Your walkspeed gradually increases up to 25%.
On board
Press space on ledges to perform a trick.
→Trivia: added april fools name |
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{{ |
{{PhighterNav}} |
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{{Character |
{{Character |
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| name = Skateboard |
| name = Skateboard |
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| image = |
| image = Classrenderskateboard1.png |
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| imagecaption = "Watch this trick!" |
| imagecaption = "Watch this trick!" |
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| class = Melee |
| class = Melee |
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Line 9: | Line 9: | ||
| shield = 75 |
| shield = 75 |
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| addedin = [[Playtest 2]] |
| addedin = [[Playtest 2]] |
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| chatcolor = {{Color|{{ClassColor|Skateboard}}}} |
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}} |
}} |
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'''{{PAGENAME}}''' is a [[:Category:Melee|melee]] Phighter. He was released on 18 April 2022 with [[Playtest 2]]. |
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Melee|melee]] Phighter. He was released on 18 April 2022 with [[Playtest 2]]. |
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==Overview== |
==Overview== |
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'''Skateboard''' is an offensive [[Phighters|Phighter]] that possesses incredible mobility and burst damage. The mobility granted by his skateboard enables him to perform exceptionally well at hit-and-runs. Skateboard also has tools to compliment his pick-based playstyle: {{Abilitylink|SkateboardPassiveBoard}}, which enables Skateboard to maintain speed and gives him vertical mobility when chained, and {{Abilitylink|SkateboardPhinisher}}, an AOE stun that sets up a free pick for your team. Despite these exceeding upsides, Skateboard is incredibly fragile. Hard crowd control effects and burst damage can force Skateboard to become vulnerable off board. |
'''Skateboard''' is an offensive [[Phighters|Phighter]] that possesses incredible mobility and burst damage. The mobility granted by his skateboard enables him to perform exceptionally well at hit-and-runs. Skateboard also has tools to compliment his pick-based playstyle: {{Abilitylink|SkateboardPassiveBoard}}, which enables Skateboard to maintain speed and gives him vertical mobility when chained, and {{Abilitylink|SkateboardPhinisher}}, an AOE stun that sets up a free pick for your team. Despite these exceeding upsides, Skateboard is incredibly fragile. Hard crowd control effects and burst damage can force Skateboard to become vulnerable off board. |
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{{Clear|both}} |
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==Abilities== |
==Abilities== |
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{{AbilityNew |
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<!-- |
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|color = #{{ClassColor|Skateboard}} |
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General notes: |
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|tabclass = Skateboard |
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|ability = SLUGGISH!! / STUNTISH!! |
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Ability order on Phighter pages (from top to bottom) should be: |
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|icon = placeholder.png |
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Passive / Primary / Secondary / Q Ability / E Ability / Phinisher |
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|type = Passive |
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|description = '''Off board'''<br>Your walkspeed gradually increases up to 25%.<br>'''On board'''<br>Press space on ledges to perform a trick. |
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The ability types are: AoE / Buff / Hitscan / Melee / Mobility / Projectile / Status / Targeted / Utility |
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|details = {{Stance |
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An ability can be multiple ability types. |
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|'''SLUGGISH!!'''<br>Max. {{Status|Haste}}: 25%<br> |
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If none of the ability types apply, list it as N/A. |
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|'''STUNTISH!!'''<br>Trick speed gain: +10<br>Max. speed: 50 (soft cap), 100 (hard cap)}} |
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|notes = {{ListFix}} |
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AoE: |
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'''SLUGGISH!!''' |
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Includes abilities that applies their effects in an area. |
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Buff: |
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Includes abilities that enhance a Phighter's already existing abilities, i.e., Biograft's Overdrive. |
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Hitscan: |
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Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time. |
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Melee: |
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Includes abilities that are a physical hit of an object against a player, involves no projectiles. |
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Mobility: |
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Includes abilities that enhance a Phighter's mobility. |
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Projectile: |
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Includes abilities that fire a projectile that interacts with players and the environment. |
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Status: |
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Includes abilities that inflict a status effect on a player. |
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Targeted: |
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Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush. |
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Utility: |
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Includes abilities that heal or give shield. |
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--> |
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{{PAGENAME}} has two different forms which give different sets of abilities: '''Off board''' and '''On board'''. These forms can be switched around by using {{Abilitylink|SkateboardE}} or using {{Abilitylink|SkateboardPhinisher}} while off board. |
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<!--Passive--> |
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{{Abilitytable |
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|SLUGGISH!! / STUNTISH!! |
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|[[File:placeholder.png|150x150px]] |
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|Passive |
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|Mobility |
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|Your walkspeed gradually increases up to 25%. On board, press space on ledges to perform a trick. |
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|'''SLUGGISH!!:'''<br>Max. {{Status|Haste}}: 25%<br>'''STUNTISH!!:'''<br>Damage: 5 (trick landing)<br>Trick speed gain: +10<br>Max. speed: 50 (soft cap), 100 (hard cap) |
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|[[File:Slow walker.gif|center|300px]][[File:Skateboard passive.gif|center|300px]] |
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}} |
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''Details:'' |
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* Passive {{Status|Haste}} is lost if not moving for half a second. |
* Passive {{Status|Haste}} is lost if not moving for half a second. |
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* Killing or assisting sets {{Status|Haste}} to 50%. |
* Killing or assisting sets {{Status|Haste}} to 50%. |
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'''STUNTISH!!''' |
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* Landing a trick not boosted by {{Abilitylink|SkateboardSecondaryBoard}} deals passive ram damage in a 10x10 area. |
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|demo = [[File:Demonstration SkateboardPassiveOffboard.webm]][[File:Demonstration SkateboardPassiveOnboard.webm]] |
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}} |
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{{AbilityNew |
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|color = #{{ClassColor|Skateboard}} |
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<!--Primary--> |
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|tabclass = Skateboard |
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{{Abilitytable |
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|SWING IT!! / PUSH IT!! |
|ability = SWING IT!! / PUSH IT!! |
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| |
|icon = placeholder.png |
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|Primary |
|type = Primary |
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|description = '''Off board'''<br>Swing your board once to deal damage, losing 5% {{Status|Haste}} per swing.<br>'''On board'''<br>Accelerate forward. |
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|Melee / Melee/Mobility |
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|details = {{Stance |
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|Off board, Swing your board once, lose 5% {{Status|Haste}} per swing. On board, accelerate forward. |
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|'''SWING IT!! |
|'''SWING IT!!'''<br>Damage: 15<br>Fire rate: 0.5 seconds<br> |
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|'''PUSH IT!!'''<br>Damage: 10 <br>Fire rate: 1 second<br>Speed gain: +5}} |
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|[[File:Phightinggifskateboard1.gif|center|300px]][[File:Skate m1.gif|center|300px]] |
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|notes = {{ListFix}} |
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'''SWING IT!!''' |
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* The second hit can be cancelled. |
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|demo = [[File:Demonstration SkateboardPrimaryOffboard.webm]][[File:Demonstration SkateboardPrimaryOnboard.webm]] |
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}} |
}} |
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''Details:'' |
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* The second hit can be cancelled. |
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{{AbilityNew |
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|color = #{{ClassColor|Skateboard}} |
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<!--Secondary--> |
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|tabclass = Skateboard |
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{{Abilitytable |
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|BASH 'EM!! / KICK 'EM!! |
|ability = BASH 'EM!! / KICK 'EM!! |
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|icon = SkateM2.png |
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|[[File:placeholder.png|150x150px]] |
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|type = Secondary |
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|Secondary Ability |
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|description = '''Off board'''<br>Wind up and stun any enemies while off board.<br>'''On board'''<br>Spin and damage enemies around you when on board. If used after a trick, gain extra speed and deal damage in an area when you land. |
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|Melee/Status / Melee/Mobility |
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|details = {{Stance |
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|Wind up and stun any enemies while off board. Spin and damage enemies around you when on board. If used after a trick, gain extra speed when you land. |
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|'''BASH 'EM!! |
|'''BASH 'EM!!'''<br>Damage: 10-30<br>{{Status|Stun}} duration: 0.75 seconds<br>Windup: 0.25-1 second<br>Cooldown: 5 seconds<br> |
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|'''KICK 'EM!!'''<br>Damage: 8<br>Trick damage: 10<br>Trick speed bonus: +5<br>Trick hitbox size: 15x15<br>Cooldown: 5 seconds}} |
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|[[File:Phightinggifskateboard2.gif|center|300px]][[File:Skatem2.gif|center|300px]] |
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|notes = {{ListFix}} |
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* Cooldown is shared between both forms. |
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'''BASH 'EM!!''' |
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* Plays a critical hit indicator and a special particle effect on hit. |
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* Will only apply {{Status|Stun}} after being charged for 0.5 seconds. |
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'''KICK 'EM!!''' |
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* Jumping immediately after using KICK 'EM!! while on the ground performs a trick. |
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* Will play a special particle and sound effect if used after a trick. |
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|demo = [[File:Demonstration SkateboardSecondaryOffboard.webm]][[File:Demonstration SkateboardSecondaryOnboard.webm]] |
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}} |
}} |
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''Details:'' |
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* BASH 'EM!! and KICK 'EM!! share a cooldown. |
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* BASH 'EM!! plays a critical hit indicator on hit. |
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* If Skateboard jumps immediately after using KICK 'EM!!, he will perform a trick. |
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{{AbilityNew |
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<!--Q Ability--> |
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|color = #{{ClassColor|Skateboard}} |
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{{Abilitytable |
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|tabclass = Skateboard |
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|RUN!! / BOOST!! |
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|ability = RUN!! / BOOST!! |
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|[[File:placeholder.png|150x150px]] |
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|icon = SkateQ.png |
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|Q Ability |
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|type = Q Ability |
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|Melee/Mobility |
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|Off board |
|description = '''Off board'''<br>Run forward and bash any enemies.<br>'''On board'''<br>Charge up and boost forward depending on the duration of the charge. |
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|details = {{Stance |
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|'''RUN!!:'''<br>Damage: 15 (initial) + 10 (lingering)<br>Speed: sets to 15-45<br>Knockback force: 2<br>Dash distance: 40 studs<br>{{Status|Haste}}: Sets to 25%<br>'''BOOST!!:'''<br>Damage: 10<br>Knockback force: 10<br>Casting time: 0.1-1.5 seconds<br>'''Cooldown:''' 8 seconds |
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|'''RUN!!'''<br>Damage: 15 (initial) + 10 (lingering)<br>Speed: sets to 15-45<br>Knockback force: 2<br>Dash distance: 40 studs<br>{{Status|Haste}}: Sets to 25%<br>Cooldown: 8 seconds<br> |
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|[[File:Phightinggifskateboard4.gif|center|300px]][[File:SkateQ.gif|center|300px]] |
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|'''BOOST!!'''<br>Damage: 10<br>Knockback force: 10<br>Windup: 0.1-1.5 seconds<br>Cooldown: 8 seconds}} |
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|notes = {{ListFix}} |
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* Cooldown is shared between both forms. |
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'''BOOST!!''' |
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* Suspends {{PAGENAME}} in the air while charging. |
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* Will stop all velocity when charging. |
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* {{PAGENAME}}'s speed before charging BOOST!! will be its minimum speed given after casting. |
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* If {{PAGENAME}} receives any {{Status|Slow}} while charging, he will be forced off board. |
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|demo = [[File:Demonstration SkateboardQOffboard.webm]][[File:Demonstration SkateboardQOnboard.webm]] |
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}} |
}} |
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''Details:'' |
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* RUN!! and BOOST!! share a cooldown. |
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* BOOST!! suspends Skateboard in the air while charging. |
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** If Skateboard receives any {{Status|Slow}} while charging, he will be forced off board. |
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{{AbilityNew |
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|color = #{{ClassColor|Skateboard}} |
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<!--E Ability--> |
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|tabclass = Skateboard |
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{{Abilitytable |
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|SWITCH!! |
|ability = SWITCH!! |
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|icon = SkateE.png |
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|[[File:placeholder.png|150x150px]] |
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|E Ability |
|type = E Ability |
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|description = Switch between being on and off your skateboard. |
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|N/A/AoE |
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|details = {{Stance |
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|Switch between being on and off your skateboard. |
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|'''Off |
|'''Off Board'''<br>Cooldown: 2 seconds<br> |
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|'''On Board'''<br>Damage: 100% of current speed (max. 30)<br>Cooldown: 6 seconds}} |
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|[[File:Phightinggifskateboard5.gif|center|300px]][[File:SkateE.gif|center|300px]] |
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|notes = {{ListFix}} |
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}} |
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''Details:'' |
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* Skateboard will not be forced off board if disabled in the first 2 seconds of switching to on board. |
* Skateboard will not be forced off board if disabled in the first 2 seconds of switching to on board. |
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* While on board, {{PAGENAME}} has the following traits: |
* While on board, {{PAGENAME}} has the following traits: |
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** Cannot regenerate shield naturally. |
** Cannot regenerate shield naturally. |
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** Colliding with enemies deals 10 damage passively. |
** Colliding with enemies deals 10 damage passively. {{PAGENAME}} cannot deal ram damage for 0.75 seconds after colliding with an enemy. |
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** 35% {{Status|Bound}}. |
** Permanent 35% {{Status|Bound}}. |
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** If {{PAGENAME}} receives a disabling status effect, a {{Status|Slow}} of 25% or higher or gets reduced to 0 speed after being on board for at least 5 seconds, {{PAGENAME}} will be forced off board. |
** If {{PAGENAME}} receives a disabling status effect, a {{Status|Slow}} of 25% or higher or gets reduced to 0 speed after being on board for at least 5 seconds, {{PAGENAME}} will be forced off board. |
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** Slopes increase speed when traveling downwards and decrease speed when travelling upwards. |
** Slopes increase speed when traveling downwards and decrease speed when travelling upwards. |
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** Speed will gradually decay. The decay speed increases at different speed caps. |
** Speed will gradually decay. The decay speed increases at different speed caps. |
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*** The speed decay caps are: 25, 30, 40, 50, 60. |
*** The speed decay caps are: 25, 30, 40, 50, 60. |
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** When above 50 speed, speed decays quicker until it reaches 50 or below. |
*** When above 50 speed, speed decays quicker until it reaches 50 or below. |
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** {{PAGENAME}} physically cannot exceed 100 speed. |
*** {{PAGENAME}} physically cannot exceed 100 speed. |
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* Holding E while on board performs an AoE attack, dealing more damage depending on speed. Tapping it quickly switches to off board, dealing no damage. |
* Holding E while on board performs an AoE attack, dealing more damage depending on speed. Tapping it quickly switches to off board, dealing no damage. |
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* {{Status|Haste}} is gained depending on speed on board, this can bypass the 25% passive haste cap, capping at 50% {{Status|Haste}}. |
* {{Status|Haste}} is gained depending on speed on board, this can bypass the 25% passive haste cap, capping at 50% {{Status|Haste}}. |
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|demo = [[File:Demonstration SkateboardE.webm]] |
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}} |
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{{AbilityNew |
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|color = #{{ClassColor|Skateboard}} |
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<!--Phinisher--> |
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|tabclass = Skateboard |
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{{Abilitytable |
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|THE COOL, RAD, COFFIN!! |
|ability = THE COOL, RAD, COFFIN!! |
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|icon = SkateUlt.png |
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|[[File:placeholder.png|150x150px]] |
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| |
|type = Phinisher |
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|description = Charge up before being sent forward, stunning enemies for 2 seconds. |
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|AoE/Mobility/Status |
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|details = '''Damage:''' 30<br>{{Status|Stun}} '''duration:''' 2 seconds<br>'''Reactivation window:''' 0.75 seconds<br>'''Dash distance:''' ---<br>'''Phinisher points:''' 100<br>'''Phinisher animation:''' 0.75 seconds |
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|Charge up before being sent forward, stunning enemies for 2 seconds. |
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|notes = {{ListFix}} |
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|'''Damage:''' 30<br>{{Status|Stun}} '''duration:''' 2 seconds<br>'''Reactivation window:''' 0.75 seconds<br>'''Dash distance:''' ---<br>'''Casting time:''' 0.75 seconds<br>'''Phinisher points:''' 100 |
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* Shared between both forms, with one minor difference: Skateboard immediately switches to on board on cast. |
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|[[File:Phightinggifskateboard6.gif|center|300px]] |
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}} |
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''Details:'' |
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* Shared between both forms, with one minor difference: |
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** Skateboard immediately switches to on board on cast. |
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* Using primary will start THE COOL, RAD, COFFIN!! early. |
* Using primary will start THE COOL, RAD, COFFIN!! early. |
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* Skateboard gains maximum speed (50) upon using THE COOL, RAD, COFFIN!!. |
* Skateboard gains maximum speed (50) upon using THE COOL, RAD, COFFIN!!. |
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* If Skateboard dies during the casting time, the dash animation will perform but its effects will be cancelled. |
* If Skateboard dies during the casting time, the dash animation will perform but its effects will be cancelled. |
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* Refreshes the cooldown of {{Abilitylink|SkateboardE}}. |
* Refreshes the cooldown of {{Abilitylink|SkateboardE}}. |
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|demo = [[File:Demonstration SkateboardUlt.webm]] |
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}} |
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==Strategy== |
==Strategy== |
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Skateboard's survivability hinges almost entirely on his movement speed, so remember to keep your momentum going as much as possible, especially when fighting. If you have no momentum for five seconds, you will be kicked off board. With a base walkspeed 35% slower than normal, being kicked off your skateboard in the middle of battle will often put you in an unfavourable position. Prioritize maintaining speed first, and once you have a good amount of speed, then focus on attacking. You can't deal any damage if you're dead! |
Skateboard's survivability hinges almost entirely on his movement speed, so remember to keep your momentum going as much as possible, especially when fighting. If you have no momentum for five seconds, you will be kicked off board. With a base walkspeed 35% slower than normal, being kicked off your skateboard in the middle of battle will often put you in an unfavourable position. Prioritize maintaining speed first, and once you have a good amount of speed, then focus on attacking. You can't deal any damage if you're dead! |
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[[File:Skateboard trick spot.png| |
[[File:Skateboard trick spot.png|right|350px]] |
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Tricks are the most reliable way of keeping momentum, and should be used whenever available. Remember, you're not limited to just traditional skateboard spots; you can perform a trick off the edge of any flat, elevated surface! Get creative, and practice looking for unconventional trick spots. Your ability to identify good trick spots, even when they're not obvious, will often be the difference between dominating a fight or getting curbstomped by the opponent. |
Tricks are the most reliable way of keeping momentum, and should be used whenever available. Remember, you're not limited to just traditional skateboard spots; you can perform a trick off the edge of any flat, elevated surface! Get creative, and practice looking for unconventional trick spots. Your ability to identify good trick spots, even when they're not obvious, will often be the difference between dominating a fight or getting curbstomped by the opponent. |
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Line 229: | Line 207: | ||
*{{Abilitylink|SkateboardSecondaryBoard}} |
*{{Abilitylink|SkateboardSecondaryBoard}} |
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**The extra height helps to reach opponents that are in the air and to traverse tall obstacles. Combine with a trick jump for even more height. |
**The extra height helps to reach opponents that are in the air and to traverse tall obstacles. Combine with a trick jump for even more height. |
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[[File:Skateboard double jump.gif|none|thumb]] |
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*{{Abilitylink|SkateboardE}} |
*{{Abilitylink|SkateboardE}} |
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** Tapping SWITCH!! instead of holding it allows you to hop off board immediately, which can be useful if you need to regenerate shield urgently. |
** Tapping SWITCH!! instead of holding it allows you to hop off board immediately, which can be useful if you need to regenerate shield urgently. |
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** Although holding SWITCH!! deals high amounts of damage, putting yourself in a standing position will make you more vulnerable, as your movement is severely handicapped. Only swap if you're confident that you can take out all the nearby opponents in one go, or as a last resort if you're stuck and your {{Abilitylink|SkateboardQBoard}} is on cooldown. |
** Although holding SWITCH!! deals high amounts of damage, putting yourself in a standing position will make you more vulnerable, as your movement is severely handicapped. Only swap if you're confident that you can take out all the nearby opponents in one go, or as a last resort if you're stuck and your {{Abilitylink|SkateboardQBoard}} is on cooldown. |
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** Incredibly useful move against groups of enemies, especially backline or support [[ |
** Incredibly useful move against groups of enemies, especially backline or support [[Phighters]]. |
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** Can be used after holding down {{Abilitylink|SkateboardQBoard}} to utilize the burst in speed to deal a lot of damage in one go. |
** Can be used after holding down {{Abilitylink|SkateboardQBoard}} to utilize the burst in speed to deal a lot of damage in one go. |
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*{{Abilitylink|SkateboardQBoard}} |
*{{Abilitylink|SkateboardQBoard}} |
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Line 245: | Line 223: | ||
When trying to gain distance from a Skateboard player, try to get onto high ground that can only be reached via high jumps or going up steep slopes. Skateboard users will have a difficult time reaching these areas. |
When trying to gain distance from a Skateboard player, try to get onto high ground that can only be reached via high jumps or going up steep slopes. Skateboard users will have a difficult time reaching these areas. |
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[[File:Train demolition overpass.png| |
[[File:Train demolition overpass.png|left|200px]] |
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Reaching this overpass on a skateboard means going up an intensely steep slope and losing momentum. |
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<br><br><br><br> |
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==[[Badges|Badge]]== |
==[[Badges|Badge]]== |
||
<table class=" |
<table class="phtable" width="70%" style="text-align:center;"> |
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<tr> |
<tr> |
||
<th>Name</th> |
<th>Name</th> |
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Line 265: | Line 245: | ||
==Trivia== |
==Trivia== |
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'''General:''' |
'''General:''' |
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* |
* {{PAGENAME}} is based on the [https://roblox.fandom.com/wiki/Skateboard_(series) Skateboard series] of gears. |
||
* |
* {{PAGENAME}} mentions "helmet hair" in his dialogue. Despite this, he is bald like every other Phighter. |
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* During [[The Voice Line Update]], |
* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to santiago the third. |
||
** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to mario brother, and remodeled to reference Mario from the [https://en.wikipedia.org/wiki/Mario_(franchise) Mario franchise]. |
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'''Development:''' |
'''Development:''' |
||
Line 274: | Line 256: | ||
** The skin was one of three winners of the August 2023 Skin Contest. |
** The skin was one of three winners of the August 2023 Skin Contest. |
||
** The name "Egobworder" comes from the combination of the words ''sword'' and ''board'' thus producing ''bword''. |
** The name "Egobworder" comes from the combination of the words ''sword'' and ''board'' thus producing ''bword''. |
||
** The sound effects for the skin were created by CRABLOOSHI. |
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==[[Version history]]== |
==[[Version history]]== |
||
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
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'''[[V0.5.0/Additional Versions#21 June 2023|21 June 2023]]''' |
'''[[V0.5.0]] - [[V0.5.0/Additional Versions#21 June 2023|21 June 2023]]''' |
||
* Skating form |
* Skating form |
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** '''NEW EFFECT:''' No longer gains passive speed if the walkspeed is 0. |
** '''NEW EFFECT:''' No longer gains passive speed if the walkspeed is 0. |
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* {{Abilitylink|SkateboardPhinisher}} |
* {{Abilitylink|SkateboardPhinisher}} |
||
** '''BUG FIX:''' Now applies the proper slow and bound to Skateboard. |
** '''BUG FIX:''' Now applies the proper slow and bound to Skateboard. |
||
** Hitbox adjusted. |
** Hitbox adjusted. |
||
'''[[V0.5.0/Additional Versions#4 June 2023|4 June 2023]]''' |
'''[[V0.5.0]] - [[V0.5.0/Additional Versions#4 June 2023|4 June 2023]]''' |
||
* Skating form |
* Skating form |
||
** Speed loss on taking damage increased from damage/3 to damage/4. |
** Speed loss on taking damage increased from damage/3 to damage/4. |
||
'''[[V0.5.0/Additional Versions#25 May 2023|25 May 2023]]''' |
'''[[V0.5.0]] - [[V0.5.0/Additional Versions#25 May 2023|25 May 2023]]''' |
||
* '''BUG FIXES:''' |
* '''BUG FIXES:''' |
||
** Subspace's {{Abilitylink|SubspacePhinisher}} now removes Skateboard from Skating form |
** Subspace's {{Abilitylink|SubspacePhinisher}} now removes Skateboard from Skating form |
||
** Dying to {{Abilitylink|SubspacePhinisher}} no longer softlocks the player. |
** Dying to {{Abilitylink|SubspacePhinisher}} no longer softlocks the player. |
||
'''[[V0.5.0/Additional Versions#11 May 2023|11 May 2023]]''' |
'''[[V0.5.0]] - [[V0.5.0/Additional Versions#11 May 2023|11 May 2023]]''' |
||
* Skating form |
* Skating form |
||
** '''NEW EFFECT:''' No longer loses speed when damaging enemies. |
** '''NEW EFFECT:''' No longer loses speed when damaging enemies. |
||
** Max speed reduced from 25 to 22. |
** Max speed reduced from 25 to 22. |
||
* {{Abilitylink|SkateboardQBoard}} |
* {{Abilitylink|SkateboardQBoard}} |
||
** Initial damage reduced from 20 to 10. |
** Initial damage reduced from 20 to 10. |
||
* {{Abilitylink|SkateboardE}} |
* {{Abilitylink|SkateboardE}} |
||
** Endlag reduced from 1.5 seconds to 0.5 seconds. |
** Endlag reduced from 1.5 seconds to 0.5 seconds. |
||
** Dash distance reduced. |
** Dash distance reduced. |
||
{{Abilitylink|SkateboardPhinisher}} |
{{Abilitylink|SkateboardPhinisher}} |
||
** Skateboard now regains his controls easier. |
** Skateboard now regains his controls easier. |
||
** '''BUG FIX:''' No longer slides when used. |
** '''BUG FIX:''' No longer slides when used. |
||
'''[[V0.5.0]] - [[V0.5.0/Additional Versions#10 April 2023|10 April 2023]]''' |
|||
'''[[V0.5.0/Additional Versions#10 April 2023|10 April 2023]]''' |
|||
* {{Abilitylink|SkateboardQBoard}} |
* {{Abilitylink|SkateboardQBoard}} |
||
** Speed |
** Speed changed from 10 + (40 * shield) to 25 + (25 * shield) |
||
'''[[V0.5.0/Additional Versions#8 April 2023|8 April 2023]]''' |
'''[[V0.5.0]] - [[V0.5.0/Additional Versions#8 April 2023|8 April 2023]]''' |
||
* Skating form |
* Skating form |
||
** '''NEW EFFECTS:''' |
** '''NEW EFFECTS:''' |
||
Line 321: | Line 299: | ||
*** Improved wall detection so Skateboard can now get up ramps without being slowed down. |
*** Improved wall detection so Skateboard can now get up ramps without being slowed down. |
||
** Max speed before ramps to stop increasing or decreasing speed reduced from 20 to 15. |
** Max speed before ramps to stop increasing or decreasing speed reduced from 20 to 15. |
||
* {{Abilitylink|SkateboardPrimary}} |
* {{Abilitylink|SkateboardPrimary}} |
||
** Damage changed |
** Damage changed to 10. |
||
* {{Abilitylink|SkateboardQ}} |
* {{Abilitylink|SkateboardQ}} |
||
** '''NEW EFFECT:''' Can no longer be used while trapped inside [[Subspace|Subspace's]] {{Abilitylink|SubspacePhinisher}}. |
** '''NEW EFFECT:''' Can no longer be used while trapped inside [[Subspace|Subspace's]] {{Abilitylink|SubspacePhinisher}}. |
||
* {{Abilitylink|SkateboardQBoard}} |
* {{Abilitylink|SkateboardQBoard}} |
||
* '''NEW EFFECT:''' Speed now scales based on current shield instead of health. |
* '''NEW EFFECT:''' Speed now scales based on current shield instead of health. |
||
* Maximum speed reduced from 60 to 50. |
* Maximum speed reduced from 60 to 50. |
||
'''[[V0.4.5/Additional Versions#8 January 2023|8 January 2023]]''' |
'''[[V0.4.5]] - [[V0.4.5/Additional Versions#8 January 2023|8 January 2023]]''' |
||
* Standing Form |
* Standing Form |
||
** '''BUG FIX:''' Shield regen now properly works in Standing Form. |
** '''BUG FIX:''' Shield regen now properly works in Standing Form. |
||
Line 345: | Line 320: | ||
** Maximum damage reduced from 50 to 35. |
** Maximum damage reduced from 50 to 35. |
||
'''[[V0.4.5/Additional Versions#3 January 2023|3 January 2023]]''' |
'''[[V0.4.5]] - [[V0.4.5/Additional Versions#3 January 2023|3 January 2023]]''' |
||
* The "Snowboard" skin was added to the game. |
* The "Snowboard" skin was added to the game. |
||
'''[[V0.4.5]] - 31 December 2022''' |
'''[[V0.4.5]] - [[V0.4.5/Additional Versions#Initial release|31 December 2022]]''' |
||
* Skating form |
* Skating form |
||
** Maximum walkspeed decreased from 35 to 30. |
** Maximum walkspeed decreased from 35 to 30. |
||
Line 356: | Line 331: | ||
** Turning speed reduced by 10%. |
** Turning speed reduced by 10%. |
||
'''[[Playtest 4/Additional Versions#27 December 2022|27 December 2022]]''' |
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#27 December 2022|27 December 2022]]''' |
||
* {{Abilitylink|SkateboardPassive}} |
* {{Abilitylink|SkateboardPassive}} |
||
** Renamed from Slow Walker. |
** Renamed from Slow Walker. |
||
Line 378: | Line 353: | ||
** Renamed from Coffin. |
** Renamed from Coffin. |
||
'''[[Playtest 4/Additional Versions#23 December 2022|23 December 2022]]''' |
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#23 December 2022|23 December 2022]]''' |
||
* Health increased from 75 to 100. |
* {{Hitpoints|Health}} increased from 75 to 100. |
||
* Shield reduced from 75 to 50. |
* {{Hitpoints|Shield}} reduced from 75 to 50. |
||
* {{Abilitylink|SkateboardPassive}} |
* {{Abilitylink|SkateboardPassive}} |
||
** '''NEW EFFECT:''' Haste boost now resets after 0.5 seconds of not moving. |
** '''NEW EFFECT:''' Haste boost now resets after 0.5 seconds of not moving. |
||
Line 398: | Line 373: | ||
** '''NEW EFFECT:''' Now uses one hitbox instead of multiple that follow the player. |
** '''NEW EFFECT:''' Now uses one hitbox instead of multiple that follow the player. |
||
'''[[Playtest 4/Additional Versions#13 December 2022|13 December 2022]]''' |
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#13 December 2022|13 December 2022]]''' |
||
* Added new kill and defeat dialogue. |
* Added new kill and defeat dialogue. |
||
'''[[Playtest 4/Additional Versions#28 November 2022|28 November 2022]]''' |
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#28 November 2022|28 November 2022]]''' |
||
* '''BUG FIX:''' No longer softlocks the game. |
* '''BUG FIX:''' No longer softlocks the game. |
||
'''[[Playtest 4/Additional Versions#23 November 2022|23 November 2022]]''' |
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#23 November 2022|23 November 2022]]''' |
||
* {{Abilitylink|SkateboardPhinisher}} |
* {{Abilitylink|SkateboardPhinisher}} |
||
** Improved ult aiming. |
** Improved ult aiming. |
||
Line 410: | Line 385: | ||
** '''BUG FIX:''' Coffin no longer aims backwards if the player uses {{Abilitylink|SkateboardPrimaryBoard}}. |
** '''BUG FIX:''' Coffin no longer aims backwards if the player uses {{Abilitylink|SkateboardPrimaryBoard}}. |
||
'''[[Playtest 4/Additional Versions#20 November 2022|20 November 2022]]''' |
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#20 November 2022|20 November 2022]]''' |
||
* '''NEW EFFECTS:''' |
* '''NEW EFFECTS:''' |
||
** No longer loses speed if Skateboard's current hitpoints are higher than his base hitpoints. |
|||
** Skateboard is now forced to switch into Standing Form if he receives a slow of 25% or higher. |
|||
* {{Abilitylink|SkateboardPhinisher}} |
* {{Abilitylink|SkateboardPhinisher}} |
||
** '''NEW EFFECTS:''' |
** '''NEW EFFECTS:''' |
||
Line 420: | Line 395: | ||
** Dash delay reduced from 1 second to 0.5 seconds. |
** Dash delay reduced from 1 second to 0.5 seconds. |
||
'''[[Playtest 4/Additional Versions#6 November 2022|6 November 2022]]''' |
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#6 November 2022|6 November 2022]]''' |
||
* Skating Form |
* Skating Form |
||
** Max walkspeed decreased from 40 to 35. |
** Max walkspeed decreased from 40 to 35. |
||
'''[[Playtest 4/Additional Versions#3 November 2022|3 November 2022]]''' |
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#3 November 2022|3 November 2022]]''' |
||
* [[Skateboard#Swap|Swap]] |
* [[Skateboard#Swap|Swap]] |
||
** '''BUG FIX:''' No longer softlocks the player. |
** '''BUG FIX:''' No longer softlocks the player. |
||
'''[[Playtest 4/Additional Versions#1 November 2022|1 November 2022]]''' |
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#1 November 2022|1 November 2022]]''' |
||
* Added new sound effects for Hoverboard. |
* Added new sound effects for Hoverboard. |
||
'''[[Playtest 4/Additional Versions#30 October 2022|30 October 2022]]''' |
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#30 October 2022|30 October 2022]]''' |
||
* {{Abilitylink|SkateboardPassive}} |
* {{Abilitylink|SkateboardPassive}} |
||
** Maximum haste increased from 25% to 35%. |
** Maximum haste increased from 25% to 35%. |
||
Line 437: | Line 412: | ||
** Haste increase speed reduced by half. |
** Haste increase speed reduced by half. |
||
'''[[V0.3.0/Additional Versions#24 September 2022|24 September 2022]]''' |
'''[[V0.3.0]] - [[V0.3.0/Additional Versions#24 September 2022|24 September 2022]]''' |
||
* {{Abilitylink|SkateboardQ}} |
* {{Abilitylink|SkateboardQ}} |
||
** '''NEW EFFECT:''' Now has an FoV visual effect on cast. |
** '''NEW EFFECT:''' Now has an FoV visual effect on cast. |
||
Line 443: | Line 418: | ||
** '''NEW EFFECT:''' Now has an FoV visual effect on cast. |
** '''NEW EFFECT:''' Now has an FoV visual effect on cast. |
||
'''[[ |
'''[[V0.3.0]] - [[V0.3.0/Additional Versions#5 September 2022|5 September 2022]]''' |
||
* Skating Form |
* Skating Form |
||
** '''NEW EFFECTS:''' Skating Form loses 3 walkspeed when Skateboard damages an enemy with his abilities. Skateboard is now forced to switch to Standing Form if he reaches 0 walkspeed and has been in Skating Form for longer than 5 seconds. |
** '''NEW EFFECTS:''' Skating Form loses 3 walkspeed when Skateboard damages an enemy with his abilities. Skateboard is now forced to switch to Standing Form if he reaches 0 walkspeed and has been in Skating Form for longer than 5 seconds. |
||
Line 449: | Line 424: | ||
** '''BUG FIX:''' No longer unintentionally forces you out of Skating Form on use. |
** '''BUG FIX:''' No longer unintentionally forces you out of Skating Form on use. |
||
'''[[ |
'''[[V0.3.0]] - [[V0.3.0/Additional Versions#2 September 2022|2 September 2022]]''' |
||
* General additions and changes |
* General additions and changes |
||
** '''BUG FIX:''' Hitboxes no longer register hits for more times than intended. |
** '''BUG FIX:''' Hitboxes no longer register hits for more times than intended. |
||
'''[[ |
'''[[V0.3.0]] - [[V0.3.0/Additional Versions#1 September 2022|1 September 2022]]''' |
||
* {{Abilitylink|SkateboardPrimaryBoard}} |
* {{Abilitylink|SkateboardPrimaryBoard}} |
||
** '''BUG FIX:''' No longer damages enemies multiple times. |
** '''BUG FIX:''' No longer damages enemies multiple times. |
||
Line 460: | Line 435: | ||
** Cooldown increased from 8 seconds to 12 seconds. |
** Cooldown increased from 8 seconds to 12 seconds. |
||
'''[[ |
'''[[V0.3.0]] - [[V0.3.0/Additional Versions#29 August 2022|29 August 2022]]''' |
||
* {{Abilitylink|SkateboardPrimary}} |
* {{Abilitylink|SkateboardPrimary}} |
||
** Hitbox changed from server-side to client-side. |
** Hitbox changed from server-side to client-side. |
||
Line 466: | Line 441: | ||
** Hitbox changed from server-side to client-side. |
** Hitbox changed from server-side to client-side. |
||
'''[[ |
'''[[V0.3.0]] - [[V0.3.0/Additional Versions#28 August 2022|28 August 2022]]''' |
||
* {{Abilitylink|SkateboardPrimaryBoard}} |
* {{Abilitylink|SkateboardPrimaryBoard}} |
||
** '''BUG FIX:''' Walkspeed to damage scaling now works properly. |
** '''BUG FIX:''' Walkspeed to damage scaling now works properly. |
||
Line 474: | Line 449: | ||
** '''BUG FIX:''' Hitbox now works properly. |
** '''BUG FIX:''' Hitbox now works properly. |
||
'''[[ |
'''[[V0.3.0]] - [[V0.3.0/Additional Versions#27 August 2022|27 August 2022]] |
||
* General additions and changes |
* General additions and changes |
||
** '''BUG FIX:''' The Vehicular Manslaughter badge is now properly given out if the unlock conditions are met. |
** '''BUG FIX:''' The Vehicular Manslaughter badge is now properly given out if the unlock conditions are met. |
||
'''[[ |
'''[[V0.3.0]] - [[V0.3.0/Additional Versions#Initial release|26 August 2022]]''' |
||
* Health reduced from 125 to 75. |
* {{Hitpoints|Health}} reduced from 125 to 75. |
||
* |
* {{Hitpoints|Shield}} increased from 50 to 75. |
||
* {{Abilitylink|SkateboardSecondary}} |
* {{Abilitylink|SkateboardSecondary}} |
||
** Damage increased from 30 to 40. |
** Damage increased from 30 to 40. |
||
Line 494: | Line 469: | ||
** '''REMOVED:''' No longer switches the player to Standing form when used in Skating Form. |
** '''REMOVED:''' No longer switches the player to Standing form when used in Skating Form. |
||
'''19 May 2022''' |
'''[[Playtest 2]] - 19 May 2022''' |
||
* Skating Form |
* Skating Form |
||
** Skating speed decreases slower. |
** Skating speed decreases slower. |
||
Line 500: | Line 475: | ||
** Cooldown increased from 6 seconds to 8 seconds. |
** Cooldown increased from 6 seconds to 8 seconds. |
||
'''17 May 2022''' |
'''[[Playtest 2]] - [[Playtest 2/Additional Versions#17 May 2022|17 May 2022]]''' |
||
* Skating Form |
* Skating Form |
||
** '''BUG FIX:''' Skating form speed now properly decreases upon receiving damage. |
** '''BUG FIX:''' Skating form speed now properly decreases upon receiving damage. |
||
Line 506: | Line 481: | ||
** Stun duration reduced from 1 second to 0.5 seconds. |
** Stun duration reduced from 1 second to 0.5 seconds. |
||
'''16 May 2022''' |
'''[[Playtest 2]] - [[Playtest 2/Additional Versions#16 May 2022|16 May 2022]]''' |
||
* Skating Form |
* Skating Form |
||
** Skateboard's walkspeed decreases faster. |
** Skateboard's walkspeed decreases faster. |
||
Line 514: | Line 489: | ||
** '''BUG FIX:''' No longer falsely triggers anti-cheat. |
** '''BUG FIX:''' No longer falsely triggers anti-cheat. |
||
'''1 May 2022''' |
'''[[Playtest 2]] - [[Playtest 2/Additional Versions#1 May 2022|1 May 2022]]''' |
||
* The "Hoverboard" skin was added to the game. |
* The "Hoverboard" skin was added to the game. |
||
'''21 April 2022''' |
'''[[Playtest 2]] - [[Playtest 2/Additional Versions#21 April 2022|21 April 2022]]''' |
||
* {{Abilitylink|SkateboardSecondary}} |
* {{Abilitylink|SkateboardSecondary}} |
||
** Damage increased from 20 to 30. |
** Damage increased from 20 to 30. |
||
'''18 April 2022''' |
'''[[Playtest 2]] - [[Playtest 2/Additional Versions#18 April 2022|18 April 2022]]''' |
||
* Skateboard was added to the game. |
* Skateboard was added to the game. |
||
* {{Abilitylink|SkateboardPrimaryBoard}} |
* {{Abilitylink|SkateboardPrimaryBoard}} |
||
Line 536: | Line 511: | ||
==References== |
==References== |
||
<references /> |
<references /> |
||
---- |
---- |
||
{{NavboxCharacters}} |
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{{PhightersNavbox}} |
|||
[[Category:Phighters]] |
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Melee]] |
||
[[Category:Melee]] |
Skateboard is a melee Phighter. He was released on 18 April 2022 with Playtest 2.
Skateboard is an offensive Phighter that possesses incredible mobility and burst damage. The mobility granted by his skateboard enables him to perform exceptionally well at hit-and-runs. Skateboard also has tools to compliment his pick-based playstyle: STUNTISH!!, which enables Skateboard to maintain speed and gives him vertical mobility when chained, and THE COOL, RAD, COFFIN!!, an AOE stun that sets up a free pick for your team. Despite these exceeding upsides, Skateboard is incredibly fragile. Hard crowd control effects and burst damage can force Skateboard to become vulnerable off board.
|
SLUGGISH!! / STUNTISH!! | |||
Off board Your walkspeed gradually increases up to 25%. On board Press space on ledges to perform a trick.
SLUGGISH!! STUNTISH!!
SLUGGISH!! STUNTISH!!
|
|
SWING IT!! / PUSH IT!! | |||
Off board Swing your board once to deal damage, losing 5% ![]() On board Accelerate forward.
SWING IT!! PUSH IT!!
SWING IT!!
|
|
BASH 'EM!! / KICK 'EM!! | |||
Off board Wind up and stun any enemies while off board. On board Spin and damage enemies around you when on board. If used after a trick, gain extra speed and deal damage in an area when you land.
BASH 'EM!! KICK 'EM!!
BASH 'EM!!
KICK 'EM!!
|
|
RUN!! / BOOST!! | |||
Off board Run forward and bash any enemies. On board Charge up and boost forward depending on the duration of the charge.
RUN!! BOOST!!
BOOST!!
|
|
SWITCH!! | |||
Switch between being on and off your skateboard.
Off Board On Board
|
|
THE COOL, RAD, COFFIN!! | |||
Charge up before being sent forward, stunning enemies for 2 seconds.
Damage: 30 ![]() Reactivation window: 0.75 seconds Dash distance: --- Phinisher points: 100 Phinisher animation: 0.75 seconds
|
Pros |
|
Cons |
|
Skateboard is the fastest Phighter in the game, specializing in a hit-and-run playstyle. Skateboard can maintain an incredibly high movement speed while on board, allowing a skilled Skateboard player to dodge most attacks thrown at them. However, Skateboard's mobility comes at the cost of being vulnerable while off board, only having to take 35 damage to lose all momentum on board, and having a higher skill floor than most other Phighters.
One of the most important aspects to understand about Skateboard is that he is not meant to be played like a traditional melee class. Although he still has a full melee moveset while off board, it's less powerful compared to other melee movesets and isn't effective on its own. His health and DPS off board are both below-average for a melee Phighter. Trying to play Skateboard like you would play Sword will severely limit your combat potential. As you might expect, Skateboard's potential is brought out most when he can use both his off board and on board moveset effectivley, as both have their strengths and weaknesses.
Although Skateboard's mobility options make it significantly easier to dodge most attacks, but he can't dodge everything. AoE/crowd control attacks are significantly easier to hit Skateboard with, and you should expect to take some damage from crossfire when barreling through a crowd of enemies. Be wary of classes with AoE attacks, and ensure that you are prepared to take a few hits when rushing through a crowd. Your mobility can also be used to reach certain points in the map faster than your opponents, this can help disrupt and distract enemies.
Skateboard's survivability hinges almost entirely on his movement speed, so remember to keep your momentum going as much as possible, especially when fighting. If you have no momentum for five seconds, you will be kicked off board. With a base walkspeed 35% slower than normal, being kicked off your skateboard in the middle of battle will often put you in an unfavourable position. Prioritize maintaining speed first, and once you have a good amount of speed, then focus on attacking. You can't deal any damage if you're dead!
Tricks are the most reliable way of keeping momentum, and should be used whenever available. Remember, you're not limited to just traditional skateboard spots; you can perform a trick off the edge of any flat, elevated surface! Get creative, and practice looking for unconventional trick spots. Your ability to identify good trick spots, even when they're not obvious, will often be the difference between dominating a fight or getting curbstomped by the opponent.
If you lose momentum and you're unable to perform a trick for one reason or another, another good option is to use your BOOST!! ability. This will give you a boost of speed based on how much you let the ability charge. Be careful though- as if you're hit during the abilities wind-up, you will be knocked off board and left incredibly vulnerable to enemy attacks.
When push comes to shove and you inevitably get knocked off your skateboard, you still have a few options. If your opponent is at low health, you may be able to finish them off with a few swings or a well-executed combo. If fighting seems too dangerous, you need to run. If available, you can use RUN!! to boost yourself out of danger, and possibly damage some opponents on the way out. Find a good place to hide behind cover or behind your teammates, stall until SWITCH!! is off cooldown (which takes 8s), and then get back to skating.
As for dealing damage, Skateboard does not boast a particularly high DPS, especially on board. Skateboard's intended attack strategy is not about crushing an opponent in a few hits- it's about dodging every attack, repeatedly chipping away at the enemy's health, overwhelming and distracting them until you or a teammate can finish them off. You can play as aggressively as you want, but note that dealing damage to an opponent will cause you to lose some speed. The more aggressively you play, the more speed you'll be losing, and losing too much momentum will make you an easier target. Weigh your options and consider how much risk you're willing to take to deal more rapid damage. Dealing damage on board is much safer but less effective, while dealing damage off board greatly increases Skateboard's DPS and combo potential, but comes with much higher risk.
Skateboard excels the most when supporting his team. On his own, he's easier to pick off. Combined with his low rate of damage on board, this can make him have a low impact on the game if played solely on board. But when Skateboard and a teammate are both attacking, Skateboard is upgraded from being a mild annoyance to being a relentless threat that never gives the enemy any room to breathe or find cover.
When playing Skateboard, target priority is incredibly important as it can determine whether you win or lose an encounter. While on board, scout for targets and deal passive chip damage to enemies in order to weaken them and prevent their shield from regenerating. Once an enemy has been weakened sufficiently or is in an unfavourable position, hold SWITCH!! to swing your board and deal a large burst of damage to finish off your enemy. If that doesn't kill them, follow up with a few attacks to get the job done (you can utilize BASH 'EM!! to stun an enemy and prevent them from escaping). When attacking off board be careful of your surroundings, as your enemy may try to lead you into their teammates as they escape.
His Phinisher is also more useful with teammates. Two seconds of Stun is very short when you're the only one taking advantage of it, because you'll be spending about half of that stun time stuck in the THE COOL, RAD, COFFIN!! animation and moving back to your opponent. It's best used when a teammate is waiting for a good attack window, as they can take full advantage of those two seconds. This doesn't mean your Phinisher should be used exclusivley when around teammates, though, as you can still take advantage of the
Stun time. Activating it early with your primary and rapidly hopping off board allows you to get some solid hits in before they can fight back. THE COOL, RAD, COFFIN!! works best when combined with AoE or high-damaging moves such as Katana's Soul Splicer or Hyperlaser's Eviscerating Ray.
Off board:
On board:
Focused AoE damage or any form of Displacement is the bane of Skateboard, bringing him to a screeching halt and forcing him off board, where he's then forced to choose between running away to get a speed boost on foot, stalling until SWITCH!! becomes available, or fighting you head-on, of which the latter two risk taking unnecessary damage.
When trying to gain distance from a Skateboard player, try to get onto high ground that can only be reached via high jumps or going up steep slopes. Skateboard users will have a difficult time reaching these areas.
Reaching this overpass on a skateboard means going up an intensely steep slope and losing momentum.
Name | Icon | Description | Reward |
---|---|---|---|
vehicular manslaughter | ![]() |
kill an enemy with a trick | Title - SK8R!! Sticker - Skar Bar File:SkateboardSkarBar.png |
General:
Development:
Skins:
Playtest 2 - 19 May 2022
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Characters | ||||||
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Phighters
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Other
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