Medkit: Difference between revisions
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{{ |
{{PhighterNav}} |
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{{Character |
{{Character |
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| name = |
| name = {{PAGENAME}} |
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| image = |
| image = Classrendermedkit3.png |
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| imagecaption = "Let's not do that again." |
| imagecaption = "Let's not do that again." |
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| class = Support |
| class = Support |
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| shield = 0 |
| shield = 0 |
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| addedin = [[Playtest 1]] |
| addedin = [[Playtest 1]] |
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| chatcolor = {{Color|{{ClassColor|Medkit}}}} |
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}} |
}} |
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'''{{PAGENAME}}''' is a [[:Category:Support|support]] Phighter. He was released on 19 February 2022 with [[Playtest 1]]. |
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Support|support]] Phighter. He was released on 19 February 2022 with [[Playtest 1]]. |
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==Overview== |
==Overview== |
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''' |
'''{{PAGENAME}}''' is a Support [[Phighters|Phighter]] that utilizes {{Abilitylink|MedkitPrimary}} to output a balance of high damage and healing, and can also use {{Abilitylink|MedkitSecondary}} to deal high burst of said damage or healing, while also slowing any enemy hit by 5% to land easier shots. His passive, {{Abilitylink|MedkitPassive}} allows {{PAGENAME}} to play more offensively while rewarding himself or his team 25HP healing that targets the lowest health ally on the battlefield (will heal Medkit himself for 20HP). {{Abilitylink|MedkitE}} can be used to cleanse any debuffs a teammate has been affected, and also healing them for a low amount. {{Abilitylink|MedkitQ}} allows {{PAGENAME}} to be highly mobile by teleporting to a teammate, applying a short-term immunity and low healing if no enemies have been affected in the explosion also. His Phinisher, {{Abilitylink|MedkitPhinisher}}, is a high-value Phinisher which can be used to turn the tide of battle by applying a burst of healing, quick immunity and reviving dead teammates. |
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==Abilities== |
==Abilities== |
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{{AbilityNew |
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<!-- |
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|color = #{{ClassColor|Medkit}} |
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General notes: |
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|tabclass = Medkit |
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|ability = Crystalize |
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|icon = Placeholder.png |
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|type = Passive |
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|description = Headshotting an enemy heals you and the nearest ally with the lowest health. Recharges every 3 seconds. |
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|details = '''Healing:''' 1-10 (to self) + 1-20 (to ally), 1-20 (to self if lowest health)<br>'''Travel time:''' 0.5 seconds<br>'''Range:''' 150 studs (from Medkit's position)<br>'''Cooldown:''' 0.75 seconds<br>'''Time until maximum heal charge:''' 3 seconds<br>'''Heal charge rate:''' 6.67 per second |
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|notes = {{ListFix}} |
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* Will automatically target an ally. |
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* Headshotting an enemy during the cooldown will heal for a lower amount proportional to the remaining time and reset the cooldown. Healing will return to its cap after 3 seconds. |
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* Can target {{PAGENAME}} if he is the lowest health player, granting double the normal self-healing. |
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|demo = [[File:Demonstration MedkitPassive.webm]] |
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}} |
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{{AbilityNew |
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Ability order on Phighter pages (from top to bottom) should be: |
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|color = #{{ClassColor|Medkit}} |
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Passive / Primary / Secondary / Q Ability / E Ability / Phinisher |
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|tabclass = Medkit |
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|ability = Curing Cartridge |
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The ability types are: AoE / Buff / Hitscan / Melee / Mobility / Projectile / Status / Targeted / Utility |
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|icon = Placeholder.png |
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An ability can be multiple ability types. |
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|type = Primary |
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If none of the ability types apply, list it as N/A. |
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|description = Shoot enemies, headshotting them to deal extra damage, or heal allies by shooting them, healing for more by headshotting them. |
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|details = '''Damage:''' 8 (body) / 16 (headshot)<br>'''Healing:''' 8 (body) / 16 (headshot)<br>'''Fire rate:''' 0.75 seconds<br>'''Range:''' 100 studs<br>'''Ammo:''' 6<br>'''Reload time:''' 1.5 seconds<br>'''Healing hitbox:''' 3x3 |
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AoE: |
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|notes = {{ListFix}} |
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Includes abilities that applies their effects in an area. |
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Buff: |
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Includes abilities that enhance a Phighter's already existing abilities, i.e., Biograft's Overdrive. |
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Hitscan: |
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Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time. |
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Melee: |
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Includes abilities that are a physical hit of an object against a player, involves no projectiles. |
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Mobility: |
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Includes abilities that enhance a Phighter's mobility. |
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Projectile: |
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Includes abilities that fire a projectile that interacts with players and the environment. |
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Status: |
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Includes abilities that inflict a status effect on a player. |
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Targeted: |
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Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush. |
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Utility: |
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Includes abilities that heal or give shield. |
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--> |
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<!--Passive--> |
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{{Abilitytable |
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|Crystalize |
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|[[File:placeholder.png|150x150px]] |
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|Passive |
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|Utility |
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|Headshotting an enemy heals you and the nearest ally with the lowest health. Recharges every 3 seconds. |
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|'''Ally healing:''' 20 (to ally) / 10 (self) + 10 (to self)<br>'''Range:''' 150 studs from medkit's position |
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|[[File:Demonstration MedkitPassive.webm]] |
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}} |
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''Details:'' |
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* Will automatically target an ally. |
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* Can target Medkit if he is the lowest health player, granting 10HP. |
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* Plays a critical hit indicator on headshot. |
* Plays a critical hit indicator on headshot. |
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* There are four rays that will check if Medkit hit a headshot. |
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|demo = [[File:Demonstration MedkitM1.webm]] |
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<!--Primary--> |
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{{Abilitytable |
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|Curing Cartridge |
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|[[File:placeholder.png|150x150px]] |
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|Primary |
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|Hitscan/Utility |
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|Shoot enemies, headshotting them to deal extra damage, or heal allies by shooting them, healing for more by headshotting them. |
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|'''Damage:'''<br>Body: 5<br>Headshot damage: 10<br>'''Healing:'''<br>Body: 6<br>Headshot: 12<br>'''Range:''' 100 studs <br>'''Autolock range: '''90 studs<br>'''Fire rate:''' 0.6 seconds<br>'''Ammo:''' 6<br>'''Reload time:''' 1.5 seconds |
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|[[File:Demonstration MedkitM1.webm]] |
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}} |
}} |
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''Details:'' |
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* Curing Cartridge has no spread. |
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* Curing Cartridge uses an autolock. If the player moves their crosshair over an ally and uses Curing Cartridge, it will autoaim a body shot. The shot will not autolock if the player is holding shift or lands a headshot on an ally. |
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{{AbilityNew |
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|color = #{{ClassColor|Medkit}} |
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<!--Secondary--> |
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|tabclass = Medkit |
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{{Abilitytable |
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|Fan the Hammer |
|ability = Fan the Hammer |
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|icon = MedkitM2.png |
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|[[File:placeholder.png|150x150px]] |
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|Secondary |
|type = Secondary |
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|description = Quickly fire all your ammo, each shot also heals and applies slow to enemies hit. |
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|Hitscan/Status/Utility |
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|details = '''Damage:''' 6 per bullet<br>'''Healing:''' 8 per bullet <br>'''Range:''' 100 studs <br>'''{{Status|Slow}} inflicted:''' 5% per shot for 2 seconds<br>'''Cooldown:''' 5 seconds |
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|Quickly fire all your ammo, each shot also heals and applies slow to enemies hit. |
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|notes = {{ListFix}} |
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|'''Damage:''' 6 <br>'''Healing:''' 8 per bullet <br>'''Range:''' 100 studs <br>{{Status|Slow}} '''debuff:''' 5% per shot for 2 seconds (stackable)<br>'''Cooldown:''' 5 seconds |
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* Each instance of {{Status|Slow}} applied refreshes the 2 second duration. |
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|[[File:Demonstration MedkitM2.webm]] |
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* Applies vertical recoil on the player's crosshair for each ammo used. |
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* {{PAGENAME}} will automatically reload once all bullets are fired. |
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|demo = [[File:Demonstration MedkitM2.webm]] |
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}} |
}} |
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''Details:'' |
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* Fan the Hammer does not inflict a {{Status|Slow}} or {{Status|Bound}} penalty on the player while used. |
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* This ability applies vertical recoil on the player's crosshair for each ammo used. |
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{{AbilityNew |
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|color = #{{ClassColor|Medkit}} |
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<!--Q Ability--> |
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|tabclass = Medkit |
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{{Abilitytable |
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|Crystal Shift |
|ability = Crystal Shift |
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|icon = MedkitQ.png |
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|[[File:placeholder.png|150x150px]] |
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|Q Ability |
|type = Q Ability |
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|description = Teleport to an ally, granting them armor and creating an explosion. Heal for more for each enemy hit. |
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|AoE/Mobility/Status/Utility |
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|details = '''Damage:''' 20<br>'''Healing:''' 15 + 10 per enemy hit (to ally), 5 * per enemy hit (to self)<br>{{Status|Armored}} '''Duration:''' 0.75 seconds<br>'''Teleport range:''' 90 studs<br>'''Knockback force:''' 10<br>'''Casting time:''' 0.5 seconds<br>'''Cooldown:''' 14 seconds |
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|Teleport to an ally, granting them armor and creating an explosion. Heal for more for each enemy hit. |
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|notes = {{ListFix}} |
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|'''Damage:''' 20<br>'''Knockback force:''' 10<br>'''Target healing:''' 15 + 10 (per enemy hit)<br>'''Self healing:''' 5 * enemies hit<br>{{Status|Armored}} '''duration:''' 0.75 seconds (applied to both Medkit and ally)<br>'''Cast time:''' 0.5 seconds<br>'''Range:''' 90 studs<br>'''Cooldown:''' 14 seconds |
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* {{Status|Armored}} applies to both Medkit and the ally after the teleport finishes. |
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|[[File:Demonstration MedkitQ.webm]] |
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|demo = [[File:Demonstration MedkitQ.webm]] |
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}} |
}} |
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''Details:'' |
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* The {{Status|Armored}} buff applies after the teleport finishes. |
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{{AbilityNew |
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|color = #{{ClassColor|Medkit}} |
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<!--E Ability--> |
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|tabclass = Medkit |
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{{Abilitytable |
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|Rejuvenation Ring |
|ability = Rejuvenation Ring |
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|icon = MedkitE.png |
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|[[File:placeholder.png|150x150px]] |
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|E Ability |
|type = E Ability |
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|description = Fire a crystal which heals and cleanses in an area. |
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|AoE/Projectile/Utility |
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|details = '''Damage:''' 10 (direct) + 15 (splash)<br>'''Healing:''' 25 (to allies), 15 (to self)<br>'''Projectile speed:''' ---<br>'''Hitbox size:''' 40x50x40<br>'''Fling force:''' ---<br>'''Cooldown:''' 12 seconds |
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|Fire a crystal which heals and cleanses in an area. |
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|notes = {{ListFix}} |
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|'''Damage:'''<br>Direct: 10<br>Splash: 15<br>'''Knockback force:''' Unknown<br>'''Healing:'''<br>To allies: 25<br>To user: 15<br>'''Range:''' 40/50/40<br>'''Cooldown:''' 12 seconds |
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* Projectile is affected by gravity. |
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|[[File:Demonstration MedkitE.webm]] |
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* Cannot cleanse Grounded or any self-inflicted {{Status|Slow}} or {{Status|Bound}}. |
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* Enemies hit are flung vertically. |
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|demo = [[File:Demonstration MedkitE.webm]] |
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}} |
}} |
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''Details:'' |
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* {{Abilitylink|MedkitE}} cannot cleanse the following status effects. |
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** Any self-inflicted {{Status|Slow}} or {{Status|Bound}} from abilities |
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** Force |
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** Grounded |
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** Immovable |
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** Levitation |
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* Enemies hit are flung vertically. |
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{{AbilityNew |
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|color = #{{ClassColor|Medkit}} |
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<!--Phinisher--> |
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|tabclass = Medkit |
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{{Abilitytable |
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|Divine Resurrection |
|ability = Divine Resurrection |
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|icon = MedkitUlt.png |
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|[[File:placeholder.png|150x150px]] |
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| |
|type = Phinisher |
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|description = Resurrect any dead allies around you. All currently alive allies around you gain temporary armor and heal. Heal yourself for more each ally resurrected. |
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|AoE/Status/Utility |
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|details = '''Healing:''' 75 hitpoints (to allies), 50 + 25 per ally revived (to self)<br>'''Revived ally health:''' 50% of total hitpoints<br>'''{{Status|Armored}} duration:''' 1.5 seconds<br>'''Range:''' 125 studs<br>'''Casting time:''' 2 seconds<br>'''Phinisher points:''' 150 |
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|Resurrect any dead allies around you. All currently alive allies around you gain temporary armor and heal. Heal yourself for more each ally resurrected. |
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|notes = {{ListFix}} |
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|'''Healing:'''<br>To allies: 75<br>To user: 50 + 25 per ally revived<br>'''Activation delay:''' 2 Seconds<br>'''Range:''' 125 studs<br>{{Status|Armored}} '''duration:''' 1.5 seconds<br>'''Phinisher points:''' 150 |
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* Allies will be revived with shield if it is part of 50% of their total hitpoints. |
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|[[File:Demonstration MedkitUlt.webm]] |
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* If Medkit dies before the crystal lands during the casting time, Divine Resurrection's effects are cancelled. |
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* If an ally dies by falling out of bounds, they will be resurrected at an available spawn point. |
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* Phinisher points cannot be gained until Medkit dies or the crystal lands. |
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|demo = [[File:Demonstration MedkitUlt.webm]] |
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}} |
}} |
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''Details:'' |
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* If Medkit dies before the crystal lands, Divine Resurrection's effects are cancelled. |
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* If an ally dies by falling out of bounds, they will be resurrected at an available spawn point. |
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* Medkit will be unable to generate Phinisher points until he dies or the crystal lands. |
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==Strategy== |
==Strategy== |
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* Can provide cleanse and immunity for teams |
* Can provide cleanse and immunity for teams |
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* Unique Phinisher which can revive multiple teammates |
* Unique Phinisher which can revive multiple teammates |
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|* Poor ability to deal with grouped players, can only stall using Crystal Shift and |
|* Poor ability to deal with grouped players, can only stall using Crystal Shift, Crystallize and Rejuvination Ring for self-sustain or rely on teammates to protect Medkit |
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* Low damage output without headshots |
* Low damage output without headshots |
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* High cooldowns |
* High cooldowns |
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}} |
}} |
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When playing as ''' |
When playing as '''{{PAGENAME}}''', keeping both yourself and your teammates alive is top priority. When necessary, use your primary and your abilities to keep your team sustained with health. When an enemy decides to start a fight with you, keep hitting them with your revolver and maintain distance while also using your own crystals to keep yourself sustained. Keep going until they either retreat, a teammate comes to help you, or the enemy dies. It is recommended to avoid picking up fights against groups of enemies, unless your team is also there to help you. When you see your team fighting against a group of enemies, try keeping them sustained with health by using both your crystals and your revolver. In case you're ever in a situation where you've become overwhelmed, the player can attempt to teleport back to a teammate using Crystal Shift, as long as there is a nearby teammate. |
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Divine Resurrection has multiple properties that make it effective as an option to turn fights into a team's favor. Immediate access to 75 HP of instant healing and armored can save teammates in critical moments and force the enemy to commit more resources to winning the team fight. Divine Resurrection's revival effect can bring back multiple teammates to even out a numbers disadvantage. |
Divine Resurrection has multiple properties that make it effective as an option to turn fights into a team's favor. Immediate access to 75 HP of instant healing and armored can save teammates in critical moments and force the enemy to commit more resources to winning the team fight. Divine Resurrection's revival effect can bring back multiple teammates to even out a numbers disadvantage. |
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{{PAGENAME}}'s incredible self-sustainability enables him to 1v1 most Phighters with ease should they get into Curing Cartridge range. The player should be mindful not to fixate themselves into an offensive playstyle and prioritize keeping their teammates healthy at any given opportunity. |
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=== Ability usage === |
=== Ability usage === |
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* {{Abilitylink|MedkitPassive}} |
* {{Abilitylink|MedkitPassive}} |
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** Try to land for headshots often, as the |
** Try to land for headshots often, as the 25HP healing can save a teammates even if they're not near the player and the 20 hp provides you with good self sustain. |
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** It's much easier to hit headshots on Phighters that are slow, or use big hitboxes such as Katana or Hyperlaser. |
** It's much easier to hit headshots on Phighters that are slow, or use big hitboxes such as Katana or Hyperlaser. |
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* {{Abilitylink|MedkitPrimary}} |
* {{Abilitylink|MedkitPrimary}} |
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** Since this is a hit-scan ability that doesn't give as much self slow compared to other Phighters, in certain situations you'll be able to attack other slower ranged Phighters such as Hyperlaser and shoot them while getting behind terrain. |
** Since this is a hit-scan ability that doesn't give as much self slow compared to other Phighters, in certain situations you'll be able to attack other slower ranged Phighters such as Hyperlaser and shoot them while getting behind terrain. |
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* {{Abilitylink|MedkitSecondary}} |
* {{Abilitylink|MedkitSecondary}} |
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** |
** {{PAGENAME}} does not suffer a slow or bound penalty while {{Abilitylink|MedkitSecondary}} is being used. Fan the Hammer can be used without the self-slow compromising your position, and allows the player to jump normally to avoid damage. |
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** Use this ability to slow any enemy that is aggressive towards you, allowing you to land easier headshots and triggering your passive. |
** Use this ability to slow any enemy that is aggressive towards you, allowing you to land easier headshots and triggering your passive. |
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** Since |
** Since {{PAGENAME}} can't reload and use abilities at the same time, using this ability after using Rejuvenating Ring can do a good chunk of damage. |
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** Fan the Hammer is an effective source for immediate healing on allies. |
** Fan the Hammer is an effective source for immediate healing on allies. |
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* {{Abilitylink|MedkitQ}} |
* {{Abilitylink|MedkitQ}} |
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** While Crystal Shift can be utilized for mobility to gap-close or escape, it can also be used for mid-combat sustain. Crystal Shift's exceptional healing on hit can be used to stay in fights longer or to buy |
** While Crystal Shift can be utilized for mobility to gap-close or escape, it can also be used for mid-combat sustain. Crystal Shift's exceptional healing on hit can be used to stay in fights longer or to buy {{PAGENAME}} more time. |
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** The armored status Crystal Shift provides can be used to block damage from abilities such as {{Abilitylink|SlingshotSecondary}} or {{Abilitylink|SkateboardE}}. Armored can only block damage instances below 50, it will not work against powerful Phinishers such as [[Sword|Sword's]] {{Abilitylink|SwordPhinisher}} or damaging abilities boosted by high stacks of vulnerable. |
** The armored status Crystal Shift provides can be used to block damage from abilities such as {{Abilitylink|SlingshotSecondary}} or {{Abilitylink|SkateboardE}}. Armored can only block damage instances below 50, it will not work against powerful Phinishers such as [[Sword|Sword's]] {{Abilitylink|SwordPhinisher}} or damaging abilities boosted by high stacks of vulnerable. |
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** Use this ability to dive with other Phighters such as Sword after he lands {{Abilitylink|SwordE}} to get an easy heal on yourself, your ally, and damage any other enemies in the area. |
** Use this ability to dive with other Phighters such as Sword after he lands {{Abilitylink|SwordE}} to get an easy heal on yourself, your ally, and damage any other enemies in the area. |
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** The fling of Rejuvenation Ring can be used to make Phighters miss telegraphed abilities used on the player or their teammates with proper timing. |
** The fling of Rejuvenation Ring can be used to make Phighters miss telegraphed abilities used on the player or their teammates with proper timing. |
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** The crystal automatically explodes when it comes into contact of anything aside from teammates, keep in mind when throwing it. |
** The crystal automatically explodes when it comes into contact of anything aside from teammates, keep in mind when throwing it. |
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** The crystal has a large vertical hitbox. Use Rejuvenation Ring to damage enemies or heal allies above |
** The crystal has a large vertical hitbox. Use Rejuvenation Ring to damage enemies or heal allies above. |
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** Rejuvenation Ring's large area of effect makes it effective at securing kills at a distance. |
** Rejuvenation Ring's large area of effect makes it effective at securing kills at a distance. |
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** When using this ability, always make sure to try and heal an ally or damage an enemy whilst healing yourself to get the most out of this ability. If it is to dangerous to go for either, it's ok to use for self-healing. |
** When using this ability, always make sure to try and heal an ally or damage an enemy whilst healing yourself to get the most out of this ability. If it is to dangerous to go for either, it's ok to use for self-healing. |
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=== Counterplay against {{PAGENAME}} === |
=== Counterplay against {{PAGENAME}} === |
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{{PAGENAME}}'s incredibly powerful kit is offset by multiple weaknesses, most notably his nearly non-existent mobility outside of Crystal Shift, poor range with his primary fire and the almost complete inability to fight off groups of players. Even with his exceptional self-healing ability, classes such as Rocket and Hyperlaser can easily exploit {{PAGENAME}}'s lack of range and whittle him down from a distance, especially on more open maps such as [[Sword Fight On The Heights]] and [[Underground War]]. Skateboard can almost entirely invalidate {{PAGENAME}}'s ability to deal with rushdown attempts by constantly performing hit-and-runs to mess with his ability to fight back and leaving absolutely no time for him to breathe. |
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{{PAGENAME}} relies on accuracy to keep both himself and his teammates alive (not including Rejuvenation Ring) which can be easily exploited by more mobile classes like Skateboard and Slingshot. With Curing Cartridge being pinpoint accurate with every shot he makes, Crystallize also directly relies on accuracy to get the self-heals necessary to survive enemy attacks. Crystal Shift takes both accuracy and knowing the habits of the class attacking him in order to effectively use it, which is already hard enough against players that like to dance around him in order to keep up pressure. |
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==[[Badges|Badge]]== |
==[[Badges|Badge]]== |
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<table class="fandom-table"> |
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<table class="phtable" width="70%" style="text-align:center;"> |
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<tr> |
<tr> |
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<th>Name</th> |
<th>Name</th> |
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==Trivia== |
==Trivia== |
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'''General:''' |
'''General:''' |
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* {{PAGENAME}} is based on the [https://www.roblox.com/catalog/45201977/First-Aid-Kit First Aid Kit] gear. |
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* |
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* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to leon kennedy. |
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** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to goku, and remodeled to reference Goku from the [https://en.wikipedia.org/wiki/Dragon_Ball Dragon Ball franchise]. |
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'''Development:''' |
'''Development:''' |
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* Boggio spent one year creating {{PAGENAME}}'s design and abilities. |
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* Medkit is based on the [https://www.roblox.com/catalog/45201977/First-Aid-Kit First Aid Kit] gear. |
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* Boggio has spent 1 year creating Medkit's design and abilities. |
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** After the release of his rework, he still remains the most time-consuming Phighter to be created. |
** After the release of his rework, he still remains the most time-consuming Phighter to be created. |
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* |
* {{Abilitylink|MedkitPhinisher}} was inspired by Mercy's old ultimate in [https://en.wikipedia.org/wiki/Overwatch_(video_game) Overwatch].<ref>[https://cdn.discordapp.com/attachments/822983351622959125/967150031591317534/unknown.png 7GB0 on boggio community Discord]</ref> |
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* In the Phighter select screen, dialogue box |
* In the Phighter select screen, dialogue box, and scorebar, {{PAGENAME}}'s idle animation differs from the one present in-game. Along with [[Katana]], they are the only Phighters to have this quality. |
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'''Skins:''' |
'''Skins:''' |
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* Medcarrot is the first Phighter skin to change animations. |
* Medcarrot is the first Phighter skin to change animations. |
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* Sianachkit is a community contributed skin created by onionsu. |
* Sianachkit is a community contributed skin created by onionsu. |
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** The skin won the Community Choice category of the 2022 Halloween Skin Contest. |
** The skin won the Community Choice category of the 2022 Halloween Skin Contest. |
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* Bivekit was part of a PHIGHTING! collaboration with Roblox game [https://www.roblox.com/games/4972273297/Regretevator-ELEVATOR-SIMULATOR Regretevator]. The skin is based on the Regretevator character, [https://regretevator.fandom.com/wiki/Bive Bive]. |
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==[[Version history]]== |
==[[Version history]]== |
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==References== |
==References== |
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<references/> |
<references/> |
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---- |
---- |
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{{NavboxCharacters}} |
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{{PhightersNavbox}} |
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[[Category:Phighters]] |
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Support]] |
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[[Category:Support]] |
Revision as of 14:51, 27 June 2024
Medkit is a support Phighter. He was released on 19 February 2022 with Playtest 1.
Overview
Medkit is a Support Phighter that utilizes Curing Cartridge to output a balance of high damage and healing, and can also use Fan the Hammer to deal high burst of said damage or healing, while also slowing any enemy hit by 5% to land easier shots. His passive, Crystalize allows Medkit to play more offensively while rewarding himself or his team 25HP healing that targets the lowest health ally on the battlefield (will heal Medkit himself for 20HP). Rejuvenation Ring can be used to cleanse any debuffs a teammate has been affected, and also healing them for a low amount. Crystal Shift allows Medkit to be highly mobile by teleporting to a teammate, applying a short-term immunity and low healing if no enemies have been affected in the explosion also. His Phinisher, Divine Resurrection, is a high-value Phinisher which can be used to turn the tide of battle by applying a burst of healing, quick immunity and reviving dead teammates.
Abilities
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Crystalize | |||
Headshotting an enemy heals you and the nearest ally with the lowest health. Recharges every 3 seconds.
Healing: 1-10 (to self) + 1-20 (to ally), 1-20 (to self if lowest health) Travel time: 0.5 seconds Range: 150 studs (from Medkit's position) Cooldown: 0.75 seconds Time until maximum heal charge: 3 seconds Heal charge rate: 6.67 per second
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Curing Cartridge | |||
Shoot enemies, headshotting them to deal extra damage, or heal allies by shooting them, healing for more by headshotting them.
Damage: 8 (body) / 16 (headshot) Healing: 8 (body) / 16 (headshot) Fire rate: 0.75 seconds Range: 100 studs Ammo: 6 Reload time: 1.5 seconds Healing hitbox: 3x3
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Fan the Hammer | |||
Quickly fire all your ammo, each shot also heals and applies slow to enemies hit.
Damage: 6 per bullet Healing: 8 per bullet Range: 100 studs Slow inflicted: 5% per shot for 2 seconds Cooldown: 5 seconds
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Crystal Shift | |||
Teleport to an ally, granting them armor and creating an explosion. Heal for more for each enemy hit.
Damage: 20 Healing: 15 + 10 per enemy hit (to ally), 5 * per enemy hit (to self) Armored Duration: 0.75 seconds Teleport range: 90 studs Knockback force: 10 Casting time: 0.5 seconds Cooldown: 14 seconds
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Rejuvenation Ring | |||
Fire a crystal which heals and cleanses in an area.
Damage: 10 (direct) + 15 (splash) Healing: 25 (to allies), 15 (to self) Projectile speed: --- Hitbox size: 40x50x40 Fling force: --- Cooldown: 12 seconds
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Divine Resurrection | |||
Resurrect any dead allies around you. All currently alive allies around you gain temporary armor and heal. Heal yourself for more each ally resurrected.
Healing: 75 hitpoints (to allies), 50 + 25 per ally revived (to self) Revived ally health: 50% of total hitpoints Armored duration: 1.5 seconds Range: 125 studs Casting time: 2 seconds Phinisher points: 150
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Strategy
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Cons |
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When playing as Medkit, keeping both yourself and your teammates alive is top priority. When necessary, use your primary and your abilities to keep your team sustained with health. When an enemy decides to start a fight with you, keep hitting them with your revolver and maintain distance while also using your own crystals to keep yourself sustained. Keep going until they either retreat, a teammate comes to help you, or the enemy dies. It is recommended to avoid picking up fights against groups of enemies, unless your team is also there to help you. When you see your team fighting against a group of enemies, try keeping them sustained with health by using both your crystals and your revolver. In case you're ever in a situation where you've become overwhelmed, the player can attempt to teleport back to a teammate using Crystal Shift, as long as there is a nearby teammate.
Divine Resurrection has multiple properties that make it effective as an option to turn fights into a team's favor. Immediate access to 75 HP of instant healing and armored can save teammates in critical moments and force the enemy to commit more resources to winning the team fight. Divine Resurrection's revival effect can bring back multiple teammates to even out a numbers disadvantage.
Medkit's incredible self-sustainability enables him to 1v1 most Phighters with ease should they get into Curing Cartridge range. The player should be mindful not to fixate themselves into an offensive playstyle and prioritize keeping their teammates healthy at any given opportunity.
Ability usage
- Crystalize
- Try to land for headshots often, as the 25HP healing can save a teammates even if they're not near the player and the 20 hp provides you with good self sustain.
- It's much easier to hit headshots on Phighters that are slow, or use big hitboxes such as Katana or Hyperlaser.
- Curing Cartridge
- Use the auto-aim this weapon gives to its advantage when healing teammates, although try to keep your crosshair over them.
- You can press shift to get rid of the auto-aim if an ally is near an enemy you want to shoot.
- Since this is a hit-scan ability that doesn't give as much self slow compared to other Phighters, in certain situations you'll be able to attack other slower ranged Phighters such as Hyperlaser and shoot them while getting behind terrain.
- Fan the Hammer
- Medkit does not suffer a slow or bound penalty while Fan the Hammer is being used. Fan the Hammer can be used without the self-slow compromising your position, and allows the player to jump normally to avoid damage.
- Use this ability to slow any enemy that is aggressive towards you, allowing you to land easier headshots and triggering your passive.
- Since Medkit can't reload and use abilities at the same time, using this ability after using Rejuvenating Ring can do a good chunk of damage.
- Fan the Hammer is an effective source for immediate healing on allies.
- Crystal Shift
- While Crystal Shift can be utilized for mobility to gap-close or escape, it can also be used for mid-combat sustain. Crystal Shift's exceptional healing on hit can be used to stay in fights longer or to buy Medkit more time.
- The armored status Crystal Shift provides can be used to block damage from abilities such as Heavy Hurler or SWITCH!!. Armored can only block damage instances below 50, it will not work against powerful Phinishers such as Sword's All-Mighty Axle Arc or damaging abilities boosted by high stacks of vulnerable.
- Use this ability to dive with other Phighters such as Sword after he lands Lunge to get an easy heal on yourself, your ally, and damage any other enemies in the area.
- Rejuvenation Ring
- Use the cleanse effect to remove negative status effects such as slow or vulnerable from your teammates.
- The fling of Rejuvenation Ring can be used to make Phighters miss telegraphed abilities used on the player or their teammates with proper timing.
- The crystal automatically explodes when it comes into contact of anything aside from teammates, keep in mind when throwing it.
- The crystal has a large vertical hitbox. Use Rejuvenation Ring to damage enemies or heal allies above.
- Rejuvenation Ring's large area of effect makes it effective at securing kills at a distance.
- When using this ability, always make sure to try and heal an ally or damage an enemy whilst healing yourself to get the most out of this ability. If it is to dangerous to go for either, it's ok to use for self-healing.
- This ability can deal 10 additional damage if the crystal comes in contact with an enemy. The direct damage can be utilized on slow Phighters such as Ban Hammer or Hyperlaser, or Phighters in the middle of their Phinisher animation.
- Divine Resurrection
- Divine Resurrection applies its effects in a large 125 stud radius. The player can utilize cover to get the Phinisher off with more safety.
- Pay active attention to pings from your teammates and the scoreboard to determine when to ult.
- Divine Resurrection has the longest animation time of all Phinishers, at 1.5 seconds. Make sure to use it pre-emptively as dying during the animation cancels its effects.
- Utilizing the revive on Annihilate is not recommended as revived players respawn with 75 HP. This makes them vulnerable to dying again and giving additional points to the other team.
Heal Priority
While you should be keeping an eye on all of your teammate's health, certain phighters may have higher priority due to either having more health or usually taking more damage. While some may require more attention, don't tunnel vision onto a single Phighter, as you may miss other teammates who need you. Most Phighters will usually have shields or a health cap between 50-75. Be aware of this when you are healing, as you cannot heal above the cap. The below chart is a general guideline on priority, but will be different every game, watch how your teammates fight, and especially watch them when they use their Phinisher.
- First: Both Sword and Subspace have the highest health cap, it is easy to farm Phinisher points off of them and they will typically absorb a lot of damage. Katana and Boombox are also good choices, but they have options to regenerate their high shields.
- Skateboard and Banhammer are usually found in the frontlines, although the former is typically too fast to reliably hit unless they're offboard. Biograft, Shuriken, Slingshot and Rocket may be found on the outskirts or perched on an off angle.
- Heal these Phighters when they are nearby, you’ll be in the range of them half the time.
- Third: Hyperlaser is fairly self sufficent with high shields, but he may creep too close and get rushed by an enemy. Vine Staff is self sufficient with her abilities, it's usually better to focus on another teammate rather than her as she can heal herself quickly.
Don’t forget, if anyone is low heal them to prevent death, less death means more assists!
Important Skills
The main things you need to learn while you play Medkit is situational awareness and tracking. Always keep tabs on your enemies and allies' positions. Put yourself close to allies or lead your enemies to them, utilize enemies who tunnel vision you to your advantage, leading them into unfavorable skirmishes.
The better your aim becomes the more efficiently you can land headshots on enemies and possibly put them down with focused fire. Learning recoil control on your Secondary can also allow you to heal your allies fast and execute low-health enemies efficiently.
Counterplay against Medkit
Medkit's incredibly powerful kit is offset by multiple weaknesses, most notably his nearly non-existent mobility outside of Crystal Shift, poor range with his primary fire and the almost complete inability to fight off groups of players. Even with his exceptional self-healing ability, classes such as Rocket and Hyperlaser can easily exploit Medkit's lack of range and whittle him down from a distance, especially on more open maps such as Sword Fight On The Heights and Underground War. Skateboard can almost entirely invalidate Medkit's ability to deal with rushdown attempts by constantly performing hit-and-runs to mess with his ability to fight back and leaving absolutely no time for him to breathe.
Medkit relies on accuracy to keep both himself and his teammates alive (not including Rejuvenation Ring) which can be easily exploited by more mobile classes like Skateboard and Slingshot. With Curing Cartridge being pinpoint accurate with every shot he makes, Crystallize also directly relies on accuracy to get the self-heals necessary to survive enemy attacks. Crystal Shift takes both accuracy and knowing the habits of the class attacking him in order to effectively use it, which is already hard enough against players that like to dance around him in order to keep up pressure.
Badge
Name | Icon | Description | Reward |
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guardian angel | resurrect 3 or more allies from the dead | Title - Job Hater Sticker - Proud |
Trivia
General:
- Medkit is based on the First Aid Kit gear.
- During April Fools' 2023, Medkit was renamed to leon kennedy.
- During April Fools' 2024, Medkit was renamed to goku, and remodeled to reference Goku from the Dragon Ball franchise.
Development:
- Boggio spent one year creating Medkit's design and abilities.
- After the release of his rework, he still remains the most time-consuming Phighter to be created.
- Divine Resurrection was inspired by Mercy's old ultimate in Overwatch.[1]
- In the Phighter select screen, dialogue box, and scorebar, Medkit's idle animation differs from the one present in-game. Along with Katana, they are the only Phighters to have this quality.
Skins:
- Medcarrot is the first Phighter skin to change animations.
- The animations were made to account for the basket Medcarrot holds.
- Pirate Medkit is a community contributed skin created by Pampkin.
- The skin placed 2nd in the 2022 Summer Skin Contest.
- Sianachkit is a community contributed skin created by onionsu.
- The skin won the Community Choice category of the 2022 Halloween Skin Contest.
- Bivekit was part of a PHIGHTING! collaboration with Roblox game Regretevator. The skin is based on the Regretevator character, Bive.
Version history
V0.5.0 - 8 April 2023
Playtest 4 - 28 October 2022
v0.3.0 - August 26 2022
Playtest 2 - 15 April 2022
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References
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Phighters
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Other
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