V0.8.0/Additional Versions
Main | Additional Versions |
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Below lists the history of additional versions implemented following the release of V0.8.0.
Initial release
8 versions released at 5:11 PM, 5:25 PM, 5:38 PM, 6:02 PM, 6:21 PM, 6:47 PM, 6:55 PM, and 8:54 PM EST.
General additions and changes:
- Server codes will now keep trying to get a code every 15 seconds if it bugs out, but it allows the rounds to continue without a server codes.
- Fixed MVP issues.
- Fixed ping issues.
- Adjusted how crossroads lighting works so now it just always stays as the player's Phestival team color rather than alternating between the two teams' colors.
- Contested Conquer point is now a darker color.
- Removed broken servers.
25 February 2024
2 versions released at 9:08 PM, 9:24 PM, and 10:18 PM EST.
General additions and changes:
- Doomspire received a visual overhaul.
- Health to shield ratio changed from 50/75 to 25/100.
- Soul Splicer
- No longer pierces through shield.
- Eye on the Target
- Max ammo reduced from 300 to 250.
- Passive ammo regeneration stops above 50 while in Gun form.
- Let 'Er Rip
- Shots before max recoil is reached lowered from 100 to 75.
- Flat-hat
- Can now use primary instead of holding or reactivating Flat-hat to send out more projectiles.
- Bull's-eye
- Now charged by tapping rather than holding and fired by recasting or using primary.
26 February 2024
3 versions released at 4:00 PM, 5:24 PM, and 11:35 PM EST.
General additions and changes:
- Increased the volume of Cocoagraft's sound effects.
28 February 2024
1 version released at 1:57 AM EST.
Map changes:
- Darkage Cliffs
- Darkage Cliffs received a visual overhaul.
- Spirit Cleanse
- Now resets Calamity Slice combo.
- Fixed onboard tilt.
- Cocoagraft
- Changed Echo Execution hit sound effects.
29 February 2024
2 versions released at 12:58 AM and 1:18 AM EST.
- The Shuri-Lóng skin was added to the game.
- BUG FIX: Fixed an issue where the beams on Shuri-lóng would not color properly and would be slow to react and move.
2 March 2024
1 version released at 1:37 AM EST.
General additions and changes:
- Teapots of Doom has received a visual overhaul and renamed to Shooting Teapot Observatory.
- Fixes to the statues' hitbox on Banland and Darkage Cliffs.
- Harvest
- Height lowered from 10 to 5.
- Bull's-eye
- Can no longer replenish ammo.
- Bullet Blaze
- Can no longer replenish ammo.
- Bass Boost / Beat Drop
- Cooldown increased from 5 seconds to 7 seconds.
- Raining Tacos
- Range lowered from 100 studs to 60 studs.
- No longer inflicts Slow on enemies.
- No longer grants 75 overshield on cast.
- Momentum while in Phinisher adjusted to be smoother.
3 March 2024
2 versions released at 2:01 AM and 7:04 PM EST.
General additions and changes:
- Phestival points have been quadrupled for the remainder of the Dove vs. Crow Phestival.
- Multiplier Match chances have been increased to 10% for 13x and 2% for 66.6x for the remainder of the Phestival.
- The Hyperlaser skin Yulaser was added to the game.
4 March 2024
This version released at 2:40 AM EST.
General additions and changes:
- The Dove vs. Crow Phestival concluded.
- Multiplier Matches chances have been reset to standard values.
- The Vine Staff skin Vine Splash was added to the game.
10 March 2024
This version released at 6:22 PM EDT.
General additions and changes:
- The following tracks were added to the game:
- "CAPPUCCINO CRESCENDO" - Key After Key
- Phighters now must be at the same height or higher than the Conquer zone for it to count as contesting.
- Ragdolls will now destroy themselves rather than disappear with special effects.
- Adjustments to Doomspire, Banland, and Shooting Teapot Observatory.
- Litigation
- Spin speed decreased from one every 0.25 seconds to one every 0.2 seconds.
- As a result, the maximum number of spins increased from 16 to 20.
- Final hit now gives 15 shield per enemy.
- Spin speed decreased from one every 0.25 seconds to one every 0.2 seconds.
- Updated Beta Biograft sound effects.
- Updated Yulaser sound effects.
- All projectiles will now check line of sight from the tip of her gun where the projectiles spawn rather than her torso for hit detection.
- Let 'Er Rip
- BUG FIX: Should be more consistent with its hitbox through Protecting Overtone and walls.
- Bull's-eye
- Projectile speed increased from 20 to 25.
- Now recovers 50% of ammo used on hit.
- Final Serenade
- Damage increased from 8 per tick to 9 per tick.
- As Fast as the Wind
- Perch now goes on a 2 second cooldown after touching the ground.
- Stars of the Storm
- BUG FIX: Should now be more consistent with its hitbox through Protecting Overtone and walls.
- BUG FIX: Fixed issues with Vine Splash.
- Updated Vine Splash sound effects.
- A Thousand Petals
- BUG FIX: Should now be more consistent with its hitbox through Protecting Overtone and walls.
- Shooting SFX should now overlap properly rather than cut off.
12 March 2024
1 version released at 2:46 PM EDT.
- Order
- NEW EFFECT: Hitting enemies at its center now plays a critical hit sound effect.
- Harvest
- Hitting the tip of the hitbox now plays a critical hit sound effect.
- Let 'Er Rip
- BUG FIX: Fixed hit detection through Protecting Overtone.
- Bull's-eye
- BUG FIX: Hitting a wall no longer grants ammo.
- Stars of the Storm
- BUG FIX: Fixed hit detection through Protecting Overtone.
- A Thousand Petals
- BUG FIX: Fixed hit detection through Protecting Overtone.
15 March 2024
1 version released at 1:14 AM EDT.
- Rocket Shot
- Ammo decreased from 10 to 8.
- BUG FIX: Fixed issues with damage calculations and detection on Protecting Overtone and Vine Staff's sprouts.
- Final Serenade
- NEW EFFECT: Can now damage through Protecting Overtone.
- As Fast as the Wind
- Perch cooldown increased from 2 seconds to 3 seconds.
- Traverse the Horizon
- Cooldown increased from 12 seconds to 14 seconds.
- Heavy Hurler
- BUG FIX: Fixed Heavy Hurler not piercing through Protecting Overtone.
27 March 2024
This version released at 12:43 AM EDT.
General additions and changes:
- Overtime will now trigger in Conquer if the losing team has had control of the zone within the last 2 seconds.
- The Score Cap now increases if both teams are within a certain amount of points of reaching it. For Annihilate, this amount is 2 points, for Conquer, this amount is 10 points. The score cap will not increase under this condition if one team has already reached the cap.
- Oathbound
- Now creates a second explosion around Ban Hammer. Enemies can only be damaged by one explosion, explosions from Ban Hammer take priority over explosions from souls.
- Explosions from souls no longer have a pull force.
- Pull force of explosions from Ban Hammer increased from 10 to 15.
- Overdrive
- Hitpoints no longer decay while active.
- Now has a base duration of 8 seconds.
- Kills grant an additional 2 seconds to the duration, and assists grant 1 second.
- Automatically creates an explosion around Biograft once the Phinisher ends or if Biograft dies during it.
- End explosion damage no longer scales off of health and is now consistently 30.
- Biograft takes 20 self-damage once the Phinisher ends.
- The heat bar of Power of Biograft / Heat now visually drains during the Phinisher to represent the remaining duration.
- Protecting Overtone
- BUG FIX: No longer blocks line of sight hit detection, this affected abilities of Ban Hammer, Biograft, Katana, Scythe, Shuriken, Skateboard, and Sword.
- Fan the Hammer
- Slow duration decreased from 6 seconds to 2 seconds.
- Hitpoints adjusted from 100 to 75 Health and from 50 to 75 Shield.
- BUG FIX: Fixed an issue where the ammo count upon respawning was inconsistent.
30 March 2024
This version released at 2:46 PM EDT.
General additions and changes:
/limit
can now be used in private servers to enable/disable class limits.
6 April 2024
2 versions released at 5:16 PM and 6:56 PM EDT.
General additions and changes:
- Allies now have an arrow pointing at them that can be seen through walls.
- Any deaths now have an X indicator that can be seen through walls.
- When a score cap is broken from the enemy team reaching the cap and breaking the timer, the enemy team gains 50 Phinisher charge.
- Adjusted how damage is remembered to make kills from damaging calculated properly.
- The team with less points will now gain 1 Phinisher charge every 0.75 seconds rather than every 1 second.
- Adjusted server lists not displaying servers properly.
- Order
- Adjusted Y force to make up for the new gravity change (from 10 -> 8).
- Deposition
- Adjusted Y force to make up for the new gravity change (from 20 -> 15 on launch and 20 -> 10 when landing).
- Judgement
- BUG FIX: Fixed issue where ragdolls dying from Judgement would not be flung.
- Bass Boost / Beat Drop
- Adjusted Y force to make up for the new gravity change (from 25 -> 22).
- Raining Tacos
- Adjusted Y force to make up for the new gravity change (from base 15 -> base 12).
- Piercing Ray
- Voltaic Phase
- Damage threshold increased to 10 damage instead of 1.
- Fixed issues.
- Eviscerating Ray
- Automatically reloads ammo on cast.
- Added Bivekit, in collaboration with Regretevator.
- Rejuvenation Ring
- Adjusted Y force to make up for the new gravity change (from 20 -> 18).
- Charged Blast
- Adjusted Y force to make up for the new gravity change (from 10 -> 8).
- Liftoff
- Adjusted Y force to make up for the new gravity change (from 35 -> 30).
- Chasing Flourish
- Adjusted Y force to make up for the new gravity change (from 15 -> 10).
- As Fast as the Wind
- Adjusted Y force on perch jump to make up for the new gravity change (from 18 -> 15).
- STUNTISH!!
- Adjusted Y force to make up for the new gravity change (from 10 -> 8).
- Fallen Star
- Adjusted Y force to make up for the new gravity change (from 25 -> 20).
- Dolphin Slash
- Adjusted Y force to make up for the new gravity change (from 25 -> 22).
- Adjusted Y force on enemies to make up for the new gravity change (from 30 -> 20).
8 April 2024
2 versions released at 4:01 PM and 10:25 PM EDT.
General additions and changes:
- BUG FIX: Fixed an issue where server sided hitboxes without player ownership (Rob The ROBLOX Bank C4 explosion, Firebrand pillars, etc.) would not deal damage properly and sometimes make a player invincible.
- Added Colosseo, which can only be forced in Private Servers.
9 April 2024
1 version released at 12:43 AM EDT.
General additions and changes:
- Added Mall Payload, which can only be forced in Private Servers.
10 April 2024
1 version released at 11:53pm EDT.
General additions and changes:
- BUG FIXES: General fixes to Payload.
- NEW MAPS: Added Canada, which can only be forced in Private Servers.
11 April 2024
1 version released at 12:19 AM EDT.
20 April 2024
4 versions released at 2:39 PM, 2:49 PM, 5:01 PM, and 10:37 PM EDT.
General additions and changes:
- Shield now regenerates at 0.2% of maximum innate shield per tick or 12% per second, at a minimum of 6 shield per second.
- Slow debuffs and penalties now hard cap at 50% (if not 100%).
- Pings are now slightly more transparent, last for 3 seconds, and can be used after death.
- Escort
- The payload now moves 25% slower.
- BUG FIX: Fixed an issue where score would display as "inf".
- Private Servers
/fred <username>
can now be used to force a player to the red team until disabled./fblue <username>
can now be used to force a player to the blue team until disabled./fnone <username>
can now be used to disable a player's forced team./fnone
can be used to disable all players' forced team./kick <username>
can now be used to kick a player from the server./sword
can now be used to toggle Sword events from occuring.- Spectating players in freecam now locks the camera to the player rather than bringing the camera to their torso. The camera can be rotated freely by clicking, and X can be used to disconnect from the player.
- Foul Counter
- BUG FIX: Fixed issue where Foul Counter would calculate damage taken incorrectly.
- Divine Resurrection
- BUG FIX: Fixed revives not appearing in the killfeed.
- Guillotine Blossom
- BUG FIX: Fixed a memory leak.
21 April 2024
3 versions released at 12:34 AM, 7:13pm, and 11:24 PM EDT.
General additions and changes:
- A "FIRST BLOOD!" kill bonus now appears when getting the first kill of a match.
- BUG FIX: Fixed a bug where damage counted as kills in private servers.
- Added new dialogue lines for first bloods, revenges, shutdowns, and resurrects.
- Added new dialogue lines for first bloods, revenges, shutdowns, and resurrects.
22 April 2024
1 version released at 12:31 AM EDT.
- Added new choose animation, animated by raddoob.
- Added new dialogue lines for first bloods, revenges, shutdowns, and resurrects.
23 April 2024
1 version released at 12:08 AM EDT.
General additions and changes:
- Raised minimum damage for kill credit to 50.
- BUG FIX: Fixed damage counting as kills affecting kills in a players KDA.
- Added new dialogue lines for first bloods, revenges, shutdowns, and resurrects.
27 April 2024
2 versions released at 3:56 PM and 10:44 PM EDT.
General additions and changes:
- Fixed a memory leak issue.
- Added a heal indicator:
- Healing allies plays a sound effect and flashes a green hitmarker.
- A player's screen flashes green when they are healed similarly to when they are damaged.
- Increased volume of heal indicator SFX.
- Adjusted hit indicator SFX.
- Hit sounds now replicate to the player's client properly.
- Forcefield duration from respawning increased from 1.5 seconds to 3 seconds.
- Being revived by Divine Resurrection still grants a 1.5 second forcefield.
29 April 2024
This version released at 12:31 AM EDT.
- Thread Tow
- Adjusted to be less affected by latency in private servers.
- Lunge
- Adjusted to be less affected by latency in private servers.
1 May 2024
This version released at 10:32 PM EDT.
General additions and changes:
- Kill credit threshold adjusted to 50% of a Phighter's total hitpoints rather than 50+ damage.
- Added "SKYLINE" by JorianneFM as ROBLOX HQ's map theme.
- Adjusted volume for One Minute Left tracks and "OVERTIME?!".
- Adjusted how Killbricks and force bricks detect for performance.
- BUG FIX: Fixed freecam in private servers.
9 May 2024
2 versions released at 12:02 AM and 10:23 PM EDT.
--- All changes listed are private server exclusive ---
General additions and changes:
- Added new kill SFX composed by BanicAttack.
- Fixed kills from damage not registering.
- Prosecution
- Cooldown decreased from 1s to 0.9s.
- Order
- Order now activates upon hitting the ground.
- Deposition
- BUG FIX: No longer softlocks the player in the falling animation despite having landed.
- Cooldown decreased from 12s to 10s.
- Deposition now has an increased angle limit.
- Abilities can now be used to cancel Deposition mid-flight.
- Hyper Ray
- Bodyshot damage increased from 20 to 25.
- Voltaic Grenade
- Slow debuff decreased to 20%, but duration increased to 1.75s.
- Projectile speed increased by 25%.
- Foul Counter
- BUG FIX: Fixed issue where Foul Counter wouldn't work properly.
- Soul Splicer
- Soul Splicer now has a circular hitbox.
- Now deals 10 extra damage before calculating hitpoint average.
- Eager Rocketeer
- While under the effects of Haste from his passive, Rocket Shot has a 50% cooldown reduction.
- No longer activates on assists.
- No longer reloads on kill.
- Rocket Shot
- Decreased endlag.
- Charged Blast
- Increased cooldown from 5s to 7s.
- Grand Cannonade
- Decreased projectile knockback.
- Adjusted positioning of all bullet spawns.
- Now gains ammo from Harvest and Chasing Flourish even when not hitting passive-assigned target.
- Let 'Er Rip
- Let 'Er Rip now loses control faster, but has a lower max spread and recovers after 0.4s rather than 0.5s
- Bullet Blaze
- Cooldown increased from 2s to 3s.
- Bull's-eye
- Is now a hitscan attack rather than projectile.
- Max damage decreased from 50 to 40.
- Max charge time decreased from 1.5s to 1.25s (shot can still be held for 1.5s).
- Sling Shot
- Sling Shot can now be cancelled by using any ability.
- Minimum charge increased from 0.05s to 0.2s.
- Now holds charge while dashing.
- Lowered almost all move endlag.
- Maximum Vulnerable decreased from 75 to 50.
- Comet Carnage
- Now disappears on player's death.
13 May 2024
4 versions released at 1:26 AM, 10:46 PM, 11:26 PM and 11:46 PM EDT.
--- All changes listed are private server exclusive---
- Deposition
- BUG FIX: Fixed issue where Deposition would randomly softlock players.
- Spirit Cleanse
- No longer teleports player to enemy on hit.
- Foul Counter
- BUG FIX: Fixed issue where Foul Counter wouldn't properly absorb enemy damage and send it back.
- Divine Resurrection
- Divine Resurrection now sets revived players' HP at 50% of their max health (shield included) instead of at 75 health points.
- BUG FIX: Fixed bug where Divine Resurrection would give revived players more maximum health points than their starting values.
- Abilities renamed and ability descriptions adjusted.
- Eager Rocketeer
- Fixed issues.
14 May 2024
3 versions released at 1:06 AM, 8:25 AM and 11:10 PM EDT.
General additions and changes:
- Added 13 May 2024 patch notes and 9 May 2024 patch notes into the main game.
- Fixed some random server freezes.
- Deposition
- Fixed some bugs.
- Eager Rocketeer
- Adjusted passive Haste to 25% and increased duration to 4 seconds.
- BUG FIX: Fixed bug where Eager Rocketeer wouldn't be triggered by kills via damage.
15 May 2024
This version released at 9:54 AM EDT.
General additions and changes:
- Added damage and heal visual effects.
20 May 2024
3 versions released at 6:45 PM, 7:16 PM, and 11:24 PM EDT.
- Spirit Cleanse
- BUG FIX: Fixed issue where swing force would not last long enough.
- Soul Splicer
- Soul Splicer second damage hit decreased from 35 to 25.
- No longer requires line of sight to hit.
- Added particles.
- BUG FIX: Fixed an issue where Soul Splicer would not work.
- Eager Rocketeer
- Attack speed buff decreased from 50% to 25%.
- Tripmine
- Direct Vulnerable decreased from 10 to 5.
- Mine Vulnerable decreased from 15 to 10.
- Fallen Star
- Recast Vulnerable decreasde from 10 to 5.
- Comet Carnage
- Initial Vulnerable applied decreased from 10 to 5.
- BUG FIX: Fixed issue where Comet Carnage would apply 15 Vulnerable if a player already had Vulnerable applied.
- Root of the Oak
- Cooldown decreased from 12 to 10 seconds.
21 May 2024
This version released at 9:21 PM EDT.
General additions and changes:
- Improved camera zooming as well as saving FoV settings after zooming in with shift or changing character.
22 May 2024
This version released at 12:15 AM EDT.
General additions and changes:
- Fixed menu in Crossroads.
- Added ability icons.
- Added ability icons.
24 May 2024
3 versions released 12:23 AM, 2:28 PM and 11:26 PM EDT.
General additions and changes:
- Adjusted spawn locations in Rob The ROBLOX Bank.
- Added ability icons.
- Added ability icons.
- Added ability icons.
- BUG FIX: Fixed bug where Scythe would get softlocked.
- Added ability icons.
- Added ability icons.
- Added ability icons.
- Added ability icons.
- Added ability icons.
9 June 2024
3 versions released at 4:29 PM, 6:07 PM and 11:17 PM EDT.
General additions and changes:
- Added a new voting screen (modeled by avonot).
- Added new
/bonus
command to private servers to enable/disable bonus rounds. - Sword and bonus rounds are now automatically disabled in pro servers
- Small adjustments to ROBLOX Laundromat.
- BUG FIX: Fixed MVP screen.
- BUG FIX: Fixed damage counting as kills not registering properly.
- Voltaic Phase
- BUG FIX: Fixed teleport cancel damage threshold not working properly.
- Looming Misfortune
- Calamity Slice
- Now the force to Katana immediately rather than after a delay.
- Spirit Cleanse
- Now the force to Katana immediately rather than after a delay.
- Particle optimizations.
-
- Projectile speed increased from 10 to 12.
-
- Initial position offset lowered from 8 to 6
10 June 2024
2 versions released at 9:34 AM and 12:46 PM EDT.
General additions and changes:
- Reduced the chance of Bonus rounds appearing from 10% to 5%.
- Added dialogue.
- Added dialogue.
16 June 2024
Five versions released at private servers only.
, , , , and inGeneral additions and changes:
- Shield now requires 6 seconds without receiving damage rather than 8 to start regenerating.
- Pulse Wave
- Haste boost on perfect timing decreased from 20% to 15%.
- Protecting Overtone
- Forcefield health decreased from 200 to 175.
- Piercing Ray
- BUG FIX: Should now properly pierce and damage enemies through shields.
- Calamity Slice
- Reverted previous force changes so that force now applies after being swung.
- Calamity Slice now pushes Katana slightly forward during ability windup.
- Adjusted how push force slows gradually over time.
- Push force lowered from 18 to 12.
- All push force created by Calamity Slice can now be redirected.
- Soul Splicer
- All prior Looming Misfortune stacks on enemies hit by Soul Splicer will activate before the extra 5 stacks are then applied.
- The delay for Looming Misfortune stacks to be applied during Soul Splicer reduced from 0.5 second to 0.25 second.
- Looming Misfortune stacks now no longer have a slight delay between application of each individual stack.
- Reloading now reloads 1 ammo at a time rather than instantly reloading the maximum 8.
- Ammo reload time reduced from 1 second to 0.3 second.
- Reloading no longer puts Rocket Shot back onto cooldown.
- After reloading, there is now a 0.25 second delay before being able to use Rocket Shot.
- Pressing the reload key will automatically reload 1 ammo at a time until ammo is full or an ability is used.
- Eager Rocketeer
- Haste increased from 25% to 30%.
- Eliminations now instantly reload 4 ammo rather than fully reloading.
- Grand Cannonade
- Now brings Rocket back to the maximum 8 ammo after use.
- BUG FIX: Passive ram damage no longer registers when dead.
- STUNTISH!!
- Tricks now no longer deal damage unless KICK 'EM!! is used after one before landing.
- Trick hitbox has been changed to be client-sided.
- Non-damaging tricks no longer produce particles upon landing.
- KICK 'EM!!
- Cooldown while on board reduced from 5 seconds to 3 seconds.
- Damage while on board reduced from 15 to 8.
- No longer boosts a trick if used immediately before one.
- Added a particle and sound effect when used after a trick.
- THE COOL, RAD, COFFIN!!
- Now uses client-sided hitboxes.
- Traverse the Horizon
- BUG FIX: Now properly detects damage during ability wind-up, allowing it to be cancelled if Shuriken is damaged during casting.
- Sidestep
- Now waits for Slingshot to be grounded before starting its cooldown.
- Fallen Star
- Slow reduced from 25% to 20%.
- Comet Carnage
- Maximum Slow reduced from 50% to 25%.
17 June 2024
Two versions released at private servers only.
, and in- STUNTISH!!
- Tricks not boosted by KICK 'EM!! will now deal ram damage in a 10x10 area and put ram damage on cooldown.
- Hitbox of tricks boosted by KICK 'EM!! lowered from 20x20 to 15x15.
- KICK 'EM!!
- Hitbox height increased from 8 to 10.
18 June 2024
This version released at
.General additions and changes: