Your walkspeed gradually increases up to 25%.
On board
Press space on ledges to perform a trick.
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{{ |
{{PhighterNav}} |
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{{Character |
{{Character |
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| name = Skateboard |
| name = Skateboard |
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| image = |
| image = Classrenderskateboard1.png |
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| imagecaption = "Watch this trick!" |
| imagecaption = "Watch this trick!" |
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| class = Melee |
| class = Melee |
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| shield = 75 |
| shield = 75 |
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| addedin = [[Playtest 2]] |
| addedin = [[Playtest 2]] |
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| chatcolor = {{Color|{{ClassColor|Skateboard}}}} |
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}} |
}} |
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'''{{PAGENAME}}''' is a [[:Category:Melee|melee]] Phighter. He was released on 18 April 2022 with [[Playtest 2]]. |
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'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Melee|melee]] Phighter. He was released on 18 April 2022 with [[Playtest 2]]. |
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==Overview== |
==Overview== |
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'''Skateboard''' is an offensive [[Phighters|Phighter]] that possesses incredible mobility and burst damage. The mobility granted by his skateboard enables him to perform exceptionally well at hit-and-runs. Skateboard also has tools to compliment his pick-based playstyle: {{Abilitylink|SkateboardPassiveBoard}}, which enables Skateboard to maintain speed and gives him vertical mobility when chained, and {{Abilitylink|SkateboardPhinisher}}, an AOE stun that sets up a free pick for your team. Despite these exceeding upsides, Skateboard is incredibly fragile. Hard crowd control effects and burst damage can force Skateboard to become vulnerable off board. |
'''Skateboard''' is an offensive [[Phighters|Phighter]] that possesses incredible mobility and burst damage. The mobility granted by his skateboard enables him to perform exceptionally well at hit-and-runs. Skateboard also has tools to compliment his pick-based playstyle: {{Abilitylink|SkateboardPassiveBoard}}, which enables Skateboard to maintain speed and gives him vertical mobility when chained, and {{Abilitylink|SkateboardPhinisher}}, an AOE stun that sets up a free pick for your team. Despite these exceeding upsides, Skateboard is incredibly fragile. Hard crowd control effects and burst damage can force Skateboard to become vulnerable off board. |
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{{Clear|both}} |
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==Abilities== |
==Abilities== |
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{{AbilityNew |
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Skateboard has two different forms which give different sets of abilities: '''Off board''' and '''On board'''. These forms can be switched around by using {{Abilitylink|SkateboardE}} or using {{Abilitylink|SkateboardPhinisher}} while off board. |
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|color = #{{ClassColor|Skateboard}} |
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|tabclass = Skateboard |
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<tabber> |
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|ability = SLUGGISH!! / STUNTISH!! |
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Off board= |
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|icon = placeholder.png |
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{{Abilitytable |
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|type = Passive |
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|SLUGGISH!! |
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|description = '''Off board'''<br>Your walkspeed gradually increases up to 25%.<br>'''On board'''<br>Press space on ledges to perform a trick. |
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|[[File:placeholder.png|150x150px]] |
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|details = {{Stance |
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|Passive |
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|'''SLUGGISH!!'''<br>Max. {{Status|Haste}}: 25%<br> |
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|N/A |
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|'''STUNTISH!!'''<br>Trick speed gain: +10<br>Max. speed: 50 (soft cap), 100 (hard cap)}} |
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|Your walkspeed gradually increases by 25%. |
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|notes = {{ListFix}} |
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|'''Max. haste:''' 25% |
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'''SLUGGISH!!''' |
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|[[File:Slow walker.gif|center|300px]] |
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* Passive {{Status|Haste}} is lost if not moving for half a second. |
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* Killing or assisting sets {{Status|Haste}} to 50%. |
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'''STUNTISH!!''' |
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* Landing a trick not boosted by {{Abilitylink|SkateboardSecondaryBoard}} deals passive ram damage in a 10x10 area. |
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|demo = [[File:Demonstration SkateboardPassiveOffboard.webm]][[File:Demonstration SkateboardPassiveOnboard.webm]] |
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}} |
}} |
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''Details:'' |
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* This bonus is lost if you're not moving for half a second. |
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* Killing or assisting sets haste to 50%. |
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{{AbilityNew |
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|color = #{{ClassColor|Skateboard}} |
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{{Abilitytable |
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|tabclass = Skateboard |
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|SWING IT!! |
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|ability = SWING IT!! / PUSH IT!! |
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|[[File:placeholder.png|150x150px]] |
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|icon = placeholder.png |
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|Primary |
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|type = Primary |
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|Melee |
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|Off board |
|description = '''Off board'''<br>Swing your board once to deal damage, losing 5% {{Status|Haste}} per swing.<br>'''On board'''<br>Accelerate forward. |
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|details = {{Stance |
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|'''Damage:''' 15<br>'''Fire rate:''' 0.3 seconds |
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|'''SWING IT!!'''<br>Damage: 15<br>Fire rate: 0.5 seconds<br> |
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|[[File:Phightinggifskateboard1.gif|center|300px]] |
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|'''PUSH IT!!'''<br>Damage: 10 <br>Fire rate: 1 second<br>Speed gain: +5}} |
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}} |
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|notes = {{ListFix}} |
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''Details:'' |
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'''SWING IT!!''' |
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* The second hit can be cancelled. |
* The second hit can be cancelled. |
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|demo = [[File:Demonstration SkateboardPrimaryOffboard.webm]][[File:Demonstration SkateboardPrimaryOnboard.webm]] |
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{{Abilitytable |
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|BASH 'EM!! |
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|[[File:placeholder.png|150x150px]] |
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|Secondary Ability |
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|Melee/[[Status Effects#Disables|Disable]] |
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|Wind up and stun any enemies while off board. |
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|'''Damage:''' 10-30<br>'''Stun duration:''' 0.25s-0.75s second<br>'''Casting time:''' 0.25s-1s seconds <br>'''Cooldown:''' 5 seconds |
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|[[File:Phightinggifskateboard2.gif|center|300px]] |
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}} |
}} |
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''Details:'' |
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* The cooldown of this ability is shared with {{Abilitylink|SkateboardSecondaryBoard}}. |
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* This ability can be charged, stunning for longer and dealing more damage the longer it is held. |
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{{AbilityNew |
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|color = #{{ClassColor|Skateboard}} |
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{{Abilitytable |
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|tabclass = Skateboard |
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|RUN!! |
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|ability = BASH 'EM!! / KICK 'EM!! |
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|[[File:placeholder.png|150x150px]] |
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|icon = SkateM2.png |
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|Q Ability |
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|type = Secondary |
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|Mobility |
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|description = '''Off board'''<br>Wind up and stun any enemies while off board.<br>'''On board'''<br>Spin and damage enemies around you when on board. If used after a trick, gain extra speed and deal damage in an area when you land. |
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|Off board, run forward and bash any enemies. |
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|details = {{Stance |
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|'''Damage:''' 15 (initial) + 10 (lingering)<br>'''Knockback force:''' 2 studs <br>'''Range:''' 50 studs <br>'''Cooldown:''' 8 seconds<br>'''Haste:''' Sets speed to 25% |
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|'''BASH 'EM!!'''<br>Damage: 10-30<br>{{Status|Stun}} duration: 0.75 seconds<br>Windup: 0.25-1 second<br>Cooldown: 5 seconds<br> |
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|[[File:Phightinggifskateboard4.gif|center|300px]] |
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|'''KICK 'EM!!'''<br>Damage: 8<br>Trick damage: 10<br>Trick speed bonus: +5<br>Trick hitbox size: 15x15<br>Cooldown: 5 seconds}} |
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|notes = {{ListFix}} |
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* Cooldown is shared between both forms. |
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'''BASH 'EM!!''' |
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* Plays a critical hit indicator and a special particle effect on hit. |
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* Will only apply {{Status|Stun}} after being charged for 0.5 seconds. |
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'''KICK 'EM!!''' |
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* Jumping immediately after using KICK 'EM!! while on the ground performs a trick. |
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* Will play a special particle and sound effect if used after a trick. |
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|demo = [[File:Demonstration SkateboardSecondaryOffboard.webm]][[File:Demonstration SkateboardSecondaryOnboard.webm]] |
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}} |
}} |
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''Details:'' |
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* The cooldown of this ability is shared with {{Abilitylink|SkateboardQBoard}}. |
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{{AbilityNew |
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|color = #{{ClassColor|Skateboard}} |
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{{Abilitytable |
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|tabclass = Skateboard |
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|SWITCH!! |
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|ability = RUN!! / BOOST!! |
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|[[File:placeholder.png|150x150px]] |
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|icon = SkateQ.png |
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|E Ability |
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|type = Q Ability |
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|N/A |
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|description = '''Off board'''<br>Run forward and bash any enemies.<br>'''On board'''<br>Charge up and boost forward depending on the duration of the charge. |
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|Switch between being on and off your skateboard. |
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|details = {{Stance |
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|'''Cooldown:''' 2 seconds |
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|'''RUN!!'''<br>Damage: 15 (initial) + 10 (lingering)<br>Speed: sets to 15-45<br>Knockback force: 2<br>Dash distance: 40 studs<br>{{Status|Haste}}: Sets to 25%<br>Cooldown: 8 seconds<br> |
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|[[File:Phightinggifskateboard5.gif|center|300px]] |
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|'''BOOST!!'''<br>Damage: 10<br>Knockback force: 10<br>Windup: 0.1-1.5 seconds<br>Cooldown: 8 seconds}} |
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|notes = {{ListFix}} |
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* Cooldown is shared between both forms. |
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'''BOOST!!''' |
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* Suspends {{PAGENAME}} in the air while charging. |
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* Will stop all velocity when charging. |
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* {{PAGENAME}}'s speed before charging BOOST!! will be its minimum speed given after casting. |
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* If {{PAGENAME}} receives any {{Status|Slow}} while charging, he will be forced off board. |
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|demo = [[File:Demonstration SkateboardQOffboard.webm]][[File:Demonstration SkateboardQOnboard.webm]] |
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}} |
}} |
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''Details:'' |
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* The cooldown of this ability starts upon switching to on board. |
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* Skateboard will not be forced off board if stunned or slowed in the first 2 seconds of switching to on board. |
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|-| |
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On board= |
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While on board, {{PAGENAME}} has the following traits: |
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* Cannot regenerate shield. |
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* 35% {{Status|Bound}}. |
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* If {{PAGENAME}} receives a disabling status effect, a slow of 25% or higher or gets reduced to 0 walkspeed after being on board for at least 5 seconds, {{PAGENAME}} will be forced off board. |
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* Slopes increase walkspeed when traveling downwards and decrease walkspeed when travelling upwards. |
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* When above 20 speed, speed decays quicker until it reaches 20 or below. |
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{{AbilityNew |
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{{Abilitytable |
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|color = #{{ClassColor|Skateboard}} |
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|STUNTISH!! |
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|tabclass = Skateboard |
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|[[File:placeholder.png|150x150px]] |
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|ability = SWITCH!! |
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|Passive |
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|icon = SkateE.png |
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|Mobility |
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|type = E Ability |
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|On board, Press space on ledges to perform a trick. |
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|description = Switch between being on and off your skateboard. |
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|'''Damage:''' 5<br>'''Trick walkspeed gain:''' 10<br>'''Maximum walkspeed:''' 20 |
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|details = {{Stance |
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|[[File:Skateboard passive.gif|center|300px]] |
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|'''Off Board'''<br>Cooldown: 2 seconds<br> |
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|'''On Board'''<br>Damage: 100% of current speed (max. 30)<br>Cooldown: 6 seconds}} |
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|notes = {{ListFix}} |
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* Skateboard will not be forced off board if disabled in the first 2 seconds of switching to on board. |
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* While on board, {{PAGENAME}} has the following traits: |
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** Cannot regenerate shield naturally. |
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** Colliding with enemies deals 10 damage passively. {{PAGENAME}} cannot deal ram damage for 0.75 seconds after colliding with an enemy. |
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** Permanent 35% {{Status|Bound}}. |
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** If {{PAGENAME}} receives a disabling status effect, a {{Status|Slow}} of 25% or higher or gets reduced to 0 speed after being on board for at least 5 seconds, {{PAGENAME}} will be forced off board. |
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** Slopes increase speed when traveling downwards and decrease speed when travelling upwards. |
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** Speed will gradually decay. The decay speed increases at different speed caps. |
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*** The speed decay caps are: 25, 30, 40, 50, 60. |
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*** When above 50 speed, speed decays quicker until it reaches 50 or below. |
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*** {{PAGENAME}} physically cannot exceed 100 speed. |
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* Holding E while on board performs an AoE attack, dealing more damage depending on speed. Tapping it quickly switches to off board, dealing no damage. |
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* {{Status|Haste}} is gained depending on speed on board, this can bypass the 25% passive haste cap, capping at 50% {{Status|Haste}}. |
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|demo = [[File:Demonstration SkateboardEOffboard.webm]][[File:Demonstration SkateboardEOnboard.webm]] |
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}} |
}} |
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''Details:'' |
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{{AbilityNew |
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|color = #{{ClassColor|Skateboard}} |
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{{Abilitytable |
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|tabclass = Skateboard |
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|PUSH IT!! |
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|ability = THE COOL, RAD, COFFIN!! |
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|[[File:placeholder.png|150x150px]] |
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|icon = SkateUlt.png |
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|Primary |
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|type = Phinisher |
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|Melee/Mobility |
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|description = Charge up before being sent forward, stunning enemies for 2 seconds. |
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|On board, accelerate forward. |
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|details = '''Damage:''' 30<br>{{Status|Stun}} '''duration:''' 2 seconds<br>'''Reactivation window:''' 0.75 seconds<br>'''Dash distance:''' ---<br>'''Phinisher points:''' 100<br>'''Phinisher animation:''' 0.75 seconds |
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|'''Damage:''' 10 <br>'''Fire rate:''' 1 second |
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|notes = {{ListFix}} |
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|[[File:Skate m1.gif|center|300px]] |
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* Shared between both forms, with one minor difference: Skateboard immediately switches to on board on cast. |
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* Using primary will start THE COOL, RAD, COFFIN!! early. |
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* Skateboard gains maximum speed (50) upon using THE COOL, RAD, COFFIN!!. |
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* If Skateboard dies during the casting time, the dash animation will perform but its effects will be cancelled. |
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* Refreshes the cooldown of {{Abilitylink|SkateboardE}}. |
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|demo = [[File:Demonstration SkateboardUlt.webm]] |
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}} |
}} |
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''Details:'' |
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* {{Abilitylink|SkateboardPrimaryBoard}} cannot be used while mid-air. |
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{{Abilitytable |
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|KICK 'EM!! |
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|[[File:placeholder.png|150x150px]] |
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|Secondary Ability |
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|Mobility |
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|Spin and stun enemies around you when on board. If used after a trick, gain extra speed when you land. |
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|'''Damage:''' 15<br>'''Trick walkspeed bonus:''' 5<br>'''Cooldown:''' 5 seconds |
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|[[File:Skatem2.gif|center|300px]] |
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}} |
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''Details:'' |
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* The cooldown of this ability is shared with {{Abilitylink|SkateboardSecondary}}. |
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* If Skateboard jumps immediately after using this ability, he will perform a trick. |
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** Tricking after using this ability deals 15 damage. |
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{{Abilitytable |
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|BOOST!! |
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|[[File:placeholder.png|150x150px]] |
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|Q Ability |
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|Mobility |
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|On board, charge up and boost forward depending on the duration of the charge. |
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|'''Damage:''' 10<br>'''Knockback force:''' 10<br>'''Casting time:''' X-X seconds<br>'''Walkspeed set:''' 15-45 <br> '''Cooldown:''' 8 seconds |
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|[[File:SkateQ.gif|center|300px]] |
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}} |
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''Details:'' |
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* The cooldown of this ability is shared with {{Abilitylink|SkateboardQ}}. |
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* Skateboard is suspended in the air for the casting time. |
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* If Skateboard is slowed or stunned while charging, he will be forced off board. |
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{{Abilitytable |
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|SWITCH!! |
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|[[File:placeholder.png|150x150px]] |
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|E Ability |
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|AoE |
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|Switch between being on and off your skateboard. |
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|'''Damage:''' 5-50 (based on the player's speed)<br>'''Cooldown:''' 8 seconds |
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|[[File:SkateE.gif|center|300px]] |
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}} |
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''Details:'' |
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* The cooldown of this ability starts upon switching to off board. |
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** When getting any kill or assist, this ability's cooldown is reset. |
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* Holding this ability performs a spin attack, dealing more damage depending on speed. Tapping it quickly switches to off board, dealing no damage. |
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* Haste is gained depending on speed on board, this can bypass the 25% passive haste cap, capping at 50% haste. |
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</tabber> |
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''Note: Skateboard's [[Phinisher]] is shared between both forms, with one minor difference.'' |
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{{Abilitytable |
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|THE COOL, RAD, COFFIN!! |
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|[[File:placeholder.png|150x150px]] |
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|[[Phinisher]] |
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|Mobility/[[Status Effects#Disables|Disable]] |
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|Charge up before being sent forward, stunning enemies for 2 seconds. |
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|'''Damage:''' 30<br>'''Stun duration:''' 2 seconds<br>'''Dash range:''' X<br>'''Casting time:''' 0.5 seconds<br>'''Reactivation window:''' 0.75 seconds<br>'''Phinisher points:'''100 |
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|[[File:Phightinggifskateboard6.gif|center|300px]] |
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}} |
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''Details:'' |
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* Using primary will start the ultimate early. |
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* Skateboard immediately switches to on board on cast. |
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* Skateboard will not be forced off board if stunned or slowed in the first 2 seconds of using the ultimate. |
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* Skateboard gains maximum (50) speed upon using the ultimate. |
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* If Skateboard dies during the casting time, the dash animation will perform but nothing will happen. |
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* Refreshes the cooldown of {{Abilitylink|SkateboardE}}. |
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==Strategy== |
==Strategy== |
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Skateboard is the fastest Phighter in the game, specializing in a hit-and-run playstyle. Skateboard can maintain an incredibly high movement speed while on board, allowing a skilled Skateboard player to dodge most attacks thrown at them. However, Skateboard's mobility comes at the cost of being vulnerable while off board, only having to take 35 damage to lose all momentum on board, and having a higher skill floor than most other Phighters. |
Skateboard is the fastest Phighter in the game, specializing in a hit-and-run playstyle. Skateboard can maintain an incredibly high movement speed while on board, allowing a skilled Skateboard player to dodge most attacks thrown at them. However, Skateboard's mobility comes at the cost of being vulnerable while off board, only having to take 35 damage to lose all momentum on board, and having a higher skill floor than most other Phighters. |
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One of the most important aspects to understand about Skateboard is that he is '''not''' meant to be played like a traditional melee class. Although he still has a full melee moveset while off board, it's |
One of the most important aspects to understand about Skateboard is that he is '''not''' meant to be played like a traditional melee class. Although he still has a full melee moveset while off board, it's less powerful compared to other melee movesets and isn't effective on its own. His health and DPS off board are both below-average for a melee Phighter. Trying to play Skateboard like you would play Sword will severely limit your combat potential. As you might expect, Skateboard's potential is brought out most when he can use both his off board and on board moveset effectivley, as both have their strengths and weaknesses. |
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Although Skateboard's mobility options make it significantly easier to dodge most attacks, he can't dodge everything. AoE/crowd control attacks are significantly easier to hit Skateboard with, and you should expect to take some damage from crossfire when barreling through a crowd of enemies. Be wary of classes with AoE attacks, and ensure that you are prepared to take a few hits when rushing through a crowd. |
Although Skateboard's mobility options make it significantly easier to dodge most attacks, but he can't dodge everything. AoE/crowd control attacks are significantly easier to hit Skateboard with, and you should expect to take some damage from crossfire when barreling through a crowd of enemies. Be wary of classes with AoE attacks, and ensure that you are prepared to take a few hits when rushing through a crowd. Your mobility can also be used to reach certain points in the map faster than your opponents, this can help disrupt and distract enemies. |
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Skateboard's survivability hinges almost entirely on his movement speed, so remember to keep your momentum going as much as possible, especially when fighting. If you have no momentum for five seconds, you will be kicked off board. With a base walkspeed 35% slower than normal, being kicked off your skateboard in the middle of battle |
Skateboard's survivability hinges almost entirely on his movement speed, so remember to keep your momentum going as much as possible, especially when fighting. If you have no momentum for five seconds, you will be kicked off board. With a base walkspeed 35% slower than normal, being kicked off your skateboard in the middle of battle will often put you in an unfavourable position. Prioritize maintaining speed first, and once you have a good amount of speed, then focus on attacking. You can't deal any damage if you're dead! |
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[[File:Skateboard trick spot.png| |
[[File:Skateboard trick spot.png|right|350px]] |
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Tricks are the most reliable way of keeping momentum, and should be used whenever available. Remember, you're not limited to just traditional skateboard spots; you can perform a trick off the edge of any flat, elevated surface! Get creative, and practice looking for unconventional trick spots. Your ability to identify good trick spots, even when they're not obvious, will often be the difference between dominating a fight or getting curbstomped by the opponent. |
Tricks are the most reliable way of keeping momentum, and should be used whenever available. Remember, you're not limited to just traditional skateboard spots; you can perform a trick off the edge of any flat, elevated surface! Get creative, and practice looking for unconventional trick spots. Your ability to identify good trick spots, even when they're not obvious, will often be the difference between dominating a fight or getting curbstomped by the opponent. |
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If you lose momentum and you're unable to perform a trick for one reason or another, another good option is to use your {{Abilitylink|SkateboardQBoard}} |
If you lose momentum and you're unable to perform a trick for one reason or another, another good option is to use your {{Abilitylink|SkateboardQBoard}} ability. This will give you a boost of speed based on how much you let the ability charge. Be careful though- as if you're hit during the abilities wind-up, you will be knocked off board and left incredibly vulnerable to enemy attacks. |
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When push comes to shove and you inevitably get knocked off your skateboard, you still have a few options. If your opponent is at low health, you may be able to finish them off with a few swings or a well-executed combo. If fighting seems too dangerous, you need to run. If available, you can use {{Abilitylink|SkateboardQ}} to boost yourself out of danger, and possibly damage some opponents on the way out. Find a good place to hide behind cover or behind your teammates, stall until {{Abilitylink|SkateboardE}} is off cooldown (which takes 8s), and then get back to skating. |
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As for dealing damage, Skateboard does not boast a particularly high DPS, especially on board. Skateboard's intended attack strategy is not about crushing an opponent in a few hits- it's about dodging every attack, repeatedly chipping away at the enemy's health, overwhelming and distracting them until you or a teammate can finish them off. You can play as aggressively as you want, but note that dealing damage to an opponent will cause you to lose some speed. The more aggressively you play, the more speed you'll be losing, and losing too much momentum will make you an easier target. Weigh your options and consider how much risk you're willing to take to deal more rapid damage. |
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Dealing damage on board is much safer but less effective, while dealing damage off board greatly increases {{PAGENAME}}'s DPS and combo potential, but comes with much higher risk. |
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Skateboard excels the most when supporting his team. On his own, he's easier to pick off. Combined with his low rate of damage on board, this can make him have a low impact on the game if played solely on board. But when Skateboard and a teammate are ''both'' attacking, Skateboard is upgraded from being a mild annoyance to being a relentless threat that never gives the enemy any room to breathe or find cover. |
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When push comes to shove and you inevitably get knocked off your skateboard, you still have a few options. If your opponent is at low health, you may be able to finish them off with a few swings or a well-executed combo. If fighting seems too dangerous, you need to run. If available, you can use {{Abilitylink|SkateboardQ}} to boost yourself out of danger, and possibly damage some opponents on the way out. Find a good place to hide behind cover or behind your teammates, stall until {{Abilitylink|SkateboardE}} is off cooldown (which takes 7s), and then get back to skating. |
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When playing Skateboard, target priority is incredibly important as it can determine whether you win or lose an encounter. While on board, scout for targets and deal passive chip damage to enemies in order to weaken them and prevent their shield from regenerating. Once an enemy has been weakened sufficiently or is in an unfavourable position, hold {{Abilitylink|SkateboardE}} to swing your board and deal a large burst of damage to finish off your enemy. If that doesn't kill them, follow up with a few attacks to get the job done (you can utilize {{Abilitylink|SkateboardSecondary}} to stun an enemy and prevent them from escaping). When attacking off board be careful of your surroundings, as your enemy may try to lead you into their teammates as they escape. |
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As for dealing damage, Skateboard does not boast a particularly high DPS, even in Skating form. Skateboard's intended attack strategy is not about crushing an opponent in a few hits- it's about dodging every attack, repeatedly chipping away at the enemy's health, overwhelming and distracting them until you or a teammate finishes them off. You can play as aggressively as you want, but note that dealing damage to an opponent will cause you to lose some speed. The more aggressively you play, the more speed you'll be losing, and losing too much momentum will make you an easier target. Weigh your options and consider how much risk you're willing to take to deal more rapid damage. |
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Skateboard excels the most when supporting his team. On his own, he's easier to pick off. Combined with his low rate of damage, this makes him only a minor concern. But when Skateboard and a teammate are ''both'' attacking, Skateboard is upgraded from being a mild annoyance to being a relentless threat that never gives the enemy any room to breathe or find cover. |
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His |
His Phinisher is also more useful with teammates. Two seconds of {{Status|Stun}} is very short when you're the only one taking advantage of it, because you'll be spending about half of that stun time stuck in the {{Abilitylink|SkateboardPhinisher}} animation and moving back to your opponent. It's best used when a teammate is waiting for a good attack window, as they can take full advantage of those two seconds. This doesn't mean your Phinisher should be used exclusivley when around teammates, though, as you can still take advantage of the {{Status|Stun}} time. Activating it early with your primary and rapidly hopping off board allows you to get some solid hits in before they can fight back. THE COOL, RAD, COFFIN!! works best when combined with AoE or high-damaging moves such as [[Katana|Katana's]] {{Abilitylink|KatanaPhinisher}} or [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}}. |
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===Ability usage=== |
===Ability usage=== |
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'''Off board:''' |
'''Off board:''' |
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*{{Abilitylink|SkateboardPassive}} |
*{{Abilitylink|SkateboardPassive}} |
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**While this passive may seem negative at first, letting your haste build up will make your walkspeed faster than most other Phighters. Use this to your advantage to catch up with them and get them in range of your primary attack. |
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**placeholder |
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*{{Abilitylink|SkateboardPrimary}} |
*{{Abilitylink|SkateboardPrimary}} |
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**This is your main source of damage off board. When chasing an enemy, be careful not to swing aimlessly, as this will reduce your walkspeed and make it more difficult to catch up to your target. |
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**placeholder |
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*{{Abilitylink|SkateboardSecondary}} |
*{{Abilitylink|SkateboardSecondary}} |
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**{{Abilitylink|SkateboardSecondary}} is an incredibly versatile and flexible move that can help in almost any situation. |
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**placeholder |
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***The move is incredibly fast if not charged (at the cost of a reduced stun time). This can help in getting some quick hits on an enemy or in preventing an opponent from using a move if the stun is timed correctly. It is also a powerful tool to force enemy Skateboards off board considering its fast windup. |
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***Hitting an enemy with a maximum charge strike gives you enough time to hit the opponent with another move such as {{Abilitylink|SkateboardPrimary}} or {{Abilitylink|SkateboardQ}}, thus opening up combo potentials. |
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*{{Abilitylink|SkateboardE}} |
*{{Abilitylink|SkateboardE}} |
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**{{Abilitylink|SkateboardE}} gives you an initial speed boost upon getting on your board, but it can make you incredibly vulnerable if used in the middle of a battle. |
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**placeholder |
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***The best place to get on board is at a ledge, as you can immediately trick off it and gain substantial speed in a few seconds. |
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*{{Abilitylink|SkateboardQ}} |
*{{Abilitylink|SkateboardQ}} |
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** |
**{{Abilitylink|SkateboardQ}} can be used as a "get off me" tool to get into Skating form more easily, or as a combo extender to pick off enemies or confirm kills. |
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*** The knockback from the move can also be used to push enemies off obstacles or into [[Map Elements#Killbricks|pitfalls]]. |
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'''On board:''' |
'''On board:''' |
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**{{Abilitylink|SkateboardPassiveBoard}} is your bread-and-butter tool for getting extra damage on enemies, maintaining top-speed, avoiding damage and getting onto high ground. Utilize as frequently as possible. |
**{{Abilitylink|SkateboardPassiveBoard}} is your bread-and-butter tool for getting extra damage on enemies, maintaining top-speed, avoiding damage and getting onto high ground. Utilize as frequently as possible. |
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** Tricks can be farmed on a single ledge if you land back on the platform you performed a trick off of. This allows you to perform another trick and repeat as many times as needed. |
** Tricks can be farmed on a single ledge if you land back on the platform you performed a trick off of. This allows you to perform another trick and repeat as many times as needed. |
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***'''Edge |
***'''Edge Hop''': On a long ledge, perform a trick, flick your camera back towards the platform, land, turn your camera towards the ledge, perform a trick, repeat. Useful for closing distance. |
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***'''360 Trick''': On any ledge, perform a trick, spin your camera 180 degrees towards the platform, land, spin your camera 180 degrees towards the ledge'','' perform a trick, repeat. |
***'''360 Trick''': On any ledge, perform a trick, spin your camera 180 degrees towards the platform, land, spin your camera 180 degrees towards the ledge'','' perform a trick, repeat. |
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<gallery widths="275"; captionalign="center"; mode="nolines";> |
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File:Skateboard edge hop.gif|Edge Hug |
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Skateboard |
File:Skateboard edge hop.gif|Edge Hop |
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File:360 trick.gif |
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</gallery> |
</gallery> |
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*{{Abilitylink|SkateboardPrimaryBoard}} |
*{{Abilitylink|SkateboardPrimaryBoard}} |
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**Whenever you aren't attacking and there are no trick spots nearby, you should be spamming this to maintain speed |
**Whenever you aren't attacking and there are no trick spots nearby, you should be spamming this to maintain constant speed. |
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*{{Abilitylink|SkateboardSecondaryBoard}} |
*{{Abilitylink|SkateboardSecondaryBoard}} |
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**The extra height helps to reach opponents that are in the air and to traverse tall obstacles. Combine with a trick jump for even more height. |
**The extra height helps to reach opponents that are in the air and to traverse tall obstacles. Combine with a trick jump for even more height. |
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[[File:Skateboard double jump.gif|none|thumb]] |
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*{{Abilitylink|SkateboardE}} |
*{{Abilitylink|SkateboardE}} |
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** Tapping SWITCH!! instead of holding it allows you to hop off board immediately, which can be useful if you need to regenerate shield urgently. |
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** Although this attack deals high amounts of damage, putting yourself in a standing position will make you more vulnerable, as your movement is severely handicapped. Only swap if you're confident that you can take out all the nearby opponents in one go, or as a last resort if you're stuck and your {{Abilitylink|SkateboardQBoard}} is on cooldown. |
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** Although holding SWITCH!! deals high amounts of damage, putting yourself in a standing position will make you more vulnerable, as your movement is severely handicapped. Only swap if you're confident that you can take out all the nearby opponents in one go, or as a last resort if you're stuck and your {{Abilitylink|SkateboardQBoard}} is on cooldown. |
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** Incredibly useful move against groups of enemies, especially backline or support [[Phighters]]. |
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** Can be used after holding down {{Abilitylink|SkateboardQBoard}} to utilize the burst in speed to deal a lot of damage in one go. |
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*{{Abilitylink|SkateboardQBoard}} |
*{{Abilitylink|SkateboardQBoard}} |
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**This is a good tool for getting unstuck. If your skateboard loses momentum and you're in a dangerous area, pop a {{Abilitylink|SkateboardQBoard}} to get your momentum back up. |
**This is a good tool for getting unstuck or reaching certain areas. If your skateboard loses momentum and you're in a dangerous area, pop a {{Abilitylink|SkateboardQBoard}} to get your momentum back up. |
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*{{Abilitylink|SkateboardPhinisher}} |
*{{Abilitylink|SkateboardPhinisher}} |
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** This is best used to set up an attack window for other teammates. You won't be able to take full advantage of the stun, as some of the stun time will be spent waiting for the animation to end. |
** This is best used to set up an attack window for other teammates. You won't be able to take full advantage of the stun, as some of the stun time will be spent waiting for the animation to end. |
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When trying to gain distance from a Skateboard player, try to get onto high ground that can only be reached via high jumps or going up steep slopes. Skateboard users will have a difficult time reaching these areas. |
When trying to gain distance from a Skateboard player, try to get onto high ground that can only be reached via high jumps or going up steep slopes. Skateboard users will have a difficult time reaching these areas. |
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[[File:Train demolition overpass.png| |
[[File:Train demolition overpass.png|left|200px]] |
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Reaching this overpass on a skateboard means going up an intensely steep slope and losing momentum. |
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<br><br><br><br> |
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==[[Badges|Badge]]== |
==[[Badges|Badge]]== |
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<table class=" |
<table class="phtable" width="70%" style="text-align:center;"> |
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<tr> |
<tr> |
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<th>Name</th> |
<th>Name</th> |
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==Trivia== |
==Trivia== |
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'''General:''' |
'''General:''' |
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* |
* {{PAGENAME}} is based on the [https://roblox.fandom.com/wiki/Skateboard_(series) Skateboard series] of gears. |
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* {{PAGENAME}} mentions "helmet hair" in his dialogue. Despite this, he is bald like every other Phighter. |
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* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to santiago the third. |
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** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to mario brother, and remodeled to reference Mario from the [https://en.wikipedia.org/wiki/Mario_(franchise) Mario franchise]. |
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'''Development:''' |
'''Development:''' |
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'''Skins:''' |
'''Skins:''' |
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* Egobworder is a community contributed skin created by 0sol. |
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** The skin was one of three winners of the August 2023 Skin Contest. |
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** The name "Egobworder" comes from the combination of the words ''sword'' and ''board'' thus producing ''bword''. |
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** The sound effects for the skin were created by CRABLOOSHI. |
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==[[Version history]]== |
==[[Version history]]== |
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==References== |
==References== |
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<references /> |
<references /> |
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---- |
---- |
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{{NavboxCharacters}} |
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{{PhightersNavbox}} |
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[[Category:Phighters]] |
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Melee]] |
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[[Category:Melee]] |
Skateboard is a melee Phighter. He was released on 18 April 2022 with Playtest 2.
Skateboard is an offensive Phighter that possesses incredible mobility and burst damage. The mobility granted by his skateboard enables him to perform exceptionally well at hit-and-runs. Skateboard also has tools to compliment his pick-based playstyle: STUNTISH!!, which enables Skateboard to maintain speed and gives him vertical mobility when chained, and THE COOL, RAD, COFFIN!!, an AOE stun that sets up a free pick for your team. Despite these exceeding upsides, Skateboard is incredibly fragile. Hard crowd control effects and burst damage can force Skateboard to become vulnerable off board.
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SLUGGISH!! / STUNTISH!! | |||
Off board Your walkspeed gradually increases up to 25%. On board Press space on ledges to perform a trick.
SLUGGISH!! STUNTISH!!
SLUGGISH!! STUNTISH!!
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SWING IT!! / PUSH IT!! | |||
Off board Swing your board once to deal damage, losing 5% ![]() On board Accelerate forward.
SWING IT!! PUSH IT!!
SWING IT!!
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BASH 'EM!! / KICK 'EM!! | |||
Off board Wind up and stun any enemies while off board. On board Spin and damage enemies around you when on board. If used after a trick, gain extra speed and deal damage in an area when you land.
BASH 'EM!! KICK 'EM!!
BASH 'EM!!
KICK 'EM!!
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RUN!! / BOOST!! | |||
Off board Run forward and bash any enemies. On board Charge up and boost forward depending on the duration of the charge.
RUN!! BOOST!!
BOOST!!
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SWITCH!! | |||
Switch between being on and off your skateboard.
Off Board On Board
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THE COOL, RAD, COFFIN!! | |||
Charge up before being sent forward, stunning enemies for 2 seconds.
Damage: 30 ![]() Reactivation window: 0.75 seconds Dash distance: --- Phinisher points: 100 Phinisher animation: 0.75 seconds
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Pros |
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Cons |
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Skateboard is the fastest Phighter in the game, specializing in a hit-and-run playstyle. Skateboard can maintain an incredibly high movement speed while on board, allowing a skilled Skateboard player to dodge most attacks thrown at them. However, Skateboard's mobility comes at the cost of being vulnerable while off board, only having to take 35 damage to lose all momentum on board, and having a higher skill floor than most other Phighters.
One of the most important aspects to understand about Skateboard is that he is not meant to be played like a traditional melee class. Although he still has a full melee moveset while off board, it's less powerful compared to other melee movesets and isn't effective on its own. His health and DPS off board are both below-average for a melee Phighter. Trying to play Skateboard like you would play Sword will severely limit your combat potential. As you might expect, Skateboard's potential is brought out most when he can use both his off board and on board moveset effectivley, as both have their strengths and weaknesses.
Although Skateboard's mobility options make it significantly easier to dodge most attacks, but he can't dodge everything. AoE/crowd control attacks are significantly easier to hit Skateboard with, and you should expect to take some damage from crossfire when barreling through a crowd of enemies. Be wary of classes with AoE attacks, and ensure that you are prepared to take a few hits when rushing through a crowd. Your mobility can also be used to reach certain points in the map faster than your opponents, this can help disrupt and distract enemies.
Skateboard's survivability hinges almost entirely on his movement speed, so remember to keep your momentum going as much as possible, especially when fighting. If you have no momentum for five seconds, you will be kicked off board. With a base walkspeed 35% slower than normal, being kicked off your skateboard in the middle of battle will often put you in an unfavourable position. Prioritize maintaining speed first, and once you have a good amount of speed, then focus on attacking. You can't deal any damage if you're dead!
Tricks are the most reliable way of keeping momentum, and should be used whenever available. Remember, you're not limited to just traditional skateboard spots; you can perform a trick off the edge of any flat, elevated surface! Get creative, and practice looking for unconventional trick spots. Your ability to identify good trick spots, even when they're not obvious, will often be the difference between dominating a fight or getting curbstomped by the opponent.
If you lose momentum and you're unable to perform a trick for one reason or another, another good option is to use your BOOST!! ability. This will give you a boost of speed based on how much you let the ability charge. Be careful though- as if you're hit during the abilities wind-up, you will be knocked off board and left incredibly vulnerable to enemy attacks.
When push comes to shove and you inevitably get knocked off your skateboard, you still have a few options. If your opponent is at low health, you may be able to finish them off with a few swings or a well-executed combo. If fighting seems too dangerous, you need to run. If available, you can use RUN!! to boost yourself out of danger, and possibly damage some opponents on the way out. Find a good place to hide behind cover or behind your teammates, stall until SWITCH!! is off cooldown (which takes 8s), and then get back to skating.
As for dealing damage, Skateboard does not boast a particularly high DPS, especially on board. Skateboard's intended attack strategy is not about crushing an opponent in a few hits- it's about dodging every attack, repeatedly chipping away at the enemy's health, overwhelming and distracting them until you or a teammate can finish them off. You can play as aggressively as you want, but note that dealing damage to an opponent will cause you to lose some speed. The more aggressively you play, the more speed you'll be losing, and losing too much momentum will make you an easier target. Weigh your options and consider how much risk you're willing to take to deal more rapid damage. Dealing damage on board is much safer but less effective, while dealing damage off board greatly increases Skateboard's DPS and combo potential, but comes with much higher risk.
Skateboard excels the most when supporting his team. On his own, he's easier to pick off. Combined with his low rate of damage on board, this can make him have a low impact on the game if played solely on board. But when Skateboard and a teammate are both attacking, Skateboard is upgraded from being a mild annoyance to being a relentless threat that never gives the enemy any room to breathe or find cover.
When playing Skateboard, target priority is incredibly important as it can determine whether you win or lose an encounter. While on board, scout for targets and deal passive chip damage to enemies in order to weaken them and prevent their shield from regenerating. Once an enemy has been weakened sufficiently or is in an unfavourable position, hold SWITCH!! to swing your board and deal a large burst of damage to finish off your enemy. If that doesn't kill them, follow up with a few attacks to get the job done (you can utilize BASH 'EM!! to stun an enemy and prevent them from escaping). When attacking off board be careful of your surroundings, as your enemy may try to lead you into their teammates as they escape.
His Phinisher is also more useful with teammates. Two seconds of Stun is very short when you're the only one taking advantage of it, because you'll be spending about half of that stun time stuck in the THE COOL, RAD, COFFIN!! animation and moving back to your opponent. It's best used when a teammate is waiting for a good attack window, as they can take full advantage of those two seconds. This doesn't mean your Phinisher should be used exclusivley when around teammates, though, as you can still take advantage of the
Stun time. Activating it early with your primary and rapidly hopping off board allows you to get some solid hits in before they can fight back. THE COOL, RAD, COFFIN!! works best when combined with AoE or high-damaging moves such as Katana's Soul Splicer or Hyperlaser's Eviscerating Ray.
Off board:
On board:
Focused AoE damage or any form of Displacement is the bane of Skateboard, bringing him to a screeching halt and forcing him off board, where he's then forced to choose between running away to get a speed boost on foot, stalling until SWITCH!! becomes available, or fighting you head-on, of which the latter two risk taking unnecessary damage.
When trying to gain distance from a Skateboard player, try to get onto high ground that can only be reached via high jumps or going up steep slopes. Skateboard users will have a difficult time reaching these areas.
Reaching this overpass on a skateboard means going up an intensely steep slope and losing momentum.
Name | Icon | Description | Reward |
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vehicular manslaughter | ![]() |
kill an enemy with a trick | Title - SK8R!! Sticker - Skar Bar File:SkateboardSkarBar.png |
General:
Development:
Skins:
V0.4.5 - 31 December 2022
v0.3.0 - 26 August 2022
19 May 2022
17 May 2022
16 May 2022
1 May 2022
21 April 2022
18 April 2022
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Phighters
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Other
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