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{{PhighterNav}}{{Character
{{Phightersubpage}}
{{Character
| name = Sword
| name = Sword
| image = classrendersword2.png
| image = Sword_Render.png
| imagecaption = "Prepare yourself!"
| imagecaption = "Prepare yourself!"
| class = Melee
| class = Melee
| faction = [[Lost Temple]]
| faction = [[Lost Temple]]
| health = 150
| health = 125
| shield = 25
| shield = 75
| addedin = [[Playtest 1]]
| addedin = [[Playtest 1]]
| chatcolor = {{Color|{{ClassColor|Sword}}}}
}}
}}


'''{{PAGENAME}}''' is a [[:Category:Melee|melee]] Phighter. He was released on 19 February 2022 with [[Playtest 1]].
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Melee|melee]] Phighter. He was released on 19 February 2022 with [[Playtest 1]].


==Overview==
==Overview==
'''Sword''' is a melee [[Phighters|Phighter]] that plays as a jack-of-all-trades in his category. He boasts decent mobility, high melee damage and decent bulk. He performs well in close quarters, but has limited options at ranged combat. Even with this, Sword can still maneuver well with his abilities and can even perform crowd control with his Phinisher.
'''Sword''' is a melee [[Phighters|Phighter]] that plays as a 'jack of all trades' in his class. He boasts decent mobility, high melee damage and decent bulk. He performs best in close quarters, constantly pressuring the enemy with {{Abilitylink|SwordPrimary}} and {{Abilitylink|SwordE}}. However, he is limited in ranged combat, relying only on {{Abilitylink|SwordSecondary}} to chip away at enemies from afar. His passive, {{Abilitylink|SwordPassive}}, enables him to use an empowered version of an ability for high bursts of damage, with the potential for many combos with his other abilities. {{PAGENAME}} can even perform large crowd control and area denial through his Phinisher, {{Abilitylink|SwordPhinisher}}.

{{Clear|both}}

== Abilities ==


==Abilities==
{{AbilityNew
{{AbilityNew
|color = #{{ClassColor|Sword}}
|color = #{{ClassColor|Sword}}
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|icon = Placeholder.png
|icon = Placeholder.png
|type = Passive
|type = Passive
|description = Damaging enemies or being damaged charges a meter. When charged, press R or touch the center of your screen to power up your next ability.
|description = After hitting an enemy with Slash, give yourself a temporary shield.
|details = '''Shield:''' 5 for 10 seconds<br>'''Max. bonus shield:''' 50
|details = '''Max. meter:''' 100 points<br>'''Damage to charge conversion:''' 50% of damage taken
|notes = {{ListFix}}
|notes = {{ListFix}}
* Damage from empowered abilities cannot contribute to the meter.
* Each instance of shield gained has its own duration.
* Empowered abilities do not have a cooldown, though using an empowered ability will put the unpowered version on cooldown.
* A short sound plays along with a particle effect shown around {{PAGENAME}} upon reaching full meter.
** The sound effect is audible to other players.
* Meter charge cannot be gained past full meter.
* Using an empowered ability or dying resets the meter to 0.
|demo = [[File:Demonstration SwordPassive.webm]]
|demo = [[File:Demonstration SwordPassive.webm]]
}}
}}
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|type = Primary
|type = Primary
|description = Swing your sword forward and back.
|description = Swing your sword forward and back.
|details = '''Damage:''' 13<br>'''Fire rate:''' 0.3 + 0.6 seconds
|details = '''Damage:''' 13<br>'''Swing rate:''' 0.3 + 0.6 seconds<br>'''Meter charge:''' +10<br>'''Range:''' 10 studs
|notes = {{ListFix}}
|notes = {{ListFix}}
* The second hit can be cancelled.
* The second hit can be canceled.
|demo = [[File:Demonstration SwordPrimary.webm]]
|demo = [[File:Demonstration SwordPrimary.webm]]
}}
}}
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|icon = SwordM2.png
|icon = SwordM2.png
|type = Secondary
|type = Secondary
|description = Fire a slash which travels through enemies and shields.
|description = Fire a slash which travels through enemies and shields. When empowered, the beam will boomerang and deal aoe damage when an enemy is hit.
|details = {{Stance
|details = '''Damage:''' 20<br>'''Projectile speed:''' ---<br>'''Range:'''
|'''Unpowered:'''<br>Damage: 15<br>Projectile speed: ---<br>Meter charge: +5<br>Range: ∞<br>Windup: 0.3 seconds<br>Cooldown: 6 seconds
|'''Empowered:'''<br>Damage: 20 (projectile) / 15 (AoE)<br>Projectile speed: ---<br>Range: 130 studs (initial) / ∞ (returning)<br>Windup: 0.3 seconds
}}
|notes = {{ListFix}}
|notes = {{ListFix}}
* Can pierce through walls.
* Stops when hitting a solid object.
* Empowered Blade Beam will gradually redirect itself towards {{PAGENAME}} as it returns.
* Has infinite range and speeds up the longer it flies.
|demo = [[File:Demonstration SwordSecondary.webm]] [[File:Demonstration SwordSecondaryEmp.webm]]
* Can pierce through multiple enemies.
|demo = [[File:Demonstration SwordSecondary.webm]]
}}
}}


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|color = #{{ClassColor|Sword}}
|color = #{{ClassColor|Sword}}
|tabclass = Sword
|tabclass = Sword
|ability = Dolphin Splash
|ability = Dolphin Slash
|icon = SwordQ.png
|icon = SwordQ.png
|type = Q Ability
|type = Q Ability
|description = Jump up, swinging your sword and sending enemies around you upwards.
|description = Jump up, swinging your sword and sending enemies around you upwards. When empowered, pull all enemies in before spinning upwards.
|details = {{Stance
|details = '''Damage:''' 15<br>'''Fling force:''' 30 studs<br>'''Cooldown:''' 6 seconds
|'''Unpowered:'''<br>Damage: 15<br>Meter charge: +5<br>Hitbox size: 30x12x30<br>Fling force: 30 studs<br>Cooldown: 6 seconds
|notes = {{ListFix}}
|'''Empowered:'''<br>Damage: 15 (initial) + 8 * 3 (spins)<br>Hitbox size: 30x12x30<br>Pull force: ---<br>Fling force: 30 studs<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 100%
* Using Dolphin Slash during Lunge ends its effects early. It also carries the momentum of the Lunge.
}}
|demo = [[File:Demonstration SwordQ.webm]]
|notes = {{ListFix}}
* The three spins of empowered Dolphin Slash are guaranteed to damage enemies hit by the initial swing.
|demo = [[File:Demonstration SwordQ.webm]] [[File:Demonstration SwordQEmp.webm]]
}}
}}


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|icon = SwordIconE.png
|icon = SwordIconE.png
|type = E Ability
|type = E Ability
|description = Lunge forward and pin the first enemy you hit, bringing them with you.
|description = Dash forwards and swing your sword. When empowered, the first enemy hit will be pinned and brought with you.
|details = {{Stance
|details = '''Damage:''' 15<br>'''{{Status|Stun}} duration:''' Remaining Lunge duration<br>'''Grab duration''': 0.5 seconds<br>'''Lunge distance:''' 50 studs<br>'''Cooldown:''' 8 seconds
|'''Unpowered:'''<br>Damage: 15<br>Meter charge: +5<br>Dash distance: 50 studs<br>Cooldown: 6 seconds
|'''Empowered:'''<br>Damage: 20<br>{{Status|Stun}} duration: remaining Lunge duration<br>Grab duration: 0.5 seconds<br>Dash distance: 60 studs<br>Windup: 0.4 seconds
}}
|notes = {{ListFix}}
|notes = {{ListFix}}
* Pinning an enemy while airborne will disable use of other abilities until Sword touches the ground.
* Unpowered Lunge can be canceled by using other abilities.
** When canceling with Slash, Lunge's hitbox will linger for 0.1 more seconds.
|demo = [[File:Demonstration SwordQ.webm]]
* Abilities cannot be used during empowered Lunge.
* Enemies hit by empowered Lunge while another enemy is already pinned will be dealt 15 damage.
|demo = [[File:Demonstration SwordE.webm]] [[File:Demonstration SwordEEmp.webm]]
}}
}}


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|icon = SwordUlt.png
|icon = SwordUlt.png
|type = Phinisher
|type = Phinisher
|description = Click to throw your sword which sticks onto anything it touches and explodes after pulsing 3 times.
|description = Click to throw your sword which sticks onto anything it touches and explodes after pulsing 3 times. Instantly recharges your meter.
|details = '''Damage:''' 25 (direct) + 75 (explosion)<br>'''Reactivation window:''' 0.75 seconds<br>'''Knockback force:''' 30 (explosion only)<br>'''Casting time:''' 3 seconds<br>'''Phinisher points:''' 75
|details = '''Damage:''' 25 (direct) + 75 (explosion)<br>'''Meter charge:''' Sets to max. (on cast)<br>'''Reactivation window:''' 0.75 seconds<br>'''Explosion speed:''' 3 seconds<br>'''Knockback force:''' 30 (explosion)<br>'''Phinisher points:''' 75
|notes = {{ListFix}}
|notes = {{ListFix}}
* Damage from All-Mighty Axle Arc does not generate Phinisher points.
* Damage from All-Mighty Axle Arc cannot generate Phinisher points.
* Projectile is affected by gravity.
* The sword is thrown in an arc. Longer distances require the player to point their crosshair higher.
* Sword cannot use any abilities until his sword returns to him after exploding.
* {{PAGENAME}} cannot use any abilities until his sword returns to him after exploding.
* Will not continue to cast if Sword dies before throwing the sword.
* Will not continue to cast if {{PAGENAME}} dies before throwing the sword.
* If Sword dies before the sword hits an enemy or the environment, the sword will disappear.
* If {{PAGENAME}} dies before the sword hits an enemy or the environment, the sword will disappear.
|demo = [[File:Demonstration SwordUlt.webm]]
|demo = [[File:Demonstration SwordUlt.webm]]
}}
}}
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==Strategy==
==Strategy==
{{Phighterproscons
{{Phighterproscons
|-
|* Exceptional survivability thanks to high hitpoints and Spirit of the Sword.
|-
* High damage output across the board.
* Low downtime Phinisher.
* Low skill floor.
|* Jack of all trades. Covers all grounds in offense, but his specialties are outperformed by other Phighters.
* Poor range.
* High health and low shield stats makes it easy for Sword to take permanent damage without a healer in the team.
* Reliant on Lunge for mobility.
}}
}}



Sword requires an in-your-face, close-quarters approach to combat. His kit supports this: {{Abilitylink|SwordPassive}} grants extra survivability, while {{Abilitylink|SwordQ}} and {{Abilitylink|SwordE}} act as vertical and horizontal movement and damage tools respectively. {{Abilitylink|SwordPrimary}} does consistently high damage and {{Abilitylink|SwordSecondary}} can be used to finish off or chip away at enemies from a distance. His Phinisher, {{Abilitylink|SwordPhinisher}}, is extremely spammable and recharges quickly, while also dealing significant damage. His consistency and simplicity make him a prime choice for beginners to learn the game mechanics.

A Sword player's greatest virtue is flexibility and versatility. While at first he may seem limited due to his lack of ranged options, Sword is an incredibly splashable character on any given team, and provides value simply by existing. He has no poor match-ups; he can easily trounce an unaided [[Katana|Katana]] in a one-on-one, bully [[Hyperlaser|Hyperlaser]] with his fantastic mobility, make quick work of [[Boombox|Boombox]] with his superior damage output, and in all other cases he can usually come out on top. However, Sword suffers from one major flaw: longevity. Without the healing support of a [[Medkit|Medkit]], he is easily whittled down. Thus, it is recommended that you have a Medkit on your team for consistent healing.

Due to his fantastic mobility, Sword has a fairly easy time picking his fights, and due to his superiority in 1v1's, he is a good choice for a flanker. While he provides a significant amount of pressure on your frontline, he can also quite easily pick off an unattended Hyperlaser or Medkit and quickly get back to the front. It is recommended that you switch between flanking and frontlining as needed.

Your primary targets should be Medkit, Hyperlaser, and other Support classes. Otherwise, pick the nearest enemy and start slashing.



===Ability usage===
===Ability usage===
-
* {{Abilitylink|SwordPassive}}
** Any tips for {{Abilitylink|SwordPrimary}} applies to {{Abilitylink|SwordPassive}}.
* {{Abilitylink|SwordPrimary}}
** Slash's endlag is 0.1 seconds. Take advantage of the short endlag by using Sword's other basic abilities after the second slash lands to maximize damage output.
*** Using an ability after the first swing will interrupt the 2-hit combo and slow your damage output.
* {{Abilitylink|SwordSecondary}}
** Use {{Abilitylink|SwordSecondary}} to finish off enemies outside of your range or to chip away at their health.
* {{Abilitylink|SwordQ}}
** Using Dolphin Slash during Lunge allows the player to carry the dash's momentum forward. Use this for quick mobility or to close the gap against enemy players.
*** The later you use Dolphin Slash, the more distance you cover. Using it early in the lunge can allow you to apply Lunge's damage and grab to an enemy within the first 50 studs.
** Dolphin Slash's low cooldown makes it excellent for getting onto high ground or avoiding damage.
* {{Abilitylink|SwordE}}
** Lunge serves as Sword's primary tool for comboing players. The stun allows Sword to weave in his Primary twice before it wears off.
** Jumping before using Lunge can extend the lunge distance from 50 to 70 studs.
** Jumping after using Lunge can extend the total distance from 50 to 80 studs, though the lunge will only hit players within the first 50 studs.
** Lunge is a strong displacement option. Sword can utilize the displacement to isolate valuable Phighters away from their team, or keep enemy Phighters away from his own teammates.
* {{Abilitylink|SwordPhinisher}}
** Sword's Phinisher is very telegraphed and can be easily avoided if the player does not land the stick or aims poorly.
*** Using the Phinisher out of sight or at an off-angle can take enemies by surprise.
*** All-Mighty Axle Arc can be comboed with abillities that apply stuns, roots or slows to maximize the odds of a hit.
** The player can use Primary to throw the sword early.
** Casting Dolphin Slash before All-Mighty Axle Arc allows Sword to use the Phinisher without risking damage from most melee Phighters. It also gives the player a high ground to throw their sword at longer distances.
** All-Mighty Axle Arc has the lowest Phinisher cost in the game at 75, allowing Sword to be able to use it frequently throughout a match.



===Counterplay against {{PAGENAME}}===
===Counterplay against {{PAGENAME}}===
-




==[[Badges|Badge]]==
==[[Badges|Badge]]==
<table class="fandom-table">
<table class="phtable" width="70%" style="text-align:center;">
<tr>
<tr>
<th>Name</th>
<th>Name</th>
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<td>[[File:Badgestucksword.png|150x150px]]</td>
<td>[[File:Badgestucksword.png|150x150px]]</td>
<td>successfully stick your thrown sword into an enemy and kill them</td>
<td>successfully stick your thrown sword into an enemy and kill them</td>
<td> [[Titles|Title]] - '''Mightiest Warrior'''<br>[[Stickers|Sticker]] - '''Confident'''<br>[[File:Swordconfident.png|150x150px]] </td>
<td> [[Titles|Title]] - '''Mightiest Warrior'''<br>[[Stickers|Sticker]] - '''Confident'''<br>[[File:Sticker_Signol_Confident_Old.png|150x150px]] </td>
</tr>
</tr>
</table>
</table>
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==Trivia==
==Trivia==
'''General:'''
'''General:'''
* {{PAGENAME}} is based on the [https://web.roblox.com/catalog/125013769/Linked-Sword Linked Sword] gear.
* During [[The Voice Line Update]], Sword was renamed to steve.
* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to steve.
** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to makoto yuki, and remodelled to reference Makoto Yuki from [https://en.wikipedia.org/wiki/Persona_3 Persona 3].

'''Development:'''
'''Development:'''
* {{PAGENAME}}'s abilities and appearance are inspired by Marth and Ike from the ''[https://en.wikipedia.org/wiki/Fire_Emblem Fire Emblem]'' franchise.
* Sword is based on the [https://web.roblox.com/catalog/125013769/Linked-Sword Linked Sword] gear.
* Sword's abilities and appearance are inspired by Marth and Ike from the ''[https://en.wikipedia.org/wiki/Fire_Emblem Fire Emblem]'' franchise.
** In particular, his Q ability, {{Abilitylink|SwordQ}} is a reference to the [https://www.ssbwiki.com/Dolphin_Slash same move] used by Marth in ''Super Smash Bros. Melee''.
** In particular, his Q ability, {{Abilitylink|SwordQ}} is a reference to the [https://www.ssbwiki.com/Dolphin_Slash same move] used by Marth in ''Super Smash Bros. Melee''.
** Additionally, his Phinisher line is a direct reference to one of Ike's taunts in the ''Super Smash Bros.'' series.
** Additionally, his Phinisher line is a direct reference to one of Ike's taunts in the ''Super Smash Bros.'' series.
* Sword is the first Phighter to be developed. Sword was developed alongside the core gameplay systems used in PHIGHTING!, which took one month to complete.
* {{PAGENAME}} is the first Phighter to be developed. {{PAGENAME}} was developed alongside the core gameplay systems used in PHIGHTING!, which took one month to complete.
* Moon Animator was used to animate the cape rather than Blender as Roblox Studio had issues importing it.<ref name = "capeanimations";>'''[https://youtu.be/eje7lrteALU?si=KgFB_1YqkplrH3di&t=1481 Confirmed by Pix during a stream]'''</ref>


'''Skins:'''
'''Skins:'''
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==[[Version history]]==
==[[Version history]]==
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
'''[[V0.7.0/Additional Versions#19 January 2024|19 January 2024]]'''
'''[[V0.8.0]] - [[V0.8.0/Additional Versions#10 August 2024|10 August 2024]]'''
* {{Abilitylink|SwordE}}
* Removed Movestacking
** Fixed an issue where empowered Lunge would not register hits properly after canceling an unpowered Lunge with {{Abilitylink|SwordPrimary}}.


'''[[V0.6.0/Additional Versions#11 August 2023|11 August 2023]]'''
'''[[V0.8.0]] - [[V0.8.0/Additional Versions#28 July 2024|28 July 2024]]'''
* Made [[Sword/Skins#Sunburst Sword|Sunburst Sword's]] armor brighter.

'''[[V0.8.0]] - [[V0.8.0/Additional Versions#24 July 2024|24 July 2024]]'''
* Updated [[Sword/Skins#Sunburst Sword|Sunburst Sword's]] skintone.

'''[[V0.8.0]] - [[V0.8.0/Additional Versions#23 July 2024|23 July 2024]]'''
* Added the [[Sword/Skins#Sunburst Sword|Sunburst Sword]] skin as a [[Phrenzies|Phrenzy]] reward.
** '''BUG FIX:''' Fixed Sunburst Sword welding issues, incorrect cape coloring, and {{Abilitylink|SwordPrimary}} SFX.

'''[[V0.8.0]] - [[V0.8.0/Additional Versions#18 July 2024|18 July 2024]]'''
* {{Abilitylink|SwordSecondary}}
** Cooldown reduced from 8 seconds to 6 seconds.
* {{Abilitylink|SwordE}}
** Cooldown reduced from 8 seconds to 6 seconds.

'''[[V0.8.0]] - [[V0.8.0/Additional Versions#15 July 2024|15 July 2024]]'''
* Fixed hit registration issues.
* {{Abilitylink|SwordPassive}}
** Can now be toggled while attacking with {{Abilitylink|SwordPrimary}}.
** On mobile, the meter visual is now placed above abilities rather than below the crosshair.
* {{Abilitylink|SwordQ}}
** Hitbox increased from 25x12x25 to 30x12x30 in order to match the VFX.
* {{Abilitylink|SwordE}}
** When canceling an unpowered Lunge with Slash, there is now a 0.1 second window where the Lunge hitbox is still active.
** Empowered Lunge windup lowered from 0.5 seconds to 0.4 seconds.

'''[[V0.8.0]] - [[V0.8.0/Additional Versions#13 July 2024|13 July 2024]]'''
* Sword received a complete ability rework.
** New SFX composed by BanicAttack.

'''[[V0.8.0]] - [[V0.8.0/Additional Versions#29 April 2024|29 April 2024]]'''
* {{Abilitylink|SwordE}}
** Adjusted to be less affected by latency in private servers.

'''[[V0.8.0]] - [[V0.8.0/Additional Versions#6 April 2024|6 April 2024]]'''
* {{Abilitylink|SwordQ}}
** Adjusted Y force to make up for the new gravity change (from 25 -> 22).
** Adjusted Y force on enemies to make up for the new gravity change (from 30 -> 20).

'''[[V0.8.0]] - [[V0.8.0/Additional Versions#27 March 2024|27 March 2024]]'''
* All of Sword's abilities that require LOS are no longer blocked by [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.

'''[[V0.7.0]] - [[V0.7.0/Additional Versions#19 January 2024|19 January 2024]]'''
* {{Abilitylink|SwordPrimary}}
** Fixed an issue where Slash does not activate the ability debounce until 0.1 seconds after the ability is used.
** Slash endlag reduced by 0.1 seconds.

'''[[V0.6.0]] - [[V0.6.0/Additional Versions#11 August 2023|11 August 2023]]'''
* {{Abilitylink|SwordPhinisher}}
* {{Abilitylink|SwordPhinisher}}
** Killing an enemy with the stick of mighty axle arc will now anchor the sword in place rather than it falling into the void
** Killing an enemy with the thrown sword will now anchor the sword in place rather than it falling into the void.


'''[[V0.6.0/Additional Versions#18 July 2023|18 July 2023]]'''
'''[[V0.6.0]] - [[V0.6.0/Additional Versions#18 July 2023|18 July 2023]]'''
* {{Abilitylink|SwordPrimary}}
* {{Abilitylink|SwordPrimary}}
** Damage reduced from 15 to 13
** Damage reduced from 15 per hit to 13 per hit.
* {{Abilitylink|SwordE}}
* {{Abilitylink|SwordE}}
** E cooldown increased
** Lunge cooldown increased from 6 seconds to 8 seconds.


'''[[V0.5.0/Additional Versions#11 July 2023|11 July 2023]]'''
'''[[V0.5.0]] - [[V0.5.0/Additional Versions#11 July 2023|11 July 2023]]'''
* {{Abilitylink|SwordPrimary}}
* {{Abilitylink|SwordPrimary}}
** Damage adjusted from 14/16 to 15/15
** Damage adjusted from 14/16 to 15/15.


'''[[V0.5.0/Additional Versions#23 June 2023|23 June 2023]]'''
'''[[V0.5.0]] - [[V0.5.0/Additional Versions#23 June 2023|23 June 2023]]'''
* Received new ability icons.
* Received new ability icons.


'''[[V0.5.0/Additional Versions#28 May 2023|28 May 2023]]'''
'''[[V0.5.0]] - [[V0.5.0/Additional Versions#28 May 2023|28 May 2023]]'''
* {{Abilitylink|SwordPrimary}}
* {{Abilitylink|SwordPrimary}}
** '''BUG FIX:''' Particle effects are no longer invisible.
** '''BUG FIX:''' Particle effects are no longer invisible.


'''[[V0.5.0/Additional Versions#16 April 2023|16 April 2023]]'''
'''[[V0.5.0]] - [[V0.5.0/Additional Versions#16 April 2023|16 April 2023]]'''
* Sword has received an update voice sound.
* Sword has received an update voice sound.
* The "stuck sword" badge condition was changed from "successfully stick your thrown sword onto an enemy" to "successfully stick your thrown sword onto an enemy and kill them."
* The "stuck sword" badge condition was changed from "successfully stick your thrown sword onto an enemy" to "successfully stick your thrown sword onto an enemy and kill them."
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** Stuck damage increased from 10 to 25.
** Stuck damage increased from 10 to 25.


'''[[V0.5.0/Additional Versions#12 April 2023|12 April 2023]]'''
'''[[V0.5.0]] - [[V0.5.0/Additional Versions#12 April 2023|12 April 2023]]'''
* {{Abilitylink|SwordPhinisher}}
* {{Abilitylink|SwordPhinisher}}
** '''BUG FIX:''' Sword projectile now properly despawns if the player leaves or changes Phighters.
** '''BUG FIX:''' Sword projectile now properly despawns if the player leaves or changes [[Phighters]].



'''[[V0.5.0/Additional Versions#8 April 2023|8 April 2023]]
'''[[V0.5.0]] - [[V0.5.0/Additional Versions#8 April 2023|8 April 2023]]
* {{Abilitylink|SwordPassive}}
* {{Abilitylink|SwordPassive}}
** Shield on hit reduced from 7 to 5.
** {{Hitpoints|Shield}} on hit reduced from 7 to 5.


'''[[V0.5.0]] - 8 April 2023'''
'''[[V0.5.0]] - [[V0.5.0/Additional Versions#Initial release|8 April 2023]]'''
* Any changes made tp {{PAGENAME}} during [[The Voice Line Update]] were reverted.
* Any changes made to {{PAGENAME}} during [[The Voice Line Update]] were reverted.
* Health reduced from 175 to 150.
* {{Hitpoints|Health}} reduced from 175 to 150.
* {{Abilitylink|SwordSecondary}}
* {{Abilitylink|SwordSecondary}}
** Damage reduced from 25 to 20.
** Damage reduced from 25 to 20.
Line 238: Line 267:
** Now plays a voiceline provided by Ike from famous game Fire Emblem.
** Now plays a voiceline provided by Ike from famous game Fire Emblem.


'''[[V0.4.5/Additional Versions#12 January 2023|12 February 2023]]'''
'''[[V0.4.5]] - [[V0.4.5/Additional Versions#12 January 2023|12 February 2023]]'''
* {{Abilitylink|SwordSecondary}}
* {{Abilitylink|SwordSecondary}}
** Received new visual effects.
** Received new visual effects.


'''[[V0.4.5/Additional Versions#8 January 2023|8 January 2023]]'''
'''[[V0.4.5]] - [[V0.4.5/Additional Versions#8 January 2023|8 January 2023]]'''
* {{Abilitylink|SwordSecondary}}
* {{Abilitylink|SwordSecondary}}
** Cooldown increased from 6 seconds to 8 seconds.
** Cooldown increased from 6 seconds to 8 seconds.
Line 249: Line 278:
** '''NEW EFFECT:''' Pinning an enemy disables Sword's abilities until he touches the ground.
** '''NEW EFFECT:''' Pinning an enemy disables Sword's abilities until he touches the ground.


'''[[V0.4.5/Additional Versions#5 January 2023|5 January 2023]]'''
'''[[V0.4.5]] - [[V0.4.5/Additional Versions#5 January 2023|5 January 2023]]'''
* {{Abilitylink|SwordSecondary}}
* {{Abilitylink|SwordSecondary}}
** Damage increased from 18 to 25.
** Damage increased from 18 to 25.


'''[[V0.4.5/Additional Versions#4 January 2023|4 January 2023]]'''
'''[[V0.4.5]] - [[V0.4.5/Additional Versions#4 January 2023|4 January 2023]]'''
* {{Abilitylink|SwordSecondary}}
* {{Abilitylink|SwordSecondary}}
** '''REWORK:''' Fires a single large slash that pierces players and shields instead of multiple blades.
** '''REWORK:''' Fires a single large slash that pierces players and shields instead of multiple blades.
Line 260: Line 289:
** Projectile speed increased from 1 to 2.
** Projectile speed increased from 1 to 2.


'''[[V0.4.5/Additional Versions#1 January 2023|1 January 2023]]'''
'''[[V0.4.5]] - [[V0.4.5/Additional Versions#1 January 2023|1 January 2023]]'''
* The "Scifi Sword" skin is now obtainable in [[Crossroads]].
* The "Sci-fi Sword" skin is now obtainable in [[Crossroads]].


'''[[Playtest 4/Additional Versions#13 December 2022|13 December 2022]]'''
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#13 December 2022|13 December 2022]]'''
* Added new victory dialogue.
* Added new victory dialogue.


'''[[Playtest 4/Additional Versions#27 November 2022|27 November 2022]]'''
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#27 November 2022|27 November 2022]]'''
* {{Abilitylink|SwordPrimary}}
* {{Abilitylink|SwordPrimary}}
** Damage reduced from 14 + 18 to 14 + 16.
** Damage reduced from 14 + 18 to 14 + 16.
Line 274: Line 303:
** End lag reduced from 0.75 seconds to 0.5 seconds.
** End lag reduced from 0.75 seconds to 0.5 seconds.


'''[[Playtest 4/Additional Versions#23 November 2022|23 November 2022]]'''
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#23 November 2022|23 November 2022]]'''
* {{Abilitylink|SwordQ}}
* {{Abilitylink|SwordQ}}
** Cooldown increased from 4 seconds to 6 seconds.
** Cooldown increased from 4 seconds to 6 seconds.
Line 284: Line 313:
** Grab duration reduced from 0.6 seconds to 0.5 seconds.
** Grab duration reduced from 0.6 seconds to 0.5 seconds.


'''[[Playtest 4/Additional Versions#22 November 2022|22 November 2022]]'''
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#22 November 2022|22 November 2022]]'''
* {{Abilitylink|SwordPhinisher}}
* {{Abilitylink|SwordPhinisher}}
** Hitbox size increased.
** Hitbox size increased.


'''[[Playtest 4/Additional Versions#20 November 2022|20 November 2022]]'''
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#20 November 2022|20 November 2022]]'''
* {{Abilitylink|SwordPhinisher}}
* {{Abilitylink|SwordPhinisher}}
** '''NEW EFFECT:''' Now has a 0.75 seconds window before Sword throws his sword.
** '''NEW EFFECT:''' Now has a 0.75 seconds window before Sword throws his sword.
Line 295: Line 324:
** Increased the volume of the Phinisher.
** Increased the volume of the Phinisher.


'''[[Playtest 4/Additional Versions#16 November 2022|16 November 2022]]'''
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#16 November 2022|16 November 2022]]'''
* {{Abilitylink|SwordE}}
* {{Abilitylink|SwordE}}
** Hitbox size reduced from 6x6x10 studs to 5x5x5 studs.
** Hitbox size reduced from 6x6x10 studs to 5x5x5 studs.


'''[[Playtest 4/Additional Versions#1 November 2022|1 November 2022]]'''
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#1 November 2022|1 November 2022]]'''
* {{Abilitylink|SwordQ}}
* {{Abilitylink|SwordQ}}
** Damage reduced from 20 to 15.
** Damage reduced from 20 to 15.
Line 305: Line 334:
** Damage reduced from 20 to 15.
** Damage reduced from 20 to 15.


'''[[Playtest 4]] - 28 October 2022'''
'''[[Playtest 4]] - [[Playtest 4/Additional Versions#Initial release|28 October 2022]]'''
* {{Abilitylink|SwordE}}
* {{Abilitylink|SwordE}}
** Grab distance increased.
** Grab distance increased.


'''[[V0.3.0/Additional Versions#24 September 2022|24 September 2022]]'''
'''[[V0.3.0]] - [[V0.3.0/Additional Versions#24 September 2022|24 September 2022]]'''
* {{Abilitylink|SwordSecondary}}
* {{Abilitylink|SwordSecondary}}
**
**
Line 324: Line 353:
** Fling height increased from 25 studs to 30 studs.
** Fling height increased from 25 studs to 30 studs.


'''[[v0.3.0/Additional Versions#27 August 2022|27 August 2022]]'''
'''[[V0.3.0]] - [[V0.3.0/Additional Versions#27 August 2022|27 August 2022]]'''
* {{Abilitylink|SwordSecondary}}
* {{Abilitylink|SwordSecondary}}
** Thrust damage reduced from 10 to 8.
** Thrust damage reduced from 10 to 8.
Line 330: Line 359:
** '''BUG FIX:''' No longer does more damage than intended.
** '''BUG FIX:''' No longer does more damage than intended.


'''[[v0.3.0/Additional Versions#26 August 2022|26 August 2022]]'''
'''[[V0.3.0]] - [[V0.3.0/Additional Versions#26 August 2022|26 August 2022]]'''
* {{Abilitylink|SwordPassive}}
* {{Abilitylink|SwordPassive}}
** Renamed from Shielding.
** Renamed from Shielding.
** Shield gained per hit increased from 6 to 7.
** {{Hitpoints|Shield}} gained per hit increased from 6 to 7.
* {{Abilitylink|SwordPrimary}}
* {{Abilitylink|SwordPrimary}}
** First swing damage increased from 12 to 14.
** First swing damage increased from 12 to 14.
Line 346: Line 375:
** '''NEW EFFECT:''' Now does 10 damage if the sword sticks to an enemy.
** '''NEW EFFECT:''' Now does 10 damage if the sword sticks to an enemy.


'''15 May 2022'''
'''[[Playtest 2]] - [[Playtest 2/Additional Versions#15 May 2022|15 May 2022]]'''
* {{Abilitylink|SwordPhinisher}}
* {{Abilitylink|SwordPhinisher}}
** Damage reduced from 100 to 75.
** Damage reduced from 100 to 75.


'''19 April 2022'''
'''[[Playtest 2]] - [[Playtest 2/Additional Versions#19 April 2022|19 April 2022]]'''
* {{Abilitylink|SwordPhinisher}}
* {{Abilitylink|SwordPhinisher}}
** '''BUG FIX:''' No longer goes through the rings in [[Fractured Space]].
** '''BUG FIX:''' No longer goes through the rings in [[Fractured Space]].


'''18 April 2022'''
'''[[Playtest 2]] - [[Playtest 2/Additional Versions#18 April 2022|18 April 2022]]'''
* General additions and changes
* General additions and changes
** '''BUG FIX:''' Sword no longer deals more damage than intended.
** '''BUG FIX:''' Sword no longer deals more damage than intended.


'''17 April 2022'''
'''[[Playtest 2]] - [[Playtest 2/Additional Versions#17 April 2022|17 April 2022]]'''
* {{Abilitylink|SwordSecondary}}
* {{Abilitylink|SwordSecondary}}
** Thrust damage now passes through [[Boombox|Boombox's]] Forcefield.
** Thrust damage now passes through [[Boombox|Boombox's]] Forcefield.


'''16 April 2022'''
'''[[Playtest 2]] - [[Playtest 2/Additional Versions#16 April 2022|16 April 2022]]'''
* General additions and changes
* General additions and changes
** The Stuck Sword badge was added to the game.
** The Stuck Sword badge was added to the game.


'''[[Playtest 1#20 February 2022|20 February 2022]]'''
'''[[Playtest 1]] - [[Playtest 1/Additional Versions#20 February 2022|20 February 2022]]'''
* {{Abilitylink|SwordPrimary}}
* {{Abilitylink|SwordPrimary}}
** First swing damage reduced from 7 to 6.
** First swing damage reduced from 7 to 6.
Line 378: Line 407:
==References==
==References==
<references/>
<references/>



----
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{{NavboxCharacters}}
{{PhightersNavbox}}
[[Category:Phighters]]
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Melee]]
[[Category:Melee]]

Latest revision as of 19:43, 21 August 2024

Sword is a melee Phighter. He was released on 19 February 2022 with Playtest 1.

Overview

Sword is a melee Phighter that plays as a 'jack of all trades' in his class. He boasts decent mobility, high melee damage and decent bulk. He performs best in close quarters, constantly pressuring the enemy with Slash and Lunge. However, he is limited in ranged combat, relying only on Blade Beam to chip away at enemies from afar. His passive, Spirit of the Sword, enables him to use an empowered version of an ability for high bursts of damage, with the potential for many combos with his other abilities. Sword can even perform large crowd control and area denial through his Phinisher, All-Mighty Axle Arc.

Abilities

Type
Passive
Spirit of the Sword

Damaging enemies or being damaged charges a meter. When charged, press R or touch the center of your screen to power up your next ability.

Max. meter: 100 points
Damage to charge conversion: 50% of damage taken

  • Damage from empowered abilities cannot contribute to the meter.
  • Empowered abilities do not have a cooldown, though using an empowered ability will put the unpowered version on cooldown.
  • A short sound plays along with a particle effect shown around Sword upon reaching full meter.
    • The sound effect is audible to other players.
  • Meter charge cannot be gained past full meter.
  • Using an empowered ability or dying resets the meter to 0.


Type
Primary
Slash

Swing your sword forward and back.

Damage: 13
Swing rate: 0.3 + 0.6 seconds
Meter charge: +10
Range: 10 studs

  • The second hit can be canceled.


Type
Secondary
Blade Beam

Fire a slash which travels through enemies and shields. When empowered, the beam will boomerang and deal aoe damage when an enemy is hit.

Unpowered:
Damage: 15
Projectile speed: ---
Meter charge: +5
Range: ∞
Windup: 0.3 seconds
Cooldown: 6 seconds

Empowered:
Damage: 20 (projectile) / 15 (AoE)
Projectile speed: ---
Range: 130 studs (initial) / ∞ (returning)
Windup: 0.3 seconds

  • Can pierce through walls.
  • Empowered Blade Beam will gradually redirect itself towards Sword as it returns.


Type
Q Ability
Dolphin Slash

Jump up, swinging your sword and sending enemies around you upwards. When empowered, pull all enemies in before spinning upwards.

Unpowered:
Damage: 15
Meter charge: +5
Hitbox size: 30x12x30
Fling force: 30 studs
Cooldown: 6 seconds

Empowered:
Damage: 15 (initial) + 8 * 3 (spins)
Hitbox size: 30x12x30
Pull force: ---
Fling force: 30 studs
Slow penalty: 30%
Bound penalty: 100%

  • The three spins of empowered Dolphin Slash are guaranteed to damage enemies hit by the initial swing.


Type
E Ability
Lunge

Dash forwards and swing your sword. When empowered, the first enemy hit will be pinned and brought with you.

Unpowered:
Damage: 15
Meter charge: +5
Dash distance: 50 studs
Cooldown: 6 seconds

Empowered:
Damage: 20
Stun duration: remaining Lunge duration
Grab duration: 0.5 seconds
Dash distance: 60 studs
Windup: 0.4 seconds

  • Unpowered Lunge can be canceled by using other abilities.
    • When canceling with Slash, Lunge's hitbox will linger for 0.1 more seconds.
  • Abilities cannot be used during empowered Lunge.
  • Enemies hit by empowered Lunge while another enemy is already pinned will be dealt 15 damage.


Type
Phinisher
All-Mighty Axle Arc

Click to throw your sword which sticks onto anything it touches and explodes after pulsing 3 times. Instantly recharges your meter.

Damage: 25 (direct) + 75 (explosion)
Meter charge: Sets to max. (on cast)
Reactivation window: 0.75 seconds
Explosion speed: 3 seconds
Knockback force: 30 (explosion)
Phinisher points: 75

  • Damage from All-Mighty Axle Arc cannot generate Phinisher points.
  • Projectile is affected by gravity.
  • Sword cannot use any abilities until his sword returns to him after exploding.
  • Will not continue to cast if Sword dies before throwing the sword.
  • If Sword dies before the sword hits an enemy or the environment, the sword will disappear.


Strategy

Pros

-

Cons

-

Ability usage

-

Counterplay against Sword

-

Badge

Name Icon Description Reward
stuck sword successfully stick your thrown sword into an enemy and kill them Title - Mightiest Warrior
Sticker - Confident

Trivia

General:

Development:

  • Sword's abilities and appearance are inspired by Marth and Ike from the Fire Emblem franchise.
    • In particular, his Q ability, Dolphin Slash is a reference to the same move used by Marth in Super Smash Bros. Melee.
    • Additionally, his Phinisher line is a direct reference to one of Ike's taunts in the Super Smash Bros. series.
  • Sword is the first Phighter to be developed. Sword was developed alongside the core gameplay systems used in PHIGHTING!, which took one month to complete.
  • Moon Animator was used to animate the cape rather than Blender as Roblox Studio had issues importing it.[1]

Skins:

  • Marshmallow Sword is a community contributed skin created by HattsOff_TheHatt.
    • The skin placed 1st in the 2022 Summer Skin Contest.
  • Follower Sword is based on Illumina.

Version history


V0.8.0 - 10 August 2024

  • Lunge
    • Fixed an issue where empowered Lunge would not register hits properly after canceling an unpowered Lunge with Slash.

V0.8.0 - 28 July 2024

V0.8.0 - 24 July 2024

V0.8.0 - 23 July 2024

  • Added the Sunburst Sword skin as a Phrenzy reward.
    • BUG FIX: Fixed Sunburst Sword welding issues, incorrect cape coloring, and Slash SFX.

V0.8.0 - 18 July 2024

  • Blade Beam
    • Cooldown reduced from 8 seconds to 6 seconds.
  • Lunge
    • Cooldown reduced from 8 seconds to 6 seconds.

V0.8.0 - 15 July 2024

  • Fixed hit registration issues.
  • Spirit of the Sword
    • Can now be toggled while attacking with Slash.
    • On mobile, the meter visual is now placed above abilities rather than below the crosshair.
  • Dolphin Slash
    • Hitbox increased from 25x12x25 to 30x12x30 in order to match the VFX.
  • Lunge
    • When canceling an unpowered Lunge with Slash, there is now a 0.1 second window where the Lunge hitbox is still active.
    • Empowered Lunge windup lowered from 0.5 seconds to 0.4 seconds.

V0.8.0 - 13 July 2024

  • Sword received a complete ability rework.
    • New SFX composed by BanicAttack.

V0.8.0 - 29 April 2024

  • Lunge
    • Adjusted to be less affected by latency in private servers.

V0.8.0 - 6 April 2024

  • Dolphin Slash
    • Adjusted Y force to make up for the new gravity change (from 25 -> 22).
    • Adjusted Y force on enemies to make up for the new gravity change (from 30 -> 20).

V0.8.0 - 27 March 2024

V0.7.0 - 19 January 2024

  • Slash
    • Fixed an issue where Slash does not activate the ability debounce until 0.1 seconds after the ability is used.
    • Slash endlag reduced by 0.1 seconds.

V0.6.0 - 11 August 2023

  • All-Mighty Axle Arc
    • Killing an enemy with the thrown sword will now anchor the sword in place rather than it falling into the void.

V0.6.0 - 18 July 2023

  • Slash
    • Damage reduced from 15 per hit to 13 per hit.
  • Lunge
    • Lunge cooldown increased from 6 seconds to 8 seconds.

V0.5.0 - 11 July 2023

  • Slash
    • Damage adjusted from 14/16 to 15/15.

V0.5.0 - 23 June 2023

  • Received new ability icons.

V0.5.0 - 28 May 2023

  • Slash
    • BUG FIX: Particle effects are no longer invisible.

V0.5.0 - 16 April 2023

  • Sword has received an update voice sound.
  • The "stuck sword" badge condition was changed from "successfully stick your thrown sword onto an enemy" to "successfully stick your thrown sword onto an enemy and kill them."
  • All-Mighty Axle Arc
    • Stuck damage increased from 10 to 25.

V0.5.0 - 12 April 2023

V0.5.0 - 8 April 2023

V0.5.0 - 8 April 2023

The Voice Line Update - 1 April 2023

  • Renamed from Sword to steve.
  • Dialogue reworked.
  • All-Mighty Axle Arc
    • Now plays a voiceline provided by Ike from famous game Fire Emblem.

V0.4.5 - 12 February 2023

V0.4.5 - 8 January 2023

  • Blade Beam
    • Cooldown increased from 6 seconds to 8 seconds.
    • Projectile is less transparent.
  • Lunge
    • NEW EFFECT: Pinning an enemy disables Sword's abilities until he touches the ground.

V0.4.5 - 5 January 2023

V0.4.5 - 4 January 2023

  • Blade Beam
    • REWORK: Fires a single large slash that pierces players and shields instead of multiple blades.
    • Renamed from Blade Assault.
    • Damage changed from 12 + 10 * 3 to 18.
    • Projectile speed increased from 1 to 2.

V0.4.5 - 1 January 2023

  • The "Sci-fi Sword" skin is now obtainable in Crossroads.

Playtest 4 - 13 December 2022

  • Added new victory dialogue.

Playtest 4 - 27 November 2022

  • Slash
    • Damage reduced from 14 + 18 to 14 + 16.
  • Blade Beam
    • NEW EFFECT: Blade projectiles no longer pierce shields. The thrust still pierces shields.
  • Lunge
    • End lag reduced from 0.75 seconds to 0.5 seconds.

Playtest 4 - 23 November 2022

  • Dolphin Slash
    • Cooldown increased from 4 seconds to 6 seconds.
  • Lunge
    • Hitbox size increased from 5x5x5 studs to 6x6x6 studs.
    • End-lag increased from 0.25 seconds to 0.75 seconds.
    • Dash power reduced from 40 to 27.
    • Dash force duration increased from 0.3 seconds to 0.5 seconds.
    • Grab duration reduced from 0.6 seconds to 0.5 seconds.

Playtest 4 - 22 November 2022

Playtest 4 - 20 November 2022

  • All-Mighty Axle Arc
    • NEW EFFECT: Now has a 0.75 seconds window before Sword throws his sword.
    • Casting time increased from 1.5 seconds to 2.25 seconds.
    • Explosion visual outline is more visible.
    • Increased the volume of the Phinisher.

Playtest 4 - 16 November 2022

  • Lunge
    • Hitbox size reduced from 6x6x10 studs to 5x5x5 studs.

Playtest 4 - 1 November 2022

Playtest 4 - 28 October 2022

  • Lunge
    • Grab distance increased.

V0.3.0 - 24 September 2022

  • Blade Beam
    • Thrust damage increased from 8 to 12.
    • Blade projectile damage reduced from 12 * 3 to 10 * 3.
    • Overall, this reduces the total damage from 44 to 42.
  • Lunge
    • NEW EFFECT: Now only does damage to the grabbed target.
    • Hitbox changed from server-side to client-side.
    • Grab duration increased from unknown to unknown seconds + 0.2 seconds.
  • Dolphin Slash
    • NEW EFFECT: No longer flings enemies away from Sword.
    • Hitbox changed from server-side to client-side.
    • Fling height increased from 25 studs to 30 studs.

V0.3.0 - 27 August 2022

  • Blade Beam
    • Thrust damage reduced from 10 to 8.
    • Blade damage reduced from 16 * 3 to 12 * 3.
    • BUG FIX: No longer does more damage than intended.

V0.3.0 - 26 August 2022

  • Spirit of the Sword
    • Renamed from Shielding.
    • Shield gained per hit increased from 6 to 7.
  • Slash
    • First swing damage increased from 12 to 14.
    • Second swing damage increased from 16 to 18.
  • Blade Beam
    • Renamed from Pierce.
    • NEW EFFECT: Both the thrust and blades now pierces Boombox's Forcefield and shields.
  • Lunge
    • Cooldown reduced from 8 seconds to 6 seconds.
  • All-Mighty Axle Arc
    • Renamed from Sword Toss.
    • NEW EFFECT: Now does 10 damage if the sword sticks to an enemy.

Playtest 2 - 15 May 2022

Playtest 2 - 19 April 2022

Playtest 2 - 18 April 2022

  • General additions and changes
    • BUG FIX: Sword no longer deals more damage than intended.

Playtest 2 - 17 April 2022

Playtest 2 - 16 April 2022

  • General additions and changes
    • The Stuck Sword badge was added to the game.

Playtest 1 - 20 February 2022

  • Slash
    • First swing damage reduced from 7 to 6.
    • Second swing damage reduced from 10 to 8.
  • Blade Beam
    • Blade damage reduced from 10 * 3 to 8 * 3.
  • Lunge
    • Cooldown increased from 6 seconds to 8 seconds.

References


Characters
Phighters
Melee
SwordSkateboardBiograftKatanaBan Hammer
Ranged
RocketSlingshotHyperlaserShurikenScythe
Support
MedkitBoomboxSubspaceVine Staff
Other
Swords
DarkheartFirebrandGhostwalkerIcedaggerIlluminaVenomshankWindforce
NPCs
Broker DollDomGhosdeeriGraffitiLightbloxLord Pwnatious "Moneybags" the IIIMx. BotPaint BuckétRainbeauRogerSpray PaintThe BrokerThe DollmakerTrafficValkVoid StarZuka
Miscellaneous
CarnageDuckyGravSparklesUniWarp