V0.8.0/Additional Versions: Difference between revisions

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== 30 June 2024 ==
== 30 June 2024 ==
{{:Patch Notes/30 June 2024}}
{{:Patch Notes/30 June 2024}}

== 9 July 2024 ==
{{:Patch Notes/9 July 2024}}


== 11 July 2024 ==
== 11 July 2024 ==
{{:Patch Notes/11 July 2024}}
{{:Patch Notes/11 July 2024}}

== 13 July 2024 ==
{{:Patch Notes/13 July 2024}}

== 15 July 2024 ==
{{:Patch Notes/15 July 2024}}

== 18 July 2024 ==
{{:Patch Notes/18 July 2024}}

== 19 July 2024 ==
{{:Patch Notes/19 July 2024}}

== 20 July 2024 ==
{{:Patch Notes/20 July 2024}}

== 23 July 2024 ==
{{:Patch Notes/23 July 2024}}

== 24 July 2024 ==
{{:Patch Notes/24 July 2024}}

== 28 July 2024 ==
{{:Patch Notes/28 July 2024}}

Latest revision as of 18:51, 28 July 2024

Main Additional Versions

Below lists the history of additional versions implemented following the release of V0.8.0.


Initial release

8 versions released at 5:11 PM, 5:25 PM, 5:38 PM, 6:02 PM, 6:21 PM, 6:47 PM, 6:55 PM, and 8:54 PM EST.

General additions and changes:

  • Server codes will now keep trying to get a code every 15 seconds if it bugs out, but it allows the rounds to continue without a server codes.
  • Fixed MVP issues.
  • Fixed ping issues.
  • Adjusted how crossroads lighting works so now it just always stays as the player's Phestival team color rather than alternating between the two teams' colors.
  • Contested Conquer point is now a darker color.
  • Removed broken servers.


25 February 2024

2 versions released at 9:08 PM, 9:24 PM, and 10:18 PM EST.

General additions and changes:

Biograft

  • Health to shield ratio changed from 50/75 to 25/100.

Katana

Scythe

  • Eye on the Target
    • Max ammo reduced from 300 to 250.
    • Passive ammo regeneration stops above 50 while in Gun form.
  • Let 'Er Rip
    • Shots before max recoil is reached lowered from 100 to 75.
  • Flat-hat
    • Can now use primary instead of holding or reactivating Flat-hat to send out more projectiles.
  • Bull's-eye
    • Now charged by tapping rather than holding and fired by recasting or using primary.


26 February 2024

3 versions released at 4:00 PM, 5:24 PM, and 11:35 PM EST.

General additions and changes:

Biograft

  • Increased the volume of Cocoagraft's sound effects.


28 February 2024

1 version released at 1:57 AM EST.

Map changes:

Katana:

Skateboard:

  • Fixed onboard tilt.

Biograft:


29 February 2024

2 versions released at 12:58 AM and 1:18 AM EST.

Shuriken:

  • The Shuri-Lóng skin was added to the game.
    • BUG FIX: Fixed an issue where the beams on Shuri-lóng would not color properly and would be slow to react and move.


2 March 2024

1 version released at 1:37 AM EST.

General additions and changes:

Scythe:

Boombox:

  • Bass Boost / Beat Drop
    • Cooldown increased from 5 seconds to 7 seconds.
  • Raining Tacos
    • Range lowered from 100 studs to 60 studs.
    • No longer inflicts Slow on enemies.
    • No longer grants 75 overshield on cast.
    • Momentum while in Phinisher adjusted to be smoother.


3 March 2024

2 versions released at 2:01 AM and 7:04 PM EST.

General additions and changes:


4 March 2024

This version released at 2:40 AM EST.

General additions and changes:


10 March 2024

This version released at 6:22 PM EDT.

General additions and changes:

Ban Hammer:

  • Litigation
    • Spin speed decreased from one every 0.25 seconds to one every 0.2 seconds.
      • As a result, the maximum number of spins increased from 16 to 20.
    • Final hit now gives 15 shield per enemy.

Biograft

  • Updated Beta Biograft sound effects.

Hyperlaser

  • Updated Yulaser sound effects.

Scythe:

  • All projectiles will now check line of sight from the tip of her gun where the projectiles spawn rather than her torso for hit detection.
  • Let 'Er Rip
  • Bull's-eye
    • Projectile speed increased from 20 to 25.
    • Now recovers 50% of ammo used on hit.
  • Final Serenade
    • Damage increased from 8 per tick to 9 per tick.

Shuriken:

Vine Staff:

  • BUG FIX: Fixed issues with Vine Splash.
  • Updated Vine Splash sound effects.
  • A Thousand Petals
    • BUG FIX: Should now be more consistent with its hitbox through Protecting Overtone and walls.
    • Shooting SFX should now overlap properly rather than cut off.


12 March 2024

1 version released at 2:46 PM EDT.

Ban Hammer:

  • Order
    • NEW EFFECT: Hitting enemies at its center now plays a critical hit sound effect.

Scythe:

Shuriken

Vine Staff


15 March 2024

1 version released at 1:14 AM EDT.

Rocket:

Scythe:

Shuriken:

Slingshot:


27 March 2024

This version released at 12:43 AM EDT.

General additions and changes:

  • Overtime will now trigger in Conquer if the losing team has had control of the zone within the last 2 seconds.
    • The Score Cap now increases if both teams are within a certain amount of points of reaching it. For Annihilate, this amount is 2 points, for Conquer, this amount is 10 points. The score cap will not increase under this condition if one team has already reached the cap.

Ban Hammer:

  • Oathbound
    • Now creates a second explosion around Ban Hammer. Enemies can only be damaged by one explosion, explosions from Ban Hammer take priority over explosions from souls.
    • Explosions from souls no longer have a pull force.
    • Pull force of explosions from Ban Hammer increased from 10 to 15.

Biograft:

  • Overdrive
      • Hitpoints no longer decay while active.
      • Now has a base duration of 8 seconds.
      • Kills grant an additional 2 seconds to the duration, and assists grant 1 second.
      • Automatically creates an explosion around Biograft once the Phinisher ends or if Biograft dies during it.
      • End explosion damage no longer scales off of health and is now consistently 30.
      • Biograft takes 20 self-damage once the Phinisher ends.
      • The heat bar of Power of Biograft / Heat now visually drains during the Phinisher to represent the remaining duration.

Boombox:

Medkit:

Scythe:

  • Hitpoints adjusted from 100 to 75 Health and from 50 to 75 Shield.
  • BUG FIX: Fixed an issue where the ammo count upon respawning was inconsistent.


30 March 2024

This version released at 2:46 PM EDT.

General additions and changes:

  • /limit can now be used in private servers to enable/disable class limits.


6 April 2024

2 versions released at 5:16 PM and 6:56 PM EDT.

General additions and changes:

  • Allies now have an arrow pointing at them that can be seen through walls.
  • Any deaths now have an X indicator that can be seen through walls.
  • When a score cap is broken from the enemy team reaching the cap and breaking the timer, the enemy team gains 50 Phinisher charge.
  • Adjusted how damage is remembered to make kills from damaging calculated properly.
  • The team with less points will now gain 1 Phinisher charge every 0.75 seconds rather than every 1 second.
  • Adjusted server lists not displaying servers properly.

Ban Hammer:

  • Order
    • Adjusted Y force to make up for the new gravity change (from 10 -> 8).
  • Deposition
    • Adjusted Y force to make up for the new gravity change (from 20 -> 15 on launch and 20 -> 10 when landing).
  • Judgement
    • BUG FIX: Fixed issue where ragdolls dying from Judgement would not be flung.

Boombox:

  • Bass Boost / Beat Drop
    • Adjusted Y force to make up for the new gravity change (from 25 -> 22).
  • Raining Tacos
    • Adjusted Y force to make up for the new gravity change (from base 15 -> base 12).

Hyperlaser:

  • Piercing Ray
    • First hit Slow debuff increased from 50% to 75%.
    • First hit Slow debuff duration decreased from 1s to 0.75s.
    • Second hit no longer applies Slow debuff.
    • Second hit damage decreased from 30 to 20.
  • Voltaic Phase
    • Damage threshold increased to 10 damage instead of 1.
    • Fixed issues.
  • Eviscerating Ray
    • Automatically reloads ammo on cast.

Medkit:

Rocket:

  • Charged Blast
    • Adjusted Y force to make up for the new gravity change (from 10 -> 8).
  • Liftoff
    • Adjusted Y force to make up for the new gravity change (from 35 -> 30).

Scythe:

  • Chasing Flourish
    • Adjusted Y force to make up for the new gravity change (from 15 -> 10).

Shuriken:

  • As Fast as the Wind
    • Adjusted Y force on perch jump to make up for the new gravity change (from 18 -> 15).

Skateboard:

  • STUNTISH!!
    • Adjusted Y force to make up for the new gravity change (from 10 -> 8).

Subspace:

  • Fallen Star
    • Adjusted Y force to make up for the new gravity change (from 25 -> 20).

Sword:

  • Dolphin Slash
    • Adjusted Y force to make up for the new gravity change (from 25 -> 22).
    • Adjusted Y force on enemies to make up for the new gravity change (from 30 -> 20).


8 April 2024

2 versions released at 4:01 PM and 10:25 PM EDT.

General additions and changes:

  • BUG FIX: Fixed an issue where server sided hitboxes without player ownership (Rob The ROBLOX Bank C4 explosion, Firebrand pillars, etc.) would not deal damage properly and sometimes make a player invincible.
  • Added Colosseo, which can only be forced in Private Servers.


9 April 2024

1 version released at 12:43 AM EDT.

General additions and changes:


10 April 2024

1 version released at 11:53pm EDT.

General additions and changes:

  • BUG FIXES: General fixes to Payload.
  • NEW MAPS: Added Canada, which can only be forced in Private Servers.


11 April 2024

1 version released at 12:19 AM EDT.


20 April 2024

4 versions released at 2:39 PM, 2:49 PM, 5:01 PM, and 10:37 PM EDT.

General additions and changes:

  • Shield now regenerates at 0.2% of maximum innate shield per tick or 12% per second, at a minimum of 6 shield per second.
  • Slow debuffs and penalties now hard cap at 50% (if not 100%).
  • Pings are now slightly more transparent, last for 3 seconds, and can be used after death.
  • Escort
    • The payload now moves 25% slower.
    • BUG FIX: Fixed an issue where score would display as "inf".
  • Private Servers
    • /fred <username> can now be used to force a player to the red team until disabled.
    • /fblue <username> can now be used to force a player to the blue team until disabled.
    • /fnone <username> can now be used to disable a player's forced team.
    • /fnone can be used to disable all players' forced team.
    • /kick <username> can now be used to kick a player from the server.
    • /sword can now be used to toggle Sword events from occuring.
    • Spectating players in freecam now locks the camera to the player rather than bringing the camera to their torso. The camera can be rotated freely by clicking, and X can be used to disconnect from the player.

Katana:

  • Foul Counter
    • BUG FIX: Fixed issue where Foul Counter would calculate damage taken incorrectly.

Medkit:

Shuriken:


21 April 2024

3 versions released at 12:34 AM, 7:13pm, and 11:24 PM EDT.

General additions and changes:

  • A "FIRST BLOOD!" kill bonus now appears when getting the first kill of a match.
  • BUG FIX: Fixed a bug where damage counted as kills in private servers.

Ban Hammer:

  • Added new dialogue lines for first bloods, revenges, shutdowns, and resurrects.

Boombox:

  • Added new dialogue lines for first bloods, revenges, shutdowns, and resurrects.


22 April 2024

1 version released at 12:31 AM EDT.

Rocket:

  • Added new choose animation, animated by raddoob.

Scythe:

  • Added new dialogue lines for first bloods, revenges, shutdowns, and resurrects.


23 April 2024

1 version released at 12:08 AM EDT.

General additions and changes:

  • Raised minimum damage for kill credit to 50.
  • BUG FIX: Fixed damage counting as kills affecting kills in a players KDA.

Scythe:

  • Added new dialogue lines for first bloods, revenges, shutdowns, and resurrects.


27 April 2024

2 versions released at 3:56 PM and 10:44 PM EDT.

General additions and changes:

  • Fixed a memory leak issue.
  • Added a heal indicator:
    • Healing allies plays a sound effect and flashes a green hitmarker.
    • A player's screen flashes green when they are healed similarly to when they are damaged.
    • Increased volume of heal indicator SFX.
  • Adjusted hit indicator SFX.
    • Hit sounds now replicate to the player's client properly.
  • Forcefield duration from respawning increased from 1.5 seconds to 3 seconds.


29 April 2024

This version released at 12:31 AM EDT.

Katana:

  • Thread Tow
    • Adjusted to be less affected by latency in private servers.

Sword:

  • Lunge
    • Adjusted to be less affected by latency in private servers.


1 May 2024

This version released at 10:32 PM EDT.

General additions and changes:


9 May 2024

2 versions released at 12:02 AM and 10:23 PM EDT.

--- All changes listed are private server exclusive ---

General additions and changes:

  • Added new kill SFX composed by BanicAttack.
  • Fixed kills from damage not registering.

Ban Hammer:

  • Order
    • Order now activates upon hitting the ground.
  • Deposition
    • BUG FIX: No longer softlocks the player in the falling animation despite having landed.
    • Cooldown decreased from 12s to 10s.
    • Deposition now has an increased angle limit.
    • Abilities can now be used to cancel Deposition mid-flight.

Hyperlaser:

  • Hyper Ray
    • Bodyshot damage increased from 20 to 25.
  • Voltaic Grenade
    • Slow debuff decreased to 20%, but duration increased to 1.75s.
    • Projectile speed increased by 25%.

Katana:

  • Looming Misfortune
    • Slow debuff increased to 4% per Looming Misfortune stack.
    • Slow debuff increased to 8% per Looming Misfortune stack upon activation.
  • Foul Counter
    • BUG FIX: Fixed issue where Foul Counter wouldn't work properly.
  • Soul Splicer
    • Soul Splicer now has a circular hitbox.
    • Now deals 10 extra damage before calculating hitpoint average.

Rocket:

  • Eager Rocketeer
    • While under the effects of Haste from his passive, Rocket Shot has a 50% cooldown reduction.
    • No longer activates on assists.
    • No longer reloads on kill.

Scythe:

  • Adjusted positioning of all bullet spawns.
  • Now gains ammo from Harvest and Chasing Flourish even when not hitting passive-assigned target.
  • Let 'Er Rip
    • Let 'Er Rip now loses control faster, but has a lower max spread and recovers after 0.4s rather than 0.5s
  • Bull's-eye
    • Is now a hitscan attack rather than projectile.
    • Max damage decreased from 50 to 40.
    • Max charge time decreased from 1.5s to 1.25s (shot can still be held for 1.5s).

Slingshot:

  • Sling Shot
    • Sling Shot can now be cancelled by using any ability.
    • Minimum charge increased from 0.05s to 0.2s.
    • Now holds charge while dashing.

Subspace:

  • Lowered almost all move endlag.
  • Maximum Vulnerable decreased from 75 to 50.


13 May 2024

4 versions released at 1:26 AM, 10:46 PM, 11:26 PM and 11:46 PM EDT.

--- All changes listed are private server exclusive---

Ban Hammer:

  • Deposition
    • BUG FIX: Fixed issue where Deposition would randomly softlock players.

Katana:

  • Foul Counter
    • BUG FIX: Fixed issue where Foul Counter wouldn't properly absorb enemy damage and send it back.

Medkit:

  • Divine Resurrection
    • Divine Resurrection now sets revived players' HP at 50% of their max health (shield included) instead of at 75 health points.
    • BUG FIX: Fixed bug where Divine Resurrection would give revived players more maximum health points than their starting values.

Rocket:

  • Abilities renamed and ability descriptions adjusted.
  • Eager Rocketeer
    • Fixed issues.


14 May 2024

3 versions released at 1:06 AM, 8:25 AM and 11:10 PM EDT.

General additions and changes:

Ban Hammer:

Rocket:

  • Eager Rocketeer
    • Adjusted passive Haste to 25% and increased duration to 4 seconds.
    • BUG FIX: Fixed bug where Eager Rocketeer wouldn't be triggered by kills via damage.


15 May 2024

This version released at 9:54 AM EDT.

General additions and changes:

  • Added damage and heal visual effects.


20 May 2024

3 versions released at 6:45 PM, 7:16 PM, and 11:24 PM EDT.

Katana:

  • Spirit Cleanse
    • BUG FIX: Fixed issue where swing force would not last long enough.
  • Soul Splicer
    • Soul Splicer second damage hit decreased from 35 to 25.
    • No longer requires line of sight to hit.
    • Added particles.
    • BUG FIX: Fixed an issue where Soul Splicer would not work.

Rocket:

Subspace:

Vine Staff:


21 May 2024

This version released at 9:21 PM EDT.

General additions and changes:

  • Improved camera zooming as well as saving FoV settings after zooming in with shift or changing character.


22 May 2024

This version released at 12:15 AM EDT.

General additions and changes:

Boombox:

  • Added ability icons.

Medkit:

  • Added ability icons.


24 May 2024

3 versions released 12:23 AM, 2:28 PM and 11:26 PM EDT.

General additions and changes:

Biograft:

  • Added ability icons.

Hyperlaser:

  • Added ability icons.

Katana:

  • Added ability icons.

Scythe:

  • BUG FIX: Fixed bug where Scythe would get softlocked.

Shuriken:

  • Added ability icons.

Skateboard:

  • Added ability icons.

Slingshot:

  • Added ability icons.

Subspace:

  • Added ability icons.

Vine Staff:

  • Added ability icons.


9 June 2024

3 versions released at 4:29 PM, 6:07 PM and 11:17 PM EDT.

General additions and changes:

  • Added a new voting screen (modeled by avonot).
    • Added new map-specific Dom and Valk dialogue during voting.
  • Added new /bonus command to private servers to enable/disable bonus rounds.
  • Sword and bonus rounds are now automatically disabled in pro servers
  • Small adjustments to ROBLOX Laundromat.
  • BUG FIX: Fixed MVP screen.
  • BUG FIX: Fixed damage counting as kills not registering properly.

Hyperlaser:

  • Voltaic Phase
    • BUG FIX: Fixed teleport cancel damage threshold not working properly.

Katana:

Vine Staff:

  • Particle optimizations.
    • Projectile speed increased from 10 to 12.
    • Initial position offset lowered from 8 to 6


10 June 2024

2 versions released at 9:34 AM and 12:46 PM EDT.

General additions and changes:

  • Reduced the chance of Bonus rounds appearing from 10% to 5%.

Biograft:

  • Added dialogue.

Hyperlaser:

  • Added dialogue.


11 June 2024

This version released at 8:16 PM EDT.

General additions and changes:


16 June 2024

Five versions released at 12:27 AM, 01:06 AM, 01:30 AM, 01:48 AM, and 11:45 PM EDT in private servers only.

General additions and changes:

  • Shield now requires 6 seconds without receiving damage rather than 8 to start regenerating.

Boombox:

Hyperlaser:

  • Piercing Ray
    • BUG FIX: Should now properly pierce and damage enemies through shields.

Katana:

  • Calamity Slice
    • Reverted previous force changes so that force now applies after being swung.
    • Calamity Slice now pushes Katana slightly forward during ability windup.
    • Adjusted how push force slows gradually over time.
    • Push force lowered from 18 to 12.
    • All push force created by Calamity Slice can now be redirected.
  • Soul Splicer

Rocket:

  • Reloading now reloads 1 ammo at a time rather than instantly reloading the maximum 8.
    • Ammo reload time reduced from 1 second to 0.3 second.
    • Reloading no longer puts Rocket Shot back onto cooldown.
    • After reloading, there is now a 0.25 second delay before being able to use Rocket Shot.
    • Pressing the reload key will automatically reload 1 ammo at a time until ammo is full or an ability is used.
  • Eager Rocketeer
    • Haste increased from 25% to 30%.
    • Eliminations now instantly reload 4 ammo rather than fully reloading.
  • Grand Cannonade
    • Now brings Rocket back to the maximum 8 ammo after use.

Skateboard:

  • BUG FIX: Passive ram damage no longer registers when dead.
  • STUNTISH!!
  • Tricks now no longer deal damage unless KICK 'EM!! is used after one before landing.
  • Trick hitbox has been changed to be client-sided.
  • Non-damaging tricks no longer produce particles upon landing.
  • KICK 'EM!!
    • Cooldown while on board reduced from 5 seconds to 3 seconds.
    • Damage while on board reduced from 15 to 8.
    • No longer boosts a trick if used immediately before one.
    • Added a particle and sound effect when used after a trick.
  • THE COOL, RAD, COFFIN!!
    • Now uses client-sided hitboxes.

Shuriken:

  • Traverse the Horizon
    • BUG FIX: Now properly detects damage during ability wind-up, allowing it to be cancelled if Shuriken is damaged during casting.

Slingshot:

  • Sidestep
    • Now waits for Slingshot to be grounded before starting its cooldown.

Subspace:


17 June 2024

Two versions released at 12:17 AM, and 02:02 AM EDT in private servers only.

Skateboard:

  • STUNTISH!!
    • Tricks not boosted by KICK 'EM!! will now deal ram damage in a 10x10 area and put ram damage on cooldown.
    • Hitbox of tricks boosted by KICK 'EM!! lowered from 20x20 to 15x15.
  • KICK 'EM!!
    • Hitbox height increased from 8 to 10.


18 June 2024

This version released at 12:47 AM EDT.

General additions and changes:

  • All experimental patches from 16 June and 17 June have been released to public servers.


21 June 2024

5 versions released at 06:58 PM, 08:43 PM, 09:13 PM, 09:52 PM, and 11:33 PM EDT in private servers only.

General additions and changes:

  • Freecam
    • Pressing 1-0 transitions between players more smoothly.
    • Pressing X while focused on a player smoothly exits player view.
    • Clicking while following a player smoothly adjusts the point of view.
    • Camera panning is slightly faster.
    • All smooth freecam movements can be toggled by pressing L.
    • BUG FIX: Fixed an issue with freecam where the Conquer zone would always default to the blue team's color.
    • BUG FIX: Fixed issues with freecam when a followed player dies.

Medkit:

  • Added new Curing Cartridge and Fan the Hammer SFX for each skin including default.
  • Added new Crystalize and Divine Resurrection SFX for 7MK0.
  • Changed icon when hovering over allies.
  • Crystalize
    • Travel time reduced from 0.82 seconds to 0.5 seconds.
    • Crystalize can now activate as long as 0.75 seconds have passed.
    • Healing received from passive will reach a cap of 20 after being on cooldown for 3 seconds.
      • At least 1 health point needs to be generated during the cooldown period before Crystalize can be activated again.
  • Curing Cartridge
    • Added new VFX.
    • Fire rate adjusted from 0.6 seconds to 0.75 seconds.
    • Increased damage and healing:
      • Increased damage from 5 to 8 (body shot) and 10 to 16 (headshot).
      • Increased healing from 6 to 8 (body shot) and 12 to 16 (headshot).
    • No longer locks onto allies.

Slingshot:


25 June 2024

This version released at 10:07 PM EDT.

General additions and changes:

  • All experimental patches from 21 June have been released to public servers.

Hyperlaser:

Medkit:

Scythe:


27 June 2024

This version released at 01:56 PM EDT.

Biograft:

  • Overdrive
    • BUG FIX: Overdrive is now 125 Phinisher points as intended instead of 100 Phinisher points.

Medkit:

  • Curing Cartridge
    • Headshot hitbox increased from a single ray to four rays.
    • Now has a 3x3 hitbox that can only hit allies.


28 June 2024

This version released at 06:21 PM EDT in private servers only.

Skateboard:


30 June 2024

This version released at 05:32 AM EDT.

General additions and changes:

  • Added a cap of 5000 for XP required to reach the next level. All players past level 197, where the XP cap starts, have had their level and Bux appropriately updated.
  • Added 5 Titles for reaching 100-level milestones from 600 to 1000.
  • Added Sword Fighting Tournament for testing in private servers.


9 July 2024

This version released at an unknown time in private servers only.

General additions and changes:

Rocket:

  • Grand Cannonade
    • If aiming at the sky, Grand Cannonade will now fire at its maximum range if untriggered for 3 seconds.

Skateboard:

Vine Staff:

  • Beginning Anew
    • Healing hitbox size increased from 60x25x60 to 60x60x60.


11 July 2024

2 versions released at 03:27 AM and 03:52 AM EDT.

General additions and changes:

  • Released patches from 9 July to public servers.
  • Added an arrow indicator in Conquer that directs the player to the capture zone.

Shuriken:

Slingshot:


13 July 2024

This version released at 07:38 PM EDT.

General additions and changes:

Ban Hammer:

  • Menu animation now has SFX created by BanicAttack.
  • Deposition
    • New SFX composed by BanicAttack.

Biograft:

  • Menu animation now has SFX created by BanicAttack.

Rocket:

  • Menu animation now has SFX created by BanicAttack.

Skateboard:

  • Menu animation now has SFX created by BanicAttack.

Subspace:

  • Menu animation now has SFX created by BanicAttack.

Sword:

  • Complete move and ability rework, for more info check the wiki page.
    • New SFX composed by BanicAttack.
  • New Marshmallow Sword SFX created by BanicAttack.

Vine Staff:

  • Menu animation now has SFX created by BanicAttack.
  • Preservation
    • Maximum healing increased from 50 to 100.
    • NEW EFFECT: Now cleanses ally upon activation.
    • New SFX created by BanicAttack.


15 July 2024

3 versions released at 01:42 AM, 01:49 PM, and 11:33 PM EDT.

General additions and changes:

Sword:

  • Fixed hit registration issues.
  • Spirit of the Sword
    • Can now be toggled while attacking with Slash.
    • On mobile, the meter visual is now placed above abilities rather than below the crosshair.
  • Dolphin Slash
    • Hitbox increased from 25x12x25 to 30x12x30 in order to match the VFX.
  • Lunge
    • When canceling an unpowered Lunge with Slash, there is now a 0.1 second window where the Lunge hitbox is still active.
    • Empowered Lunge windup lowered from 0.5 seconds to 0.4 seconds.


18 July 2024

2 versions released at 03:51 PM and 08:00 PM EDT. An additional 3 versions released only in private servers at 04:51 PM, 05:25 PM, 06:56 PM EDT.

General additions and changes:

Shuriken:

Slingshot:

Sword:

  • Blade Beam
    • Cooldown reduced from 8 seconds to 6 seconds.
  • Lunge
    • Cooldown reduced from 8 seconds to 6 seconds.

Only in private servers:

Shuriken:

  • Illusions of the Smoke
    • Shuriken's clone now explodes upon hitting an enemy.
    • Recasting Illusions of the Smoke now explodes the clone but no longer teleports Shuriken to the clone's location.
    • Shuriken's clone no longer copies Stars of the Storm.
    • Removed windup.
    • Invisibility duration lowered from 1 second to 0.5 seconds.
    • Clone's walkspeed increased from 25 to 40.
    • Cooldown reduced from 12 seconds to 10 seconds.
    • Cooldown to recast reduced from 2 seconds to 1 second.
    • Can now be recasted while using Stars of the Storm.


19 July 2024

This version released at 05:46 PM EDT in private servers only.

Shuriken:

  • Illusions of the Smoke
    • Explosion hitbox when recasting is now client-sided.
    • Clone collision hitbox size increased from 3x3x3 to 5x5x3.
    • Explosion hitbox size increased from 25x15x25 to 25x25x25.
    • BUG FIX: Fixed Shuriken's face disappearing on use.


20 July 2024

This version released at 09:56 PM EDT.

General additions and changes:

Shuriken:


23 July 2024

4 versions released at 12:01 AM, 12:21 AM, 03:49 PM, and 09:41 PM EDT.

General additions and changes:

  • Concluded the Decoy Deploy Phrenzy.
  • Added 3 Titles as Phrenzy rewards: 'Worshipper', 'Sacrificial Lamb', and 'Daybreaker'.
  • Added 2 kill effects: Brokercoin and Divine Smite, which are attached to the 'Sacrificial Lamb', and 'Daybreaker' titles, respectively.
  • Adjusted 'Daybreaker' title effect.
  • Adjusted map event alerts to be more visible on the UI.
  • Adjusted map intro UI to show the map's name on the left and right of the screen.
  • Added UI above the timer to indicate if a match is a bonus round.

Shuriken:

  • Illusions of the Smoke
    • Cloning an ally will now set the clone to base walkspeed.
    • Clone now copies Shuriken's current velocity.

Sword:

  • Added the Sunburst Sword skin as a Phrenzy reward.
    • BUG FIX: Fixed Sunburst Sword welding issues, incorrect cape coloring, and Slash SFX.

Vine Staff:

  • Beginning Anew
    • Sprouts are now opaque rather than transparent for optimization purposes.
  • Preservation
    • BUG FIX: Fixed issues with Preservation not applying Cleanse on cast.


24 July 2024

3 versions released at 12:30 AM, 04:51 PM and 10:37 PM EDT.

General additions and changes:

Rocket:

  • Updated all particle effects. All effects now use particles rather than parts for optimization purposes.
  • Adjusted the charging particles for Charged Blast.


28 July 2024

6 versions released at 06:09 PM, 06:20 PM, 06:37 PM, 06:57 PM, 07:02 PM and 11:24 PM EDT.

General additions and changes:

  • Ally Phinisher lines now appear in smaller text than enemy ones.
    • Enemy Phinishers now produce louder SFX.
    • Character portraits at the top of the screen will now glow when a Phighter has their Phinisher ready.
  • Many melee moves no longer require LoS-checks.
    • Adjusted some of the melee moves that have bigger hitboxes to still require LoS-checks.


Ban Hammer:

  • BUG FIX: Horns should no longer lose their glow VFX if a Judgement charge resets.
  • Judgement
    • No longer requires a LoS-check to execute a target.
    • Increased strength of pull.
    • Increased hitbox for second hammer swing from 10 studs to 15 studs.


Biograft:

  • Slash Storm
    • The speed of the visual projectile is no longer affected by FPS.
    • Blade Storm will now activate if any part of it hits an enemy rather than only the center and will move to the enemy's position (only terrain will activate it if it's hit at its center).
  • Blink
    • BUG FIX: Fixed infinite cast bug (hopefully).


Medkit:

  • Curing Cartridge
    • Now plays a headshot SFX when headshotting allies.
    • Ignores allied players at full health.
  • Fan the Hammer
    • Ignores allied players at full health.
  • Divine Resurrection
    • Divine Ressurection will now detect dead allies in range depending on where they died rather than where their body currently is.

Rocket:

Scythe:

  • BUG FIX: Rifle mode will no longer randomly stop working.
  • Eye on the Target
    • Will no longer lock onto spectator players.

Shuriken:


Skateboard:

  • BUG FIX: Fixed Skateboard's onboard animation not ending if the player looses all speed.
  • When Skateboard is forced offboard, he will now play his on-to-off Board swing animation (The same animation that plays when tapping SWITCH!!.
  • Skateboard's speedometer will no longer sometimes show -0.


Slingshot:

  • Quick Feet
    • BUG FIX: Fixed double jump not working properly.
    • Slingshot now spawns with double jump and hover ready.
  • Sling Shot
    • The charge needed for Sling Shot is now determined when Slingshot starts charging rather than being able to update in the middle of a charge.

Sword:


Vine Staff:

  • Root of the Oak
    • Exploding sprouts by Root of the Oak now add up damage properly.