NEW EFFECT:''' Now grants a charge if the player misses the beat twice in a row.</s> |
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** Haste duration increased from 0.5 seconds to 1 second. |
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** Perfect timing hitbox size increased. |
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* {{Abilitylink|BoomboxPrimary}} |
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** Damage changed from 8 + (2 * charges) to 6 + (3 * charges). |
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** Hitbox changed from server to client. |
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* {{Abilitylink|BoomboxSecondary}} |
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** '''NEW EFFECT:''' Boombox receives 10 + (5 * charges) shield from {{Abilitylink|BoomboxSecondary}}. |
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** Overshield reduced from 15 + (15 * charges) to 10 + (10 * charges) |
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** Hitbox height increased. |
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** Ally hitbox increased. |
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** Haste changed from (12% * charges) to 10% + (10% * charges). |
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** Haste duration increased from 2 seconds to 3 seconds. |
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** Cooldown reduced from 8 seconds to 7 seconds. |
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* {{Abilitylink|BoomboxPhinisher}} |
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** '''NEW EFFECT:''' Now grants Boombox and allies 75% haste for 4 seconds on landing. |
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** Shield on landing reduced from 400 to 250. |
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** Shield decay delay increased from 0 seconds to 3 seconds. |
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'''[[v0.5.0]] - 8 April 2023''' |
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* Any changes made tp {{PAGENAME}} during [[The Voice Line Update]] were reverted. |
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* {{Abilitylink|BoomboxPrimary}} |
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** '''REMOVED:''' No longer has knockback force. |
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* {{Abilitylink|BoomboxSecondary}} |
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** '''REMOVED:''' No longer has knockback force. |
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* {{Abilitylink|BoomboxQ}} |
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** Pull force reduced from 20 to 15. |
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* {{Abilitylink|BoomboxE}} |
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** Knockback force reduced from 20 to 15. |
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'''[[The Voice Line Update]] - 1 April 2023''' |
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* Renamed from Boombox to oooxxx_musiclovr_xxxooo. |
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* Dialogue reworked. |
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* {{Abilitylink|BoomboxPhinisher}} |
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** Now plays a voiceline provided by aidn. |
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'''[[V0.4.5/Additional Versions#1 January 2023|1 January 2023]] |
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* {{Abilitylink|BoomboxPhinisher}} |
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** '''NEW EFFECT:''' Shield on initial cast now decays. |
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** Initial shield reduced from 100 to 75. |
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** Phinisher cost increased from 125 to 150. |
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'''[[v0.4.5]] - 31 December 2022''' |
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* {{Abilitylink|BoomboxSecondary}} |
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** '''BUG FIX:''' Now properly applies the haste status. |
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* {{Abilitylink|BoomboxPhinisher}} |
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** '''NEW EFFECT:''' Now gives a 100 shield to other nearby allies on cast. |
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** Shield on landing reduced from 500 to 400. |
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** Shield decay delay reduced from 1.5 seconds to 0 seconds. |
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'''[[Playtest 4/Additional Versions#28 December 2022|28 December 2022]]''' |
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* {{Abilitylink|BoomboxPassive}} |
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** Changed metronome UI. |
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* {{Abilitylink|BoomboxPrimary}} |
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** '''REMOVED:''' No longer applies 25% bound. |
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'''[[Playtest 4/Additional Versions#27 December 2022|27 December 2022]]''' |
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* {{Abilitylink|BoomboxPassive}} |
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** All metronome-related effects are moved to Charging Blitz. |
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** '''NEW EFFECTS:''' |
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*** Metronome UI changed. |
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*** Now plays a metronome sound after 0.5 seconds. |
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* {{Abilitylink|BoomboxPrimary}} |
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** Renamed from Pulse. |
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* {{Abilitylink|BoomboxSecondary}} |
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** Renamed from Sound Wave. |
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** '''NEW EFFECT:''' No longer applies additional overshield if it regenerates innate shield by more than 50. |
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** Shield increased from 10 + 15 * no. of charges to 15 + 15 * no. of charges. |
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** Shield duration reduced from 8 seconds to 6 seconds. |
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** Cooldown increased from 5 seconds to 8 seconds. |
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* {{Abilitylink|BoomboxQ}} |
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** Renamed from Jump Smash Move. |
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* {{Abilitylink|BoomboxE}} |
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** Renamed from Forcefield. |
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'''[[Playtest 4/Additional Versions#26 December 2022|26 December 2022]]''' |
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* {{Abilitylink|BoomboxPrimary}} |
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** '''NEW EFFECTS:''' |
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*** Boombox now uses a metronome. |
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**** Timing Pulse when the two rectangles meet adds one charge and increases the number of additional pulses fired by 1 (max. 4) if an enemy was damaged. |
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**** In addition, Boombox and nearby allies are granted 25% haste for 0.5 seconds. |
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**** Timing it early or late will only fire one pulse, but a charge will be gained if an enemy was hit. |
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**** Missing the timing only fires one pulse. |
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**** The metronome is positioned under the crosshair. |
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*** Pulse now fires in a semi-circle instead of around Boombox. |
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** Damage per pulse changed from 8 to 8 + (2 * no. of charges) |
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** Knockback force per pulse changed from 8 to 8 + (2 * no. of charges) |
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* {{Abilitylink|BoomboxSecondary}} |
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** '''NEW EFFECTS:''' |
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*** Now grants 12% * no. of charges haste for X seconds to Boombox and nearby allies. |
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*** Now displays number of charges on the ability hotbar. |
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** '''BUG FIX:''' Now regenerates ally shields properly and only overshields if their shield goes above their maximum shield. |
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* {{Abilitylink|BoomboxPhinisher}} |
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** '''NEW EFFECT:''' Shield now decays 1.5 seconds after being applied. |
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'''[[Playtest 4/Additional Versions#24 December 2022|24 December 2022]]''' |
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* {{Abilitylink|BoomboxQ}} |
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** '''BUG FIX:''' No longer applies the jump height penalty permanently in certain instances. |
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==[[Version History]]== |
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{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
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'''[[Playtest 4/Additional Versions#27 November 2022|27 November 2022]]''' |
'''[[Playtest 4/Additional Versions#27 November 2022|27 November 2022]]''' |
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* {{Abilitylink|BoomboxQ}} |
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* [[Boombox#Jump Smash Move|Jump Smash Move]] |
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** '''BUG FIX:''' Not reactivating Jump Smash Move no longer keeps the Bound status effect. |
** '''BUG FIX:''' Not reactivating Jump Smash Move no longer keeps the Bound status effect. |
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'''[[Playtest 4/Additional Versions#20 November 2022|20 November 2022]]''' |
'''[[Playtest 4/Additional Versions#20 November 2022|20 November 2022]]''' |
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* {{Abilitylink|BoomboxPhinisher}} |
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* [[Boombox#Raining Tacos|Raining Tacos]] |
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** Slow reduced from 50% to 30%. |
** Slow reduced from 50% to 30%. |
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'''[[Playtest 4/Additional Versions#16 November 2022|16 November 2022]]''' |
'''[[Playtest 4/Additional Versions#16 November 2022|16 November 2022]]''' |
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* {{Abilitylink|BoomboxE}} |
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* [[Boombox#Forcefield|Forcefield]] |
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** '''NEW EFFECTS:''' |
** '''NEW EFFECTS:''' |
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*** Now uses a open semi-cylinder shape instead of a cylinder. |
*** Now uses a open semi-cylinder shape instead of a cylinder. |
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Line 177: | Line 342: | ||
*** The player can now look up and down to tilt the shield. |
*** The player can now look up and down to tilt the shield. |
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*** Now applies knockback force on activation |
*** Now applies knockback force on activation |
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*** The player can now reactivate |
*** The player can now reactivate {{Abilitylink|BoomboxE}} to end its effects early, dealing damage and appling knockback force. |
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** Health increased from 200 to 300. |
** Health increased from 200 to 300. |
||
** Duration increased from 8 seconds to 15 seconds. |
** Duration increased from 8 seconds to 15 seconds. |
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** Size decreased from 40x10x40 to 30x10x15 |
** Size decreased from 40x10x40 to 30x10x15 |
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* {{Abilitylink|BoomboxPhinisher}} |
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* [[Boombox#Raining Tacos|Raining Tacos]] |
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** Shield increased from 200 to 500. |
** Shield increased from 200 to 500. |
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** Shield decay delay reduced from 5 seconds to 0 seconds. |
** Shield decay delay reduced from 5 seconds to 0 seconds. |
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Line 188: | Line 353: | ||
'''[[Playtest 4/Additional Versions#10 November 2022|10 November 2022]]''' |
'''[[Playtest 4/Additional Versions#10 November 2022|10 November 2022]]''' |
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* {{Abilitylink|BoomboxPhinisher}} |
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* [[Boombox#Raining Tacos|Raining Tacos]] |
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** '''NEW EFFECT:''' Multiple instances of Raining Tacos' shield no longer stack. If a Raining Tacos shield is already applied on a player, nothing happens. |
** '''NEW EFFECT:''' Multiple instances of Raining Tacos' shield no longer stack. If a Raining Tacos shield is already applied on a player, nothing happens. |
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** Ult points increased from 100 to 125. |
** Ult points increased from 100 to 125. |
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Line 209: | Line 374: | ||
'''[[Playtest 4/Additional Versions#28 October 2022|28 October 2022]]''' |
'''[[Playtest 4/Additional Versions#28 October 2022|28 October 2022]]''' |
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* {{Abilitylink|BoomboxPhinisher}} |
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* [[Boombox#Raining Tacos|Raining Tacos]] |
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** '''BUG FIX:''' Raining Tacos no longer slows damaged players for more than intended. |
** '''BUG FIX:''' Raining Tacos no longer slows damaged players for more than intended. |
||
'''[[V0.3.0/Additional Versions#12 September 2022|12 September 2022]]''' |
'''[[V0.3.0/Additional Versions#12 September 2022|12 September 2022]]''' |
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* {{Abilitylink|BoomboxPrimary}} |
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* Pulse |
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** '''IMPLEMENTED:''' No longer reduces walkspeed during use. |
** '''IMPLEMENTED:''' No longer reduces walkspeed during use. |
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* {{Abilitylink|BoomboxE}} |
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* Forcefield |
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** '''BUG FIX:''' |
** '''BUG FIX:''' {{Abilitylink|BoomboxE}} now properly disappears if its owner leaves the game. |
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'''[[V0.3.0/Additional Versions#6 September 2022|6 September 2022]]''' |
'''[[V0.3.0/Additional Versions#6 September 2022|6 September 2022]]''' |
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* {{Abilitylink|BoomboxPrimary}} |
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* Pulse |
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** '''REMOVED:''' No longer reduces walkspeed during use. |
** '''REMOVED:''' No longer reduces walkspeed during use. |
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'''[[V0.3.0/Additional Versions#5 September 2022|5 September 2022]]''' |
'''[[V0.3.0/Additional Versions#5 September 2022|5 September 2022]]''' |
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* {{Abilitylink|BoomboxPrimary}} |
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* Pulse |
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** '''NEW EFFECT:''' Now reduces walkspeed by 50% and jump height by 25% during use. |
** '''NEW EFFECT:''' Now reduces walkspeed by 50% and jump height by 25% during use. |
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** Knockback force reduced from to 10 to 8. |
** Knockback force reduced from to 10 to 8. |
||
* Sound Wave |
* Sound Wave |
||
** Damage reduced from 5 + 10 * no. of charges to 5 + 5 * no. of charges. |
** Damage reduced from 5 + 10 * no. of charges to 5 + 5 * no. of charges. |
||
* {{Abilitylink|BoomboxE}} |
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* Forcefield |
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** Health reduced from 250 to 200. |
** Health reduced from 250 to 200. |
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** Knockback force reduced from 10 to 0. |
** Knockback force reduced from 10 to 0. |
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Line 238: | Line 403: | ||
* General additions and changes |
* General additions and changes |
||
** [[Health and Shields#Health|Health]] reduced from 150 to 100. |
** [[Health and Shields#Health|Health]] reduced from 150 to 100. |
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* {{Abilitylink|BoomboxPrimary}} |
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* Pulse |
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** Damage reduced from 12 to 8. |
** Damage reduced from 12 to 8. |
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** '''REMOVED:''' No longer heals allies. |
** '''REMOVED:''' No longer heals allies. |
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* {{Abilitylink|BoomboxSecondary}} |
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*Soundwave |
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** '''REWORKED:''' Damaging at least one enemy with Pulse grants you a charge, max. 4 charges. On activation, consumes all charges to release an AoE that heals allies and damages enemies. Each charge increases the damage, healing and knockback force. |
** '''REWORKED:''' Damaging at least one enemy with Pulse grants you a charge, max. 4 charges. On activation, consumes all charges to release an AoE that heals allies and damages enemies. Each charge increases the damage, healing and knockback force. |
||
** Damage changed from 10 to 5 x no. of charges. |
** Damage changed from 10 to 5 x no. of charges. |
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** Healing changed from 0 to 10 x no. of charges. |
** Healing changed from 0 to 10 x no. of charges. |
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** Knockback force changed from unknown to 5 x no. of charges. |
** Knockback force changed from unknown to 5 x no. of charges. |
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* {{Abilitylink|BoomboxE}} |
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* Forcefield |
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** '''NEW EFFECTS:''' |
** '''NEW EFFECTS:''' {{Abilitylink|BoomboxE}} now follows the player instead of staying at an area. Now uses an open cylinder shape instead of a sphere. |
||
** Health reduced from 400 to 250. |
** Health reduced from 400 to 250. |
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** Size significantly reduced. |
** Size significantly reduced. |
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** Duration increased from 11 seconds to 15 seconds. |
** Duration increased from 11 seconds to 15 seconds. |
||
** '''REMOVED:''' |
** '''REMOVED:''' {{Abilitylink|BoomboxE}} can no longer be recasted. |
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* {{Abilitylink|BoomboxPhinisher}} |
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* Raining Tacos |
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** '''REWORKED:''' On landing, allies in the AoE are granted a 200 HP shield that starts to decay after 2 seconds. Damaged enemies are slowed by TBA% for 4 seconds. |
** '''REWORKED:''' On landing, allies in the AoE are granted a 200 HP shield that starts to decay after 2 seconds. Damaged enemies are slowed by TBA% for 4 seconds. |
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** '''REMOVED:''' No longer creates an 12 HP/sec AoE heal on landing. No longer heals allies. |
** '''REMOVED:''' No longer creates an 12 HP/sec AoE heal on landing. No longer heals allies. |
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'''19 May 2022''' |
'''19 May 2022''' |
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* {{Abilitylink|BoomboxE}} |
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*Forcefield |
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*'''NEW EFFECT:''' |
*'''NEW EFFECT:''' {{Abilitylink|BoomboxE}} disappears and goes on cooldown after 11 seconds. |
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**'''BUG FIX:''' No longer becomes invulnerable if the player who casted it leaves. |
**'''BUG FIX:''' No longer becomes invulnerable if the player who casted it leaves. |
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'''15 May 2022''' |
'''15 May 2022''' |
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* {{Abilitylink|BoomboxSecondary}} |
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* Sound Wave |
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** Lifetime increased from 1 second to 2 seconds. |
** Lifetime increased from 1 second to 2 seconds. |
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* {{Abilitylink|BoomboxE}} |
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* Forcefield |
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** '''NEW EFFECTS:''' Duration no longer resets when recasted. Now goes on its first cast cooldown when the duration expires. |
** '''NEW EFFECTS:''' Duration no longer resets when recasted. Now goes on its first cast cooldown when the duration expires. |
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** Knockback force decreased from 10 to 6. |
** Knockback force decreased from 10 to 6. |
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'''18 April 2022''' |
'''18 April 2022''' |
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* {{Abilitylink|BoomboxSecondary}} |
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* Soundwave |
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**'''BUG FIX:''' No longer does more damage than intended. |
**'''BUG FIX:''' No longer does more damage than intended. |
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'''17 April 2022''' |
'''17 April 2022''' |
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* {{Abilitylink|BoomboxE}} |
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* Forcefield |
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** Health reduced from 450 to 400. |
** Health reduced from 450 to 400. |
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** Knockback force reduced from 15 to 10. |
** Knockback force reduced from 15 to 10. |
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* General additions and changes |
* General additions and changes |
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** The Bass Drop badge was added to the game. |
** The Bass Drop badge was added to the game. |
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* {{Abilitylink|BoomboxPrimary}} |
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* Pulse |
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** Knockback force reduced. |
** Knockback force reduced. |
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* {{Abilitylink|BoomboxE}} |
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* Forcefield |
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** |
** {{Abilitylink|BoomboxE}} first cast cooldown increased from 10 seconds to 12 seconds. |
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'''[[Playtest 1#20 February 2022|20 February 2022]]''' |
'''[[Playtest 1#20 February 2022|20 February 2022]]''' |
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** All abilities except for Raining Tacos have had their damage reduced. |
** All abilities except for Raining Tacos have had their damage reduced. |
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** '''BUG FIX:''' Pulse, Jump Smash Move and Raining Tacos now have improved hit detection. |
** '''BUG FIX:''' Pulse, Jump Smash Move and Raining Tacos now have improved hit detection. |
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* {{Abilitylink|BoomboxPrimary}} |
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* Pulse |
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** Range increased from 20 to 30. |
** Range increased from 20 to 30. |
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* Forcefield |
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** '''BUG FIX:''' Now works properly. |
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* Jump Smash Move |
* Jump Smash Move |
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** Damage changed from unknown to 5 + 8 * airtime duration, max 25. |
** Damage changed from unknown to 5 + 8 * airtime duration, max 25. |
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** Range increased from 30 to 40. |
** Range increased from 30 to 40. |
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* {{Abilitylink|BoomboxE}} |
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* Raining Tacos |
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** '''BUG FIX:''' Now works properly. |
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* {{Abilitylink|BoomboxPhinisher}} |
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** Damage and healing changed from unknown to 8 + 15 * airtime, max 40. |
** Damage and healing changed from unknown to 8 + 15 * airtime, max 40. |
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}} |
}} |
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==References== |
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<references/> |
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---- |
---- |
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{{NavboxCharacters}} |
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{{PhightersNavbox}} |
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[[Category:Characters]] |
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Support]] |
Revision as of 17:46, 19 June 2024
Boombox is a support Phighter. He was released on 19 February 2022 with Playtest 1.
Overview
Boombox is a support Phighter who specializes in controlling the battlefield with his intense knockback and shield-based abilities. Perfectly timing Pulse Wave allows Boombox to increase his own damage or the supportive effects of Shielding Amplifier through gaining charges. Protecting Overtone grants Boombox a forcefield that blocks incoming projectiles, allowing for him and his teammates to close the gap against the opposition. His Phinisher, Raining Tacos, can turn the tides of the battle with a powerful crowd control, as well as granting his teammates a huge overshield, making them nearly invincible for a few seconds.
Abilities
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Charging Blitz | |||
Perfectly timing your primary boosts your primary, grants you and allies short burst of speed, and grants you a charge if you hit an enemy. Being late or early only grants a charge.
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Pulse Wave | |||
Fire a pulse wave forward.
Damage: 6 + 2 * no. of charges Fire rate: 0.9 seconds Range: 20 studs ![]()
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Shielding Amplifier | |||
Fire a soundwave that shields allies and grants haste depending on your charges.
Damage: 5 + 2.5 * no. of charges Shield: 10 + 10 * no. of charges (to allies), 10 + 5 * no. of charges (to self) Radius: 15 (at 0-2 charges), 20 (at 3 charges), 25 (at 4 charges) Overshield duration: 6 seconds ![]() Cooldown: 8 seconds
There's nothing here yet...
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Bass Boost / Beat Drop | |||
Jump in the air and pull enemies in, reactivate to slam down and push enemies away.
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Protecting Overtone | |||
Deploy a forcefield that follows you for 15 seconds or until it is destroyed. Reactivate while the forcefield is up to destroy it and push any enemies back.
Damage: 10 (cast) + 10 (recast) Forcefield health: 175 Hitbox size: 30x10x15 Max. duration: 15 seconds Knockback force: 15 Cooldown: 14 seconds
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Raining Tacos | |||
Instantly grant shield to nearby allies. Jump high into the air and slam the ground. Allies nearby are granted a rapidly decaying shield, haste, and 50 shield.
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Strategy
Pros |
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Cons |
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Boombox excels when he can consistently hit his Charging Blitz. Not only does it give anyone around him a 25% speed boost, but it also allows him to constantly deal damage and then bring his team's shields back up. Boombox is best played around his team or at least one teammate.
Ability usage
- Charging Blitz
- Charges stay even if you stop hitting Charging Blitz unless you die, so you can use other abilities to create combos with Pulse Wave and Shielding Amplifier.
- Pulse Wave
- At maximum charges, hitting Pulse Wave will deal 14 total damage per hit, which can make enemies lose health quicker than expected.
- Shielding Amplifier
- Even without charges, you can use Shielding Amplifier for 10 shield to escape tricky situations.
- At maximum charges, Shielding Amplifier grants you a whopping 50 shield to your teammates, allowing your team to last longer in battles.
- Bass Boost / Beat Drop
- Bass Boost's and Beat Drop's pull and knockback respectively may disorient enemies if used quickly.
- Use Bass Boost before Raining Tacos to gain additional height and damage for Q2.
- Bass Boost's initial pull can force enemies into killbricks.
- Recasting Bass Boost on a slope will launch the player in the direction of the slope, useful for quick escapes or to close distance rapidly.
- After recasting, Pulse Wave, Shielding Amplifier or Protecting Overtone can be used to squeeze in extra damage.
- Utilizing Raining Tacos at the peak of the first jump will make you harder to hit.
- Protecting Overtone
- Position in front of your teammates to make the most of Forcefield.
- Protecting Overtone can also be utilized to protect ranged Phighters, such as Hyperlaser in ranged exchanges.
- Protecting Overtone's knockback on activation and reactivation is powerful enough to throw Phighters out of bounds on maps such as Rocket Arena and The Iron Cafe when given the opportunity.
- Pulse, Sound Wave and Protecting Overtone can be used during the end-lag of the reactivation. Use it to squeeze in additional damage.
- Raining Tacos
- It is not recommended to use Raining Tacos at low health as there is a large risk of dying and wasting the Phinisher.
- Similarly to Divine Resurrection, this can be used to save your team from dangerous situations (such as Subspace's Noxious Void).
Counterplay against Boombox
Ranged Phighters with any source of mobility can outrun a Boombox. Maintaining distance from Boombox prevents him from gaining charges for Sound Wave and doing damage with Pulse and Jump Smash Move. On smaller maps, the player should be mindful to avoid backing themselves into a corner/dead-end.
A significant weakness to Protecting Overtone is its lack of aerial coverage and semi-cylinder shape. Ranged Phighters such as Rocket or Slingshot can take up a higher elevation and damage Boombox and his teammates without issue. In addition, shield piercing and AoE damage can pass through the forcefield. Without Protecting Overtone, Boombox is frail and can be taken out from the fight with ease. Furthermore, recasting Bass Boost / Beat Drop leaves Boombox vulnerable on the ground for a few seconds, giving opportunities for other Phighters to land powerful attacks during the downtime such as Sword's Lunge or Skateboard's BASH 'EM!!.
Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as Hyperlaser and Slingshot have the opportunity to shoot down the mid-air Boombox. If Boombox is too healthy to kill in this state, the best option is to back out or seek high-ground to avoid the damage.
Badge
Name | Icon | Description | Reward |
---|---|---|---|
bass drop | ![]() |
land directly on an enemy during your phinisher and kill them | Title - Jammer Sticker - GG ![]() |
Trivia
General:
- Boombox is based on the Boombox Gear 3.0 gear.
- Raining Tacos is a reference to the default song played on ROBLOX's Boombox gears.
- Bass Drop used to require staying in the air for 3 seconds when using Raining Tacos
- During April Fools' 2023, Boombox was renamed to oooxxx_musiclovr_xxxooo.
- During April Fools' 2024, Boombox was renamed to sonic the hedgehog's right leg, and remodeled to reference Sonic from the Sonic the Hedgehog franchise.
Development:
Skins:
- Cooler Boombox is a community contributed skin created by ebobebo4.
- The skin placed 3rd in the 2022 Summer Skin Contest.
- Eggsquerade Boombox is a community contributed skin created by meridiancities.
- The skin was one of three winners of the 2023 Easter Skin Contest.
- The sound effects for the skin were created by Key After Key.
- Rainbox is a community contributed skin created by Baylabi.
- The skin won the Community Choice category of the 2023 Easter Skin Contest.
- Speaking to the Rainbox NPC after purchasing the skin will cause it to rain in Crossroads. Speaking to Rainbox again will stop the rain.
- The boombox he holds is based on waterproof speakers.
Version history
v0.5.0 - 8 April 2023
The Voice Line Update - 1 April 2023
v0.4.5 - 31 December 2022
19 May 2022
15 May 2022
18 April 2022
17 April 2022
16 April 2022
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References
Characters | ||||||
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Phighters
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Other
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