Sword: Difference between revisions
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|type = Passive |
|type = Passive |
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|description = Damaging enemies or being damaged charges a meter. When charged, press R or touch the center of your screen to power up your next ability. |
|description = Damaging enemies or being damaged charges a meter. When charged, press R or touch the center of your screen to power up your next ability. |
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|details = '''Max. meter:''' 100 points<br>'''Damage to charge conversion:''' 50% of damage taken |
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|details = - |
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|notes = {{ListFix}} |
|notes = {{ListFix}} |
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* Damage from |
* Damage from empowered abilities cannot contribute to the meter. |
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* |
* Empowered abilities do not have a cooldown, though using an empowered ability will put the unpowered version on cooldown. |
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}} |
}} |
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|type = Primary |
|type = Primary |
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|description = Swing your sword forward and back. |
|description = Swing your sword forward and back. |
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|details = '''Damage:''' 13<br>'''Swing rate:''' 0.3 + 0.6 seconds |
|details = '''Damage:''' 13<br>'''Swing rate:''' 0.3 + 0.6 seconds<br>'''Meter charge:''' +10 |
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|notes = {{ListFix}} |
|notes = {{ListFix}} |
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* The second hit can be canceled. |
* The second hit can be canceled. |
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|icon = SwordM2.png |
|icon = SwordM2.png |
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|type = Secondary |
|type = Secondary |
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|description = Fire a slash which travels through enemies and shields. When |
|description = Fire a slash which travels through enemies and shields. When empowered, the beam will boomerang and deal aoe damage when an enemy is hit. |
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|details = {{Stance |
|details = {{Stance |
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|'''Unpowered:'''<br>Damage: 15<br>Projectile speed: ---<br>Range: ∞<br>Windup: 0.3 seconds<br>Cooldown: 8 seconds |
|'''Unpowered:'''<br>Damage: 15<br>Projectile speed: ---<br>Meter charge: +5<br>Range: ∞<br>Windup: 0.3 seconds<br>Cooldown: 8 seconds |
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|''' |
|'''Empowered:'''<br>Damage: 20 (projectile) / 15 (AoE)<br>Projectile speed: ---<br>Range: --- (initial) / ∞ (returning)<br>Windup: 0.3 seconds |
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}} |
}} |
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|notes = {{ListFix}} |
|notes = {{ListFix}} |
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* Can pierce through walls. |
* Can pierce through walls. |
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* |
* Empowered Blade Beam will gradually redirect itself towards {{PAGENAME}} as it returns. |
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}} |
}} |
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|icon = SwordQ.png |
|icon = SwordQ.png |
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|type = Q Ability |
|type = Q Ability |
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|description = Jump up, swinging your sword and sending enemies around you upwards. When |
|description = Jump up, swinging your sword and sending enemies around you upwards. When empowered, pull all enemies in before spinning upwards. |
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|details = {{Stance |
|details = {{Stance |
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|'''Unpowered:'''<br>Damage: 15<br>Hitbox size: 30x12x30<br>Fling force: 30 studs<br>Cooldown: 6 seconds |
|'''Unpowered:'''<br>Damage: 15<br>Meter charge: +5<br>Hitbox size: 30x12x30<br>Fling force: 30 studs<br>Cooldown: 6 seconds |
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|''' |
|'''Empowered:'''<br>Damage: 15 (initial) + 8 * 3 (spins)<br>Hitbox size: 30x12x30<br>Fling force: 30 studs<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 100% |
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}} |
}} |
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|notes = {{ListFix}} |
|notes = {{ListFix}} |
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* The three spins of |
* The three spins of empowered Dolphin Slash do not have a hitbox; instead, they are guaranteed to damage enemies hit by the initial swing. |
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}} |
}} |
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|icon = SwordIconE.png |
|icon = SwordIconE.png |
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|type = E Ability |
|type = E Ability |
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|description = Dash forwards and swing your sword. When |
|description = Dash forwards and swing your sword. When empowered, the first enemy hit will be pinned and brought with you. |
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|details = {{Stance |
|details = {{Stance |
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|'''Unpowered:'''<br>Damage: 15<br>Dash distance: 50 studs<br>Cooldown: 8 seconds |
|'''Unpowered:'''<br>Damage: 15<br>Meter charge: +5<br>Dash distance: 50 studs<br>Cooldown: 8 seconds |
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|''' |
|'''Empowered:'''<br>Damage: 20<br>{{Status|Stun}} duration: remaining Lunge duration<br>Grab duration: 0.5 seconds<br>Dash distance: 60 studs<br>Windup: 0.4 seconds |
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}} |
}} |
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|notes = {{ListFix}} |
|notes = {{ListFix}} |
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* Unpowered Lunge can be canceled by using other abilities. |
* Unpowered Lunge can be canceled by using other abilities. |
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** When canceling with Slash, Lunge's hitbox will linger for 0.1 more seconds. |
** When canceling with Slash, Lunge's hitbox will linger for 0.1 more seconds. |
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* Abilities cannot be used during |
* Abilities cannot be used during empowered Lunge. |
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* Enemies hit |
* Enemies hit by empowered Lunge while another enemy is already pinned will be dealt 15 damage. |
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}} |
}} |
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|type = Phinisher |
|type = Phinisher |
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|description = Click to throw your sword which sticks onto anything it touches and explodes after pulsing 3 times. Instantly recharges your meter. |
|description = Click to throw your sword which sticks onto anything it touches and explodes after pulsing 3 times. Instantly recharges your meter. |
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|details = '''Damage:''' 25 (direct) + 75 (explosion)<br>'''Reactivation window:''' 0.75 seconds<br>'''Explosion speed:''' 3 seconds<br>'''Knockback force:''' 30 (explosion)<br>'''Phinisher points:''' 75 |
|details = '''Damage:''' 25 (direct) + 75 (explosion)<br>'''Meter charge:''' Sets to max. (on cast)<br>'''Reactivation window:''' 0.75 seconds<br>'''Explosion speed:''' 3 seconds<br>'''Knockback force:''' 30 (explosion)<br>'''Phinisher points:''' 75 |
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|notes = {{ListFix}} |
|notes = {{ListFix}} |
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* Damage from All-Mighty Axle Arc cannot generate Phinisher points. |
* Damage from All-Mighty Axle Arc cannot generate Phinisher points. |
Revision as of 23:59, 16 July 2024
Sword is a melee Phighter. He was released on 19 February 2022 with Playtest 1.
Overview
Sword is a melee Phighter that plays as a jack-of-all-trades in his category. He boasts decent mobility, high melee damage and decent bulk. He performs well in close quarters, but has limited options at ranged combat. Even with this, Sword can still maneuver well with his abilities and can even perform crowd control with his Phinisher.
Abilities
|
Spirit of the Sword | |||
Damaging enemies or being damaged charges a meter. When charged, press R or touch the center of your screen to power up your next ability.
Max. meter: 100 points Damage to charge conversion: 50% of damage taken
There's nothing here yet... |
|
Slash | |||
Swing your sword forward and back.
Damage: 13 Swing rate: 0.3 + 0.6 seconds Meter charge: +10
There's nothing here yet... |
|
Blade Beam | |||
Fire a slash which travels through enemies and shields. When empowered, the beam will boomerang and deal aoe damage when an enemy is hit.
Unpowered: Empowered:
There's nothing here yet... |
|
Dolphin Slash | |||
Jump up, swinging your sword and sending enemies around you upwards. When empowered, pull all enemies in before spinning upwards.
There's nothing here yet... |
|
Lunge | |||
Dash forwards and swing your sword. When empowered, the first enemy hit will be pinned and brought with you.
Unpowered: Empowered:
There's nothing here yet... |
|
All-Mighty Axle Arc | |||
Click to throw your sword which sticks onto anything it touches and explodes after pulsing 3 times. Instantly recharges your meter.
Damage: 25 (direct) + 75 (explosion) Meter charge: Sets to max. (on cast) Reactivation window: 0.75 seconds Explosion speed: 3 seconds Knockback force: 30 (explosion) Phinisher points: 75
There's nothing here yet... |
Strategy
Pros |
- |
Cons |
- |
-
Ability usage
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Counterplay against Sword
-
Badge
Name | Icon | Description | Reward |
---|---|---|---|
stuck sword | ![]() |
successfully stick your thrown sword into an enemy and kill them | Title - Mightiest Warrior Sticker - Confident File:Swordconfident.png |
Trivia
General:
- Sword is based on the Linked Sword gear.
- During April Fools' 2023, Sword was renamed to steve.
- During April Fools' 2024, Sword was renamed to makoto yuki, and remodelled to reference Makoto Yuki from Persona 3.
Development:
- Sword's abilities and appearance are inspired by Marth and Ike from the Fire Emblem franchise.
- In particular, his Q ability, Dolphin Slash is a reference to the same move used by Marth in Super Smash Bros. Melee.
- Additionally, his Phinisher line is a direct reference to one of Ike's taunts in the Super Smash Bros. series.
- Sword is the first Phighter to be developed. Sword was developed alongside the core gameplay systems used in PHIGHTING!, which took one month to complete.
- Moon Animator was used to animate the cape rather than Blender as Roblox Studio had issues importing it.[1]
Skins:
- Marshmallow Sword is a community contributed skin created by HattsOff_TheHatt.
- The skin placed 1st in the 2022 Summer Skin Contest.
- Follower Sword is based on Illumina.
Version history
V0.5.0 - 8 April 2023
The Voice Line Update - 1 April 2023
Playtest 4 - 28 October 2022
15 May 2022
19 April 2022
18 April 2022
17 April 2022
16 April 2022
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References
Characters | ||||||
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Phighters
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Other
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