Biograft: Difference between revisions
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{{PhighterNav}} |
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{{Character |
{{Character |
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| name = Biograft |
| name = Biograft |
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| image = |
| image = Classrenderbiograft1.png |
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| imagecaption = "MEET YOUR DEMISE!" |
| imagecaption = "MEET YOUR DEMISE!" |
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| class = Melee |
| class = Melee |
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| faction = [[Blackrock]] |
| faction = [[Blackrock]] |
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| health = |
| health = 25 |
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| shield = |
| shield = 100 |
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| addedin = [[V0.3.0]] |
| addedin = [[V0.3.0]] |
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| chatcolor = {{Color|{{ClassColor|Biograft}}}} |
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}} |
}} |
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'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Melee|melee]] Phighter. They were released on 26 August 2022 with [[V0.3.0]] and the [[Vanilla vs. Chocolate]] [[Phestivals|Phestival]]. |
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==Overview== |
==Overview== |
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'''Biograft''' is a melee [[Phighters|Phighter]] that specializes in pressuring targets and chasing them down. Biograft plays like a glass cannon, dealing high damage while sporting the lowest health on the roster. Biograft's passive, |
'''Biograft''' is a melee [[Phighters|Phighter]] that specializes in pressuring targets and chasing them down. Biograft plays like a glass cannon, dealing high damage while sporting the lowest health on the roster. Biograft's passive, {{Abilitylink|BiograftPassive}}, increases its attack speed when using {{Abilitylink|BiograftPrimary}}. It also limits their aggressiveness, as Biograft fills its heat meter by using {{Abilitylink|BiograftPrimary}}, which could lead to it being left vulnerable if the bar fills up completely. {{Abilitylink|BiograftQ}} allows Biograft to confirm kills on enemies at <25% health. Biograft's abilities allows it to get in and out of fights swiftly, allowing for more methodical gameplay. |
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{{Clear|both}} |
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==Abilities== |
==Abilities== |
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{{AbilityNew |
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{{Abilitytable |
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|color = #{{ClassColor|Biograft}} |
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| |
|tabclass = Biograft |
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|ability = Power of Biograft / Heat |
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|[[File:placeholder.png|150x150px]] |
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|icon = Placeholder.png |
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|Passive |
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|type = Passive |
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|N/A |
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|description = Dual Swing increases your heat meter. Hitting enemies with Dual Swing increases your attack speed. Losing all heat resets your attack speed. Reaching full heat disables you for half a second and creates an explosion around you. |
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|Hitting enemies with PRIMARY/Dual Swing will increase your swing rate. |
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|details = '''Damage:''' 20 (explosion), 20 (to self)<br>'''Max. fire rate:''' 0.15 seconds<br>'''Heat generated:''' +3 per swing (on miss), +5 per swing (on hit)<br>'''Heat reduction rate:''' 3/second<br>'''Max. heat:''' 50<br>'''Dual Swing disable duration:''' 0.75 seconds<br>'''{{Status|Slow}} penalty:''' 30% for 0.75 seconds |
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|'''Max. fire rate:''' 0.15 seconds (each swing) |
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|demo = [[File:Demonstration BiograftPassive.webm]] |
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}} |
}} |
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''Details:'' |
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{{AbilityNew |
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* |
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|color = #{{ClassColor|Biograft}} |
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|tabclass = Biograft |
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* Biograft has an "overheat" meter, which fills up as he swings. |
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|ability = Dual Swing |
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** The meter is 75 heat in total. |
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|icon = Placeholder.png |
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** One primary swing adds 5 heat, however if the primary misses it only adds 3 heat. |
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|type = Primary |
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** When the meter is filled, Biograft will explode. The explosion deals 25 damage to Biograft, and 15 damage to all enemies around him. This explosion also slows him by 50% and disables his primary for 1 second. |
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|description = Swing your blades and blink in the direction you're moving. |
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**The meter decreases constantly at 3 heat per second, and 12 heat/s if he has not used his primary over 2 seconds.<br /> |
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|details = '''Damage:''' 7 + 7 + 8 + 8<br>'''Fire rate:''' 0.4 + 0.5 + 0.4 + 0.8 seconds<br>'''Blink distance:''' 3-6 studs (based on attack speed) |
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{{Abilitytable |
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|demo = [[File:Demonstration BiograftM1.webm]] |
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|Dual Swing |
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|Dual Swing |
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|[[File:placeholder.png|150x150px]] |
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|Primary |
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|Melee/Mobility |
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|Swing your blades and blink in the direction you're moving in. Using Dual Swing gradually fills an overheat gauge (increased upon hitting enemies). When the gauge is full, Biograft explodes, doing damage to himself and enemies around him. Biograft is slowed and cannot use Dual Swing for a short duration after the explosion. The gauge decreases automatically, the rate of reduction is increased if Biograft has not used Dual Swings after a duration. |
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|'''Swing damage:''' 6 + 7 + 8 + 9<br>'''Fire rate:''' 0.4 + 0.5 + 0.4 + 0.8 seconds<br>'''Blink range:''' 3-6 studs (based on attack speed)<br>'''Heat generated per swing:''' 3 (on miss), 5 (on hit)<br>'''Heat reduction rate:''' 3 per second, increased to 12 per second if Dual Swing is not used for at least 2 seconds<br>'''Maximum heat:''' 50<br> '''Explosion damage:''' 15 (to enemies), 25 (to Biograft)<br> '''Slow:''' 50% for 2 seconds<br> '''Dual Swing disable duration:''' 1 second |
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|[[File:Revealbiograftprimary.gif|center|400px]] |
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}} |
}} |
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''Details:'' |
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{{AbilityNew |
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* |
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|color = #{{ClassColor|Biograft}} |
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|tabclass = Biograft |
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|ability = Slash Storm |
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{{Abilitytable |
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|icon = BiograftM2.png |
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|Slash Storm |
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|type = Secondary |
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|Slash Storm |
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|description = Fire a projectile, when the center is hit, create 10 slashes in the area. |
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|[[File:placeholder.png|150x150px]] |
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|details = '''Damage:''' 15 (projectile) + 3 * 10 (slashes)<br>'''Projectile speed:''' ---<br>'''Range:''' 70 studs<br>'''Radius:''' 3 studs<br>'''Cooldown:''' 8 seconds |
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|Ability |
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|notes = {{ListFix}} |
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|Projectile/AoE |
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* Can hit enemies through thin walls. |
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|Fire an X-shaped projectile. If it hits an enemy or reaches its max distance, create 10 slashes in an area. |
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|demo = [[File:Demonstration BiograftM2.webm]] |
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|'''Damage:''' 15 (projectile) + 3 * 10 (slashes)<br>'''Max. range:''' 70 studs<br>'''Area of effect:''' 3 stud radius<br>'''Cooldown:''' 8 seconds |
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|[[File:biograft3.mp4|center|400px]] |
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}} |
}} |
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''Details:'' |
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{{AbilityNew |
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* |
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|color = #{{ClassColor|Biograft}} |
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|tabclass = Biograft |
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|ability = Echo Execution |
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{{Abilitytable |
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|icon = BiograftQ.png |
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|Echo Execution |
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|type = Q Ability |
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|Echo Execution |
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|description = Fire a beam, if an enemy is hit, recast to dash to the enemy. If the enemy's health is below 25% of their maximum health and they have less than 10 shield, execute them. |
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|[[File:placeholder.png|150x150px]] |
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|details = '''Damage:''' 10 (initial) + 10 (recast)<br>'''Projectile speed:''' ---<br>'''Execute threshold:''' <25% of max health + 10 health and below 10 shield<br>'''Execute damage:''' 999<br>'''Reactivation window:''' 5 seconds<br>'''Range:''' 200 studs <br> '''Cooldown:''' 8 seconds (if missed), 12 seconds (if hit) |
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|Ability |
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|notes = {{ListFix}} |
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|Projectile/Mobility |
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* If the target is below the execute threshold when hit or while marked, an indicator is played. |
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|Fire a projectile. If it hits an enemy, recast to dash towards them and do damage. If the enemy's health is below 25% of their maximum health, execute them. |
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* Biograft can be damaged during the recast dash. |
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|'''Damage:''' 10 (projectile) + 10 (dash)<br>'''Execute threshold:''' >25% of max HP<br>'''Execute damage:''' 999<br>'''Second use window:''' 8 seconds<br>'''Cooldown:''' 8 seconds (if not recasted or missed), 12 seconds (if recasted) |
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* Deals 10 damage before the execution, affecting the formula for the execute threshold. |
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|[[File:Phightinggifbiograft5.mp4|center|400px]] |
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* Executing generates bonus Phinisher points, granting 10 Phinisher points or 8% Phinisher charge. |
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* Multiple enemies can be damaged or executed if they are close enough to the targetted enemy. |
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* Executed enemies have their ragdoll beheaded. |
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|demo = [[File:Demonstration BiograftQ.webm]] |
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}} |
}} |
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''Details:'' |
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*The execute threshold calculates using the target's current health. |
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* The execute fails if the enemy has a shield. |
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*The execute damage generates ult points, giving the player 10 ult points or 8% ult charge per execute. |
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* Biograft can be damaged during the recast dash. |
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{{AbilityNew |
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{{Abilitytable |
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|color = #{{ClassColor|Biograft}} |
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|Blink |
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|tabclass = Biograft |
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|Blink |
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|ability = Blink |
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|[[File:placeholder.png|150x150px]] |
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|icon = BiograftE.png |
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|Ability |
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|type = E Ability |
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|Mobility |
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|Blink |
|description = Blink forward and damage anybody in your path. You have two charges of this ability that recharge every 6 seconds. Hitting an enemy will not use up a charge for a maximum of 2 times. |
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|'''Damage:''' |
|details = '''Damage:''' 12 <br>'''Max. uses:''' 4<br>'''Blink distance:''' 40<br>'''Cooldown:''' 0.5 seconds<br>'''Charge time:''' 6 seconds |
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|notes = {{ListFix}} |
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|[[File:biograft4.mp4|center|400px]] |
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* After using a reset, the cooldown for Blink will continue in the background. When this cooldown is finished, it will set the amount of cooldown resets back to two. |
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* Contrary to the in-game description, Blink occurs in the direction of the crosshair. |
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|demo = [[File:Demonstration BiograftE.webm]] |
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}} |
}} |
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''Details:'' |
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{{AbilityNew |
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*Despite what the in-game description mentions, the blink occurs in the direction of your crosshair. |
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|color = #{{ClassColor|Biograft}} |
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|tabclass = Biograft |
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|ability = Overdrive |
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{{Abilitytable |
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|icon = BiograftUlt.png |
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|Overheat |
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|type = Phinisher |
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|Overheat |
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|description = Dual Swing's speed is increased to maximum and its damage boosted by 50% for 8 seconds. Eliminations increase the duration. Once the duration ends, an explosion is created around you that damages yourself and enemies. Recast to end Overdrive early. |
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|[[File:placeholder.png|150x150px]] |
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|details = '''Damage:''' 30 (explosion), 20 (to self)<br>'''{{Abilitylink|BiograftPrimary}} damage increase:''' +50%<br>'''Explosion range:''' 20 studs<br>'''Duration:''' 8 seconds<br>'''Duration increase:''' +2 seconds (kill), +1 second (assist)<br>'''Phinisher points:''' 125 |
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|[[Ultimate]] |
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|notes = {{ListFix}} |
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|Buff |
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* Phinisher points cannot be gained while Overdrive is active. |
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|Your passive's attack speed is set to maximum and primary damage is increased by 50%. While the ultimate is active, the overheat gauge is disabled, constantly drain HP and when you kill an enemy, gain a temporary shield. Recast to explode, damaging enemies around you and ending Overheat's effects. |
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* The explosion also occurs if Biograft dies during Overdrive. |
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|'''Health decay rate:''' 1HP/0.25 seconds<br>'''Damage increase:''' 50%<br>'''Shield gained on kill:''' 15 for 5 seconds<br>'''Damage:''' 20-50 (explosion, increases at lower health) <br>'''Explosion Range:''' 20 studs <br>'''Ult points:''' 125 |
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* The heat bar of {{Abilitylink|BiograftPassive}} visually drains to represent the remaining duration. |
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|[[File:biograft6.mp4|center|400px]] |
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* All attack speed is lost once Biograft exits Overdrive. |
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|demo = [[File:Demonstration BiograftUlt.webm]] |
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}} |
}} |
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''Details:'' |
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*While Overheat is active, the player cannot gain ult points. |
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*The player can die from Overheat's health decay. |
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==Strategy== |
==Strategy== |
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Line 116: | Line 107: | ||
* High mobility. |
* High mobility. |
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* Great at confirming kills. |
* Great at confirming kills. |
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* Strong pressure. |
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* Consistent pressure.|* High skill floor, least beginner friendly Phighter. |
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|* High skill floor, least beginner friendly Phighter. |
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* Lowest health in the game at 125 hitpoints. |
* Lowest health in the game at 125 hitpoints. |
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* High risk, high reward |
* High risk, high reward Phinisher. |
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}} |
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Biograft is a glass cannon. Without proper knowledge or experience, |
Biograft is a glass cannon. Without proper knowledge or experience, they can be a detriment to their team. Biograft must utilize their mobility to minimize damage taken and keep pressure on the enemy. Biograft's main goal is focusing a single enemy until they are dead. Keeping pressure on someone who is trying to regenerate their shields can net them a kill while they try and escape their wrath. Biograft has decent burst potential, as combining Slash Storm and Blink can lead to around 80 damage (assuming all three Blinks are hit). Biograft has great synergy with [[Subspace]], as Biograft's constant damage benefits from Subspace's vulnerability status effect. |
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Biograft's role in a team is to pressure loners and confirm kills. Echo Execution lets |
Biograft's role in a team is to pressure loners and confirm kills. Echo Execution lets them instantly kill anyone at <25% health (assuming they have no shields). When combined with Biograft's burst damage output, sometimes a good Biograft doesn't even need their team to support them. Biograft's low ability cooldowns allow for pressure no other Phighter compares to. If a teammate needs help, they can quickly get to their position and aid them. |
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Biograft is best played on flat maps, as inclines can make it harder to hit |
Biograft is best played on small maps, as well as flat maps, as inclines can make it harder to hit their primary. Maps with less cover can also make getting Echo Executions from across the map a lot easier. Some of Biograft's more favored maps include [[Banland]], [[DODGEBALL!]], [[Protect Telamon]], [[Rob The ROBLOX Bank]], and [[The Iron Cafe]]. |
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Biograft is all about knowing |
Biograft is all about knowing limits. It's okay to back out of a fight to regenerate shields. It's okay to stop holding primary because the heat meter is almost full. It's okay to just not take a fight completely. The best Biograft is one who makes good decisions. If played correctly, Biograft is one of if not the most powerful solo carry Phighter in the game. |
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===Ability |
===Ability usage=== |
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*{{Abilitylink|BiograftPassive}} |
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*Power of Biograft |
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**You can keep Power of Biograft's attack speed so long as your heat meter isn't at 0. Do bursts of slashes at a high attack speed to keep the effect lasting for next time you want to engage an enemy. You don't need to hit an enemy, you can just swing at nothing. In theory, you can keep your maximum attack speed going until you can activate Overdrive. |
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**The increasing attack speed can cause the overheat meter to fill quickly. Use the attack speed to stay on your enemies, and use other abilities while the meter goes down. |
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*{{Abilitylink|BiograftPrimary}} |
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*Dual Swing |
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** Use Dual Swing out of combat for increased movement speed. This will increase the |
** Use Dual Swing out of combat for increased movement speed. This will increase the heat meter, so stop once you get close to the battle. |
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*{{Abilitylink|BiograftSecondary}} |
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*Slash Storm |
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**Due to its |
** Due to its lingering hitbox, it can be used as a way to trap enemy phighters or predicting attacks such as Sword's {{Abilitylink|SwordE}}, [[Skateboard]], and an opposing Biograft's Echo Execution. |
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*{{Abilitylink|BiograftQ}} |
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*Blink |
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**Blink resets its cooldown every hit, with a maximum of two resets. Hitting all three will deal 60 damage, which is usually half the health of the average Phighter. You can also use the cooldown reset to get out of a fight by chaining Blink on enemies. |
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*Echo Execution |
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**Because of its range, Echo Execution can be used as a mobility tool to get back into the fight. |
**Because of its range, Echo Execution can be used as a mobility tool to get back into the fight. |
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** |
**Echo Execution can be used to put pressure on the enemy. The target may anticipate the dash and increase their guard, so sometimes its best to just wait a few seconds before recasting and dashing to them. |
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** Be patient. See if you can whittle down the target's health enough to cross the instant kill threshold. |
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*Overheat |
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*{{Abilitylink|BiograftE}} |
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**Biograft has one of the longer ultimate ability animations. Activating Overheat in front of the enemy team will get him obliterated. There are many work-arounds to this, such as: |
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**Blink resets its cooldown every hit, with a maximum of two resets. Hitting all three will deal 45 damage, which is usually a third of the health of the average Phighter. You can also use the cooldown reset to get out of a fight by chaining Blink on enemies. |
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***Going behind cover |
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*{{Abilitylink|BiograftPhinisher}} |
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***Blinking into the air |
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**Biograft has one of the longer Phinisher ability animations. Activating Overdrive in front of the enemy team will get him obliterated. There are many work-arounds to this, such as: |
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***Marking someone with Echo Execution and reactivating it once the animation is over |
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***Going behind cover. |
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**Overheat's explosion does 40 damage. End the ultimate when an enemy is less than or equal to 40 health. You can also end it when you cannot find a target and you are taking health damage. Without a Medkit, it is important you keep your health high. |
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***Blinking into the air. |
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***Marking someone with Echo Execution and reactivating it once the animation is over. |
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**Overdrive's explosion does good damage. End the Phinisher when an enemy is around 20% health to confirm the kill. You can also end it when you cannot find a target and you are taking health damage. Without a Medkit, it is important you keep your health high. |
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***Overdrive's explosion is also very useful when combined with Subspace's {{Abilitylink|SubspacePhinisher}}, due to its AoE damage. |
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===Counterplay against {{PAGENAME}}=== |
===Counterplay against {{PAGENAME}}=== |
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Biograft, like most melee Phighters, is hindered by AoE damage. This is why [[Rocket]] is a great way to steer an enemy Biograft away from |
Biograft, like most melee Phighters, is hindered by AoE damage. This is why [[Rocket]] is a great way to steer an enemy Biograft away from a team. [[Boombox]] is also a great counter for all melee Phighters, as his knockback can discombobulate those who rely on staying close to their enemies. Skateboard is Biograft's greatest counter because Biograft has no move that can instantly get him off his skateboard, as opposed to Sword's Lunge. Biograft's only way to chase Skateboard is with Overdrive, but even that may end up not working. Stuns are devastating to Biograft because of their low health pool. Stick with your team when a Biograft is on the opposition. Three or more players can easily decimate Biograft if they choose to engage. [[Medkit]] can deter Biograft away from his team because his primary can stop Biograft from regenerating their shields, so it's never out of the picture to just chase a Biograft as Medkit. Biograft can also have problems securing kills against high health Phighters, especially [[Katana]], whose [[Katana#Looming%20Misfortune|Looming Misfortune]] can decimate Biograft with just its slow. |
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==[[Badges|Badge]] |
==[[Badges|Badge]]== |
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<table class=" |
<table class="phtable" width="70%" style="text-align:center;"> |
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<tr> |
<tr> |
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<th>Name</th> |
<th> Name </th> |
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<th>Icon</th> |
<th> Icon </th> |
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<th>Description</th> |
<th>Description </th> |
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<th>Reward</th> |
<th>Reward </th> |
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</tr> |
</tr> |
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<tr> |
<tr> |
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<td>'' |
<td>''your demise''</td> |
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<td>[[File:Badgeyourdemise.png|150x150px]] </td> |
<td>[[File:Badgeyourdemise.png|150x150px]] </td> |
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<td> |
<td> execute an enemy using echo execution from over 150 studs away </td> |
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<td> |
<td> [[Titles|Title]] - '''Pitbull''' </td> |
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</tr> |
</tr> |
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</table> |
</table> |
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== |
==Trivia== |
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'''General:''' |
'''General:''' |
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* |
* {{PAGENAME}} is based on the [https://roblox.fandom.com/wiki/Biograft_Energy_Sword_(series) Biograft Energy Sword series] of gears. |
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* Unlike other [[Phighters]] who ragdoll upon death, {{PAGENAME}}'s body will break apart. |
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*Biograft was first teased during [[Playtest 2]] where his name was written in morse code in the developer console. |
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* {{PAGENAME}} was first teased during [[Playtest 2]] where their name was written in Morse code in the developer console. |
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**The output of the morse code incorrectly spelt 'Siograft', where the morse code for B '-...' was accidentally put as '...' for S. |
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** The output of the Morse code incorrectly spelt 'Siograft', where the Morse code for B '-...' was accidentally put as '...' for S. |
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*Biograft was then teased at the end of the second playtest during the credits where his weapon was shown in [[Zuka]]'s shop. |
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* {{PAGENAME}} was then teased at the end of the second playtest during the credits where their weapon was shown in [[Zuka]]'s shop. |
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**Biograft's weapons were teased in the background of an image sent by GB on 17 April 2022. |
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** |
** {{PAGENAME}}'s weapons were teased in the background of an image sent by 7GB0 on 17 April 2022. |
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** They were teased once again on 22 July in an image sent by 7GB0. |
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* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to mr robot. |
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** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to kazuya mishima, and remodeled to reference Kazuya Mishima from the [https://en.wikipedia.org/wiki/Tekken Tekken series]. |
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'''Development:''' |
'''Development:''' |
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* |
* {{PAGENAME}}'s run animation is based on the Naruto run. |
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* |
* {{PAGENAME}}'s character design is inspired from Raiden from [https://en.wikipedia.org/wiki/Metal_Gear_Rising:_Revengeance Metal Gear Rising: Revengeance]. |
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'''Skins:''' |
'''Skins:''' |
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*The |
* The Beta Biograft skin is a modified model of the character by the same name. |
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** The sound effects for the skin were created by Key After Key. |
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* Biocarved is a community contributed skin created by ThatOneWill. |
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** The skin was one of three winners of the 2022 Halloween Skin Contest. |
** The skin was one of three winners of the 2022 Halloween Skin Contest. |
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* Cocoagraft is a community contributed skin created by infernalroses. |
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** The skin was one of three winners of the 2023 Festive Skin Contest. |
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==[[Version history]]== |
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{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
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'''[[Playtest 4/Additional Versions#28 December 2022|28 December 2022]]''' |
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*{{Abilitylink|BiograftQ}} |
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** Dash window duration decreased from 8s to 5s |
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==References== |
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==[[Version History]]== |
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{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
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'''[[Playtest 4/Additional Versions#7 December 2022|7 December 2022]]''' |
'''[[Playtest 4/Additional Versions#7 December 2022|7 December 2022]]''' |
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* {{Abilitylink|BiograftPassive}} |
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* [[Biograft#Dual Swing|Dual Swing]] |
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** '''NEW EFFECTS:''' |
** '''NEW EFFECTS:''' |
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*** The heat gauge now constantly decreases by 3 heat per second, increased to 12 heat per second if Dual Swing was not used for 2 seconds. |
*** The heat gauge now constantly decreases by 3 heat per second, increased to 12 heat per second if Dual Swing was not used for 2 seconds. |
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*** Generates 3 heat if Dual Swing does not hit an enemy. |
*** Generates 3 heat if Dual Swing does not hit an enemy. |
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** Overdrive slow increased from 30% to 50%. |
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** Overdrive Dual Swing disable duration reduced from 2 seconds to 1 second. |
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* {{Abilitylink|BiograftPrimary}} |
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** Damage increased from 6 + 6 + 8 + 8 to 6 + 7 + 8 + 9. |
** Damage increased from 6 + 6 + 8 + 8 to 6 + 7 + 8 + 9. |
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** Overheat slow increased from 30% to 50%. |
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** Overheat Dual Swing disable duration reduced from 2 seconds to 1 second. |
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'''[[Playtest 4/Additional Versions#5 December 2022|5 December 2022]]''' |
'''[[Playtest 4/Additional Versions#5 December 2022|5 December 2022]]''' |
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* {{Abilitylink|BiograftPassive}} |
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* [[Biograft#Dual Swing|Dual Swing]] |
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** '''NEW EFFECT:''' Now has an |
** '''NEW EFFECT:''' Now has an Overdrive gauge, which is gradually filled by using Dual Swing. |
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*** Each swing generates 5 heat, up to a maximum of 50 heat. |
*** Each swing generates 5 heat, up to a maximum of 50 heat. |
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*** Upon reaching 50 heat, Biograft explodes, doing 25 damage to himself, 15 damage to enemies around him, slowing him by 30% and making him unable to use Dual Swing for 2 seconds. |
*** Upon reaching 50 heat, Biograft explodes, doing 25 damage to himself, 15 damage to enemies around him, slowing him by 30% and making him unable to use Dual Swing for 2 seconds. |
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*** After 3 seconds of not using Dual Swing, the |
*** After 3 seconds of not using Dual Swing, the Overdrive gauge decreases by 0.5 per frame. |
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* {{Abilitylink|BiograftPhinisher}} |
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* [[Biograft#Overheat|Overheat]] |
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** '''NEW EFFECT:''' The heat gauge for Dual Swing is disabled during the |
** '''NEW EFFECT:''' The heat gauge for Dual Swing is disabled during the Phinisher's effects. |
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'''[[Playtest 4/Additional Versions#27 November 2022|27 November 2022]]''' |
'''[[Playtest 4/Additional Versions#27 November 2022|27 November 2022]]''' |
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* {{Abilitylink|BiograftPhinisher}} |
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* [[Biograft#Overheat|Overheat]] |
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** '''NEW EFFECT:''' Killing an enemy during |
** '''NEW EFFECT:''' Killing an enemy during Overdrive grants Biograft a 15 HP shield for 5 seconds. |
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*** '''BUG FIX:''' Biograft no longer gains shields when killing players while |
*** '''BUG FIX:''' Biograft no longer gains shields when killing players while Overdrive is not active. |
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** Explosion damage increased from 10-50 to 20-50. |
** Explosion damage increased from 10-50 to 20-50. |
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'''[[Playtest 4/Additional Versions#10 November 2022|10 November 2022]]''' |
'''[[Playtest 4/Additional Versions#10 November 2022|10 November 2022]]''' |
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* {{Abilitylink|BiograftPrimary}} |
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* [[Biograft#Dual Swing|Dual Swing]] |
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** Damage reduced from 6 + 8 + 8 + 10 to 6 + 6 + 8 + 8. |
** Damage reduced from 6 + 8 + 8 + 10 to 6 + 6 + 8 + 8. |
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** Blink range changed from 6 studs to 3-6 studs (based on attack speed). |
** Blink range changed from 6 studs to 3-6 studs (based on attack speed). |
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* {{Abilitylink|BiograftQ}} |
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* [[Biograft#Echo Execution|Echo Execution]] |
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** '''NEW EFFECTS:''' |
** '''NEW EFFECTS:''' |
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*** Echo Execution no longer executes if the enemy has a shield. |
*** Echo Execution no longer executes if the enemy has a shield. |
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'''[[Playtest 4/Additional Versions#6 November 2022|6 November 2022]]''' |
'''[[Playtest 4/Additional Versions#6 November 2022|6 November 2022]]''' |
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* {{Abilitylink|BiograftQ}} |
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* [[Biograft#Echo Execution|Echo Execution]] |
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** '''NEW EFFECT:''' Execute threshold check now accounts for the Phighters current shield + health instead of health. |
** '''NEW EFFECT:''' Execute threshold check now accounts for the Phighters current shield + health instead of health. |
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** Hitbox size decreased from 3x3 studs to 1x1 studs. |
** Hitbox size decreased from 3x3 studs to 1x1 studs. |
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'''[[Playtest 4/Additional Versions#30 October 2022|30 October 2022]]''' |
'''[[Playtest 4/Additional Versions#30 October 2022|30 October 2022]]''' |
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* {{Abilitylink|BiograftQ}} |
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* [[Biograft#Echo Execution|Echo Execution]] |
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** '''BUG FIXES:''' |
** '''BUG FIXES:''' |
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*** Using the second cast at the end of the match no longer softlocks the player. |
*** Using the second cast at the end of the match no longer softlocks the player. |
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'''[[Playtest 4]] - 28 October 2022''' |
'''[[Playtest 4]] - 28 October 2022''' |
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* {{Abilitylink|BiograftQ}} |
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* [[Biograft#Echo Execution|Echo Execution]] |
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** '''NEW EFFECTS:''' |
** '''NEW EFFECTS:''' |
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*** Projectile goes through ally players. |
*** Projectile goes through ally players. |
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*** Recast hitbox changed. Biograft now applies the dash damage to all nearby players. |
*** Recast hitbox changed. Biograft now applies the dash damage to all nearby players. |
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* {{Abilitylink|BiograftPhinisher}} |
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* [[Biograft#Overheat|Overheat]] |
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** '''NEW EFFECTS:''' |
** '''NEW EFFECTS:''' |
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*** Can now be recasted to explode and end the |
*** Can now be recasted to explode and end the Overdrive status effects early. |
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*** Health |
*** Health drain can now kill the player. |
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** Damage changed from 25 to 10-50 (based on current health). |
** Damage changed from 25 to 10-50 (based on current health). |
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** '''REMOVED:''' No longer explodes on death. |
** '''REMOVED:''' No longer explodes on death. |
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'''[[V0.3.0/Additional Versions#24 September 2022|24 September 2022]]''' |
'''[[V0.3.0/Additional Versions#24 September 2022|24 September 2022]]''' |
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* {{Abilitylink|BiograftE}} |
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* Blink |
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** Now has an FoV visual effect on use. |
** Now has an FoV visual effect on use. |
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'''[[v0.3.0/Additional Versions#3 September 2022|3 September 2022]]''' |
'''[[v0.3.0/Additional Versions#3 September 2022|3 September 2022]]''' |
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* {{Abilitylink|BiograftE}} |
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* Blink |
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** '''BUG FIX:''' No longer breaks the game's camera when blinking into certain surfaces. |
** '''BUG FIX:''' No longer breaks the game's camera when blinking into certain surfaces. |
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* {{Abilitylink|BiograftPhinisher}} |
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* Overheat |
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** '''READDED EFFECT:''' Primary/Dual Swing gains 50% increased damage for the |
** '''READDED EFFECT:''' Primary/Dual Swing gains 50% increased damage for the Phinisher's duration. |
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'''[[v0.3.0/Additional Versions#28 August 2022|28 August 2022]]''' |
'''[[v0.3.0/Additional Versions#28 August 2022|28 August 2022]]''' |
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* {{Abilitylink|BiograftPrimary}} |
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* Dual Swing |
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** Hitbox changed from server-side to client-side. |
** Hitbox changed from server-side to client-side. |
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** Damage reduced from 6 + 8 + 10 + 12 to 6 + 8 + 8 + 10. |
** Damage reduced from 6 + 8 + 10 + 12 to 6 + 8 + 8 + 10. |
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* {{Abilitylink|BiograftSecondary}} |
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* Slash Storm |
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** Cooldown increased from 5 seconds to 8 seconds. |
** Cooldown increased from 5 seconds to 8 seconds. |
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** Slash damage reduced from 4 * 10 to 3 * 10. |
** Slash damage reduced from 4 * 10 to 3 * 10. |
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* {{Abilitylink|BiograftPhinisher}} |
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* Overheat |
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** '''NEW EFFECT:''' Explosion now also happens on death. |
** '''NEW EFFECT:''' Explosion now also happens on death. |
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** '''REMOVED:''' No longer increases Dual Swing damage by 50%. |
** '''REMOVED:''' No longer increases Dual Swing damage by 50%. |
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* General additions and changes |
* General additions and changes |
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** '''BUG FIX:''' The badge Your Demise now properly unlocks when its conditions are met. |
** '''BUG FIX:''' The badge Your Demise now properly unlocks when its conditions are met. |
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* {{Abilitylink|BiograftPhinisher}} |
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* Overheat |
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** '''NEW EFFECT:''' No longer generates |
** '''NEW EFFECT:''' No longer generates Phinisher points while active. |
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'''[[V0.3.0]] - 26 August 2022''' |
'''[[V0.3.0]] - 26 August 2022''' |
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}} |
}} |
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==References== |
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<references /> |
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---- |
---- |
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{{NavboxCharacters}} |
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[[Category:Characters]] |
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[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Melee]] |
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{{PhightersNavbox}} |
Latest revision as of 17:42, 19 June 2024
Biograft is a melee Phighter. They were released on 26 August 2022 with V0.3.0 and the Vanilla vs. Chocolate Phestival.
Overview
Biograft is a melee Phighter that specializes in pressuring targets and chasing them down. Biograft plays like a glass cannon, dealing high damage while sporting the lowest health on the roster. Biograft's passive, Power of Biograft / Heat, increases its attack speed when using Dual Swing. It also limits their aggressiveness, as Biograft fills its heat meter by using Dual Swing, which could lead to it being left vulnerable if the bar fills up completely. Echo Execution allows Biograft to confirm kills on enemies at <25% health. Biograft's abilities allows it to get in and out of fights swiftly, allowing for more methodical gameplay.
Abilities
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Power of Biograft / Heat | |||
Dual Swing increases your heat meter. Hitting enemies with Dual Swing increases your attack speed. Losing all heat resets your attack speed. Reaching full heat disables you for half a second and creates an explosion around you.
Damage: 20 (explosion), 20 (to self) Max. fire rate: 0.15 seconds Heat generated: +3 per swing (on miss), +5 per swing (on hit) Heat reduction rate: 3/second Max. heat: 50 Dual Swing disable duration: 0.75 seconds ![]()
There's nothing here yet...
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Dual Swing | |||
Swing your blades and blink in the direction you're moving.
Damage: 7 + 7 + 8 + 8 Fire rate: 0.4 + 0.5 + 0.4 + 0.8 seconds Blink distance: 3-6 studs (based on attack speed)
There's nothing here yet...
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Slash Storm | |||
Fire a projectile, when the center is hit, create 10 slashes in the area.
Damage: 15 (projectile) + 3 * 10 (slashes) Projectile speed: --- Range: 70 studs Radius: 3 studs Cooldown: 8 seconds
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Echo Execution | |||
Fire a beam, if an enemy is hit, recast to dash to the enemy. If the enemy's health is below 25% of their maximum health and they have less than 10 shield, execute them.
Damage: 10 (initial) + 10 (recast) Projectile speed: --- Execute threshold: <25% of max health + 10 health and below 10 shield Execute damage: 999 Reactivation window: 5 seconds Range: 200 studs Cooldown: 8 seconds (if missed), 12 seconds (if hit)
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Blink | |||
Blink forward and damage anybody in your path. You have two charges of this ability that recharge every 6 seconds. Hitting an enemy will not use up a charge for a maximum of 2 times.
Damage: 12 Max. uses: 4 Blink distance: 40 Cooldown: 0.5 seconds Charge time: 6 seconds
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Overdrive | |||
Dual Swing's speed is increased to maximum and its damage boosted by 50% for 8 seconds. Eliminations increase the duration. Once the duration ends, an explosion is created around you that damages yourself and enemies. Recast to end Overdrive early.
Damage: 30 (explosion), 20 (to self) Dual Swing damage increase: +50% Explosion range: 20 studs Duration: 8 seconds Duration increase: +2 seconds (kill), +1 second (assist) Phinisher points: 125
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Strategy
Pros |
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Cons |
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Biograft is a glass cannon. Without proper knowledge or experience, they can be a detriment to their team. Biograft must utilize their mobility to minimize damage taken and keep pressure on the enemy. Biograft's main goal is focusing a single enemy until they are dead. Keeping pressure on someone who is trying to regenerate their shields can net them a kill while they try and escape their wrath. Biograft has decent burst potential, as combining Slash Storm and Blink can lead to around 80 damage (assuming all three Blinks are hit). Biograft has great synergy with Subspace, as Biograft's constant damage benefits from Subspace's vulnerability status effect.
Biograft's role in a team is to pressure loners and confirm kills. Echo Execution lets them instantly kill anyone at <25% health (assuming they have no shields). When combined with Biograft's burst damage output, sometimes a good Biograft doesn't even need their team to support them. Biograft's low ability cooldowns allow for pressure no other Phighter compares to. If a teammate needs help, they can quickly get to their position and aid them.
Biograft is best played on small maps, as well as flat maps, as inclines can make it harder to hit their primary. Maps with less cover can also make getting Echo Executions from across the map a lot easier. Some of Biograft's more favored maps include Banland, DODGEBALL!, Protect Telamon, Rob The ROBLOX Bank, and The Iron Cafe.
Biograft is all about knowing limits. It's okay to back out of a fight to regenerate shields. It's okay to stop holding primary because the heat meter is almost full. It's okay to just not take a fight completely. The best Biograft is one who makes good decisions. If played correctly, Biograft is one of if not the most powerful solo carry Phighter in the game.
Ability usage
- Power of Biograft / Heat
- You can keep Power of Biograft's attack speed so long as your heat meter isn't at 0. Do bursts of slashes at a high attack speed to keep the effect lasting for next time you want to engage an enemy. You don't need to hit an enemy, you can just swing at nothing. In theory, you can keep your maximum attack speed going until you can activate Overdrive.
- Dual Swing
- Use Dual Swing out of combat for increased movement speed. This will increase the heat meter, so stop once you get close to the battle.
- Slash Storm
- Due to its lingering hitbox, it can be used as a way to trap enemy phighters or predicting attacks such as Sword's Lunge, Skateboard, and an opposing Biograft's Echo Execution.
- Echo Execution
- Because of its range, Echo Execution can be used as a mobility tool to get back into the fight.
- Echo Execution can be used to put pressure on the enemy. The target may anticipate the dash and increase their guard, so sometimes its best to just wait a few seconds before recasting and dashing to them.
- Be patient. See if you can whittle down the target's health enough to cross the instant kill threshold.
- Blink
- Blink resets its cooldown every hit, with a maximum of two resets. Hitting all three will deal 45 damage, which is usually a third of the health of the average Phighter. You can also use the cooldown reset to get out of a fight by chaining Blink on enemies.
- Overdrive
- Biograft has one of the longer Phinisher ability animations. Activating Overdrive in front of the enemy team will get him obliterated. There are many work-arounds to this, such as:
- Going behind cover.
- Blinking into the air.
- Marking someone with Echo Execution and reactivating it once the animation is over.
- Overdrive's explosion does good damage. End the Phinisher when an enemy is around 20% health to confirm the kill. You can also end it when you cannot find a target and you are taking health damage. Without a Medkit, it is important you keep your health high.
- Overdrive's explosion is also very useful when combined with Subspace's Noxious Void, due to its AoE damage.
- Biograft has one of the longer Phinisher ability animations. Activating Overdrive in front of the enemy team will get him obliterated. There are many work-arounds to this, such as:
Counterplay against Biograft
Biograft, like most melee Phighters, is hindered by AoE damage. This is why Rocket is a great way to steer an enemy Biograft away from a team. Boombox is also a great counter for all melee Phighters, as his knockback can discombobulate those who rely on staying close to their enemies. Skateboard is Biograft's greatest counter because Biograft has no move that can instantly get him off his skateboard, as opposed to Sword's Lunge. Biograft's only way to chase Skateboard is with Overdrive, but even that may end up not working. Stuns are devastating to Biograft because of their low health pool. Stick with your team when a Biograft is on the opposition. Three or more players can easily decimate Biograft if they choose to engage. Medkit can deter Biograft away from his team because his primary can stop Biograft from regenerating their shields, so it's never out of the picture to just chase a Biograft as Medkit. Biograft can also have problems securing kills against high health Phighters, especially Katana, whose Looming Misfortune can decimate Biograft with just its slow.
Badge
Name | Icon | Description | Reward |
---|---|---|---|
your demise | ![]() |
execute an enemy using echo execution from over 150 studs away | Title - Pitbull |
Trivia
General:
- Biograft is based on the Biograft Energy Sword series of gears.
- Unlike other Phighters who ragdoll upon death, Biograft's body will break apart.
- Biograft was first teased during Playtest 2 where their name was written in Morse code in the developer console.
- The output of the Morse code incorrectly spelt 'Siograft', where the Morse code for B '-...' was accidentally put as '...' for S.
- Biograft was then teased at the end of the second playtest during the credits where their weapon was shown in Zuka's shop.
- Biograft's weapons were teased in the background of an image sent by 7GB0 on 17 April 2022.
- They were teased once again on 22 July in an image sent by 7GB0.
- During April Fools' 2023, Biograft was renamed to mr robot.
- During April Fools' 2024, Biograft was renamed to kazuya mishima, and remodeled to reference Kazuya Mishima from the Tekken series.
Development:
- Biograft's run animation is based on the Naruto run.
- Biograft's character design is inspired from Raiden from Metal Gear Rising: Revengeance.
Skins:
- The Beta Biograft skin is a modified model of the character by the same name.
- The sound effects for the skin were created by Key After Key.
- Biocarved is a community contributed skin created by ThatOneWill.
- The skin was one of three winners of the 2022 Halloween Skin Contest.
- Cocoagraft is a community contributed skin created by infernalroses.
- The skin was one of three winners of the 2023 Festive Skin Contest.
Version history
Playtest 4 - 28 October 2022
V0.3.0 - 26 August 2022
16 May 2022
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References
Characters | ||||||
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Phighters
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Other
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