Sword: Difference between revisions
Sillyvizion (talk | contribs) m Updated render + hp/shield |
hi sword rework |
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{{Clear|both}} |
{{Clear|both}} |
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==Abilities== |
== Abilities == |
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{{AbilityNew |
{{AbilityNew |
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|color = #{{ClassColor|Sword}} |
|color = #{{ClassColor|Sword}} |
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|icon = Placeholder.png |
|icon = Placeholder.png |
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|type = Passive |
|type = Passive |
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|description = Damaging enemies or being damaged charges a meter. When charged, press R or touch the center of your screen to power up your next ability. |
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|description = After hitting an enemy with Slash, give yourself a temporary shield. |
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|details = - |
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|details = '''{{Hitpoints|Shield}} gain:''' 5 for 10 seconds<br>'''Max. bonus {{Hitpoints|Shield}}:''' 50 |
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|notes = {{ListFix}} |
|notes = {{ListFix}} |
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* Damage from powered abilities cannot contribute to the meter. |
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* Each instance of shield gained has its own duration. |
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* Powered abilities have seperate cooldowns from unpowered abilities, though using a powered ability will put the unpowered version on cooldown. |
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|demo = [[File:Demonstration SwordPassive.webm]] |
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}} |
}} |
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|type = Primary |
|type = Primary |
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|description = Swing your sword forward and back. |
|description = Swing your sword forward and back. |
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|details = '''Damage:''' 13<br>''' |
|details = '''Damage:''' 13<br>'''Swing rate:''' 0.3 + 0.6 seconds |
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|notes = {{ListFix}} |
|notes = {{ListFix}} |
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* The second hit can be |
* The second hit can be canceled. |
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|demo = [[File:Demonstration SwordPrimary.webm]] |
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}} |
}} |
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|icon = SwordM2.png |
|icon = SwordM2.png |
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|type = Secondary |
|type = Secondary |
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|description = Fire a slash which travels through enemies and shields. |
|description = Fire a slash which travels through enemies and shields. When powered, the beam will boomerang and deal aoe damage when an enemy is hit. |
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|details = {{Stance |
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|details = '''Damage:''' 20<br>'''Projectile speed:''' ---<br>'''Cooldown:''' 8 seconds<br> |
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|'''Unpowered:'''<br>Damage: 15<br>Projectile speed: ---<br>Range: ∞<br>Windup: 0.3 seconds<br>Cooldown: 8 seconds |
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|'''Powered:'''<br>Damage: 20 (projectile) / 15 (AoE)<br>Projectile speed: ---<br>Range: --- (cast) / ∞ (returning)<br>Windup: 0.3 seconds<br>Cooldown: 8 seconds |
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}} |
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|notes = {{ListFix}} |
|notes = {{ListFix}} |
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⚫ | |||
* Stops when hitting a solid object. |
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* Powered Blade Beam will gradually redirect itself towards {{PAGENAME}} as it boomerangs. |
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* Has infinite range and speeds up the longer it flies. |
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⚫ | |||
|demo = [[File:Demonstration SwordSecondary.webm]] |
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}} |
}} |
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|color = #{{ClassColor|Sword}} |
|color = #{{ClassColor|Sword}} |
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|tabclass = Sword |
|tabclass = Sword |
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|ability = Dolphin |
|ability = Dolphin Slash |
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|icon = SwordQ.png |
|icon = SwordQ.png |
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|type = Q Ability |
|type = Q Ability |
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|description = Jump up, swinging your sword and sending enemies around you upwards. |
|description = Jump up, swinging your sword and sending enemies around you upwards. When powered, pull all enemies in before spinning upwards. |
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|details = {{Stance |
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| |
|'''Unpowered:'''<br>Damage: 15<br>Radius: 15 studs<br>Fling force: 30 studs<br>Cooldown: 6 seconds |
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|notes = {{ListFix}} |
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|'''Powered:'''<br>Damage: 15 (initial) + 8 * 3 (spins)<br>Radius: 15 studs<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 100%<br>Cooldown: 6 seconds |
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* Using Dolphin Slash during Lunge ends its effects early. It also carries the momentum of the Lunge. |
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}} |
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|demo = [[File:Demonstration SwordQ.webm]] |
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}} |
}} |
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|icon = SwordIconE.png |
|icon = SwordIconE.png |
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|type = E Ability |
|type = E Ability |
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|description = |
|description = Dash forwards and swing your sword. When powered, the first enemy hit will be pinned and brought with you. |
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|details = {{Stance |
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⚫ | |||
|'''Unpowered:'''<br>Damage: 15<br>Dash distance: 50 studs<br>Cooldown: 8 seconds |
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⚫ | |||
}} |
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|notes = {{ListFix}} |
|notes = {{ListFix}} |
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* |
* Unpowered Lunge can be canceled by using other abilities. |
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* Abilities cannot be used during powered Lunge. |
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|demo = [[File:Demonstration SwordQ.webm]] |
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* Enemies hit with powered Lunge while another enemy is already pinned will be dealt 15 damage. |
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}} |
}} |
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|icon = SwordUlt.png |
|icon = SwordUlt.png |
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|type = Phinisher |
|type = Phinisher |
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|description = Click to throw your sword which sticks onto anything it touches and explodes after pulsing 3 times. |
|description = Click to throw your sword which sticks onto anything it touches and explodes after pulsing 3 times. Instantly recharges your meter. |
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|details = '''Damage:''' 25 (direct) + |
|details = '''Damage:''' 25 (direct) + 75 (explosion)<br>'''Reactivation window:''' 0.75 seconds<br>'''Explosion speed:''' 3 seconds<br>'''Knockback force:''' 30 (explosion)<br>'''Phinisher points:''' 75 |
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|notes = |
|notes = {{ListFix}} |
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* Damage from All-Mighty Axle Arc |
* Damage from All-Mighty Axle Arc can not generate Phinisher points. |
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* Projectile is affected by gravity. |
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* The sword is thrown in an arc. Longer distances require the player to point their crosshair higher. |
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* |
* {{PAGENAME}} cannot use any abilities until his sword returns to him after exploding. |
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* Will not continue to cast if |
* Will not continue to cast if {{PAGENAME}} dies before throwing the sword. |
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* If |
* If {{PAGENAME}} dies before the sword hits an enemy or the environment, the sword will disappear. |
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|demo = [[File:Demonstration SwordUlt.webm]] |
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}} |
}} |
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==Strategy== |
==Strategy== |
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{{Phighterproscons |
{{Phighterproscons |
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|- |
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|* Exceptional survivability thanks to high hitpoints and Spirit of the Sword. |
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|- |
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* High damage output across the board. |
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* Low downtime Phinisher. |
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* Low skill floor. |
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|* Jack of all trades. Covers all grounds in offense, but his specialties are outperformed by other Phighters. |
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* Poor range. |
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* High health and low shield stats makes it easy for Sword to take permanent damage without a healer in the team. |
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* Reliant on Lunge for mobility. |
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}} |
}} |
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Sword requires an in-your-face, close-quarters approach to combat. His kit supports this: {{Abilitylink|SwordPassive}} grants extra survivability, while {{Abilitylink|SwordQ}} and {{Abilitylink|SwordE}} act as vertical and horizontal movement and damage tools respectively. {{Abilitylink|SwordPrimary}} does consistently high damage and {{Abilitylink|SwordSecondary}} can be used to finish off or chip away at enemies from a distance. His Phinisher, {{Abilitylink|SwordPhinisher}}, is extremely spammable and recharges quickly, while also dealing significant damage. His consistency and simplicity make him a prime choice for beginners to learn the game mechanics. |
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A Sword player's greatest virtue is flexibility and versatility. While at first he may seem limited due to his lack of ranged options, Sword is an incredibly splashable character on any given team, and provides value simply by existing. He has no poor match-ups; he can easily trounce an unaided [[Katana|Katana]] in a one-on-one, bully [[Hyperlaser|Hyperlaser]] with his fantastic mobility, make quick work of [[Boombox|Boombox]] with his superior damage output, and in all other cases he can usually come out on top. However, Sword suffers from one major flaw: longevity. Without the healing support of a [[Medkit|Medkit]], he is easily whittled down. Thus, it is recommended that you have a Medkit on your team for consistent healing. |
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Due to his fantastic mobility, Sword has a fairly easy time picking his fights, and due to his superiority in 1v1's, he is a good choice for a flanker. While he provides a significant amount of pressure on your frontline, he can also quite easily pick off an unattended Hyperlaser or Medkit and quickly get back to the front. It is recommended that you switch between flanking and frontlining as needed. |
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Your primary targets should be Medkit, Hyperlaser, and other Support classes. Otherwise, pick the nearest enemy and start slashing. |
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===Ability usage=== |
===Ability usage=== |
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- |
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* {{Abilitylink|SwordPassive}} |
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** Any tips for {{Abilitylink|SwordPrimary}} applies to {{Abilitylink|SwordPassive}}. |
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* {{Abilitylink|SwordPrimary}} |
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** Slash's endlag is 0.1 seconds. Take advantage of the short endlag by using Sword's other basic abilities after the second slash lands to maximize damage output. |
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*** Using an ability after the first swing will interrupt the 2-hit combo and slow your damage output. |
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* {{Abilitylink|SwordSecondary}} |
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** Use {{Abilitylink|SwordSecondary}} to finish off enemies outside of your range or to chip away at their health. |
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* {{Abilitylink|SwordQ}} |
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** Using Dolphin Slash during Lunge allows the player to carry the dash's momentum forward. Use this for quick mobility or to close the gap against enemy players. |
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*** The later you use Dolphin Slash, the more distance you cover. Using it early in the lunge can allow you to apply Lunge's damage and grab to an enemy within the first 50 studs. |
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** Dolphin Slash's low cooldown makes it excellent for getting onto high ground or avoiding damage. |
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* {{Abilitylink|SwordE}} |
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** Lunge serves as Sword's primary tool for comboing players. The stun allows Sword to weave in his Primary twice before it wears off. |
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** Jumping before using Lunge can extend the lunge distance from 50 to 70 studs. |
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** Jumping after using Lunge can extend the total distance from 50 to 80 studs, though the lunge will only hit players within the first 50 studs. |
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** Lunge is a strong displacement option. Sword can utilize the displacement to isolate valuable Phighters away from their team, or keep enemy Phighters away from his own teammates. |
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* {{Abilitylink|SwordPhinisher}} |
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** Sword's Phinisher is very telegraphed and can be easily avoided if the player does not land the stick or aims poorly. |
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*** Using the Phinisher out of sight or at an off-angle can take enemies by surprise. |
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*** All-Mighty Axle Arc can be comboed with abillities that apply stuns, roots or slows to maximize the odds of a hit. |
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** The player can use Primary to throw the sword early. |
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** Casting Dolphin Slash before All-Mighty Axle Arc allows Sword to use the Phinisher without risking damage from most melee Phighters. It also gives the player a high ground to throw their sword at longer distances. |
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** All-Mighty Axle Arc has the lowest Phinisher cost in the game at 75, allowing Sword to be able to use it frequently throughout a match. |
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===Counterplay against {{PAGENAME}}=== |
===Counterplay against {{PAGENAME}}=== |
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==[[Badges|Badge]]== |
==[[Badges|Badge]]== |
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** Additionally, his Phinisher line is a direct reference to one of Ike's taunts in the ''Super Smash Bros.'' series. |
** Additionally, his Phinisher line is a direct reference to one of Ike's taunts in the ''Super Smash Bros.'' series. |
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* {{PAGENAME}} is the first Phighter to be developed. {{PAGENAME}} was developed alongside the core gameplay systems used in PHIGHTING!, which took one month to complete. |
* {{PAGENAME}} is the first Phighter to be developed. {{PAGENAME}} was developed alongside the core gameplay systems used in PHIGHTING!, which took one month to complete. |
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* Moon Animator was used to animate the cape rather than Blender as Roblox Studio had issues importing it.<ref name = "capeanimations";>'''[https://youtu.be/eje7lrteALU?si=KgFB_1YqkplrH3di&t=1481 Confirmed by Pix during a stream]'''</ref> |
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'''Skins:''' |
'''Skins:''' |
Revision as of 20:47, 14 July 2024
Sword is a melee Phighter. He was released on 19 February 2022 with Playtest 1.
Overview
Sword is a melee Phighter that plays as a jack-of-all-trades in his category. He boasts decent mobility, high melee damage and decent bulk. He performs well in close quarters, but has limited options at ranged combat. Even with this, Sword can still maneuver well with his abilities and can even perform crowd control with his Phinisher.
Abilities
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Spirit of the Sword | |||
Damaging enemies or being damaged charges a meter. When charged, press R or touch the center of your screen to power up your next ability.
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There's nothing here yet... |
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Slash | |||
Swing your sword forward and back.
Damage: 13 Swing rate: 0.3 + 0.6 seconds
There's nothing here yet... |
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Blade Beam | |||
Fire a slash which travels through enemies and shields. When powered, the beam will boomerang and deal aoe damage when an enemy is hit.
Unpowered: Powered:
There's nothing here yet... |
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Dolphin Slash | |||
Jump up, swinging your sword and sending enemies around you upwards. When powered, pull all enemies in before spinning upwards.
There's nothing here yet...
There's nothing here yet... |
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Lunge | |||
Dash forwards and swing your sword. When powered, the first enemy hit will be pinned and brought with you.
Unpowered: Powered:
There's nothing here yet... |
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All-Mighty Axle Arc | |||
Click to throw your sword which sticks onto anything it touches and explodes after pulsing 3 times. Instantly recharges your meter.
Damage: 25 (direct) + 75 (explosion) Reactivation window: 0.75 seconds Explosion speed: 3 seconds Knockback force: 30 (explosion) Phinisher points: 75
There's nothing here yet... |
Strategy
Pros |
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Cons |
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Ability usage
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Counterplay against Sword
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Badge
Name | Icon | Description | Reward |
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stuck sword | ![]() |
successfully stick your thrown sword into an enemy and kill them | Title - Mightiest Warrior Sticker - Confident File:Swordconfident.png |
Trivia
General:
- Sword is based on the Linked Sword gear.
- During April Fools' 2023, Sword was renamed to steve.
- During April Fools' 2024, Sword was renamed to makoto yuki, and remodelled to reference Makoto Yuki from Persona 3.
Development:
- Sword's abilities and appearance are inspired by Marth and Ike from the Fire Emblem franchise.
- In particular, his Q ability, Dolphin Slash is a reference to the same move used by Marth in Super Smash Bros. Melee.
- Additionally, his Phinisher line is a direct reference to one of Ike's taunts in the Super Smash Bros. series.
- Sword is the first Phighter to be developed. Sword was developed alongside the core gameplay systems used in PHIGHTING!, which took one month to complete.
- Moon Animator was used to animate the cape rather than Blender as Roblox Studio had issues importing it.[1]
Skins:
- Marshmallow Sword is a community contributed skin created by HattsOff_TheHatt.
- The skin placed 1st in the 2022 Summer Skin Contest.
- Follower Sword is based on Illumina.
Version history
V0.5.0 - 8 April 2023
The Voice Line Update - 1 April 2023
Playtest 4 - 28 October 2022
15 May 2022
19 April 2022
18 April 2022
17 April 2022
16 April 2022
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References
Characters | ||||||
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Phighters
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Other
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